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Vintage 3D Typography in Photoshop with Repoussé

Sunday is the day to play with Photoshop and try some new ideas. As usual I went through some books and Web sites to find some inspiration. I am still addicted to the Handy Book of Artistic Printing, it's a must have book for some old style print references. I got some ideas and also found this amazing image from Alex Beltechi on Dribbble called Twisting in the Wind. Then I new the effect I wanted to know how to create in Photoshop. So in this tutorial I will show you how to create a super cool and very easy effect using Photohosp and the Repoussé tool. The whole process is quite simple, it's less than 10 steps and won't take you more than 30 minutes. Step 1 Open Photoshop and create a new document. I am using 2560x1680 with 300 DPI (very important) with black background. With the Horizontal Type Tool (T) add a text. I am using for the font Edwardian Script ITC. Notice that I sort of connect the words "the" with "book" with "of" and with "Abduzeedo". After that merge the texts into a new layer then create a marquee selection of the text area by clicking on the thumbnail of the layer holding Command(MAC)/Control(PC). Step 2 Go to 3D>Repoussé>Current Selection. The Repoussé dialog box will open then change the Depth to .7 and the Lights to Day Lights. Also you might have to select some areas to change the type to Hole for the Internal Constraints. Step 3 This is the result after the 3D filter. In order to render the final image you must select the Scene in the 3D dialag box and change the Quality to Ray Traced Final. Step 4 Merge all layers into one including the black background, then go to Image>Adjustments>Levels. Change the Input Levels to 65, 1.35 and 128. Step 5 Go to Image>Mode>Greyscale. After that go to Image>Mode>Bitmap. Change the Output to 600 pixels/inch and the Method to Halftone Screen. Step 6 For the Halftone Screen, change the Frequency to 70 lines/inch, the Angle to 45 degrees and the Shape to Line. Step 7 Go to Image>Adjustments>Levels. Change the Inputs to 17, 1 and 206. Also change the Output Levels to 42 and 255. Step 8 Time to add some texture. Import some old paper texture, the one I am using is courtesy from Shutterstock and you can find it at http://www.shutterstock.com/pic-43075990/stock-photo-the-old-shabby-pap…. After that go to Image>Adjustments>Leveles. Change the Input to 142, 1.00 and 255. Conclusion Change the texture layer to Multiply and the effect is pretty much done. You can also save the image in the step 5 and reuse it here adding on top of the layer with halftone at 50% Opacity to make the effect a bit more smooth. As you can see the Bitmap mode is perfect to create some old style print effect, especially now that when vintage and this sort of effect is quite trendy. Click on the image for full preview. Download the Photoshop Tutorial Click here to download the Photoshop file used for this Tutorial

Abstract Star in Repousse with Photoshop CS5

Photoshop CS5 Extended comes with 3D capabilities and I believe that is not any news to the majority. We have been publishing some tutorials exploring the 3D tool in Photoshop especially the Repousse in which we can create extrusing and other geometries directly in Photoshop. This video is another super cool tutorial send by Stacey Deonanan. So in this tutorial Stacey will show us how to create a incredible star using Repousse in Photoshop. The outcome of this effect is awesome, sort of abstract and I don't have any idea how she came up with those values to create the star.

