Sound Design: Need For Speed - The Run
- Sep 17, 2011
- Gustavo Guiotto
Sound Design is a weekly series of articles we will post trying to share the best works about audio creation. From movie soundtracks, video-games, sound effects, audio branding, sound design techniques, pretty much everything related to creating audio.
In our first post we had to start with something fun, and nothing better than sound design for video-game, especially for this one Need For Speed - The Run.
The Audio Director of the game is Charles Deenan, who has worked on more then 200 game sound design and dozens of movies and trailers. Charles reveal some very interesting details about miking techniques that enhance the game sound effects giving to the players a sensation of being inside a super car such as a Lamborghini Aventador.
Driving The Sound
Capturing The Sound
Anatomy of a Scene
I'm an audio enthusiastic from Porto Alegre, Brazil. I've been working with audio since 2006. I'm a fan of sound design, film score and recording techniques. Follow me on twitter: @gustavoguiotto