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Motion & Set Design: 2047 Apologue - Weaving Maсhine

Motion & Set Design: 2047 Apologue - Weaving Maсhine

2047 Apologue is a show by the Chinese director and visionary–Zhang Yimou. Presented on last June at the National Centre for the Performing Arts (NCPA) in Beijing. We follow the work from Radugadesign about their involvement in motion and set design. I love how the concepts comes to live following the incredible vision and direction from Zhang Yimou. Check out the video as well, it's well worth it. Radugadesign is a studio that creates lots of goodness from videomapping, motion design, interactive installations, VR, digital interiors and more. Based in Moscow, Russian Federation,, you should definitely follow their work on Behance. The director extends the traditional forms of stage performances, combining Chinese folk art with modern technology. The show consisted of eight performances, which were prepared by 20 international and local teams. The Radugadesign studio in cooperation with WHITEvoid (Germany), the director of the London Theater of Contemporary Ballet Rose Alice and CPG-Concept (Lisa Keegan) developed a visual accompaniment for the kinetic dance performance "Weaving Machine". This one concluded the show. In each of the performances, the emphasis was focused on the fact that technology and humans are merged together, but nothing is eternal and technology can leave us. Video Photo Gallery   Credits Visual Projection Show Creative Director: Ivan Nefedkin Maxim Deev Producer: Safiullina Irina Project Manager: Elizaveta Golokhvastova Art Director: Alexander Abramov Technical Director: Evgeny Bespalko Storyboard: Sergey Voronov Media Artists: Alexander Abramov Sergey Nikitin Elen Elkiev Video case Production Directed Video: Alexandra Zagorodnyaya Director of Photography & Editor: Artem Ermakov Director: ZHANG YIMOU Agency: Kingwaychina Kinetic lights installation: Creative Direction & Programming WHITEvoid and Kinetic Lights Choreography: Emma Seward and Rose Alice Weaving Performer: Wu Shuxiang Presented by Buick More Links Find out more about Radugadesign: radugadesign.com Follow Radugadesign on Behance

Art Direction & Motion : Kamaliza – Zanzibar (Love Is Love)

Art Direction & Motion : Kamaliza – Zanzibar (Love Is Love)

Let's start off the Week with this Art Direction & Motion project by UK-based Cape & Monocle. Entitled: Zanzibar (Love Is Love), it's a music video that tells the story of a robot (last of his kind) scattering places in goal to find parts to rebuild his partner. You are taken into this beautiful melody as you are right away charmed by the visuals and intriguing concept makes you watch till the end of the music video. Frame by frame is just a pleasure to discover. Sit back and give it a watch. Cape & Monocle is a team that consists of Ben & Laura located in the UK. They specialized their work into Art Direction and Creative Direction. From big to smaller projects, they will also work their skills into 3d and 2d key art, style frames, animation for TV, animated music videos, social media content and more. Check out their site at cape-monocle.com. When we made Kam’s first music video for ‘Zermatt’ it was made up of 40 or 50 small vignettes – our goal was eventually to expand some of them into full narrative music videos for his future releases. For Zanzibar, the second release from his project, Kam was keen on doing something with the clip that featured a mysterious robot from the first video. We came up with the concept of a robot being the last thing left in a world that had been destroyed by its own creations. Before everything was wiped out, the robots partner had been attacked and destroyed. Zanzibar opens with him waking up after the devastation has stopped. He embarks on a long journey around what is left of the world to scavenge parts to rebuild his partner. Watch the Video Video Stills   More Links Learn more about Cape & Monocle: cape-monocle.com

Interaction Design & Motion: Defind, the Word Finder App

Interaction Design & Motion: Defind, the Word Finder App

We are taking a look at this interaction design & motion project of the iOS app called: Defind. What is it? It's an app that will search of word for you by you defining its definition. The concept might be useless to some but I liked about this project is about its execution, flow, motion and overall UI design. Designed by Alex Pluda, the app is taking through different sections to find that particular word from research, synonyms, translation and more. Alex Pluda is working as general manager at A Maza Inc where he focus his work into interaction design, UI/UX and graphic design. You might have recognized his Barry the Touch Bar project, check it out via his Behance. How many times it happens we can’t remember that word we need. This time has come ti an end (almost). Defind helps you to remember any word just by typing a definition.   Links Make sure to follow the latest from Alex Pluda on Behance

