We over at Abduzeedo always think in ways to find great inspiration to be featured on the blog as well as help people to promote their work. It's quite hard sometimes to curate the amout of work we receive via email and social network links. That was the context that we had in mind when we created RAWZ. We wanted a simple way for people share their work and inspiration with us, it would be a raw version of Abduzeedo. No curation. The idea for the logo also was inspired by the concept of being raw. No symbol just the word and a very customized typoface. So in this sort of tutorial, case study we will show you the steps that took to us to come up with the logo. Step 1 - References The word RAWZ is very short and it has some nice characters to play with like A, W and Z. The idea was come up with a very simple font with no much details, as the name suggested, very raw style. Looking for some inspiration we found some nice examples of how to play with characters, especially the well known Avant Garde and of course the classic from the 80s Over the Top. Step 2 - Sketches With some references and ideas in mind it was time to sketch them out. That is without any doubt one of the most important parts of the process because you can try lots of variations very quickly. You can also see if the idea you had was as nice in real life as it was in your head. Step 3 - Computer After a few sketches we got a quite interest idea to explore in terms of typography so it was time to open Illustrator and make it happen. Using the Line Segment Tool and the Pen Tool we created the letters. As you can see, we started with the A then with that symbol we created the W by flipping it vertically and duplicating it. There are some other interesting details like deleting part of the middle area of the W, connecting the Z and the R. Step 4 Once we finishing creating the paths we started playing with stroke sizes and edge styles. In this case we tried rounded edges but it wasn't that raw hah! Also the R wasn't right because of the angle of the top part. Step 5 The first thing to do here was to created a simplified version of the R. Also we went back to sharp edges. But the angle wasn't right. Step 6 Time to keep the lines straight. The A and W break the baseline and the to alignment creating a really nice effect. Also we tried lighter and bolder versions here until we decided that this one was the best. Step 7 In order to give a stylish look we decided to add a hairline inner stroke in the center of the word. It created a really nice effect sort of mixing vintage with a very modern fontface. Conclusion To make it a little bit friendlier we added some rounded corners, very subtle but it definitely gives a nice touch. As you can see in this quick case study, creating a logo is much more than playing with Illustrator, there's always some goals to reach and message to pass along. Tutorials don't exactly show the whole creative process but they give you an idea of the workflow. I hope that might help you to come up with your own workflow in the future. For more information and to submit your inspiration and work to us visit http://raw.abduzeedo.com/
Hi everyone, following my latest beginner tutorials today I'm going to show you how to create a Super Mario face using mostly simple and easy to create shapes. As every kid born in the 80/90's , I'm still a huge fan of this Nintendo character, so this will be another "nostalgia tutorial" , hope you guys enjoy it! Just a reminder: this is a beginner tutorial, eve though some of you are really skilled on this software, I would recommend you to take a a time to read this as you can get some insights and ideas from this tutorial. Please comment If you have any problems or doubts, have fun! And before we can begin, please listen to THIS while reading. Step 1 So, the deal on this tutorial is to create this Mario's face using the most round and simple objects as possible, why? Not just because it's easier than using the pen tool for it, but as drawing analysis, understanding that everything is created by simple and geometric shapes. It's a work of observation and it really takes time to understand, but with time you will find easy to see shapes on every object you see. Ok, so I saved a color pallet on the source file so you guys don't need to screen grab this JPEG or getting busy figuring out what colors we're going to use. Let's begin by creating a ellipse using the ellipse tool (L). Make another ellipse using the previous tool and adjust it using the direct selection tool (A), this will be the nose. Mkae another ellipse on the right side of the big one, this will be the ear. We're going to create more three ellipses on the bottom of the big one, this will be his chin, Mario being a chubby guy should have some cheeks. Then select all those three, the ear ellipse and the big ellipse, go to the pathfinder panel and choose the option called Unite. They should turn all into one. Add some beige fill to it and go to the brush panel, choose the one called 5 pt. Oval, it's a good one for cartoon characters outline, so use a thick one. Use the path eraser tool on the pencil tool (N) panel to erase past of the nose, like pic bellow. Step 2 Let's skip to the eyes, basically you're going to crete several ellipses and one last sphere using the ellipse tool (L). Add some color and fill as the examples bellow. For the other eye you're basically going to duplicate or do the same procedures, don't forget that this one should be with the nose partially on the front. The mustache is really piece of cake to do, first make a line of ellipses with different sizes like the sample bellow. Select all them and use the patfinder option called Unite. Use a black fill on them. Make another ellipse over them and use the pathfinder option called Minus front. Don't forget to put the nose on the front. And add some thick stroke on the mustache. Step 4 Oh the eyebrows, just another piece of cake part. First make two ellipses under the eyes as the samples bellow. Make the intersection with other ellipses like the sample bellow. Then just go to the pathfinder panel and choose the option called Minus Front., then add some black fill on it. The ear detail is the only part made 100% using the pen tool (P), If you're not used with the tool you still can try to do it using the brush tool (B) or using some ellipses and pathfinder modes to achieve it. Super Bald Mario heheh ok let's start to give some sense on it guys. Let's proceed by creating the mouth. First let's make a ellipse and adjust the vector points using the direct selection tool (A). Make a ellipse over it and use the pathfinder tool called Minus Front. Use the brush tool (B) to give this little detail, use a thick brush. I love using this tool: use the pencil tool (N) to draw the tongue, do the same procedure to draw the teeth. Step 5 Ok I'm tired of looking to this bald Mario, so let's put a hat on him and give him some hair. First make a ellipse and a circle like this. Add some red fill and a thick stroke on it. Make the white circle where we are going to put the "M". Use the brush tool (B) on the hat to add this detail. The flap is bit tricky to do, first create a ellipse using the ellipse tool (L). Make a sphere bellow it and use the pathfinder option called Minus front. The result may be a little messy, but first you should ajust Mario's head using the direct selection tool (A).. After it you should adjust the flap like the samples bellow Draw the "M" using the pen tool (P), that's no big deal. In order to draw the hair let's first make two circles, resembling almos a "8". Then using the pencil tool (N) or the pen tool (P) to make this part. Select all and choose the pathfinder option called Unite. Add some black stroke and a brwon fill on it and we're done. Final Result Download the Illustrator File Click here to download the Illustrator file used for this tutorial.
Hi everyone, I decided to insert some nostalgia on today's tutorial. Since I'm a guy born in the early 90s, I thought sharing how to draw Dexter would be really interesting and fun. If you've ever watched Cartoon Network you'll probably recognize this little fella at first sight. Let me repeat a simple nugget of information: It's a beginner tutorial, that's right, not too many difficult tricks on today's lesson, but if you want something more wicked, you should definitely check out some other illustrator tutorials on the site HERE, thanks. Step 1 So let's open Adobe Illustrator and make a blank canvas (command + N / ctrl + N), let's not stick with a specific size, use the one you feel more comfortable with. Here are the colors used on the character, you don't need to screengrab it, it's already in the downloadable file at the bottom of the Tut. So, let's begin by making its body. First make a rectangle using the rectangle tool (M). Go to the Brushes panel and choose the one called 5 pt. Oval, it's my favorite since it creates a smooth and thick outline, great for cartoon characters. Now let's make two spheres using the ellipse tool (L), this will be the head and ear. Make a huge one almost at the top of the rectangle, don't forget to add some beige and stroke on it.Let's get a bit familiar with pathfinder panel, but first let's make a cut rectangle. You can do it by using the rectangle tool (M) then adjusting one of the anchor points using the direct selection tool (A). Select both the big sphere and the shape then use the pathfinder option called Minus Front. Then let's repeat this technique in order to define the head and neck of him. This time we're going to use the pathfinder option called Unite. Do the same thing with the ear. Step 2 Let's draw the boots, it's best to use the pen tool (P) when trying to draw this one. Then just add some black fill on it. Let's duplicate it by selecting the boot and using the selection tool (V) + alt. Right click over it, then go to Transform > Reflect. Reflect the vertical Axis. Step 3 Lets add a button using the ellipse tool (L) and a line using the line segment tool (\) on his suit. Let's make his hair. Using the ellipse tool (L) make an ellipse, then using the direct selection tool (A), adjust each point like the the image below. Again using the same tool and make two ellipses. Use the pathfinder option called Unite to make them all one. Using the brush tool (B) you can make these details on the hair. Step 4 In order to make the glass, let's first make a sphere using the ellipse tool (L). Make a rectangle above it, select both, then use the pathfinder option called Minus Front, add a black fill on the shape. Duplicate it and use a blue fill, then using the ellipse tool (L), make a sphere inside of it. Duplicate and adjust the three paths using the selection tool (V). We're going to need to use the pen tool (P) again in order to make the mouth, but that's no big deal. Use the line segment tool (/) to make the teeth and the temples. Finally let's add a white fill on the boots then let's make a sphere on the bottom using the ellipse tool (L). Step 5 You know something, I really hate drawing hands and I bet you don't like it either so let's try to make this part easier. First make two ellipses using the ellipse tool (L) Make a bigger ellipse on the center. Using the polygon tool or the star tool, make a triangle. Use the pathfinder option called Unite to make it one path. Using the pen tool (P), make this open rectangle. And add a stroke on it. You're going to repeat nearly the same technique for the other arm, using the rectangle tool (M) make the arm. Make the triangle again and a sphere. Don't forget to add the stroke on it. This ellipse will be the toe, after creating it use the path eraser tool to cut only a part of it, later you're going to understand why. Make a rectangle between the toe and the hand, it's not a big deal. Using the ellipse tool (L), make the other fingers around the rectangle. Now create a sphere using the ellipse tool (L), then use the Unite option at the pathfinder panel to make the object. Add a bottleneck using the rounded rectangle tool. Using the pen tool (P) you can create the green liquid inside the bottle. Add some bubbles using the ellipse tool (L) and don't forget to add some simple reflexes on it later. Final Result Well, I hope everyone enjoyed trying this. I've tried to make things easier for you guys as you can see we pretty much used basic pre made shapes and avoided using the pen tool. However, even If you're "vector king" there's always some good tricks to learn on a beginner tutorial like this one. Download the Illustrator File Click here to download the Illustrator file used for this tutorial.
