Showcasing your portfolio is really important in the process of job hunting, I don't believe that is all about your education but what work did you worked on or were part on. Many things that we share to our next employer totally defines your first impression as a whole. I've done several interviews for design positions in the past and one thing that we mostly tend to forget or to finish off too quickly is the Curriculum Vitae (our resume). How you define yourself on that piece of paper is also a form of presentation of you. Let's take a look a cool 3D take on a Curriculum Vitae. Designed by Benjamin Benhaim, a motion designer, CG artist and art director based in Paris, France. I like the colour palette of this artwork and also how detailed it is from different angles. Artwork made with Adobe After Effects, Maxon Cinema 4D, Octane Render More information via Behance.
We just wanna warn you that the following article might be very "sweet" and you might get temptations at getting a snack. We just wanna warn you first! :) Let's talk about the ads that we are all encountered every single day. According to CBS News, we are exposed to an average to 5000 ads per day. This is an enormous number when we all know that there are only 24 hours in a day. Among ads about cars, events, campaigns and others; we'll see a lot of advertising about food. They triggered temptations to simply fulfill your desire to eat. Let's take a closer look at the work of Andre Caputo, he is a CGI artist and graphic designer based in São Paulo, Brazil. What I love about his work is how close it looks like a photograph, even though we know in the back of our mind that it's not real. Beautifully done! Here I gather: passion for working with image creation; creativity; disposition to search for new techniques and innovation; esthetic sense and seek for the best quality; eagerness for a great relationship with clients; and discipline, that allows the projects to be delivered on time. More information: https://ac.myportfolio.com.
Among everything we feature about UI/UX, we do feel that we don't share about graphic design and typography. A little less than 5 years ago, we didn't such a craze about user experience and interface design so we had graphic design. Let us feature the work from Ian Jepson on 80s and 90s inspired artwork for Vans. That little detail that has been striking for me was the thickness of the letter "P" from Surf Pro. Loving seeing the behind-the-scenes/process which is always inspiring and good for crafting your style. Earlier this year I was contacted by Vans to create a logo, poster, and various other artwork for their Surf Pro Classic 2016. I drew inspiration from late 80s and 90s surf artwork, and had a blast working on the project. About Ian Jepson Ian is an illustrator based in Cape Town, South Africa. After 5 years in the industry, Ian has been focusing his work in graphic design, typography for poster gigs and more. We'll look forward to see more of Ian's work. More information: http://ianjepson.co.za.
We would like to share the latest work from Christi du Toit with his The Lost & Found illustrative series on Abduzeedo. Rarely we'll see an artist sharing an ongoing compilation of illustrations created either as personal pieces, smaller client projects, rejected concepts, or even a discovery of style exploration. Whatever is your work background, I truly believe at taking the time to make stuff. All the time. Aside from your 9-5, keeping yourself busy at making creates a high balance in your journey as a designer/artist. "The Lost & Found" is an ongoing compilation of illustrations created either as personal pieces, smaller client projects, rejected concepts, or style exploration. The idea is that these illustrations may not be extensive enough for them to have their own individual places in my portfolio, but it would be a pity if they never had the chance to see the light. About Christi du Toit Christi is a freelance illustrator/designer currently based in Cape Town, South Africa. Located in such a beautiful place, Christi focus his work main into illustration, graphic design and typography. We look forwart to see more of him. More information: http://www.christidutoit.co.za.
BEWARE, overload of 80s inspiration in this feature from our mighty friend James White that recently released his participation as an Art Director consultant for the game Trials of the Blood Dragon developed by RedLynx and Ubisoft. It's NITRO interesting to dig through his process and the many many ULTRA amount of design and illustration work involved to MAXIMUM accomplish this project. We are such fans of the 80s that is purely a joy going through it all and feasting our eyes! Hope you will enjoy! I was hired for a full year as an art director consultant on the 'Trials of the Blood Dragon' game developed by RedLynx and Ubisoft. Shown here are lots of the design and illustration work I developed for the project, both conceptual and in-game elements. About James White James White is an (kickass) artist, designer and speaker based in Dartmouth, Nova Scotia (Canada). Focusing his art into neon-infused projects that reflect his childhood from the 80s. You should definitely check out his Tumblr dedicated to inspiration downright to the badassery from that era called: Uzicopter. More information: http://www.signalnoise.com.
