Intro to Cinema 4D Tutorial Series by Greyscalegorilla
From the mighty folks from Greyscalegorilla, they are bringing you a fun, educational, beautiful tutorial series showing you the basics and a broad introduction to Cinema 4D. And it's FREE! Either you're a beginner or a professional, having a creative workflow is a must in our industry. Greyscalegorilla will take you through Animation, Dynamics, Intro, Lighting and more! Don't wait up and start learning now!
In Greyscalegorilla's Words
If you are an artist or a Motion Designer, it’s probably time you get more familiar with 3D if you haven’t already. Clients and employers expect more than just 2D animation skills. And, for artists and Motion Designers Cinema 4D is quickly becoming the standard for 3D software that is made with creative people in mind.
Greyscalegorilla is an active community and resource for training and tools for creative types. We want to make learning more accessible and effective by creating easy-to-follow tutorials and training that show you way more than just what buttons to push. We also work to develop tools to streamline your creative workflow and to help remove tedious and repetitive tasks so you can spend time making great work.
Find out more about Greyscalegorilla via their website at Greyscalegorilla.com
So, with all this in mind, we created a full Cinema 4D training series for anyone just getting started with Cinema 4D or for someone that has been only focusing on one aspect of the program and want’s a more well rounded education. Chris Schmidt delivers high-quality education that stem from his over 10 years of professional Cinema 4D training experience. He focuses on not only teaching you how to do things, but also WHY you are learning it so you can apply it to your projects later.
One of the best ways to learn any piece of software is to use it in a real project. So, after the basic intro training series, watch our full project tutorial series to make a fully animated scene in Cinema 4D using all your new skills including mograph, animation, modeling, lighting, Dynamics and Rendering.
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