Hi everyone, today I'm going to show you some quick tips on how to make a simple but effective vector illustration inspired on the classic video game, Worms. If you are from the 80's or 90's you probably heard of it or had the chance to play it, it is "the predecessor of Angry Birds" in the words of my mate Mike Austin. On this quick tip I will have a more tradicional illustration approach, focusing less on tools and more on drawing and logic, hope you guys appreciate it and show your version on the comments, have a good time. Sketch Sometime ago I thought that movement lines, geometric shapes and croquis were totally bullshit, but the thing is you can't make a proportional and equilibrated illustration without a appropriate sketch of it. So first I made a rough line of the movemment/pose I wanted. I opened Photoshop to draw the sketch, I divided the body in a circle that would be the head, neck, breast, belly and limbs (or sort of). This allows me to make a more proportional and equilibrated character. On the following I made a outline to have a better Idea of the silhoutte. Now I tried to place the main characteristics and expression of it. Erased the circles, now it's ready to "ink" using vectors. The Worm After placeing it on illustrator. the first thing I did was create its shadows by using the ellipse tool (L). Using the pen tool (P), I made a rough trace of the silhouette in beige. I added a loose stroke over it and as always I decided to expand it's appearance to make things easier when resizing and adjusting it to look more hand drawn. You can do this by accessing Object > Expand Appearance. Make a trace on the helmet using again the pen tool (P). Use the brush tool (B) to make the stroke on it. Draw the eyes using the pencil tool (N) or if you prefer do it using the pen tool (P). Same thing for the mouth hole. And the same fo the strip. Using the pencil tool (N) let's draw the two lines of teeth, leave a space on the borders of each one, as it was gnashing then in panic. Add a stroke on the strip fill then expand it's apperance as already showed above. Add some circles using the ellipse tool (L) to indicate the holes used to adjust the helmet. Add a stroke around each eye and expand their appearance too. In order to make the eyes, first make a circle using the ellipse tool, make another one and place on the corner of the previous one. Select both and now go to the pathfinder panel and choose the option called Minus Front. Place them inside the eyeballs. Using the pencil tool (N) create these random shapes over the helmet, use different green shades to look like camouflage. Select all them, make a trace around the helmet shape and then make a clipping mask (command + 7 / ctrl +7). Also draw some gray shapes on the border of the helmet, select them and choose the blending mode called Multiply, pretty simple. Uinsg the brush tool (B) I drawed the wrinckle on the cheek and the chin of the Worm. Using the pencil tool (N) I drew some shadows on the teeth, then made a clipping mask over it to fit in. Make the eyebrown by using the pen tool (P), add a white fill on it. I repeated the same technique of shading used on the teeth on teach eye, it's pretty simple, should no take much time of you. Let's add some shades on the body, I used a darker beige color for this. As you can see, I was very specific about the lightning, as it should make sense. So the eyes, chin and helmet generate shadow on it's body. Ok, the worm is done. The Dynamite Using the pen tool (P) draw this dynamite body. Using the ellipse tool (L) make the shadow of it. I traced the top of it to make a top, then added a darker red. Using the brush tool (B) you can draw the fuse. The sparkle can be drawn using the pen tool (P), then just copy it, rotate it, resize it and add a orange fill. Also added some lights on the right side using the pencil too; (N). Made the same on the left side to make the shadow, that's it, it's finished. Conclusion I hope you guys digged this tutorial and learned some quick tips on making simple illustration, but at the same time effective. Don't forget to share you results and doubts with us, see you next time. Download the Illustrator File Click here to download the Illustrator file used for this tutorial.
It seems that the past 3 years had a boom of retro design, starting with the "cosmic neon lightning" 80's aesthetic that I think most of you are already bored about. Not just because it became a trend, but also because everyone with a photoshop could emulate one. So here's the thing, this new retro wave more focused on 50's and 60's design and illustration seems to be really different, why? Because most of it is hand drawn, and when it to comes to drawing, you wouldn't believe how many designers can't do it. Let's assume, the last 20 years were pretty revolutionary to design since the computer took a big role on productivity and creation. But he also created patterns and made things more similar, some designers can't even work "old school", since they rely too much on the computer and that's not good. Drawing is a really personal rechnique, you will ever found two persons who will drawn a flower the same way, even with they pratice it. I think that's a thing this trend is rescuing. But, before someone asks, today's tutorial it's not about drawing, it's more about emulating, but sure you should thing about this subject. Step 1 First of all, let's open Adobe Illustrator and create a new canvas with 21 x 21 cm (8,27 x 8,27 inches). You probably already know I'm addicted to guides, they're quite useful to get layout orientation, but not exactly a need to. But If you want to use some, just unhide them (command + R/ ctrl +R) and pull from each axys to the position desired. You should divide your layer like these, use command + L / ctrl + L to create new layers. Using the rectangle tool (M) make this big square that fits over the canvas. Make a rectangle inside, using the previous tool. And another black one inside the white one. You can use the pathfinder option called Minusfront here, but it's not really necessary. Step 2 Make this thin rectangles around the borders, use the align tool to help you out. Then go to the pathfinder panel and choose the option called Minus Front. Uisng the ellipse tool (L) make a circle with the center exactly on the edge of the black square. If you're using guides this will be way easier to posicionate. Again, using the Minus Front option, get ride of this part on the square. Repeat the same procedure on the other corners. Using the ellips tool (L)let's make this circles filling the space the orther one took. Select the cirlce and the frame, then go to the pathfinder panel and choose the option called DIvide. You're going to get this: Just repeat the same proceure on the other corners. Step 3 You probably already kno the hard gradient trick (aka. hachures), he can be really handy when trying to create a stylish frame. Using the polygon tool create a triangle. Then resize it using the selection tool (V) to make it thiner. Tunr it black and make a group of at least three triangles that fit the white rectangles space on the frame. Copy and paste on the other spaces. This is a new trick a learn recently: create a square using the rectangle tool (M), then use the pucker tool on it, just set all the options to be lesse heavier. You should get these flower shape: Place it on the corner, then create another one inside of it with a white fill. Also add a circle inside of the last one. Let's make a circle using the ellipse tool (L), then another one but in the corner. Also make some leaf shapes using the pen tool (P). Copy and paste all this shapes on the other corners. Step 4 Let's make the type, you can get this font here. First make a circle using the ellipse tool (L), then use the type on path tool, you can find it on the text type menu, it' pretty easy to use. I just wrote "Design and Web Development", then press command + O / ctrl + O to turn the type into curves. I just copied the previous flower ornament and changed the colors to give contrast. Paste one on each extremity of the type. Let make a circle using a white fill and a black stroke on it. Access the stroke panel and choose to use a stroke inside the path, also add 7,53pt dashed line on it. Using a black fill, I wrote "by" using the same type. I dig a lot those old icons used on books and ad's with a more simplified shapes. So, as a way to symbolize the Design and Web development, I decided to use a brush and a eye. Let's start by the eye, make two circles, one with a fill other with just a stroke. More two circles inside of the white one. Make this dashes around the iris using the pen tool (P). Let's make a brush, first draw this pieces using the pen tool (P). Using the previous tool, let's add this reflexes. Now duplicate all the shapes and just right-click on it, go to Transform > Reflect, turn the Vertical Axis. Step 5 You can grab Snake Oil Font at Legacy of Defeat, I must say I'm addicted to this font. First you should write "ZEE", then curve it before anything command + O / ctrl + O. Make a lot of thin rectangles using the rectangle tool (M), then use the align tools to keep an order on them. Doube-click on the letter of the type (not the shadow areas) and duplicate it. Make a clipping mask all over the rectangles using the letter shape (command + 7 / ctrl + 7), repeat this procedure on other letters. Also added a simple detail using the pen tool (P). Step 6 Let's a make a trapezium using the rectangle tool (M), then adjust it using the direct selection tool (A). Duplicate it and sue the option called Unite. I made tis folds on the ribbon by simply using the pen tool (P) and space between the shapes. Add some of the hacures used previously. Just don't forget to add a clipping mask on them and using the direct selection tool (A) leave a space between it and the original shape. You probably already familiar with the blend tool. In order to get a hard gradient using it, you just need to make two rectangles, one large and one thin. Then click on the tool icon and a panel will pop up, set spacing as Specified Steps and use just 5. Grab the result and place it on the ribbon letting, duplicate it and reflect it. Then finally add a clipping mask over it. OLd trick: Write Est. 2004 using this font. Then write agian over using a black fill, just to make a hard shadow. Step 7 We need to add some grain in order to give that used look. We will need a little help from Photoshop so. Open it and make a squared canvas, place the whole art as a Smart Object. Get this book texture here, using the magic wand (W), select the texture of it randomly. Back to the Smart Object layer, use this selection and create a mask, if necessary use invert the selection (command + I/ ctrl + I). Conclusion Trying to simulate vintage design is more about rethinking how people would create such graphics in a era without computers and, of course, lots of references. Most of the things done on the 50's and 60's were hand made, even If they look really sharp and clean, the methods and techniques were pretty basic. So part of trying to reach this aesthetic is to going back to what i call fundamental: drawing technique. If you don't know how to draw what you do on the computer, you should definitely worry about, because a good designer can't rely only on a tool. That's it. thanks for you time, hope you enjoyed it. Download the Illustrator File Click here to download the Illustrator file used for this tutorial. Download the Photoshop File Click here to download the Illustrator file used for this tutorial.
