One of my main ideas when I created this series was not only to feature the big names of comic arts, but also to a open window for new talents on any place of the world. Today we're featuring the outstanding talent of Yildiray Cinar, a Instanbul based comic book artist working mainly for DC Comics with a really good taste and dexterity for traditional methods. You can see more from Cinar at his DevianArt profile or at his Official Blog.
Comic Book Artist: Tony Moore Tony Moore is worldwide known as the first penciler, inker and colorist for the Walking Dead comics, also one of the responsable for the most memorable covers for this series. You can see more from this awesome artist on his Official Website. My name is Tony Moore. I'm a small-town guy from Kentucky, raised by a pack of wild televisions. I've been a fan of comics since before I could read, and have seldom in my life dreamed of becoming anything other than a comicbook illustrator. I've been in the business since 1999, when I started work on my maiden voyage, Battle Pope. Since then, I've lent my hand to books such as Masters of the Universe, Brit, the Eisner Award-nominated series The Walking Dead, and my new creator-owned books Fear Agent and The Exterminators My hobbies include watching horror movies, getting fat, sleeping, and "maintaining" this crappy website (Tony's website).
One of the most controversial and innovative comic book artists that never touched this earth, Vaughn Bode it's not only one of the pioneers of underground comics that featured mature and polemic content. He also is considered one of the godfathers of Graffiti culture. Unfortunately, Vaughn passed away at age 33, but his legacy is still alive. You can see more of him at his son Website.
It's hard to describe the power and influence of Moebius on culture in just one paragraph. Basically, he just transcended the role of comic book artist, been a huge influence on Sci Fi culture, Concept Art, Surrealism, Illustration, Movies, Music and other many other creative areas. It's a big sorrow that we lost this master on March, so we're making our part on keeping his outstanding legacy alive. You can see more informations and artwork from Moebius at his Official Website and ati his Wikipedia Profile.
Todd McFarlane is my favorite comic book artist because he didn't limited himself into making comics as a penciler, but turned it into a successful business. He's the responsible for a huge change on the comics industry with the creation of Image Comics, making independent comics a rentable business.Most of you probably know Todd MacFarlane as the creator of Spawn, but he also did a great job back in the days when he was the penciler at Marvel for comics as Spiderman during the 80's. Being a entrepeneur, nowadays the best way to get in contact with what Todd is producing it's through Spawn Official Website.
Henry Flint is not mainstream comic book artist such as public figures as Jim Lee, but he truly deserves my admiration. Gifted with a really singular style that's based more on traditional techniques rather than digital, Henry is best known as the artist behind the Judge Dredd comics.You can see more artworks and news about Henry at his Blog. After completing an Illustration course in '91 I went freelance. Working on a number of projects for Tundra, work published in Heavy Metal and titles for MarvelUK I was then asked to work on 2000AD, a childhood dream come true. Since starting work with 2000AD in '93 I've drawn stories for Judge Dredd, Nemesis, ABC Warriors, Low Life, Shakara and Zombo among many others winning the Diamond National Comics Award for best comic artist, 2004. American work includes The Omegamen and Haunted Tank and recently my Art book; Broadcast the TV Doodles of Henry Flint has been released with celebrated reviews. I'm currently (April) working on Judge Dredd and writing and drawing my own graphic novel to be published online in November. I live by the sea in Teignmouth, Devon with my wife and two children (Henry's Website).
Frank Cho is a award winning comic book artist that nowadays works mainly for Marvel Comics. What can say about this artist? Not only he got exceptional skills on figure drawing but also has a interesting taste for imagery composition.You can check more of Cho artworks on his Official Website. Cho received no formal training as an artist. He got his start writing and drawing a cartoon strip called University2 for The Diamondback, the student newspaper at the University of Maryland, College Park. After graduation, Cho adapted elements of this work for use in a professionally syndicated strip, Liberty Meadows. Cho signed a fifteen-year contract with Creators Syndicate, which he later realized was unusually long and, perhaps jokingly, blamed on having a bad lawyer. Growing tired of newspaper censorship, Cho severed his contract with Creators Syndicate, and ultimately converted Liberty Meadows to a monthly publication. Cho has also drawn a wide variety of other professional material, including a new version of Shanna the She-Devil in 2005 for Marvel Comics. His Shanna series was originally meant to feature "mature" artwork including nude drawings of the heroine, but Marvel later decided to have Cho censor his already completed pages for the first five issues, and the 7-issue series did not feature nudity. However, Marvel plans to release a hardcover collection, which will contain the uncensored artwork. In 2007, Frank Cho was the artist on Marvel Comics' flagship Mighty Avengers with writer Brian Bendis, though he left the book with issue #6. The work on those issues won him the Eagle Award as 2007 best penciler. He's also plotter and cover artist of Dynamite Entertainment's Jungle Girl. Frank Cho has won many awards, including: the prestigious National Cartoonists Society's Awards for Best Comic Book and Book Illustration, the Eagle Award, the Charles M. Schulz Award for Excellence in Cartooning, Scripps-Howard Award for Best College Cartoonist, College Media Association for Cartooning, and the Max & Moritz Prize, for Best International Comic Strip. He was also nominated for the coveted Harvey and Eisner Awards (Frank's Website).
