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Case Study: Tom Clancy's Ghost Recon Wildlands

Case Study: Tom Clancy's Ghost Recon Wildlands

With E3 coming to an end, what was your favourite moment? We do agree there's been some ups and downs like any other year. It's always interesting to see many other releases at the same time, like art direction on a specific game cover, illustrations, production artwork and more. It's that time of the year, well we would like to showcase the work from the folks from Ubisoft especially for the game  Tom Clancy's Ghost Recon Wildlands. Hope you will enjoy this case study! We explored multiple directions that best communicated the core promise of the game for the primary and secondary target market. These directions are supported by the handgun as military shooter and the vast landscape as open world. Credits Brian Tippie - Associate Creative Director Wil Wells - Digital Artist More on this project: https://www.behance.net/gallery/38138331/Tom-Clancys-Ghost-Recon-Wildlands.

ACIV Black Flag and Far Cry 3 UI/UX by Melanie Desgagne

ACIV Black Flag and Far Cry 3 UI/UX by Melanie Desgagne

Was doing some surfing on Behance about UI/UX and the work of Melanie Desgagne caught my eye. Most of us probably have heard about Ubisoft and their latest game Assassin Creed IV: Black Flag and Far Cry 3. She did an incredible job and hope you’ll enjoy these as well! Aspirations include capitalizing on my passion, personality, skill sets, and valuable experience to further my career in the industry and work hard to make every game look astonishing. Assassin's Creed IV: Black Flag Far Cry 3 Links More info about Melanie Desgagne via her Behance: http://www.behance.net/MelDesgagne Follow Melanie on Twitter: https://twitter.com/MelDesgagne