It has been a little bit more than six months since I moved to San Francisco, California. As you might know, I am from Brazil so it's quite a big change, however I've been having an amazing time here, constantly learning new things. That's why I've decided to try something different for this tutorial, a Psychedelic image using Illustrator and Photoshop. I think it's very important for a designer to have as many visual references as possible. That is useful because it will give you more ideas when trying to come up with design solutions and that way you won't end up doing the same thing all the time. But just looking at references is not enough, at least not for me. I have to do things in order to learn the little subtleties that make a design look like a legit representation of a period in time, psychedelic in this case. So in this tutorial I will show you how to create a psychedelic design using Illustrator and Photoshop. Step 1 Open Illustrator and start a new document. The idea is create a psychedelic design using typography elements only. Start typing the first phrase you want to use, in my case I typed "Abduzeedo Six Months" using the font Butterfield Demo. You can download it at http://www.dafont.com/butterfield.font Step 2 Add 3 more phrases and make sure they match the lenght. It's impossible to do that without adjusting the kerning of each sentence. So in some you will have to increase while for others reduce the kearning. Step 3 Once you have the 4 sentences rotate them to create a square. Step 4 To connect the sentences you will have to create some elements. I add some basic rectangles matching the letters that start and end the sentences. Use the image below for reference. Step 5 Once you finish creating the connectors for the sentences you will have an image like the one below. Step 6 With the Rectangle Tool (M) create a square, in black, then move the square made out of the sentences on top of this square and change the color of the text to white. Step 7 Create a new square, this time with white like the image below. The idea here is add a new square made of texts. To do that just repeat the first steps of this tutorial. The size of the fonts will be the same, but the sentences will be shorter though. Step 8 Create a third square of text, this time you can reduce the font size. I simply duplicate the second square and resized it to fit the area. Note the way I inverted the colors for each square. Step 9 For the colors use #662D91(1) for the biggest square, #DA1C5C(2) for the biggest text square, #BE1E2D(3 red) for the second big square, #FBB040 (4 - yellow), #2B3990(5) for the dark blue, #27AAE1 (6) for the light blue. Step 10 Open Adobe Photoshop and create a new document. I am using 2560x1440 pixels for the size. Fill the background with #383324 for the color. It's a dark green. Step 11 Copy the vectors from Illustrator and paste them in Photoshop. Step 12 Now it comes the time to add some textures in order to make the design look old and sort of destroyed. The texture I am using is a stock image courtesy of Shutterstock called Closeup of rough blue and you can find it at http://www.shutterstock.com/pic-83457697/stock-photo-closeup-of-rough-b…. Once you placed the image in your document, mask it so it will only be shown on top of the vector design. Step 13 Change the Blend Mode to Divide. Divide is a really cool Blend Mode because it sorts of give the look and feel we are looking for when it comes to old and dated designs. Step 14 The colors were too saturated so let's try to change that. Go to Layer>New Adjustment Layer>Hue and Saturation. Change the Saturation to -35. Make sure that this layer is on top of the vector and then go to Layer>Create Clipping Mask. By doing this the Hue and Saturation will be applied only to the vector. Step 15 Again place the texture, this time on the whole document. Step 16 Change the Blend Mode to Divide at 20% Opacity. Step 17 In order to create a trully psychedelic image we need a crazy background. I am using a nice image from Markovka called abstract seamless pattern with underwater life: fish, seaweed. Endless romantic texture with doodles, courtesy of Shutterstock. Conclusion Change the Blend Mode to Overlay at 40% and we have a nice an subtle background. As you can see the whole process of creating a psychedelic design was quite simple. I was heavily inspired by some old posters I saw in a book and as I said before I wanted to exercise that in order to understand the little details that make a design look like that, especially the typography and combination of colors. Download the Photoshop File Download the Photoshop file used for this tutorial
You know that a person is a Simpson's addict when he not only knows the name of the children's TV show of the series, but he also try to make a retro version of it. Yeah, that's right, today we're going to learn how to make a 50's version of The Itchy and Scratchy Show. This time let's try something different and use a reference for this one, so If you're not good at drawing, don't worry, I insert my sketch on the original file to help you guys. Also I know some of you like some montages I do with the final illustration, so you can grab the mockup tv at the end of the post If you want it. Have fun and don't forget to watch The Simpsons. Sketch Sometime ago I used to think that sketching using skeletons was an idiot thing to do, but come on, I just need time to see that trying to do that without nodes was quite disappointing. You can't have a good idea of direction, perspective and size without it, even If you're drawing cartoons, you got use some models on characters. This book wrote by Matt Groening itself quite explain all the use of models on th echaracters of the series. After making a rough sketch using a really thin brush, I just make another layer and use a harder brush to make things more clear. This is quite good to do, because it let me really free to comit mistakes and don't erase then, but incorporate it to the main idea. The Background Ok, time to open Illustrator, create a simple A4 (29,7 x 21 cm / 11,69 x 8,27 cm) RGB, 300 DPI. I dropped the original sketch with a good trasnparency to not interfere on the illustration, make a new layer above it (command + L / ctral + L). I really love GRIDS, you actually don't have to do this, I just did because a matter of organization of the whole layout. Using the rectangle tool (M), create this rectangle that fits outside the canvas, add a linear grey gradient on it, with two greys on each extremity and a white on the center. Then go to Effect > Pixelate > Color Halftone. Zero all the channels and set max radius to 15 pixels. The Titles Let's try something really foxy this time, using the pen tool (P) make this light simmetric curve. If you click on it using the text tool (T), you will see the shape became writable. I just wrote Abduzeedo wuing Bazar font, grab it here. Let's make a ribbon, first draw the central shape using the pen tool (P). Repeat the same procedure to create the extremity. / Repita o mesmo processo para criar a extremidade. Let's fast forward it, I just added a few hachures and detail using the previous tool, just do the same. Same old good trick: Copy it, reflect it and place it, I think you guys already know this. Place the previous title above it, curve everything and use a bold stroke to make contrast. Added the classic "proudly presents" using Helvetica Bold. I really like this font: The Black Bureau, you can download it at The Legacy of Defeat, wrote the name of the show using it, then curve everything and place it like the sample. I really dig that old shadow effects used on some titles, first copy the white words, turn to black, send to back. Copy then again, ungroup both and use the Minus Front option on each letter. Sure, this will tatke sometime to achieve, but it's slick. Scratchy Head Make two new layers (command + L / ctrl + L) and name them "Scratchy" and "Itchy". Let's use the sketch as reference, first draw the face shape using the pen tool (P). Use the ellipse tool (L) to create the nose, than adjust using the direct selection tool (A). Dry the eyeborws using the good and old pen tool (P). Man, I just love these retro characters eyes, they are way simple, just make a little cut on one side. Fill the nose with black, let a little shpere on the extremity. Make the mouth using two simple dashes with the pen tool (P). Watch for the head/hair shape, this is actually one of the things that makes this character so recognizable, don't forget to turn it black, no strokes. Draw the whiskers and then just copy, reflect, resize and place then on the other side. Here's a cool thing about old cartoons: most of them had to deal with only two color and so it was natural to use contrast resources to show shapes. So, in order to show these whiskers, you got to create a white stroke with the pen tool (P), use command + Y/ctrl + Y to make easier to see the outlines. Make the classic tongue and add a wrickle on the middle. I also added a lot of minor details using the pen tool (P), jut to make the illustration more handmade. Body Let's begin by drawing the black fill parts, draw the torso and then the two legs, you go to make a space between the right leg and the body to give the idea of distance. Do the tail again using the pen tool (P), watch for the spaces between it an the body, they're necessary. Axe Draw only the outline of the axe, really piece of cake. I know this will be a bit boring, but all the folling shapes were created using the pen tool (P). So, take your time and observe what they mean. Body Ok, back to the body, using the ellipse tool (L) draw the belly. Also add these details on this specific parts, I'm actually giving contrast to the shapes in order to make them look sharper. Of course you probably was missing something on the feet, so add these simple dashes on them to make the fingers. Also a simple detail on the tail. Hands I hate drawing hands, I admit. But these ones were pretty easy, just draw a couple of spheres using the ellipse tool (L), adjust then using the pencil tool (N). Use the same tool to draw the rest of the hand. Remeber this brush: 5 pt. oval brush, my favorite, really easy to use and nice results while drawing characters. The other hand is way easier due to it's angle, first draw the shape, then draw the details using the pen tool (P) and the ellipse tool (L). Axe Back to the axe, let's add these "white shades" unsing the pen tool (P) along the axe part. Arms This arm is piece of cake, taking advantage of the contrast you can basically draw this shape. The other one just need some white wrinkles to appear, this shall be no great deal. Shadow Last part, you can take a rest after this. So, this is quite simple, we're goin to make a BW gradient and then use the halftone efect used previously. Just make sure to turn the shadow elliptical. Itchy you're going to make basically the same procedure on this character face. First draw the face using the pen tool (P). Make the ear an the hear, don't make the other ear on the same shape. Draw it separately , like this. Command + Y / ctrl + Y to see only the outlines and create a stroke over this hear. This are exactly the same eyes used in Scratchy. The nose is a simple ellipse created using the ellipse tool (L). Add a few lines to make the mouth more funky. Use the brush tool (B) to draw the mouth, then add a black fill inside, use the contrast to make the tongue. Add a few more shapes to make it more loose. The teeth are simple round shapes, you can achieve it using either the brush tool (B) or the pen tool (P). And here's a final wrinckle on the ear. Body Itchy wears a little coat, so let's start by drawing it using the brush tool (B). Make the belly and the body. Draw the other side of the coat. Let's be biref with his legs, so draw the first one and just copy and reflect it. Add the dashes to symbolize the toes. Use the brush tool (B) to draw his tail. Add dashes to ehance the contrast between the legs and body. Make the sleeve using the brush tool (B). Draw the arm. Then the hand using the brush tool (B) again. And simple detail to make the toe. Use the brush tool (B) to make the other sleeve. Make a black hole on it and then the arm. Use the brsuh tool (B) to draw the hand shape. Of course, you can just skip this part by copying the Scratchy hand. Yep, copy the same shadow used previously. The Trap So first I draw this rope on Itchy's hand, the idea was to make something crossing the canvas. On the other side, behind Scratchy, using the rectangle tool (M), I started drawing these big hammer. Made the rope using the brush tool (B) Added a lot of hachures to give depth on it. Also a little engine, first I drawed this oval shape, then add a stroke on it and set a 4 pt dashed line. Some outline, a shadow and a base over it. This was supposed to be one of that fake arms trap that we used to see on old cartoons. Added a hinge using only the ellipse tool (L). Copy the Itchy hand or redraw it all over. Finally the cog, first create a few circles using the ellipse tool (L). Add some recangles, copy then and spin it. Then finally add some 4 point stars using the star tool. Final Step Just to give a final retro look to it, let's add a few gradients. Right now you can hide the sketch layer and hide the rulers (command + ; / ctrl + ;). Make a rectangle over the canvas and add a radial BW gradient on it, go to the transparency panel and choose the option called Multiply. Make another gradient over the canvas, use a more golden gradient on this one, change he's opacity to 70% and then use Multiply. Conclusion As you see, even a simple illustration can be detailed as hell, but I hope you got a better understanding about contrast and know how about creating in BW. That's it guys, don't get frustrated If you didn't achieve the final result, do one part at time and do your best, I see you next time. Download the Illustrator File Download the Illustrator file used for this tutorial Download the Mockup TV Download the Mockup PSD used for this tutorial
Most video games that I've played lately have not been as charming as Angry Birds. Why? Because nowadays most games focus too much on realistic graphics and improved AI. They just forget the basics of fun games like Super Mario World. If you have not played this game yet you shoudn't miss the opportunity; it's really addicting. Ok, enough talking about it, so inspired by a session of Angry Birds I decided to make this cool parody and teach it to you guys. Hope you dig it as much as I did. Besides the fact my last tutorial was pretty advanced, this one is actually for beginners and intermediates, you won't need good drawing skills and a tablet to do it, so go ahead guys and have fun. Also, there's a Ai file at the bottom of the post if you need to open it to have a better understanding. Background Step 1 So here's a sketch of this illustration...I know, pretty ugly, but the sketch is just a guide for my steps in to the final result, so I never refine it. The concept was to make a scene of reunion before a confrontation with each character dressed like classic war movies heroes. Ok let's open Adobe Illustrator and create a A4 canvas (29,7 x 21 cm), RGB, 300 DPI. Using the rectangle tool (the shortcut is the letter "M") create these two rectangles on the canvas. The bigger one will be the wall and the little will be the floor, so add a lighter green fill for the wall and a darker for the floor. Let's start with the board, first draw a grey rectangle using the rectangle tool (M). And make a darker one inside. Choose the rectangular grid tool, click once on the canvas to set the parameters like the ones below: Also change its opacity to 20%, use only a green stroke, no fill. As some of you already know, the Pig King is the main villain of the game, so I just wrote "Subject: Pig King" on the board as an identifier, I used this font . I made an illustration of the pig king on the board, outline only, like those classic war panels. So, first draw an ellipse using the ellipse tool (L). Make two little ones behing the bigger one on the superior left diagonal. These will be the ears and the big one will be the head. Use a green stroke and a black fill. Use the same tool to create the eyes, make one, duplicate, reflect and place it on the other side. The nose follow pretty much the same procedure, you just need to adjust its shape using the direct selection tool (A), don't forget to make the two cavities. Add these details on the ears. And let's not forget the jaw, draw it using the pen tool (P). Let's not forget the eyebrows, make them using the pen tool (P). A king is not a king without a crown, so draw it using the pen tool (P), then add some ellipses on the bottom to look like jewels. Step 3 I decided to put a calendar on the wall, so let's start by making the paper sheets using the rectangle tool (M). Add a red rectangle on the top. Using the