Taking a Voyage into the Deep Void with this Illustration Series

Taking a Voyage into the Deep Void with this Illustration Series

I've always been fascinated with space and its deep void, what about an illustration series that is giving up a glimpse and also a tour of our whole 9 planets from the solar system. Well, this is what motion designer Mitch Myers created and it's just stunning. Everything made in Cinema 4D so it's giving us quality with a mix of realism and look. What's cool about it too is that they are all optimized and animation ready for your next project. For more information, please click here. Behind this series, we are sharing the work of Mitch Myers who is a motion designer based in St-Louis, USA. I loved the fact that he add this phrase into this profile: "Specializing in telling stories without words." Pretty awesome, give him a follow on Behance.  

Advertising & Motion: Lenovo - Different is Better

Advertising & Motion: Lenovo - Different is Better

In celebration of growth and opportunity ofLenovo, the team over Ars Thanea worked on an advertising video to capture and express its rebirth with a colourful approach that was entirely made without CGI. I would suggest to watch that Making Of to learn more and just watching at the final result is a burst of creativity. This is the work from the mighty folks from Ars Thanea who is an award-winning CGI studio based in Warsaw, Poland and global. They are a diverse team of creatives, thinkers and makers and boy we love this team on Abduzeedo. They are the best at what they do and their craft, always inspiring to see their latest project. The colorful visuals and bursting logo exclaim rejuvenation and rebirth of creativity. A variety of tricky-to-work-with materials, several cameras shooting at different speeds, and lots of patience went into creating this piece for Lenovo. We have chosen a traditional way, no CGI in this piece! Watch the Video Makinf Of Credits Client: Client: Lenovo Executive Creative Director: Philip Marchington Agency: Ogilvy New York Executive Creative Directors: Mike Hahn, Ryan Blank Creative Directors: Chris Rowson, Bastien Baumann, Lucas Carmago Directors: Geoff Levy, Justin Bettman, Sam Sulam Designer: Robyn Makinson Accounts: Ryan Laird, Katie Connolly, Brendan McGrath, Alexandra Wallace Senior Producer: Jessica Fiore Film: Creative Production Studio: Ars Thanea 
Creative: Łukasz Zabłocki, Zuza Słomińska, Peter Jaworowski Script: Łukasz Zabłocki, Zuza Słomińska Director: Łukasz Zabłocki DOP: Kajetan Plis Art Director: Zuza Słomińska, Łukasz Zabłocki, Marcin Kowalski Set Design: Zuza Słomińska, Aleksandra Gimla
Edit: Łukasz Zabłocki
Color: Łukasz Zabłocki, Frederick van Eeden Music: Envee Studio & Motion Control: Bites. Executive Creative Director: Peter Jaworowski Producers: Marcin Molski, Marta Król Shootingboard: Michał Lisowski Production Manager/Set Manager: Marta Król 2nd Production Manager: Tomasz Wachnik Making of: Only Only

Motion Title Design: NBC Hero Logo

Motion Title Design: NBC Hero Logo

We would like to share this motion title design work by Lost Project for NBC. The famous logo was created in the 40s, we were first introduced to that we see (with little iterations) nowadays by the end of the 80s. The spectrum of colours are quite memorable and Lost Project’s work also makes a beautiful tribute to the original core by keeping a modern twist. Lost Project is a design director named Craig Stouffer based in Los Angeles, California. He focus his work into art direction, branding and of course motion graphics. You may have recognized his work from the titles like Jason Bourne, Netflix Shows like Narcos, Cannabis and more.  