With a particular view and talent for detailment and completion, Ethan is one of the most singular comic artists to illustrate traditional super heroes like Superman, Flash and Batman. Nowadays, Ethan is a comic book artist for DC comicsYou can see more artworks from Ethan at his Comic Art Community profile.
JIm Cehung is one hell of a comic book artist, during the past 2 years he is the guy behind The Avengers comics. Having a good taste for composition and scene concept, Jim can make some extremely detailed and clean lines, check it out. I could not find Jim Cheung official website or blog, so if any of you guys know it, please post it on the comments. Anyway, you can still find more information about him at Wikipedia and a lot of artworks at his Comic Book Art Community profile.
David Finch is a really talented canadian-born comic book artist. Having a background on traditional comics, this artist already worked with almost all big comic companies and had the opportunity to draw some famous characters as the X-Men, Superman and The Avengers. Nowadays, he's the man behind the Batman: The Dark Knight comic series. You can see more of David at his Blog or at his Official Website.
Massimo Carnevale is one of the best comic book artist of the last 5 years. Even though he mostly did covers for comic book companies, he already got a straight comic style on his artworks, making it most digital but with a traditional feeling. For more illustrations from this amazing artist, please access his Blog.
On August 12, 2012, one of the greatest and most influential comic book artists passed away. Joe Kubert is praised as one of the main artist at DC comics during their golden era as the man behind characters as Sgt. Rock and Hawkman. May his art stay on our hearts and pencils. Joe Kubert don't have a official website, but you can find a lot of references on his Wikipedia article.
today I'm going to present two great talented brothers from São Paulo: Fábio Moon and Gabriel Bá. Having a great recognition with their award winning graphic novel, Day Tripper, this buds are proudly showing that Brazil also got great storytellers. Here I reunited a little sample of their awesomeness, hope you dig it. You can see more of this brothers at their Official Blog.
Today we have the honour to present this interview with brazilian comic book artist, Mike Deodato Jr. Mike was one of the brazilian pioneers on writing comic stories for a worldwide crowd, in this interview he shares his point of view creative process, influences and other topics. Hope you enjoy it. If you want to know more about Mike, you can access his Official Website. 1) First of all I would like to thank you for doing this interview, it's an honor for us to present more about you to our readers. I would like to start asking you about when you got interested for illustration and comics? My interest in comics began when I was a child -- which I guess is what happens with most kids who catch the comic book "bug." On top of that, my father was a writer and artist in the Brazilian comic book industry, so I sort of grew up around comics that way. He introduced me to a lot of comicdom's masters' works, and that propelled me into a lifelong interest that continues unabated to this day. My dad looks at what I'm doing now with quite a bit of pride. 2) Which artists do you use for reference? Everybody. Certainly, my inspirations have been Neal Adams and, for awhile, Marc Sivestri and Jim Lee, but in the past 12 years or so I've gone in far different directions. I learn a little bit from everybody. I look at a lot of comics from all over the world and try to learn from everything I see. I don't want to be static. 3) Your style is quite influenced by classic american comics . How did you develop this style and how would you describe it? I'd describe it as the "Mike Deodato style." There's a show that used to be on American TV, "Breaking the Magician's Code." I get a real kick out of "Breaking the Artist's Code," study a great artist's work and understanding his thought processes as to how he or she comes to the creative decisions each makes. Most artists see a guy whose stuff they like and try to simulate the surface style. For me, it's connecting with that artist's thinking process, learning how they process everything to interpret reality in their drawing. 