ellipse tool (L) make the holes, then using the rounded rectangle tool make the metal rings. Decided to use the original Angry Birds Font to write Jun 6, why June 6? Because it's D day (Normandy landings), just an analogy. Step 3 Also decided to create a classic dart board. First make two ellipses one inside the other like the sample below using the ellipse tool (L), make one with a black fill and a white stroke and the other using the inverse combination. Double click on the blend tool (W) to open the panel, set spacing as specified steps and set 3 steps, now choose the two circles to get this result. Ok, let's make another circle with the same size of the white one above this blend, let's add some monter stroke to it. Go to the stroke panel and set the align to internal, weight to 90 pt and dasehd line to 25 pt dash. Let's make some darts, draw this shape using the pen tool (P), duplicate, reflect and use the option called Unite on the pathfinder panel. Now place it on the dart board. You can duplicate it using the selection tool (V) + alt and then resize and place it around the dart board. Change the color fill so that it doesn't look boring. Well, the background it pretty much ready, time to draw the angry birds. Red Bird First thing: create an ellipse using the ellipse tool (L), then using the direct selection tool (A), change the vector points till you get this messy shape. Again with the ellipse tool (L), make this two shapes and put them on the top of the body shape. Select everything, then access the pathfinder panel and choose the option called Unite. Also give a cool stroke to it, I usually use the 3 pt oval brush, it's really good when drawing cartoon characters. Using the pen tool (P), draw these wrinkles on the cockscomb. "Is he flying, floating or something?" is a famous quote a teacher asked me once when I showed him some drawings, after that I never forgot to add shadows and a floor on my illustrations. So, make this ellipse white a really dark green fill on the bottom of the body. Create this board stick using the pen tool (P), send it to back like his grabbing it. Using the pen tool (P) make his belly using only this color fill. Use the ellipse tool (L) to create these two ellipses. Make the eyebrows using the pen tool (P). Make the beak using the pen tool (P). Use the ellipse tool (L) to make the iris. So I wanted to make him more angry, so I add this two shapes using the pen tool (P) on the bottom of the eyes, to look like he's staring at you. Of course, I added this dark red shapes to cover the eye parts that were left. And added these circles using the ellipse tool (L), they are stains this birds has. Make these black fill shapes using the pen tool (P) to create his tail. I confess that Charlie Sheen's Top Gun inspired me to add this stripe on the head. Ok, so you can either draw it using the pencil tool (N) or the pen tool (P). Add these wrinkles using the pen tool (P). Add this little ball using the ellipse tool (L) to look like a knot, then make the stripe part using the pen tool (P). Repeat it again and just send the other part to back. The Big Brother You're going to follow basically the same steps to draw these and the other birds, so this one will be a lot easier. First make this fat round shape doing the same procedure used on the red bird. Using the ellipse tool (L) maek his shadow with a dark green fill. Copy the stick from the previous bird and place it like this. Make his belly using the pen tool (P), I added some wrinckles on some parts. I just copied the previous bird beak and adapted a few things on this one. Create the eyeballs using the ellipse tool (L). Don't forget the iris. This eyebrow is way more thick then the other birds, because he should look like a really grumpy guy, ha! Create it using the pen tool (P). In order to look like a 80's commander, let's make a classic green beret using the pen tool (P). Don't forget to add a little star using the star tool. I know, this is quite boring, but you will have to create this dark cirlces around the eyes usgin the pen tool (P) to give him a tired look. And also add these "time stains" on his body using the ellipse tool (L). Copy and paste the same tail used on the other bird. Make this wrinckles using the pen tool (P). Now place this two buddies on the scene just like this. Yellow bird Make a triangle using the polygon tool with the settings bellow: Use the smooth tool to make the edges softer. Add a dark green shadow cirlcle bellow the body using the ellipse tool (L). Make the eyeballs and iris using the ellipse tool (L). Use the pen tool (P) to create the beak. Use again the same tool to create the white belly fill. And to create his eyebrows. The tail of this specific bird is not like the others, is more wil I would say. Draw it using the pen tool (P). Let's draw a cap for this bird, first make the base using the pen tool (P). Then make the flap using the same tool. Add some hair here, you can copy his tail and just ajust it, adding and taking vector points of it. Add this little black piece in order to look like it's an adjustable plastic snap closure in the back. Copy the star from the big brother's beret, place and adjust it here. Let's put some depth on this scene: Select the whole yellow bird, go to effect > blur > gaussian blur. Set the gaussian blur to 9 pixels. Now place him in front of the big brother. Blue Bird This bird is pretty simple to create. First make a circle using the ellipse tool (L). Make another two ellipses and place them on the top of the body shape. Access the pathfinder panel and choose the option called Unite. Add a dark green shadow, create it using the ellipse tool (L). Use the pen tool (P) to create the beak. The eyes are pretty squeezed, you can draw them using the pencil tool (N). Add some iris on them. Don't forget the wrinckles on the top, add them using the pen tool (P). Make the tail using the pen tool (P). He's got this orange circle around the eye, add this using the pen tool (P). Let's give him a badass staring looking, just add these two eyelids using the pen tool (P). Just to make things more classic I added some these war painting on his face using the brush tool (B), use a black/white charcoal brush. Add these two dog tags using the rounded rectangle tool . These trick is really cool: make a line of dots with the approximate width of a chain to pu on the birds neck. Group and drag it to the brush panel. Choose to create a new art brush. It will be placed among the other brushes, then you will need only to select and use the brush tool (B). We're going to add the same ammount of blur on this one, so go to effects > blur > gaussian blur. Set the gaussian blur radius to 9 pixels . Now place him in front of the red one. White Bird Ok guys, I promess you this is the last one, ok? So, make this egg shape by creating first a ellipse using the ellipse tool (L) then adjusting it using the direct selection tool (A). Add the dark green shadow on it's bottom. Ok, looking on that way it may look weird, but this is the tail of this bird. Draw it using the pen tool (P). Make the beak using the pen tool (P). The following things will be all created using the pen tool (P): cheeks, eyeborw, belly. Watch for this helmet or he may look like a pan. Add some stripes using the pen tool (P) You can copy the stripe from the red bird or just make it all over again, is up to you. Add some hair on the back of the helmet. And some little points on the top of the helmet, use the brush tool (B) for this one. Blur again guys, go to effects > blur > gaussian blur. This one will be a bit more intense, so set the radius to 20 pixels. And place him on the center of the scene like this. Final Step No kidding, this is the final step hehe so after making all the illustration we need to add some interesting lightning on it. Let's make a lamp, first draw a circle using the ellipse tool (L). Make this hsape using the rectangle tool (M). And tis one using the pen tool (P). You're going to make this big trapezium using the pen tool (P), make sure it fit outside the canvas. Set it's opacity to 40%. Then go to the transparency panel and choose the blending mode called Overlay. Using the rectangle tool (M) make a big rectangle that fit over the canvas. Add some radial black and white gradient to it. Go to the transparency panel and choose the blending mode called Multiply. That's it guys, hope you achieve it. Conclusion Well, I hope you had fun doing this tutorial. Don't worry If you didn't complete all of it, just learning how to draw at least one of these birds is already a lesson. I hope I helped you guys on having a better understanding about characters, depth and lighting. That's it, have fun and take care. Download the Illustrator File Download the Illustrator file used for this tutorial
Hi everyone, it's been a while since I dropped my last illustrator tutorial and so I decided to teach a really classy lesson this time. I've been a huge fan of vector art ever since I started working as an art director then as an illustrator. And I always appreciated the work of some of the masters like Pale Horse Design, Hydro 74 and Chris Vector. Their extremely detailed illustrations are really eye catching and sharp, I always wanted to understand how they do that. Years and lots of hours of illustrating later, I think I can finally understand aspects such as sketching, outlining, shading, hachures and filling that are most used to make great artworks. So, today we are going to learn how to create this gas mask using only vectors. This is a really advanced tutorial, not only for the ones who are familiar with this software, but for the ones who are used to making traditional illustration too. I hope you learn a bit about depth, shading, hachures and other aspects involving this illustration, and, of course, have fun. So hey, If some of you get a bit confused, please contact me later ;). Sketch As always, I try to sketch the idea before going to the software, I think a sketch is more than 50% of the work, it's the concept, it's when you see what can be possible and what cannot. So my suggestion to you is to always try to test every graphic possibility before refining it. Think about the sketch as a rough diamond, you know it's a diamond, you just need to understand how to refine it through a better way. Outline Step 1 One thing I started to note is that every artwork has some kind of outline. That's when the artist tries to a set the parts of the illustration without refining it. So, let's open Illustrator and create a 22,55 x 20,5 cm (8,88 x 8,07 inches) RGB, 300 dpi. Using the rectangle tool (the shortcut is the letter M), create a square that fit outside the canvas We're going to need some rulers to help us, press ctrl + R / command + R to visualize them, then pull one vertical and align it to the center of the canvas. We're going to use the pen tool (P) to create this part of the face, use the direct selection (A) If you need to adjust any of the points. Select the face shape and using the selection tool (V) + alt , duplicate it. Right click on the duplicated side, a panel will pop up, choose the option called Transform > Reflect. Then, choose to reflect the vertical Axis. Go to the pathfinder panel, select both sides and choose the selection called Unite to blend it all together. Use the line segment tool (\) to create a divisory between the face, it will be used later. Step 2 Using the pen tool (P), we're going to create the shape of the glasses. Use this tool again to make this shape and give the idea of depth on it. Just duplicate the glasses shape, resize and place it using the selection tool (V). Use the pen tool (P) to create this shape and give the idea of a border on the glasses. Just duplicate, reflect and place on the other side. Step 3 Let's make the part where the elastic is usually held. Use the pen tool (P) to create this shape above the glasses. You can make a litte pill shape using the pen tool (P) or the ellipse tool (L) and adjusting it later. Make this tiny shape behind the pill shape using the pen tool (P). Make this shape using the pen tool (P) and the grabber it's done. Duplicate, reflect and place on the other side. We're going to use the same shapes, we're just going to adapt to put them on the top of the mask. Step 4 I bet you thought I used the 3D tool to achieve the filter shape, but no. One thing I noticed from a long time using this software is that the 3D render (as the gradients) make the files slower and heavier, so studying vanishing point and other depth disciplines can be pretty handy not just for drawing, but to make files lighter. Ok, back to the filter, use the ellipse tool (L) to make the bottom of it. Use the pen tool (P) to create the whole shape, adjust the error using the direct selection tool (A). Use the ellipse tool (L) to make the socket part. Duplicate and resize the same cirle. Use the pen tool (P) to make the bridge of the filter. Make another circle in the bottom using the ellpse tool (L). Make a ribbon shape on the body of the filter using the pen tool (P). Finally make a little circle inside the circle of the bottom using the ellipse tool (L). I really dig this trick to make the fans follow this procedure. First create a circle using the ellipse tool (L), use only a black and thick stroke (20 pt or less). Go to the stroke panel and set the dashed line to 2pt dash. You should get these. Select it and go to Effect > 3D > Revolve, set the parameters by using the preview to see if everything is on the right perspective, or just copy mine. Duplicate, reflect and place it on the other side. Step 5 Let's make the central filter. First create a perfect circle by using the ellipse tool (L) and holding Shift. Use the pen tool (P) to create the shape that fits the nose. Make this shape using the pen tool (P) to make the border. Add this other one to give depth to this part. Make another circle inside the main circle. This is really cool: Proximity and distance can cause depth effects. So here we're going to duplicate the previous circle and just adjust it a little bit smaller. One more circle with a bigger spacing. Remember the fan vector? Go there and get a copy of it without the Revolve effect, place it on the center. Yeah, you must be tired of making circles hehehe but here goes another one. And another one... ...and another one... ...and the last one, watch for the proximity used here, or you probably won't get the depth effect. I also added this shape to be like sustentation piece, use the pen tool (P) to create it. Then duplicate, reflect and place on the other side. Do the same thing with the lower part. Ok, so the outline is finished, now let's skip to the shading part. Shading Step 1 Before starting this part we should "clean the mess", so go and adust your layers like this, make an exclusive layer for the central filter and hide it for now. Let's begin with the right filter, using the pen tool (P) you're going to add these black shapes on the ribbon. Some of you may fear this type of hachure as a drunk fear rehab, but you've got to use it. It takes time to master and make it quick but go easy with the pen tool (P) using a white fill and you're going to achieve it. Just add this divider to make the reflection on the ribbon clear. Go to the little circle of the bottom of the filter and make this shape using the pen tool (P). Duplicate, resize and use the Minus Front option on the pathfinder panel to make a hole in it. I call this type of filling "Cracky filling" because it's not uniform, it can be simply achieved by using the pen tool (P). Now this is a really old trick that I already showed you guys on the Hellboy tutorial: Create a triangle, make it slim, duplicate it many times and group it. Ok, now go to the body of the fliter and place it like this the hachures. Make a trace on the area you want to be filled using the pen tool (P). Make a clipping mask on it (ctrl + 7 / command + 7). Repeat the same procedure on the other extremity, just watch the direction of the hachures. Let's create some black shapes on the bridge using the pen tool (P) to make some reflexes. I added some cracks to look like it's embedded to the mask, this will take some time, but as you see, it's just some sharp shapes using the pen tool (P). I also added some "cracky filings" on this part. The filter is done, time to go to the rest of the mask. Step 2 So, using the pen tool (P), you can make the indie part with black fill, but let a border space to create a white stroke on it. You can add some details like the hachure on the top and other extremities. On the lower part of the mask just did the same thing. You've got to get something like this, then we can start adding some minor details. Now you can show the central filter layer, to make some shading around it. Using the pen tool (P) you can add some hachure shapes, like this one below the glasses. Also one next to the nose part. On the top of the