Planet Unknown - Short Film

Planet Unknown - Short Film

First of all, we would like to wish Happy Thanksgiving to everyone that does celebrate today and will do for the next few days. Through all the eating sessions and resting between, we would like to share this stunning short film on Abduzeedo. The movie is called: Planet Unknown and it’s the story of a journey with as they called: Space Rovers were sent out to find potentially habitable planets. We just can’t deny that we love the approach of this film and how it just remind us of the movie Wall-E. Hope you will enjoy! Watch Now   The idea started back in 2014 when Interstellar was released. I was deeply impressed by the movie and was inspired by the two robots TARS and CASE. The idea of intellectual robots exploring space developed from there. Other inspirations include Pixar movies like WALL-E and Toy Story, as well as CHAPPiE, NASA documentaries about Mars Rover Curiosity, and short films by individuals like Alex Roman’s The Third & The Seventh, Richard Mans’ Abiogenesis, Erik Wernquist’s Wanderers, Alf Lovvold’s Dawn of the Stuff, and so many more. Some Stills   Credits   Written & Directed by - Shawn Wang Modelling, Texturing, Animation, Compositing & Editing - Shawn Wang Music & Sound Design by - Echoic Audio Composer - Sam Foster Sound Design by - Tom Gilbert & David Johnston Special Thanks to - Evolutions Re-recording Mixer - Will Norie Faculty Producer - Xinyuan Huang Faculty Adviser - Yucheng Huang Special Thanks to System Advisers - Horizon Bian / Sicong Wang / Jiawei Cao More Information: http://shawnwangvfx.com.

The Drone Racing League - Branding

The Drone Racing League - Branding

We would like to present the work of the mighty folks from Dazzle Ship and their recent motion and branding project for DRL which stands for the Drone Racing League. It’s pretty much saying what this is about! But for those who doesn’t know, it’s a premier drone racing circuit for elite FPV pilots around the world, combining world-class flight skill and proprietary technology for racing. As it’s starting to air on ESPN2 and soon on Sky Sports (UK), the team has been doing a tremendous work to produces film, experiences and multi-platform campaigns for a diverse roster of clients including: Sony, Red Bull, Heineken, Levi’s and more. Hope you will enjoy the teaser and stills! ​From a creative perspective, branding a sport that doesn’t yet exist beyond the imagination of a few individuals was a challenging task. One of the biggest hurdles for Dazzle Ship was striking a balance between educating viewers on the real-world aspect of the sport – this isn’t CG; crashes are real – while transporting them into a futuristic science fiction environment that would represent the experience of drone racing. DRL is the first-ever professional race series for first-person-view (FPV) drone racing, bringing together the world's best pilots to fly DRL Racer 2 quadcopters head-to-head through neon-lit environments in the quest for the planet’s best FPV pilot. An early DRL YouTube teaser went viral in January, racking up almost two million views with tantalising footage of the exciting new sport. Expect epic courses, high-speed crashes and nail-biting competition when the DRL 2016 season launches in America on Sunday 23 October. Video Teaser   More information: http://dazzleship.com.

Happy Halloween!

Happy Halloween!

Halloween is here! Judging by our feeds, some of us had fun partying since it was during the Weekend even though the official day is today. Hope you’ll have some energy left to do some more Trick & Treating tonight. For the occasion, we would love to feature this exclusive video made by François Fortin especially for Halloween. What a treat! François is based in Montreal, Canada (Like me) and he used a number of Adobe tools such as Photoshop, Fuse CC (Preview) and Illustrator to create a world filled with zombies, ghouls, and skeletons. Hope you will enjoy! My background is photography so Photoshop and Lightroom were my main tools, then I started doing video with Final Cut and then animation with After Effects wich was Photoshop with a timeline. Then a couple years ago, I started to do some 3D work with Cinema 4D lite that came with After Effects. I did a few projects incorporating 3D with simple elements. Early this year, I had a video clip project where a wanted to have 3D characters. But doing character creation and animation was too complex for me. Then I discovered Adobe Fuse for character creation with the Mixamo website and it was a real life saver. The combination of Fuse, Mixamo, and Cinema 4D makes it possible for me. Before that, it wasn’t really conceivable to do that kind of work for me. Watch the Video    Your browser does not support the video tag.   Tools used for this Project Cinema 4D Adobe Fuse Mixamo Adobe Photoshop/Illustrator Octane for 3D Adobe After Effects Adobe Audition Pond 5 More information: http://francoisfortin.com.