Inception Poster with Repousse in Photoshop CS5

A few days ago I went to the movies with Amanda (@amlight) to watch Inception, the new Christopher Nolan movie. I left the movie theater completely blown away. The story is simply amazing and the director leaves us confused all the time, especially in the end. Anyway I'm not here to talk about the movie, but instead about how it inspired me to get on Photoshop and try something. Then I saw the posters of the movie and boom, there it was, a really cool effect to create a tutorial about :) So in this tutorial I will show you how to create the effect of one of the Inception posters, the one with the word Inception made of buildings on an aerial photo of a city. To create this effect we will use the new 3D tool in Photoshop CS 5 called Repousse and an aerial photo from Pixelcase (http://www.pixelcase.com.au/). I hope you enjoy the tutorial and I highly recommend that you go to the movies to watch Inception, it's fantastic.... btw in the end it is all a.... :) Step 1 Open Photoshop and create a new document. I'm using a Letter format with 72DPI only for this tutorial, but I suggest that you do at least 300DPI. Make sure the background is black too. Step 2 In order to recreate the poster I needed to find the right image. After searching on stock photos sites I didn't find any image that had the same birds eye view. Then I tweeted about it and @janinetoro sent the link to Pixelacase. Pixelcase simply has the most amazing aerial photos ever. So I sent an email to them asking permission to use one of the images in this tutorial. They were kind enough and allowed me to do that :) With the image I wanted, I placed it in my design. Step 3 With the Horizontal Type Tool (T) I add the text DREAM using Futura Condensed for the font. I also stretched the word a little bit so the letters would have sort of match the size of the blocks in the photo. Then just rotate the text to match the photo as well. Step 4 With the text selected go to 3D>Repousse. Use the default preset but change the Depth to 2.4. Step 5 Go to Window>3D to show the 3D panel in Photoshop. Click on the DREAM object and then select the DREAM Extrusion Material to change the material of the extrusion. We will use some windows for it. To do that click on the little folder next to the Diffuse Color and select New Texture. After that click on the icon again and choose edit texture to open it in a new document. Step 6 This is an image of a building I found on Google Images and placed on the texture file. After that I just saved it and Photoshop automatically updated the original design with withe windows. Step 7 Do the same thing for the Bump, use the same image but convert it to black and white and increase the contrast. Save it and change the Bump to 8. Step 8 For both the Difuse and Bump, click on the texture icon and select Texture Properties. Use 8 for the U Scale and 2 for the V Scale. Step 9 Here is the design you got so far. Step 10 Duplicate the city photo layer and rearrange it so it will be on top of the other layers. Then create a marquee selection of the top of the 3D object, the word DREAM. Go to Layer>Layer Mask>Reveall Selection. Step 11 Go to Layer>Layer Style>Stroke. Use 1 for the Size and 25% for the Opacity. Step 12 Select Inner Glow and use Multiply for the Blend Mode, 100% for the Opacity, 30% for the Choke and 5 pixels for the Size. Step 13 As you can see now, we have the buildings with the windows on their sides and the top is the original one from the aerial photo. However it is still not looking very clear. Step 14 Select the aerial photo that is beneath the other layers and go to Layer>Layer Mask>Reveal All. Then with the Brush Tool (B) and a very soft brush (0 Hardness) with black for the color, start painting the areas beneath the word to delete the city so we sort of isolate the DREAM word as real buildings. You can also create a vignette effect by painting the corners of the layer. Step 15 In order to render the 3D object for the final design, go to the 3D panel and select the Scene, then, over Render Settings, change the Quality to Ray Traced Final. The render process might take some time, like minutes I think, but it depends on the machine you have, so wait until it's done. Step 16 Select the layer on top of the others and then go to Layer>New Adjustment Layer>Hue and Saturation. Mark Colorize and then for the Hue use 200, for the Saturation 40 and keep 0 for the Lightness. Conclusion You can add another Adjustment Layer, to increase the brightness and contrast, but the process is finished. I also tweaked the lights a little bit trying to match the photo. The technique is quite simple and you can use it with different images. If you have a photo with more resolution and more closer to the roof tops you can work a little bit more to make it even more real. I am waiting for a hi-res image from http://www.pixelcase.com.au/ so I can create my poster and play a little bit more with this concept, however one thing is pretty clear, this is the right type of effect in which Repousse is perfect for, you can create a 3D text effect pretty quickly and without having to use another app. Download the Photoshop File Click here to download the Photoshop file used for this tutorial

