Case Study: Tom Clancy's Ghost Recon Wildlands

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With E3 coming to an end, what was your favourite moment? We do agree there's been some ups and downs like any other year. It's always interesting to see many other releases at the same time, like art direction on a specific game cover, illustrations, production artwork and more. It's that time of the year, well we would like to showcase the work from the folks from Ubisoft especially for the game  Tom Clancy's Ghost Recon Wildlands. Hope you will enjoy this case study!

We explored multiple directions that best communicated the core promise of the game for the primary and secondary target market. These directions are supported by the handgun as military shooter and the vast landscape as open world.


Credits

Brian Tippie - Associate Creative Director
Wil Wells - Digital Artist

More on this project: https://www.behance.net/gallery/38138331/Tom-Clancys-Ghost-Recon-Wildlands.

Written by

François Hoang

Running by the name of François Hoang, I am the Editor and one of the writers on the blog. If you wanna request a feature, tweet me at @AoiroStudio.

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