The UI/UX Work of Claudio Guglieri

The UI/UX Work of Claudio Guglieri

While browsing on Dribbble, I discovered the work of Claudio Guglieri and I was just so impressed by his work related to brands, experiences and UI/UX. He has worked hands-on for brands like Adobe, CNN, Reuters, Kayak, Google and just to name a few. Claudio is the design director at Microsoft Groove and Movies & TV and he’s currently based in Redmond, Seattle. Most of his projects are projects we would have dreamed to work on. One project that caught my eye was the redesign he worked on for USAToday.com. The reason why is quite simple, what caught my eye is the amount of content they had to deal with. For a publication from this scale, you have to create an architecture to support the history and also the future which brings a greater challenge in terms of repository, search and more.   More information: http://www.guglieri.com.

Animated Photoshop Mockups

Animated Photoshop Mockups

In the past couple of years we have seen an explosion of mockups to be used for presentations, from phone frames to posters and billboards. These assets really help designers to showcase their work in a more professional way, especially personal projects that might never see the really shippable version. I am a fan of mockups and I have been using them for quite a long time, usually static but it seems that animated version will become reality very soon. For this post I will share some Animated Photoshop Mockups created by Ruslan Latypov. I haven't used them yet but you can download them here For more information about Ruslan check out http://latypov.org/

UI Transitions by Leo Leung

UI Transitions by Leo Leung

I always do enjoy stumbling across a portfolio of a designer that is also working as a front-end developer. The bridge/gap between the two titles are totally clashing with so many aspects of the job that makes everything more technically functional. I feel the work is more refined by knowing how the platform works instead of guessing interactions. It makes the work less collaborative but it's definitely on-point with your own vision. (adsbygoogle = window.adsbygoogle || []).push({}); About Leo Leung Leo Leung is a UI/UX designer but also a Front-End Developer based in Chengdu, China. We look forward to see more of his UI transition works. For more information, follow his Dribbble