glasses. And a lonely hachure here. Let's apply some hachures on the elastic grabbers next. Step 3 These are really tiny details, so don't worry If they get a bit strange, nobody will notice from a far distance. Start by adding this hachure on the side of the grabber using the pen tool (P). Add some black space shapes on this part. Do the same here. And here. Do the "cracky filling" again on this part. No shortcuts here, it's a boring hacure, I know, but do it easy with the pen tool (P). Following the same idea of the other grabber, add a hachure here. Some black spaced shapes here. The same here. And here. "Cracky filling" on this part. And the "boring hachure" on the center. That's it, time to start the glasses. Step 4 First make a big black fill inside the glasses cavity using the pen tool (P), but let a thin white space on the left/upper side. Let's add some classic rectangular reflections on the center of it, use the pen tool (P) for it. Yep, you're going to have to do one by one of this sharp shapes to make this curve hachure, don't forget to use the "alt+click" trick on the vector points to mute the curves. After you do the first one, you can just copy and adjust it on the other places using the direct selection tool (A). Repeat this procedures here... ...and here. Use some "Cracky filling" around the glasses border. Group all these elements, duplicate, reflect and place it on the other side. That's it, time for the final step. Final Step Before anything, make a new layer above the central filter layer and call it "shading". Using the pen tool (P) , let's start by making these reflections on the center of the filter. The ruler on the center will be pretty handy right now. Unfortunately, you're going to have to make shape by shape here, but don't worry, you're basically going to duplicate and reflect it on the following steps. Reflect horizontally here. Use a "cracky filling" on this part. You can copy the previous hachures and adjust to insert on this part (or just make some new ones, which I found way better and faster). Duplicate, reflect horizontally and place it. Do the same here. And here. More hachures guys! hehehe just follow the same procedures and everything is going to work fine. Duplicate, reflect horizontally and place it. Just duplicate the first one and place it here. Just duplicate the second and place it here. Lets use the triangles again on this part, make a group and place it above the fan part. MUse the pen tool (P) to trace the area you want to set it and make a clipping mask (ctrl + 7 / command + 7). Duplicate, reflect and place it on the lower fan part. More "cracky filling" on this border. Make some hachures with the pen tool (P) here. More "cracky filling" on this part. I must admit here I tried some really random shapes with the pen tool (P), but as the aesthetic effect was sucessful, I decided to maintain them. Ok, now just group everything (ctrl + G / command + G), duplicate, reflect and place on the other side. Conclusion By this point, even If you did all these steps, you're probably wanting to kill me hehe just kidding guys. I know how hard it is to master some techniques, it takes time and a lot of observation to understand some aspects. Even If you have not followed the whole tutorial and just read it, you probably have learned a bit. You can download the file with the illustration at the end of the post, use it to study or for whatever you guys want, it's a little gift to you, have fun. Download the Illustrator File Download the Illustrator file used for this tutorial
This morning I was tidying up my apartment then I decided to organize my books, I didn't bring many books to San Francisco, only the ones I really like, and among them there is The Handy Book of Artistic Printing: Collection of Letterpress Examples with Specimens of Type, Ornament, Corner Fills, Borders, Twisters, Wrinklers, and other Freaks of Fancy. I love this book because it's full of letterpress examples, like type, ornaments, corner fills borders and much more. So after a few minutes checking the book out I decided to design something using Illustrator and Photoshop inspired by some of the artworks I saw. So in this tutorial I will show you how to create an vintage style letter press effect using Illustrator and Photoshop. The process is quite simple but it's a good exercise and will definitely broad your skill set. Step 1 Open Illustrator and create a new document, the size is not important we will just create the basic shapes and then in Photoshop we will apply the effects to give it the nice letter press style. So in Illustrator start off by creating a circle and a rectangle, then with the Direct Selection Tool change the rectangle so the right side is smaller thant the left. Step 2 Select both objects and go to Object>Path>Offset Path. Use 4mm for the Offset. Step 3 For the circle use 3pt for the stroke of the inner circle, and for the rectangle use 4pt for the inner object. After that you apply the offset command in both objects but using 2mm. The idea is create another element between them. So for the rectangle one apply a dashed stroke by selecting the option Dashed Line. Use 1pt for the dash and 5pt for the gap. Also make sure the Cap and the Corner are with the Rounded option. Step 4 Repeat the same thing for the circle but then use the Square option for Cap and Corner. Step 5 Time to fill out the objects. Illustrator comes with some really nice Swatch Libraries, go to Window>Swatch Library>Patterns>Basic Graphics>Basic LInes. Select the last one that is vertical lines. Fill the circle with that one. Step 6 For the modified rectangle using the Line Segment Tool (/) create 2 lines like the image below. Step 7 With the Blend Tool (W) select one then the other line to create the blend effect. After that double click on the blend tool icon to open the Blend Options. Change the Spacing to Specified Steps and use 69 stepts. Step 8 Duplicate both objects and rotate them. After that add a circle with and repeat the same offset effect we created in the previous steps. In the center add a sqare and rotate it 45º. Repeat the same offset effects but fill the object in te center in black. Also notice that the big circle has a dotted stroke, that one was done by using 7pt for the weight, 1pt for the dash and 10pt for the gap with rounded cap. Step 9 For the big circle fill let's use the Blend Tool once again. So copy the circle (Command + C) and paste in place (Command +F), then resize it a little bit (1). Copy and paste in place again and make the new copy much smaller (2). Step 10 Apply the Blend Tool (w) by clicking on the 2 circles. Then double click on the blend object to edit it. Use Specified Steps with 30 Steps. Also I used 2pt for the Stroke weight. Step 11 Here I just added the Abduzeedo Symbol and the word Abduzeedo using the Type on Path Tool, in which I duplicated the big circle to use as the reference path for the effect. Step 12 Go to Windown>Swatch Libraries>Patterns>Basic Graphics>Basic Graphics_Textures. After that create a rectangle and then fill it with one of the textures. The Illustrator part is done, now it's time to Photoshop. Step 13 Open Photoshop and the first thing to do is import a texture, old paper texture. The one I am using is from Shutterstock and you can get it at http://www.shutterstock.com/pic-43075990/stock-photo-the-old-shabby-pap… Step 14 Copy the rectangle with the texture from Illustrator and paste in Photoshop. Then in Photoshop change the layer's Blend Mode to Color Burn. Step 15 Now copy the whole symbol without the Abduzeedo word in Illustrator and paste it in Photoshop. Make sure that the background of the symbol is white. Step 16 Duplicate the symbol 4 times moving it a few pixels up for each copy in order to create a 3D effect. Step 17 Go to Layer>New Adjustment Layer>Hue and Saturation. Use 40 for the Hue, 40 for the Saturation and 14 for the Lightness. Also make sure that the adjustment layer is on top of the other layers. Step 18 Go to Layer>New Adjustment Layer>Levels. Use 0, 0.55 and 255 for the Input levels, the change the black output to 73. Step 19 Here is an example of the final colors you have to have in this point. Notice I also added another text at the bottom. Step 20 With the Magic Wand Tool (W) change the tolerance to 3 then select a part of the old paper texture. After that go to Select>Similar Conclusion Group all objects (text, and shapes) into a folder then with the marquee selection still active go to Layer>Layer Mask>Hide Selection. This mask will make your effect looks much more realistic. Also you can change the blend modes to linear color burn or even color burn to make it look like super old and burned, however you would have to duplicate it a few times to make it dark enough. Anyway, this tutorial was just an exercise I decided to do while checking an amazing book called The Handy Book of Artistic Printing. I love finding inspiration from books and trying to recreate images I see and like in order to improve my skills. Download the Photoshop File Click here to download the Photoshop file used for this tutorial
One of the best things about clients is that they're always surprising us with some random and misterious pitch works. One of my last briefings was to create a fluffy character, but since I always made illustrations more realistic, this was quite a challenge for me. As some of you may have thought, I also tought that creating a fluffy character would be as easy as drawing an apple, but I was wrong and on this tutorial I will explain the reasons why. So, you may be asking yourself, why is not that simple to create a fluffy character? Well, character design is actually a specific field, so as every specific field on art/design area, it has some rules and guidelines. So, before we start our tutorial, let's first understand why should we learn more about it: character design is a very requested service in areas like advertisement, visual identity, branding design, comics and children's products (books, packages, websites, etc). Basically, it's an awesome thing to know how to do, even if you don't work as a illustrator or artist. Ok, so lets see some examples of illustrators that work in this area in order to get used with some aspects: Melanie Matthews Tamara Henderson Jeremy Ville Bruno Mota Ok, now that we are inspired, let's do it! The tips I will describe are all based on my observations and experiences while trying to reach good results on character design, but I'm open for any tips and tricks you may know, so please comment and share your knowledge with us. For the next steps I selected some famous fluffy characters to prove my theories. 1) Remarkable and Simple Silhouette First of of all, let's try a bit of trivia, can you recognize the characters bellow? Did you recognize most of them? If not it is probably because you wasn't born on the 80's / 90's hehehe just kidding. But if you really did recognize them is because my first tip is correct: you should always try to create a remarkable silhoutte for your character, it must be so remarkable that you can recognize it even years without seen it. The fact is that some of theses characters are used as brands, take a look at Hello Kitty for example, her head shape is used as logo, you can see it in every material produced. So my tip is to use simple silhouttes, because more realistic and detailed silhouttes can be mistaken with other characters or maybe even not understood. Also remeber that it should be easy as a kid can remember how to draw it. If you want to know more about theses characters, please click the following links: Kirby, Pikachu, Hello Kitty, Pucca, Toad. 2) Few and Light colors One of the best ways to discover the predominant colors of a photo is by pixelating it, you will get the main colors as pixels. So, I decided to apply this technique in those characters in order to show that they use a really limited color pallete, but why? As you need to create an identification with the public, you should not only try to use predominant colors, but also use few and never change them, in any situation. For example, Pikachu has yellow as his predominant color and black and red as secondary colors, even if we changed these colors, we would still identify these pixels as Pikachu, because yellow is a intrinsec color to this character. Also, as you want to get something more childlike, you should use a light color pallete and light gradients. High contrasts are not recommended (Pucca is a definetely a exception in this case), because they can only be achieved with solid colors, what doesn't fit into something more soft. 3) Simple Trace This may sound obvious, but do you remember when you were a kid and had those coloring books with outlined characters? Well, some of us started to learn how to draw by those books... because of the drawings we used to color, they were really easy to draw. As you can see bellow, these are characters really easy to draw , made with simple trace, not using any hashing or pen/brush marks, most of them have a vector look indeed. So, try to simplify things, it must be understandable seen from meters away, uniform lines should be the way to it. The part that actually you should work harder on them are the eyes, try always to create them simple, but catchy eyes, use glows or light gradients, make them notable. 4) Round and Disproportional Shapes Disproportion is a clear characteristic of child illustration, but why? In my point of view, kids rather see disproportional illustrations because they are more related to fictional worlds. Also, realistic illustrations brings us too much close to reality, so there are more details, more colors, more shapes and different traces. When you're a kid this maybe too much to process/understand and also it may look a bit agressive in some cases. Quick tip: The bigger the eyes, the more child look you will give to you character, the same thing with the head, so try to apply disproportion on this kind of way. Ok, but what about the rounded shapes? As some of you have already study in design disciplines such as Gestalt, the circular shapes refer to security, stability, feminism . So, the fact is that you should avoid squared or triangular shapes on these kind of character. You may say Pikachu have a lightining tail that don't follow this rule, but in this case that's not a problem since his tail is in that shape only to remind us of his powers as the rest of his body is round. 5) Few and Notable Details Ok, as I said before we should try to make it simple, but with touch of personality. I think you got to insert a few and precise details in your character, not just clothes, but something really unique on him. Bellow are all the characters analised one by one: Kirby may look a lot simple but if there are some details remarkable on her are the eyes and mouth really close to each other and also big pink shoes. Pikachu is a more elaborate character with his remarkable lightning shaped tail and his red cheeks. Hello Kitty is another character that appeals to simplicity into it's best, but using some classic details as the ornament on her head, that may change, but is always on the same side. Pucca got a really memorable face due to her niponic eyes and her hair design. Finally Toad remind us a mushroom mixed with a baby, his little coat it's what gives a final touch to it. So...Let's try! Now let's try to pratice all these tips on a whole new character. After some skecthes I developed this bunny look a like character trying always to stick with the five tips. Bunny - Time lapse - vector process from Marcos Torres on Vimeo. Step 1 (Remarkable and Simple Silhouette) After the skecthing and creation of the character I had to see if his silhouette was not confuse or similar to other character already created. Step 2 (Few and Light colors) I decided to use 6 colors on this character, being the light blue the predominant color, and green and light yellow the secondary colors. Step 3 (Simple Trace) As I did it all in vector, I tried to make it the flat as I could. Step4 (Round and Disproportional Shapes) Above you can see only the outlines of the character, I tried the most to use only round shapes and make big eyes and head, a really disproportional body that would evoke something more childlike. Step 5 (Few and Notable Details) So the main characteristics of this character are his little teeth and his big eyes, that's what I think is most memorable by looking at him. Final Considerations Well I know this was kind of a more theoretical tutorial, after doing some practical tutorials I decided to try this kind. I did this because I think sometimes just learning how to draw something exactly won't help you to draw better. It can help, but it won't answer questions as "why to do it?" , "when to use it?" and "how should I do it?". I hope you understand the whole idea of this tutorial and have a nice time trying to create your own characters.
