Artwork Feature #5: Alexander Otto - Solstice
- Mar 09, 2011
This is part of our new series of posts. Here we feature a selected piece of art and have a little chat with the designer who made it. They give us a bit of background information and details about how the work was conceptualized and created.This week's pick is from german graphic designer Alexander Otto, better known under his moniker "Diftnorm". Mr. Otto sat down exclusively for Abduzeedo and wrote about the background of the image exclusively. Enjoy.
About SolsticeThis issue was curated by KDU partner, Josh Vanover, KDU Core member, Victor Antonio and KDU Founder, David Gensler. Containing over one hundred original images, it represents our continuing effort to crate the future while resisting the Digital Haze and Hype.
Alexander Otto about his "Solstice":
After I've gotten the briefing from Josh Vanover and Victor Antonio my mind was blown away. The final magazine contains over one hundred original images produced by top KDU members. So was I pretty aware that my illustration needs to fit into the style of the old issues of Solstice - Also I wanted to develope a new rough dark style and show a range of good quality technical skills in my piece.
I've put together some images to visualise the process of the illustration. First I've started with a black hi-res PSB and begun to create the background. I like to play with textures and stocks in the very early beginnig and try to make a nice composition with them - have a look at the only background version for what I was up.
Afterwards I started to add more colors and begun with the dark mountain which contains the KDU Logo and a big box on the top. I developed the look with the help of a few stocks and matte painting technics.
I than concentrated more on the foreground, I was sure I would need something that matches more the concept and the composition itselfs. I used different stocks and textures to create than the painfull looking girl in the front.
In the end I am always going to add tons of adjustment layers, overwork and add details to the main parts on the illustration - in my mind the best part in the process of creating an illustration - and add some more textures.Visit his website at http://www.diftnorm.com/