Case Study: Nike LunarEpic Flyknit

Case Study: Nike LunarEpic Flyknit

We are happily sharing a tremendous case study of the new reinvented Nike LunarEpic Flyknit running shoe by/in global collaboration with Tendril and Blacklist and more. Together, they've worked on making the teaser, launch film, and global Nike in-store installations. Sit back and enjoy one of the best projects we've seen lately on Abduzeedo. Rising from the surreal landscape of an incredible alien world, Nike's reinvented running shoe, the Lunar Epic Flyknit, was a product launch of galactic proportions. The visuals for the launch were meant to further elevate the innovative, weightless, futuristic technology of the revolutionary running shoe. Reveal Video In Tendril's Words Together with Blacklist and a crew of otherworldly talents from around the world, we created the teaser, launch film, and global Nike in-store installations. We built an A-list team for the project that included one of our award-winning HIGH5ER studios, Frame, to co-direct. What was totally unique about the project for us was the global collaboration. Blacklist is in NY, Tendril in Toronto, Frame in Denmark, Nike in Portland, and there was a slew of freelance gurus dotted all over the world. In total we had Canada, US, Brazil, Germany, Slovenia, Denmark and the UK all on this project. This made it an explosion of deadly talents. We all worked together hooked up by a massive 2TB Dropbox account. The HIGH5ERS experiment of extending the collaborative spirit beyond the walls of the studio to join forces on special projects allows everyone to learn and grow while making amazing work. It also fosters new creative friendships, allows for faraway travel, and pushes everyone to make the best work possible together. Teaser Video Video Stills Process One of the biggest challenges wasn't that production was a global initiative; the challenge was mostly in creating the environment where the action takes place. Armed with photo references from Nike of Pariah Canyon in the United States (a place of insanely gorgeous flowing layers of rocks) we created an entire planet in 3D. This was no small feat–we did it by researching, experimenting, going back to drawing board some more, and then by exporting data back and forth between World Machine and C4D. Likewise, in the brand teaser film, the giant galaxy required a tonne of problem-solving. Its swirling tornado of particles took quite a bit of testing to get right. There was no way to generate it procedurally and still have the level of control we wanted. In the end, we came up with a complex recipe that combined a traditionally modelled base geometry with procedural noises and World Machine height maps that were fed through a layer shader and distorted with additional noises. Besides the amazing team who we had the pleasure of collaborating with, shout-outs to Google Hangouts, Sheets, Slack, Dropbox, continental airline travel, coffee, and beer for helping make this other-worldly experience a pain-free collaboration. Process Stills (adsbygoogle = window.adsbygoogle || []).push({}); Storyboard Launch Photos In Blacklist's Words Blacklist and Nike have taken their relationship to the next level with their latest collaboration: the Nike LunarEpic athletic shoe campaign. The campaign’s launch is anchored by a gorgeously rendered film, co-directed by creative studios Tendril and Frame with the backing of an international team of talented artists. This hero spot sees the shoe’s organic shapes and structure materialize across space and time, setting down and leaving its signature print in the dust of a far off planet. The campaign then extends into our humble Earth world, playing on giant screens in NikeTown stores around the globe, as well as heavy rotation on Nike’s social channels, where the shoe was teased in mysterious short clips before its final epic reveal at Nike’s flagship NYC store. To achieve the distinctly otherworldly look of the film, Tendril imagined the spot itself as a transmission received from deep space, a rare chance to look on as something truly new materializes from the elements before our eyes. Set in an alien landscape inspired in part by the visually stunning Pariah canyon, Blacklist and Tendril together assembled a global network of design and animation specialists to focus on each aspect of the film, which in turn were each focused on a different feature of the LunarEpic’s unique design. In the end, viewers are not only mesmerized by the journey and the transformation that takes place, but are compelled to recognize the distinct features that make the LunarEpic so remarkable. The final film was featured in New York, Berlin, London, Portland, and Tokyo. Credits Client: Nike Nike Global Brand Communications: Tad Greenough Executive Producer, Nike Brand Communication Studio: Noah Stanik Nike Producer: Meagan Moore Production Company: Blacklist EP: Andrew Linsk Producer: Karen Lawler, Alex Unick Studio: Tendril & Frame Co-Directors: Chris Bahry, Tom Crate EPs: Kate Bate, Thomas Bay HOP / Producer: Mary Anne Ledesma Producer: Louise Bejerholm Storyboards: Greg Boychuk, Gabe Sapienza Editor: Tom Crate Pitch Concepts: Chris Bahry, Tom Crate, Wojtek Szklarski, Ann Kruetzkamp, Marco Iozzi Reveal Film: Lead 3D Artists & Animation: Nejc Polovsak, Matt Frodsham, Simon Fiedler Particle FX: Simon Fiedler, Alasgar Hasanov, Marcin Porebski Shoe Rigging & Animation: Matias Hansen Lighting & Render: Nejc Polovsak, Matt Frodsham Additional 3D Artists: Sacha Wechselmann, Ben Pilgrim Shoe Modeling: Marek Denko Matte Painting: Bojan Zoric, Form Language Compositing: Chris Bahry, Brad Husband Teaser Film: 3D Artists: Christian Hecht, Alasgar Hasanov, Chris Bahry FX: Valdemaras Dzengo, Alasgar Hasanov Light & Render: Christian Hecht, Brad Husband 2D Animation: Gabriel Rocha Compositing: Chris Bahry, Brad Husband Additional Compositing: Alexandre Veaux Sound Design & Music: John Black of CypherAudio

Insane Motion Works from KIDMOGRAPH

Insane Motion Works from KIDMOGRAPH

Either that you have a full-time job, contract-based or purely freelance; as designers we should always make room for personal/experimental projects. There's a ton of reasons why it's a great thing to keep that healthy balance with your creativity, your will of making things and finding ways to get away from boredom and eventually burning yourself out. KIDMOGRAPH is a great example of someone who always finds time to explore and keeping his goals on target. Warning, make sure you have a strong internet connection to view this article. About KIDMOGRAPH KIDMOGRAPH aka Gustavo Torres is a Art Director and Motion Designer based in Argentina. His work is purely a series of personal experimentations, tests and for the fun pleasure of making. Check out his Tumblr as he so dear called it:"Art Blog from year 2583". For more information check out http://kidmograph.tumblr.com/