For this week tutorial I got inspired on the Tiki and Maori culture and made this big illustration. Tiki refers to large wood and stone carvings of humanoid forms in Central Eastern Polynesian cultures of the Pacific Ocean. The term is also used in M?ori mythology where Tiki is the first man, created by either Tumatauenga or Tane. ( Wikipedia ). This is a advanced tutorial, however with you're a illustrator beginner you won't find bigger problems to do it, since I tried to explain it the best way possible, enjoy it guys :) . Step 1 First of all, open Adobe Illustrator and create a 29,7 x 50 cm ( 11,69 x 19,68 inches) canvas, let's try to use a different canvas this time. Lets begin with the background, using the rectangle tool ( M ) create two rectangles that almost fit like 50/50 of the page, let a small space at the bottom, we're going to make the waves there. Then using the gradient tool ( G ) create a radial blue gradient for the upper rectangle and create a linear dark yellow gradient for the lower rectangle. Step 2 Using the pen tool ( P ) create this simply wave shape, duplicate it using the selection tool ( V ) + alt and then reflect it. Now copy the same gradient used in the sky using the eyedropper tool ( I ), just adjust the intensity and range of it. Again, duplicate the waves using the selection tool ( V ) + alt and then reflect it. Creating the bubbles: Using the ellipse tool ( L ) create circles in different sizes, put them all together along the wave line. Select all of them using the selection tool ( V ) and access the pathfinder panel and choose the option called Unite. This will turn all into one path, duplicate it using the selection tool ( V ) + alt and add a light grey gradient using the gradient tool ( G ). Step 3 Let's repeat the same procedure of the bubbles to create the clouds, but this time use a radial gradient on the circles and don't use the pathfinder tool. Go to Effect > Blur > Gaussian Blur and set radius to 60 pixels. Go to the Transparency panel and set Opacity to 85% percent, you should get something like these. Step 4 Let's create the volcanoes, using the pen tool ( P ) make this mountain shape, then use brown to orange linear gradient, using the gradient tool ( G ) adjust it making only part of the top orange. Again, using the pen tool ( P ) make the lava exploding out of the vulcano, add a strong red gradient to it. Duplicate the lava using the selection tool ( V ) + alt and go to Effect > Blur > Gaussian Blur and set radius to 20 pixels. Then, just duplicate the whole vulcano, resize and place it on the other size. Step 5 Making the dunes: using the pen tool ( P ) create this dune silhouette, add the same gradient used on the rectangle bellow by using the eyedropper tool ( I ). Duplicate it using the selection tool ( V ) + alt and reflect it. The first part of the part of the palm tree to be created is the trunk, draw a shape like this using the pen tool ( P ) then add a brown gradient to it. Use again the pen tool ( P ) to create the leaves, duplicate them and place them around the trunk top, using the gradient tool ( G ) add a green gradient to them. Group all this elements (ctrl + G / command + G ) and duplicate the palm tree using the selection tool ( V ) + alt till you got pretty much a forest. I also drawed this classic "M" shaped birds using the pen tool ( P ) and distributed them along the top of the palms. Finally, group (ctrl + G / command + G ) , duplicate using the selection tool ( V ) + alt and place these elements on the other side. The background is done. Step 6 For the title I used the Demon Racer font, you can grab it at Legacy of Defeat , there's a bunch of nice free fonts designed by Hydro 74 there. Well, using the text tool ( T ) type "Welcome to", make another text box with a bigger font size and type "Lava Island" in two lines. You will probably have to adjust the kerning beetween the letters, after that transform all in outlines. Get the "Welcome to" and add a green linear gradient to it, also add a green stroke to it. Then go to Effect > 3D > Extrude and Bevel set the parameters like the image bellow. You should get something like these. Now turn the "lava island" fill into brown and then duplicate it using the selection tool ( V ) + alt. Add a radial red gradient to it then using the brush tool ( B ) and a 1 pt charchoal brush, makes this cracks inside the letters. Duplicate only the letters and access Effect > Blur > Gaussian Blur and set radius to 40 pixels. Place this one on the back of the letter, duplicate this blurred layer and place it on the top, access the Transparency panel and choose the blending mode called Soft light. Place the title at the top of the illustration. Step 7 So let's skip to the characters, first using the ellipse tool ( L ) create this circle with a brown stroke and a dark yellow gradient fill. Then again use the ellipse tool ( L ) create another circles and using the rectangle tool ( M ) create a rectangle on the top of it, access the pathfinder panel and choose the option called Minus front. You should get a semi circle, add a light linear grey gradient to it. The eyes are just to circles with a grey gradient fill and brown stroke, create them using the ellipse tool ( L ). Now using the pen tool ( P ) draw line inside the mouth to look like sharpy teeth. The hair can be done using the pen tool ( P ) and then duplicating and reflecting it. Step 8 Well the body is quite simple, just use the round rectangle tool , then duplicate it and use a gradient with transparency. Draw the belt using the pen tool ( P ) , add a brown gradient to it. Let's just add a detail, using the pen tool ( P ) create this shadow and add the same gradient of the belt using the eyedropper tool ( I ). Lets make the shinning stones on the belt,pretty simple, just draw a circle using the ellipse tool ( L ), add a grey stroke and a grey gradient fill. Using the pen tool ( P ) draw this half moon on the top of the circle, copy the same gradient using the eyedropper tool ( I ). Make another circle behind with a black fill. Duplicate and distribute this stones around the belt, rezising it when needed. Step 9 Now let's try to draw the leaves skirt, using the pen tool ( P ) draw this leaf shape, then add some green gradient anda green stroke to it. Using the pen tool ( P ) create all this lines and then put a gradient on it, I suggest you to first create the main line and then resize and duplicate it using the selection tool ( V ) + alt. Group ( ctrl + G / command + G ) all the elements of the leaf and duplicate and resize it till you got a skirt, this should take sometime. The easiest way to make a foot is to create a rectangle and a circle and posicionate them just like the image bellow, then access the pathfinder panel and choose the option called Unite. Duplicate the foot and put them above the leaves skirt. The shadow it's pretty easy to do, just make a circle using the ellipse tool ( L ) and then go to Effect > Blur > Gaussian Blur and set radius to 35 pixels. Access the Transparency panel and choose the blending mode called Multiply. Step 10 Well, I really don't know any shortcut to draw the arm, so you gonna have to try to draw it with the pen tool ( P ), I also drawed the shadow of the army on the same way. To make the left army I just copied and pasted the arm, then rotate it. Making the spear was quite a experiment with gradients, first using the rectangle tool ( M ) I create the stick, use the pencil tool ( N ) to make the bottom of it round. I don't know exactly how to describe the process of making the stone of the spear, like I did a couple of grey gradients with the pen tool ( P ) and then adjust them with the gradient tool ( G ) till they it get some depth effect. But you can't let the spear floating so make some fingers using the ellipse tool ( L ) and adjusting it with the direct selection tool ( A ). Step 11 Now just copy and reflect the native to the other side using the selection tool ( V ), did the same thing for the main character, but put a bigger shadow on the body and put the arms more far from the body, because of the size of the mask we are going to do next. Step 12 Well, sometime ago I did a tutorial of how to create a Hellboy Poster , if you already read it you will find this part a lot easier to do, if not I'd suggest you to read when you got the time. First we're going to draw the shape of the mask with the pen tool ( P ) , you don't have to draw the same shape as me, feel free to create your own version. Next I made the fill withe the pen tool ( P ) and added a radial brown gradient. Again using the pen tool ( P ) , let's draw the nose and the eyebrown. Then, using the pen tool ( P ) let's draw the mouth hole and a brown shape to create depth. Remember the procedure we did to create the native mouth? Yep, that's pretty much this same step, but this time you will rotate and adjust it with the direct selection tool ( A ). Duplicate the eye and resize it using the selection tool ( V ) , choose a yellow gradient with a bit of black on it, adjust using the gradient tool ( G ) so it get on the top next to the eyebrown. Repeat this procedure but this time use a purple/pink gradient with a purple stroke, adjust till you get some depth. This is another nice trick: make a series of triangles, the easiest way is to make it with the pen tool ( P ) and them duplicate it many times. Posicionate it next to the nose to make the shading, then again with the pen tool ( P ) trace the area you want the shade to appear, select all the triangles and make a clipping mask ( ctrl + 7 / command + 7 ). The teeth is pretty easy, just make this oval shapes with the pen tool ( P ), then add some wrinkles to the mouth. I added some more shading to it, just make the same procedure I've explained above. The tribal drawings are pretty easy to do, just make this sharpy shapes around the face of the mask with the pen tool ( P ) , then add a light brown gradient. Remeber the shinning stones on the native belt? Go there get it, then just delete the half moon shape and duplicate it along the eyes. Magic trick: select all the elements, duplicate it and reflect it. Now that's a tribal mask, huh? Using the pen tool ( P ) add some details in grey to the teeth. Again, get the shinning stone but this time just change the color of it to a blue gradient, posicionate it right bellow the mouth. You can also make a shinning stone beetween the eyes doing the same procedure of steps ago. Then finally place it on the body we did on step 11. The cockade is basically the leaves of the skirt larger and repeated along the mask, pretty easy to do. Final Result I think after all this work we must admit: illustrator is 70% pen tool, it's the best tool to make illustrations and shapes at all. So if you had some difficulty on this tutorial, i would suggest you to train more this skill, it's really important to know how to manage it. Hope you have enjoyed this time guys, see you next time. Download the files CLICK HERE TO DOWNLOAD ALL FILES USED FOR THIS TUTORIAL
