Next week I will be heading to Brighton, England for Reasons to be Creative, an amazing conference that I have the honor to be speaking alongside a stellar line up of speakers. I am humbled to be invited to such a great event, especially given some of the designers I truly admire will be speaking including: Elliot Jay Stocks, Aaron Gustafson, Dan Rubin, Erik Spiekermann among many others. I am looking forward to going back to London and Brighton. I would love to meet local designers or anyone interested in a pint and good design talk.
Inspiration from Asia
I'm a Brazilian product designer based in Oakland, California currently working for Google as a Staff Designer. I am also the founder of Abduzeedo, an award-winning digital publication about design and a personal project that has become the source of inspiration for millions of designers and enthusiasts.
We updated the deadline of the contest and the guidelines to submit your entry, in order to make it easier for you guys. So please go on and show us some awesome stuff. What is "The World Collabs"? "The World Collabs" will give you the possibility to work with PSD or Ai files of established artists. TWC gives you a secret in-view in the workflow of the stars and catapults you miles forward in your journey to design heaven. This way you learn to practice with different shapes, backgrounds, patterns brushes and new styles.
Most people may think that game designer are only responsible for the visuals, but actually all their design should convey gameplay, storytelling and usability prior to anything. Larisa Kalinovskaya is a game designer from Ukraine with a vast experience on doing mobile games, today she shared with us a bit of her work and experiences. You can see more from Larisa on the following links: Behance Revision
One of the new trends in terms of digital design, especially interface design, is the return of simple, flat and typographical design. We can say that Microsoft might have started that back in 2007 when they launched the Zune with its beautiful typographic based interface. Despite the failure of the product, that UI was improved and applied to the Windows Phone and Windows 8 interface design.