Space Channel Visual Refresh - Motion

Space Channel Visual Refresh - Motion

Tendril is a director-driven design studio based in Toronto, Canada. It is a lab and workshop where directors, designers, and artists from diverse backgrounds create powerful visual storytelling experiences, employing a wide range of styles and techniques. The project that they put together for the Space Channel refresh represent that vision quite well. They were also very generous with us by sharing a bit of the process behind this beautiful project. The aim with this set of ID's and Promo toolkit was to launch a brand refresh of Space that would re-position for broader appeal, especially to a female audience. The past look and feel of Space is quite dark and clearly directed at young men. The intention with these was to keep things mysterious and sci-fi, but light-filled and colourful, and with one foot firmly planted in the real world. The IDs are meant to 'surprise and delight' viewers with the unexpected wonder that exists in the real world all around us. For more information and behind the scenes process, check the project page on our site here: http://tendril.ca/#!/Project/space Space Channel Refresh from TENDRIL on Vimeo. Process Stills Client: Bell Media Space Channel Client CD: Mike Stanley Production Company:Tendril Creative Directors:Chris Bahry and Alexandre Torres Executive Producer:Kate Bate Producers: Anne Deslauriers, Leah Wesolowski Music and Sound Design:John Black of CypherAudio "Neon Spider" Editor: Steve Manz Concept Art: Rodolfo Perisse Rocha Art Direction: Alexandre Torres, Leo Mateus Modeling: Victor Hugo Dias de Sousa, Marcelo Alves de Souza Additional Modeling: Vini Nascimento Rigging: Clovis Gay Animation and Web Dynamics: Marcin Porebski Look Dev, Lighting, Textures, and Render: Marcelo Alves de Souza Technical Director: Ben Pilgrim and Marcin Porebski Compositing: Chris Bahry"Space Projector" Art Direction: Alexandre Torres, Chris Bahry Modelling and Design: Alexandre Torres, Vini Nascimento, Rowan Simpson, Marcin Porebski, Christian Hecht Technical Director: Ben Pilgrim Animation: Marcin Porebski Lighting, Render, Textures: Brad Husband ParticleFX / UI / Hologram: Gabriel Rocha Decal Textures: Steven Hollman Compositing: Brad Husband, Chris Bahry Editor: Steve Manz "Space Eggs" Art Direction: Chris Bahry, Leo Mateus Look Dev, Animation, Rigging, FX: Will Sharkey Textures: Will Sharkey, Alasgar Hasanov Lighting, Render: Alasgar Hasanov Compositing: Alasgar Hasanov, Chris Bahry Editor: Steve Manz "Iron Pink and Blue" Live Action and Art Direction: Chris Bahry and Leo Mateus Compositing: Chris Bahry and Leo Mateus Editor: Jackie Roda

Interactive Motion Design by John Schlemmer

Interactive Motion Design by John Schlemmer

John Schlemmer is a motion designer currently working at Google as the Lead Motion Designer for Apps. Based in Mountain View, California; John had the opportunity to work on Google's High-Profile apps such as Inbox by Gmail, Google Calendar, Gmail, Drive and more. Check him out! All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer All Rights by John Schlemmer Links More info about John Schlemmer: http://schlem.me Follow John on Dribbble: https://dribbble.com/johnschlemmer

Xbox Branding Animation

Xbox Branding Animation

For todays post we bring a super smooth and beautiful animation created by Simon Holmedal for the Xbox Branding. I love the simplicity of this project with simple lines creating the Xbox logo. Everything looks top notch, check it out and for our American friends, Happy Memorial Day. For more information about Simon and his full portfolio check out http://www.simonholmedal.com/ Video I was working as part of the in-house team at ManvsMachine, I did various tasks including rigg, rnd, animation. Stills Credits Client: Microsoft Concept, Design & Direction: ManvsMachine Creative Director for Xbox: Ramiro Torres