It's been more than two weeks since I've finally moved permanently to California, USA. Before the big move I was playing with Illustrator and Photoshop to create a vintage look badge. After a few hours trying different typefaces I got a nice result and published it on my Dribbble profile. I have received quite a few emails since I published that asking me how I did the effect, so in this tutorial I will show you how to create a vintage look badge using Illustrator and Photoshop Step 1 Open Illustrator and create a new document. Then with the Start Tool create a star in red. Step 2 Go to Effect>Stylize>Round Corner. Use 1.885 mm for the Radius. Step 3 Duplicate the star with round corners and then rotate it like the image below. Also change the color to Cyan. Step 4 Select the cyan start with round corners and then go to Window>Transparency. Use Multiply for the Mode. The areas that the cyan are on top of the red will turn to grey. Step 5 For the typography I used Carnivalee Freakshow for the words California, 2011 and here I come. For the word San Francisco I used Birch Std. Also I created some lines in grey with the Rectangle Tool (M). Step 6 Now with the Ellipse Tool (L) create an ellipse like the image below, then with the Type on Path Tool add the words World Wild Web West. Step 7 Also you can edit the text on path by double clicking on the icon of the tool to go to the Type on Path Options. I used Rainbow for the Effect, Baseline for the Align to Path and 36pt for the Spacing. Step 8 Do the same thing but now for the text that goes on top, which is ABDUZEEDO. Step 9 Copy all the objects in Illustrator and then go to Photoshop and create a new document. I'm using 2560x1440 pixels for the size, the paste the Illustrator vectors. Step 10 For the texture of the design I used an image from Shutterstock, you can find it at http://www.shutterstock.com/pic-62706346/stock-photo-paper-texture.html. So imported it and place it beneath the vector. Also change the Blend Mode of the vector layer to Multiply. Step 11 With the Magic Wand Tool (W) select an area of the texture like the image below. You will get some areas selected. Then select the vector layer and go to Layer>Mask>Hide Selection. That way you will create a really nice old style/vintage look to your design. Conclusion To create some nice vintage effects using Photoshop is pretty easy, it's all about playing with layer masks and textures. However the most important thing on this design is the Illustrator part in which I played with typogrpahy and other elements to create a nice composition. So the tip is, look for inspiration and try to learn as much as you can about design principles, the effects afterwards are the easiest part. Download the Illustrator and Photoshop file Click here to download the files used on this tutorial.
Some weeks ago, while watching the Montreal Meets I remember that Fábio and James talked about watching Top Gun. Some of you may not know, but Top Gun is a 80's classic, I was even born when it came in to the cinemas, but I watched later and I must say it is really badass. So, after watching my buddies speech, I just found myself watching the movie again and that gave me a nice idea for a tutorial. Today we're going to learn how to create this vector badge and add some extra feature to it look more awesome, this is a pretty simple tutorial, you probably won't have bigger problems to execute it, hope you like it (and watch Top Gun, of course). Step 1 First of all open Adobe Illustrator and create a A4 canvas (29,7 x 21 cm / 11,69 x 8,27 inches). It was pretty hard to find a font similar to the original one used on the logo, but I found one called NovaMono that is quite similar, you can it download here. After installing the font, use the Type tool (T) and write TOP GUN in Uppercase. Now add some heavy black stroke to it and adjust the kerning between the letters. Create outlines (right click on the font and then select it) and make a grey metallic gradient using the Gradient tool (G) , make sure the gradient of all letters is on the same direction. Now access Object > Expand set to only expand the Stroke, this will turn it to a separated path, then add the same gradient to its fill using the eyedropper tool (I). Step 2 Then, using the Rectangle tool (M) create these four rectangles and align them like these. Get the last three rectangles using the selection tool (V) and decrease their width a bit. Here's a cheap trick: in order to get the same diagonal in all rectangles corners, create four triangle with the polygon tool or the star tool, make sure they are one exactly above another. Then access the pathfinder panel and chosse the option called Minus front. Change the upper rectangle to a metallic gradient, than access the "N" group till you find the original "stroke path", then access the pathfinder panel and choose the option called Unite, that should get things together. Using the gradient tool (G) make a dark red gradient in the other rectangles. Finally, repeat all the steps again in the other side, that should take some time. Step 3 Create a five points star using the polygon tool or the star tool, posicionate it above the type. Duplicate one of the red gradient rectangles using the selection tool (V) + alt then get a ruler (ctrl + R / command + R), access the transform panel and rotate it 30º degrees. That will help you to align the vector points in the same diagonal, use the direct selection tool (A) to adjust them correctly. Remember to copy the gradient from the letters using the eyedropper tool (I) on the lower rectangle. Step 4 First create a new layer ( ctrl + L / command + L ) and call it background, put it above the title layer. Create a blue circle around the title using the ellipse tool (L).. Group ( ctrl + G / command + G ) all the elements of the title, then just duplicate it using the selection tool (V) + alt, send this layer to back, now we have a hard shadow. Create another circle using the ellipse tool (L) but disable its fill and use a white stroke. So, here I used a 40 pt stroke, but if you are using a scale different of mine you may probably have to adjust till you get this fat stroke. Access the stroke panel and activate the Dashed line option, set the first dash to 3 pt, you should get something like these. Again, repeat the procedure of expanding the stroke showed on Step 1, after it choose a gold gradient and using the gradient tool (G) spread the gradient all along the circle. Using the selection tool (V) + alt duplicate the circle and turn its fill to black, send it to back to look like a hard shadow. Step 5 Using the pen tool (P) create this semicircle with stroke only, now select the text tool called type on path tool then write "United States Navy" in uppercase, I used Helvetica but you can use wherever font you think it's better. Using the the selection tool (V) + alt duplicate the text, chage the fill to black and send it to back to create the hard shadow, don't forget to turn it all in curves after. Step 6 Using the ellipse tool (L) create a circle, then with the gradient tool (G) make this blue gradient on it, use the eyedropper tool (I) to copy the same gradient to the bigger circle on the back, but just change the gradient of it to the opposite direction to give depth. Choose the "United States Navy" text and use a grey mettalic gradient on it. Step 7 The airplane part will be pretty easy if you are good with the pen tool (P), you will have to basically draw it, duplicate it, reflect it and use the Unite option from the pathfinder panel to make it one path. Just repeat the same procedure you did in another steps to make the hard shadow and it's done. Step 8 If you want, you can open photoshop and add a few more details to it. First I used some drop shadow, inner shadow and bevel and emboss (right click on the selected layer) to make it pop a little bit. Then added some Gradient (G) to make a main light (use the overlay blending mode after creating it a layer above the original badge). And finally, added some Gradients (G) on the background and a metal texture. Final Result I hope after reading and completing this tutorial you got a better notion of how to use the pathfinder tool and strokes. There are other ways to execute this image, but this seems to be the easier. The photoshop part was more like a bonus that's why I didn't went more deep in this part, but you can add some metal textures or wherever you want, get it rad. Download the files CLICK HERE TO DOWNLOAD ALL FILES USED FOR THIS TUTORIAL
Lately, we received many requests for more illustration tutorials, so for this week we decided to show you how to make this cool hellboy poster in illustrator. Before we begin, I must say this is going to be a more advanced tutorial, you won't need to know how to draw, but with you know it will be a lot simplier. The basic requirements is to be good with the pen tool and blending modes, so let's do it buddies. Step 1 Open adobe illustrator and create a A3 vertical canvas (42 x 29,7 cm or 11,69 x 16,54 inches). Using the rectangle tool ( M ) create a rectangle to fill all the canvas and with the gradient tool ( G ) put a golden gradient on it. Create a new layer ( ctrl + L / command + L ) and repeat the same procedure, but this time make a rectangle with some distance from the canvas, in order to make the golden border. Using the gradient tool ( G ) create this brown gradient in the opposite direction of the golden. Step 2 I used the Code font with bold, you can get it at Font Fabric. Create a new layer ( ctrl + L / command + L ) for the text, type "hellboy" and create outlines, then align it vertically using the align panel option called horizontal align center. Using the gradient tool ( G ) create this mettalic gold gradient (it should take you some time to adjust correctly) in each letter. Now go to Object > Path > Offset Path and set Offset to 0,1 cm , miter Joins and 4 limit miter. Using the gradient tool ( G ) create this red gradient and add a dark yellow stroke on it, send it to back and you should get this result. Finally, let's add some fine detail on the type, using the star tool create a slim star with 4 points, radius 1 with 0,1 cm and radius 2 with 2 cm. Duplicate it using the selection tool ( V ) + alt then rotate it and resize it. Distribute it along the type on it's corners to give some fancy look. Step 3 Well, let's skip to the illustration part, first of all, you should create 4 guides to help you don't exceed the area of the poster we're going to use. So create a new layer ( ctrl + L / command + L ) and create the 4 rules by using ctrl + R / command + R, pull the guides and posicionate like the sample bellow.. Let's begin with the eye, create this shape by using the pen tool ( P ) , it will be the eyebrown, than create a circle using the ellipse tool ( L ) and a rectangle using the retangle tool ( M ). Place the rectangle above the circle and align the bottom of it to the center of the half circle. Access the pathfinder panel and choose the option called minus front, this should create this half circle. Usign the gradient tool ( G ) create a light yellow radial gradient on the half circle. Now posicionate it and resize it above the eyebrown in order to look like a eye. Duplicate the half circle using the selection tool ( V ) + alt , change it fill to black, send it to back and resize it and posicionate it till it loo like the sample bellow. Step 4 Now let's try to draw the rest of the face, first of all hide the two backgrounds, the white canvas is way better to work. Using the pen tool ( P ) create this shape that will be the top of hellboy's cranium. With you have a tablet you may find it more easier to do it with the brush tool, then just expand it and adjust to look like this, fell free to do the way you find more easier. Repeat the same procedure, but draw it's nose this time. Try to draw a big mouth like this to give it more like a gorilla look. Finally draw it's ear, that sould be the easiest part, the basic part of the face it's now complete, let's skip to the details. Step 5 Let's add some details to the face, using the pen tool ( P ) create simple shapes like this to look like wrinkles, create it above the nose, on the ear, above the eyebrown, bellow the eye and in the head side. This will give a more bad guy's look. Here's a little trick I've learned watching Hydro 74 works: create a series of triangles and resize it, posicionate it to the part you wanna make the hachure and give more depth. First add this hachure to the space between the eye and the nose, with a little help from the pen tool ( P ) create a clipping mask ( ctrl + 7 / command + 7 ). Repeat the procedure on the wrinkle on the left side of the head. On eyebrown you won't need to do a clipping mask, but you will have to resize it. It also needs some fine adjustments that you will have to do manually, like the decrease of the triangles. Make the wrinkles of the mouth by using the pen tool ( P ) and duplicating it with the selection tool ( V ) + alt . The final result should be something like these. Step 6 This is probably the easiest step, using the pen tool ( P ) you're going to create a red fill around the head. Create a new layer ( ctrl + L / command + L ) and bring it to back, it's better to make the fill separated from the trace because when you need to texturize it will be a lot more easier as you going to see next. Step 7 The Hellboy beard is really weird, as you can see here. First we're going to draw the goatee, pretty simple, just make a rectangle with the rectangle tool ( M ) and using the pen tool ( P ) add some triangles on it's top. Unfortunately, there insn't another way to do the beard except by using the pen tool ( P ), after it use the smooth tool on it, in order to look less sharpen. Step 8 Hellboy just isn't Hellboy without his cutted horns, so let's draw it, now you can activate the background hidden layers. Create a circle using the ellipse tool ( L ), choose a dark red fill and then duplicate it using the selection tool ( V ) + alt , change the fill of this one to a light red gradient and place it above the darker one. Usin the pen tool ( P ) create this lines to look more like the rest of the face trace. Using the brush tool ( B ) create these little lines to give a more solid aspect to the horns. Well, the main illustration it's done, in the next steps where going to texturize it. Step 9 There's many ways to texturize this illustration, while doing some experiments I've found that is way better to texturize all the elements separated than just putting a texture above all the picture. You can find some realy cool texture here at Abduzeedo, on the Tuesday Total Texture pages. First texturize the gold background, then the brown background and make a clipping mask ( ctrl + 7 / command + 7 ) on a texture to fit only the Hellboy's face. I rather leave the text with no textures, but feel free to use with you want. Layers Order Step 10 But with you're not happy with the final result yet, you can just do a little trick and copy the Hellboy's face and reflect it, then you should get this: Final Conclusion Hope you enjoyed this tutorial and learned some illustration tips guys, don't get worried with it don't get exactly as the original, try to do your own version too and experiment other ways to achieve the final result. Download the files CLICK HERE TO DOWNLOAD ALL FILES USED FOR THIS TUTORIAL