We truly love seeing the latest from our good friend Romain Trystram especially with his unique vibrant colours and illustrative style. On his latest project, Romain had the chance to work with SERIF, a software developing company that makes easy-to-use softwares. They requested from Romain, three illustrations that showcase their newest vector app on Mac called: Affinity Designer. Let's take a closer look at his process. Official illustrations for Affinity designer, mac award winning app of the year. Process About Romain Trystram Romain is a freelance illustrator currently based in Agadir, Morocco. He worked with brands like: Panasonic, Mercedes-Benz, IBM, Wired UK and just to name a few. More information: https://romaintrystram.myportfolio.com.
I think the truly hardest challenge as a designer is to conceptualize your own logo/brand identity. It's an easy task to accomplish for a client/gig/project but to have the same treatment for yourself is totally a different game. We can't just be so sure about do we like or not, we basically just can't decide. Which is totally odd. Well, just to remedy to that, we'll love to share this stunning identity by Tugba Ozcan and her brand called: TUTU MUNDO. Hope you will enjoy! Tutu Mundo is my personal design brand that offers designs for branding, identity, advertising, packaging, print, apparel and more…, based in London, UK. About Tugba Ozcan Tugba is a Multi-disciplinary Graphic Designer & Illustrator currently based in London, UK. Focusing the work in creating designs for branding, identity, advertising, packaging, print, apparel, and more. We look forward to see more from her. More information about Tugba, check out her Behance.
Following up on previous product design feature, we would like to share another product that genuinely combines safety and playfulness for children. I am just so fascinated that we live in an era where we can to witness so many innovative products that can actually change lives and for this case save lives. Let's take a closer look at the Lifesaver Backpack, adding to its feature of being an everyday backpack fitted for kids but it's also a lifesaver vest. How amazing is that? Recently that initiative won many awards from Canne Lions and we just can't imagine why not! In this project, I was able to participate doing the product design and creating two characters for the backpacks: the crab and the crocodile. Video About Carlos Sanabria Carlos an Art Director and Visual Artist from Bogota, Colombia. He has been working with brands like: Johnson & Johnson, Pedigree, VISA and more. Just to name a few. Credits Advertising Agency: J. Walter Thompson Colombia V.P.C: Rodolfo Borrel Executive Creative Directors: Miguel Norato – Claudia Murillo Creative Directors: Diego Contreras – Diana Triana Account Director: Andres Sanmartin Copywriter: Camilo Mateus Art Director: Carolina Parra product design: Carlos Sanabria - Carolina Parra character design: Carlos Sanabria Industrial Designers: Juan Sebastian Sanches More on the project via Behance.
With E3 coming to an end, what was your favourite moment? We do agree there's been some ups and downs like any other year. It's always interesting to see many other releases at the same time, like art direction on a specific game cover, illustrations, production artwork and more. It's that time of the year, well we would like to showcase the work from the folks from Ubisoft especially for the game Tom Clancy's Ghost Recon Wildlands. Hope you will enjoy this case study! We explored multiple directions that best communicated the core promise of the game for the primary and secondary target market. These directions are supported by the handgun as military shooter and the vast landscape as open world. Credits Brian Tippie - Associate Creative Director Wil Wells - Digital Artist More on this project: https://www.behance.net/gallery/38138331/Tom-Clancys-Ghost-Recon-Wildlands.
As Summer is well established with the Summer Blockbusters. What was your favorite movie so far? I pretty enjoyed Captain America: Civil War, the best movie (in my opinion) from Marvel so far. We would like to share the work from Maciej Kuciara on his production artwork for the movie. Not to reveal any SPOILERS here for those who haven't seen the movie yet, it's really interesting the process of Maciej's work and how impactful it is to the movie. Hope you will enjoy! Production Designer : Owen Paterson Few of many artworks I created for Captain America : Civil War movie while working at Marvel. About Maciej Kuciara Maciej is an artist and instructor over at Learn Squared. A little while ago, he worked as a production designer at Marvel. Check out his Behance profile: https://www.behance.net/maciejkuciara.