4) Describe us a bit about your creative process while creating a piece. It's a classic combination of instinct, attitude, and planning. I usually find that, as soon as I read a story and absorb it into my brain, my first ideas for the layouts -- the storytelling -- are usually the right ones. My instincts are right, having drawn comics for so many years. The planning includes all the references, the making proper perspectives, all the technical stuff that needs to be there to make a good, professional drawing. The attitude is my approach that I need to keep learning and experimenting and growing as an artist, so that it's never boring for me, for the editors, or for my fans. 5)What's the best thing about working with comics and what is the worst? The best? I get to draw stories of my favorite characters that are enjoyed by readers all over the world! The worst? That the schedule never ends. I have to plan my life with my wife and daughter around the monthly schedules, and plan my rare convention appearances around the monthly schedules. There's little time to draw for my own pleasure, my own projects. 6) How do you describe your daily routine? Drawing, food, drawing, food, drawing, Skype, martial arts, shower, hugs and kisses to Paula, food, TV, sleep. 7) Which is your favorite piece so far? The NEXT thing that I'll be drawing. I'm always striving to get better. I do have a soft spot in my heart for the COVERS that I'm drawing for Marvel, because I'm always experimenting with pens, brushes, Copic markers, bent twigs, burning bushes, or whatever else I can get my hands on. 8) Tell us five lessons you believe are really important for every comic book illustrator. * Learn to draw well. Understand how to draw everything before you interpret it to the comics page. * Tell a story. Your art, no matter how flashy, must still be in service to the story. * Listen to your editors and agents. They're n the trenches dealing with the buying public, so they have advice that will keep you on your toes so you don't get sloppy. * COMMUNICATE. Update your editor every day, like clockwork. * Meet your deadlines. An editor publishes pages, not excuses. 9) Tell us some websites from you. My own home page. My agent's website. jadewarriors.keenspot.com, which is a free website serializing my ol' JADE WARRIORS comics mini-series I did at Image. My Kickstarter campaign for the next 13 days for my upcoming book THE CARTOON ART OF MIKE DEODATO, JR. 10) Thanks again for your time, please leave a final message for the ones who are starting out on this kind of business. Sure. Don't take shortcuts! You can't be a great comics artist without first becoming a great artist. Learn to draw well. THEN adapt your style to comics. Learn storytelling. Learn dependability. Learn from critiques. If editors point out stuff that's wrong with your work, FIX IT and resubmit or you haven't learned from the experience. Don't post in your portfolio pages that need corrections. As they say, "Doctors bury their mistakes, artists post their for the whole world to see". Oh -- and buy my books! You can learn a lot from them, too!
I think it's quite undeniable the importance of Will Eisner to comic books, it's no wonder that he possesses an comic award in his name, the Eisners. During his life, Will was not only a great penciler and storyteller creating great comics as The Spirit, but also a entrepeneur developing the genre of graphic novel into new form of literature. You can see more of this genius at his Official Website. WILL EISNER was born William Erwin Eisner on March 6, 1917 in Brooklyn, New York. By the time of his death on January 3, 2005, following complications from open heart surgery, Eisner was recognized internationally as one of the giants in the field of sequential art, a term he coined. In a career that spanned nearly seventy years and eight decades — from the dawn of the comic book to the advent of digital comics — he truly was the 'Orson Welles of comics' and the 'father of the Graphic Novel'. He broke new ground in the development of visual narrative and the language of comics and was the creator of The Spirit, John Law, Lady Luck, Mr. Mystic, Uncle Sam, Blackhawk, Sheena and countless others (Will's Website).
Paul Pope is best known as the creative mind behind Batman: Year 100, Pop Gun and Heavy Liquid, he also one of the artists from the recent Before Watchmen Comics. I dig a lot his handstyle, he use a lot of brush strokes and flat colors on his illustrations it's something pretty unique. You can see more artworks and new from Paul Poepe at his Blog.
Mike Deodato Jr. it's a brazilian comic book artist that got really exposed during the 90's, having his own studio and working for all big comic brands as Marvel, DC, Image and Dark Horse. His classic comic style reminded us that masters like Jim Lee, Frank Frazetta and Wil Eisner, having a great appeal to lightning and shading effects. You can see more from this awesome brazilian artist at his Official Website or on his DevianArt Gallery.