Last week I decided to come up with a new variation of the Abduzeedo symbol, as I have been doing this every year pretty much since the beginning of the blog. So for this year my ideas was to create something more minimalistic with a sort of vintage style. I also wanted to reduce the light effects, make them very subtle. So in this tutorial/case study I will show you how I created the Abduzeedo 2011 symbol. Step 1 Using Illustrator I started editing my 2010 black and white symbol. My idea was create a sort of crystal/3D effect for 2011 instead of light effects. I wanted something simple but still with a bit of the colors that we have been using for over 4 years. Step 2 To create the crystal effect was pretty simple, I just created 3 copies of each element, in the image below you can see the red one. So once I had the 3 copies over the original I started editing the shape with the Direct Selection Tool (A). The idea of creating the crystal effect is pretty simple, just moved one vertice of one of the triangles and then another one of the other to align them. (1). Another important factor is the colors, I used 3 shades of red in order to create the 3D effect. Also once you define the light source direction you will have to apply to all others. Step 3 Here is the crystal in wireframes. Step 4 Now it's time to go to Photoshop. I created a A4 document in Photoshop, then for the background color I filled it with #2f2f2f. Step 5 Here I copied the symbol in Illustrator and pasted it Photoshop. As you can see I kept the same colors. Step 6 Duplicate the symbol and go to Filter>Blur>Gaussian Blur. Use 250 pixels for the radius, then do it again, the idea is create a gradient background with the symbol colors. I also duplicated this layer once in order to make the colors stronger. After that I grouped into a folder and changed the folder's Blend Mode to Vivid Light. Step 7 Here I selected the original symbol that was in color and went to Image>Adjustments>Hue and Saturation. Then I reduced the saturation in order to transform it to greyscale. Step 8 I didn't want to have a colorful gradient, so I created a marquee selection of the symbol. You can do that by clicking with the right button of the mouse over the thumbnail of the layer and select the option "Select Pixels". After that I selected the folder where I'd put the blurry layers of the previous step and applied a layer mask. (Layer>Layer Mask>Reveal Selection). Step 9 Here I started adding some textures. I used one from Shutterstock, you can find it at http://www.shutterstock.com/pic-26104718/stock-photo-old-paper-isolated… Step 10 I moved the texture to the folder of the step 8. it was also beneath the other 2 layers inside that folder. As you can see it got an interesting effect already. Step 11 Here I selected all layers and duplicated them, after that I went to Filter>Blur>Guassian Blur. I used 15 pixels for the Radius. Step 12 I used Overlay for the Blend Mode of the blurry layer, then once again I masked it in order to make the effect visible only over the symbol area. Step 13 So in order to make the background less plain, I used the same paper texture I used before, this time on top of all the other layers. For the Blend Mode I used Multiply. I also duplicated it once and used 10% for the Opacity with the same Blend Mode. Conclusion So to finish the poster I added the words "Happy 2011" using BlairMdITC TT and then Abduzeedo right below with a smaller font size. As you could see the steps to create the effect were quite simple, however it took some time of trying combinations of blend modes and layer orders until I got the result I want. Once again, it's all about practing and learning.
Christmas is already past and we are going to the end of another year. For this holidays season I created a simple card in which I designed a Christmas tree using the word XMAS, the idea was make some typographic experiment with that. After sketching and playing with Illustrator I ended up in Photoshop to finish the composition that was used for the card. So in this case study/tutorial I will show you my creative process on that, from the very beginning all the way until the end. Step 1 When I was thinking about creating a Christmas card I didn't know exactly what I wanted to do, then I got this idea of creating a little Christmas tree using the word XMAS. I got this idea while I was running. Then once I got back home I went straight to my desk and got my sketch book to see how that would look like in real life. My drawing skills are quite terrible, but at least I can have an idea of how things will look like. So I started off with a simple cone, then played with the word "xmas" to see how the characters would look like. In the end I played with some shades as you can see in the image below. Before we move to the next step I would like to reinforce the idea of the importance of sketching before going straight to the computer. You don't need to know how to draw perfectly well, the whole point of sketching is putting ideas on paper pretty quickly, you will never find another way as quick and that gives you more freedom as pencil and paper. Step 2 - Illustrator With the sketches, I took a photo of it and import it in Illustrator. After that using the Pen Tool (P) I started creating the basic lines of the XMAS tree. For the curved parts I used the Ellipse Tool (L) and then just delete some segments of it. You can have an idea of how the process went in the image below. Another very important detail is the space between the characters lie the X M A S. Without that the word would be unreadable. Step 3 After the vectorization part I started playing with colors and some 3D effects. However none of them caught my attention that much. Step 4 With the basic object done I started playing with some compositions. The first one was done in Illustrator and I just added an old paper texture over it with the texts and other elements. My first idea was exactly that, create a sort of vintage style card, however I wasn't still satisfied with the result. Step 5 As I wasn't pretty happy with the results in Illustrator I decided that it was time to go to the always reliable and savior Photoshop. So I copied the basic XMAS tree from in Illustrator and pasted in Photoshop. Step 6 To create the effect I wanted I imported a photo of a christmas wreath from Shutterstock. You can find the one I used at http://www.shutterstock.com/pic-63153112/stock-photo-christmas-wreath-o… Step 7 Once I had the christmas wreath with no background I duplicated it several times until I got a bunch of them covering all the area of the XMAS tree. Step 8 Here I grouped all the wreaths in one folder then I created a marquee selection of the XMAS tree vector from Illustrator. Step 9 Then I applied a mask in the wreaths folder so they would be visible only in the area of the XMAS tree. But as you can see in the image below, the result is not that realistic. The edges are too uniform and perfect, but to fix that problem is super simple. Step 10 - Creating a Brush Select some areas of the christmas wreath and copy then, after that duplicate and rotate until you get a uniform object with the edges with the leaves. Merge the layers into a new one and go to Image>Adjustments>Desaturate. Now that you get the object in greyscale, go to Image>Adjustment>Levels. Increate the black input so it gets very dark, also increase the white input to increase the contrast. Once you have the object in a very nice black and white tone, create a squared selection with the Rectangle Marquee Selection Tool (M) holding SHIFT. After that go to Edit>Define Brush Preset. Step 11 With the brush created in the step below, I started painting on the edges of the mask with white in order to make them more realistic. After that I duplicated the group and merged it into a layer so I could apply some layer styles. Step 12 With the layer selected go to Layer>Layer Style>Drop Shadow. Use Multiply for the Blend Mode with black for the color, 90% for the Opacity, 90º for the Angle. For the Distance use 15 pixels, the Spread use 0? and the SIze 30 pixels. Step 13 After that I used Inner Shadow to give some depth and create a sort of 3D effect. For the values I use Soft Light for the Blend Mode, 100% Opacity, -90º for the Angle, 25 pixels for the Distance, 0% for the Choke, and 20 pixels for the Size. Step 14 The last layer style was Inner Glow. I used Overlay for the Blend Mode, light grey for the color, Edge for the Source and 70 pixels for the SIze. Step 15 Here is the result I got after all these steps. It was already a much better result, however I wanted to add some cheesy Christmas decorations :) Step 16 The first thing I did before adding the decorations was to reduce the saturation. Step 17 Here I added some red christmas balls. I got them from a photo from Shutterstock. You can get it at http://www.shutterstock.com/pic-67508086/stock-photo-girl-with-christma… As you can see I used the same red ball several times, however I used different rotations. But they looked too fake in there because they looked like they were simply put on the wreath. Step 18 To fix the red ball problem and make them look as they were more integrated with the tree I duplicated the tree and cleaned the layer styles. Moved this new copy so it was in front of the other layers and then I went to Layer>Layer Mask>Hide All. After that with the Brush Tool (B) and the brush I created in the step 10 I started painting on the layer mask with black hiding some parts of the balls. Step 19 Here I added some cheesy light effects, as the tradition of my family's Christmas Tree, the lights are alway present, and lots of them. I used a photo of a light burst then simply duplicated it several times. LIke I did with the red balls, I changed the angle and the size of some lights. Step 20 For each light I applied a different Hue and Saturation, so I was able to create some red, green, blue, pink and yellow lights. Step 21 Select all layers and duplicate them, after that merge all the duplicated layers into a new one and go to Filter>Blur>Gaussian Blur. Use 15 pixels for the Radius. After that duplicate this layer once. Step 22 For the 2 blurry layers use 50% opacity, however the Blend Modes will be different. For the one on top use Screen and the one beneath use Overlay. Conclusion The last thing I did was adding the text and the Abduzeedo logo. The font I used was Helvetica Neue Ultra Light. I also added an old paper texture on top of everything using Multiply for the Blend Mode at 20% opacity. So the whole idea of this case study/tutorial was show you how I went from a simple idea all the way till the final result. I hope that might help you on your future projects and also motivates you to try to sketch more before jumping to the computer. Click on the image for full preview