I've been a great fan of Alexandre Osmoze for a long time, I've been to one of his exhibits and he's genuinely a great person as well. Other than his great personality, his work is just a real reflection of his talents. Working with your hands will always still be the primary thing to explore or to keep in your habits as a designer. Knowingly your real core to a level of understanding the things we do every single day and once was part of our routine without any technology. So let's dive into the sublime work of Alexandre Osmoze for his 2nd exhibit in Anagra, Japan. Hope you will enjoy! Video About Alexandre Osmoze Brakha Alexandre is an artist that does a lot of everything, from street art, drawing, illustration, art direction, designing and more. Just everything. He's currently based in Montreal, Quebec, Canada and we can clearly see that he has a pure passion for the islands of Japan through his art. For more information: https://www.behance.net/osmoze.
Our good friend Rik Oostenbroek has been doing incredible for many many years and he never ceased to upscale his work, change the pace and explore new mediums. These are the right recipes from your personal work to attract possible clients sometimes big brands to work with, well it is the case with Rik. Swatch approached Rik for his experimental & personal FRGMNTS series. We are taking a closer look at his recent work for Swatch where he had to create two pieces and one in front of a live audience in a POP-up Gallery. Swatch invited to create unique artworks based on their new POP line. All pieces had to include at least one of the new watches and I had to do one piece live in their POP-up gallery in Amsterdam. That's why I decided to go for a paint approach, not only because it fits the artistic values for the brand itself, but also because it would be interesting to show a process like that in real-life. About Rik Oostenbroek Other than being a professional Karaoke Singer, Rik is a self-taught designer and art director based in Hilversum, Netherlands. For the past years, Rik has worked with brands like Swatch, Nike, Mazda, ESPN and more. Make sure to follow his Instagram to follow his daily work. For more information: http://rikoostenbroek.com.
Our good friend PJ Tierney just shared his latest illustration about the Mazda 787B and we totally dig it so we had to share his work on Abduzeedo. One thing we do enjoy from PJ's work is that he's not shy at sharing his entire process as well. For many artists and designers, learning from one's another process is a very great way to learn any new techniques and get inspired. By the level of details of this illustration, PJ haven't forgot any details and truly shows his great passion in Motorsports. Video About PJ Tierney PJ works as the Community Management Assistant at Konami Europe. Other than being a real passionate on good design and creativity, PJ has a huge passion for Motorsport. Since the early ages, PJ was drawing his way up to Fine Art and now he enjoys sharing his creative process and creative projects. For more information: http://pjtierney.net.
I am a fan of the game Monument Valley, the aesthetics and the way the player have to solve puzzles is quite catching. Labyrinths, a project from JR Schmidt has the same feel, however JR adds the mazes to the formula to create an incredible composition. Just the maze pattern for me is already awesome, but the rest of the details really make the work shine. JR Smith is a motion designer from New York currently working for the Google Creative Lab. For more information check out http://cargocollective.com/jrschmidt/
Personal Projects. Side-Projects. Whatever how you wanna call it. In my mind, it should be part of your journey/career to always keep a balance in your work and life. Whatever it is a freelance project or completely personal, the fact that you are making something else out of the workspace. We never know where this project could end up going towards your path. On Abduzeedo, we do love personal projects! And we would love to share the work from Turgay Mutlay and his illustrative work. About Turgay Mutlay Turgay is an Art Director, Illustrator and UI designer currently based in Turkey, Istanbul. Apart from work, Turgay enjoy drawing and prepping/designing minimal and creative personal works. For more information, check out his Instagram https://www.instagram.com/turgaymutlay.
All of us for sure know what is the Back To The Future Triology, this kind of movies were made in the 80s for the 80s. It has been risen popularity since, even after more than 30 years. I get goosebumps every time whenever I watch it (probably gonna watch it tonight). That Delorean Car has been my favourite of mine since forever. The folks over DKNG just released their work they did for Mondo to commemorate that historic date from BTTF 2 by making the 6-LP vinyl box set. Check it out! About DKNG Studios DKNG is a creative studio based in Los Angeles, Californi. Coming from a background of music and entertainment, they have worked with brands like: Warner Brothers, Paramount, Disney, HBO and more. For more information: http://www.dkngstudios.com.
We see a lot of designers doing daily personal projects, like a letter a day, or a photo a day, however I love the idea of Isabella Conticello to work on a geometry a day. She simply explored basic shapes, simple colors to create a series of very cool designs. One thing that is really cool to see is her evolution in terms of trying to come up with something. I used to do a tutorial a week and did that for over 5 years, so I appreciate the commitment of these great designers. For more information about Isabella check out her Behance page