Playing with Inflate in Repoussé in Photoshop CS5 Extended

Adobe has just released the CS5 family and you can download the trials including the new Photoshop CS5 Extended. With this new version we have the Repoussé feature which allows us to create 3D objects in Photoshop. The last tutorial I showed you how to create a simple extruded text, now in this tutorial I will show you the Inflate option in Repoussé. With the Inflate we can create really cool 3D objects by inflating the front and back faces of the 3D objects, the result is very cool and reminds a lot the work of Jeff Koons with the metallic balloons sculpture. So in this tutorial we will use Repoussé with the Inflate options to create a metallic inflated text. The effect is pretty simple and it won't take more than 20 minutes to achieve the effect. Step 1 Open Photoshop CS5 Extended and apply a gradient on the background layer. I used #afc7c0 (bottom) and #bac1d7 (top) for the gradient colors. Step 2 Here I pasted a vector from illustrator to transform it into a 3D object using the Repoussé tool. Tip: I pasted the vector as Shape Layer. Step 3 Go to 3D>Repoussé>Selected Path. Select the 4th preset called Inflate (1). Over the Extrude options use 0 for Depth and 1 for Scale (2). Over the Inflate options change de Slides to Front and Back, the use 90 for the Angle and 0.4 for the Strength. After that over the Scene Settings change the Lights to Mardi Gras. Step 4 The Mardi Gras will create 3 very colorful light on the scene. But now let's do some adjustments and apply a nice material on the object. Step 5 Click on the the Icon at the top right hand corner of the 3D palette and then select Ground Plane Shadow Catcher and Snap Object to Ground Plane as well. That will create a shadow as the object is on a floor. Step 6 Go to 3D>Browse 3D Content Online... You will be redirected to the Adobe Photoshop website where there will be the Material Downloads box with a big blue Download button. Click there to download some Fabrics, Glass, Metal, Stones and other cool materials to be used in Photoshop. Just download and install the materials using the Extension manager. Step 7 After you install the materials, just click on the little icon at the top right hand corner of the materials window and you will have some new options like I mentioned before, there will be Fabrics, Fun, Glass, Oragnic... select Metal then pick the first chrome material, the Metal Chrome 2. Step 8 Now that we have selected the right lights and materials we have to render the 3D. Click on the Scene in the 3D Palette and then over Quality select Ray Traced Final. It will take some time to render the whole scene but the result will be really good. Step 9 With the Ellipse Tool (U) create a white ellipse below the object as if it was a spotlight. Then go to Filter>Blur>Gaussian Blur. Use 50 pixels for the Amount. Step 10 Select all layers and duplicate them, after that go to Layer>Merge Layers, or simply press Command(MAC) or Control (PC) + ALT + Shift + E to create a layer with all layers merged into it. After that go to Filter>Blur>Gaussian Blur. Use 30 pixels for the Amount, then just change the layer's Blend Mode to Multiply. Click on the image for full preview Conclusion The Repoussé feature in Photoshop CS5 Extended has a lot of settings and we can create really cool effects using it, in this tutorial I played a little bit with the Inflate option, and as you could seem, I used just the presets of lights and materials. You can try different light colors and settings as well as shapes to create your own effect. Download the Photoshop File Click here to download the Photoshop file used for this tutorial

3D Type with Repoussé in Photoshop CS5 Extended

The new Adobe Photoshop CS5 Extended is about to be released, it was announced already and among the new features there is one really special that is the Repoussé. This new feature or tool will allow us to create 3D objects extruding texts, selections, paths and layers masks. It's a really powerful tool and I had the chance to try it and now I will share with you one of my first experiments with it. In this tutorial I will recreate an image of a tutorial I did for Digital Arts Magazine last year which I used Photoshop and Illustrator to create a 3D text with a girl on top of it, the tutorial was the CREATE MILE-HIGH TYPE ART. So this time I will do everything using just Photoshop CS 5 Extended with the Repoussé. I also want to mention that I'm still learning these new features/tools and I will try to share as much as I can with you guys and if you are using the beta of Photoshop feel free to share with us as well. Repoussé is a new research system for the interactive enhancement of 2D art with 3D geometry. Repoussé creates a 3D shape by inflating the surface that interpolates the input curves. By using the mean curvature stored at boundary vertices as a degree of freedom, a user is able to manipulate the inflated surface intuitively and efficiently using a single linear system. - Adobe Step 1 Open Photoshop CS 5 Extended and type with the Horizontal Type Tool (T) type the word 3D using Impact for the font. Step 2 Go to 3D>Repoussé>Text Layer, this is the new 3D tool built-in in Photoshop CS Extended. With Repoussé we will be able to create all sorts of extrusions from text layers, selections and layer masks. In this case we will use a text layer. Once the Repoussé settings window is opened you will have quite a few settings. First you can choose from some Shape Presets, which have a basic extrusion, different kinds of bevels and other presets. For this tutorial I use the basic one but, I've changed the Extrude values to create the effect I wanted. You also have the Materials, Bevel, Scene and Inflate settings but I won't get into these right now because I'm still learning them and preparing new tutorials about them as well. For the Extrude settings I used 4.94 for the Depth and 0.30 for the Scale so the 3D seems to be coming from the ground to up in the sky with a very strong perspective. Another cool thing here is that you can rotate, scale and move the object around until you find the right position. Step 3 This is the 3D text I wanted, in the past I would have to use another software like Illustrator or a 3D app such as Cinema 4D, now I can do that in Photoshop. Step 4 To add and edit textures is pretty easy as well. As in Photoshop CS 4 we have the 3D palette where we can edit our 3D objects, you can access this palette going to Window>3D. Select the 3D object and then you will have the 3D front Inflation, 3D front Bevel, 3D extrusion... all of these are the areas where you can apply materials. Select the 3D Extrusion Material and the on Diffuse click on the folder next to the color (1) and select Open Texture. The texture will be open in a new window like when you edit a Smart Objects. So in this window you can create your material I'm using a brick texture from Shutterstock, you can find it here. So adjust your texture in terms of colors then save this file. Photoshop will automatically updates the 3D object adding the texture. If you want to make the bricks smaller just click again on the icon next to the color and select Edit Texture. A dialog box with Texture Properties will open where you can adjust the UV Scale and Offset. I used 10 for the U and V Scale. The last thing here is apply the same texture to the Bumpmap (4). Simply repeat the same thing. The bump will add depth to the texture like the displacement map where the light areas go up while the dark areas go down. Step 5 Now select the 3D Front Inflation Material and repeat the same thing we did in the previous step, this time however I'm using another texture, a concrete one which was courtesy of Shutterstock and you can find it here. Step 6 Once you changed the materials this will be the result you will have. As you can see the whole process was much easier than if you have to do that using different tools and them exporting and importing in Photoshop. Step 7 As you can see there is light as well. Yes you can add lights to make your scene more realistic. In this first part I have only one light. It's a Point Light with Intensity of 2. It also creates shadows, where I've changed to 100% of softness to make the shadows really soft. Step 8 In this step I started mixing the 3D object with 2D objects, in this case a photo I took from an airplane when I was traveling. I wanted to give a sort of warm feeling to my image so first I went to Image>Adjustments>Hue and Saturation and changed the Hue to -10, the Saturation to -65 and the Lightness to 10. Then I went to Image>Adjustments>Color Filter. I selected orange for the color and 50% density. Then at last, I went to Layer>New Adjustment Layer>Gradient Fill. I used grey and black for the gradient with Radial for the Style, so the grey would be in the center of the radial gradient. After that I changed the Blend Mode of this Gradient Fill to Color Dodge to create the sun behind the 3D text. Step 9 Add a new layer on top of the other layers including the 3D object. Then make sure you have black and white for the color and go to Filter>Render>Clouds. Change the Blend Mode to Color Burn. Step 10 With the Eraser Tool (E) delete parts of the layer leaving just the bottom part of the layer. Use the image below for reference. Step 11 I have already shown you how to create clouds using the Brush Tool (B), so let's do it again. Add a new layer on top of the others and go to Window>Brushes. For the brush settings use the image below for reference. The most important part is the Texture where you will selec the clouds pattern. It's also important to notice that if you increase the size of your brush you will have to increase the scale of the brush texture. Step 12 Select the Brush Tool (B) and white for the color, then with the brush we created start painting some clouds. First paint just a few clouds like the image below (1-2) Step 13 Select a light brown now for the color and paint more clouds, especially over the white clouds we created in the previous step. Step 14 Now select white again for the colors and paint more clouds. The idea of this 3 steps was to add depth to our clouds by adding some dark areas using the light brown. Step 15 Import a photo of a person to add to our scene, I'm using a photo of a girl sitting on a chair which was courtesy of Shutterstock, you can find it here. After that extract the background of the image and copy it and paste it in our design. Select just the girl and the chair and then go to 3D>Repoussé>Current Selection. Step 16 The idea here is to create a 3D object from a 2d photo so we can position it and create some shadows, but also to play and learn with the Repoussé tool. Change the Depth to 0.1 and the scale to 1. Remove the materials leaving only the front one. Now a very important detail, over the Internal Constraints, change the Type to Hole, that will create wholes in the areas that were transparent, otherwise Photoshop would render a big solid and it would ignore those transparent areas. Once again rotate, move and scale your object until you find the right position. You can do that later on as well. Step 17 In order to create a 3D scene with the 3D text and the girl we will have to merge them in one 3D layer. To do that is simple, select the 3D layers and go to 3D>Merge 3D Layers. By doing that you will create one 3D layer only with both objects. So over the 3D Palette you will see the 3D text and the Girl objects where you will be able to edit them like scale, rotate, move and change the extrude options as well. Step 18 Now the most important thing to do is to adjust your objects in your 3D scene (1). Move the lights so you can illuminate the scene properly and play around with other objects. As I mentioned before I'm still learning so the best thing to do is try different things, render a preview to see how it looks and try again. To see all the 3D objects click on the little icon at the bottom of the 3D palette, the one with the eye and select Show All. (2) Step 19 The best thing with the Repoussé tool is that you can edit the 3D object anytime during your design process, so if you think a different position might look better you can do it or try a different illumination everything is possible. Conclusion Once you position all your 3D elements there's one extra step to do that is different from the Photoshop workflow which is render the 3D object using the Raytrace Final mode. Photoshop then will render the object and create the shadows and details, it usually takes a few minutes to do that, but it's a necessary process. If you are used to other 3D softwares you already know that. So basically in this tutorial/making-of I showed you a little bit of this incredible new tool that comes with the new Photoshop CS5 Extended. There are lots of things to learn and practice but I'm sure the Repoussé will be very useful for those, like me, that are trying to mix 3D objects with photos and other 2D objects that we are used to do in Photoshop. Click on the Image for Full Preview Download the Photoshop File Click here to download the Photoshop file used for this tutorial