Let's kick it off with 3D rendering from the mighty folks from RoomCR6 with their series entitled: Suprematism & Constructivism. Based on their fascination with Russian Art, they have been playing with Cinema4D and Arnold Render to bring the Suprematism Art movement from 1915 back to our modern time but by keeping its fundamental roots with circles, squares, lines, rectangles, and with a specific colour palette. The term Suprematism refers to an art based on “the supremacy of pure artistic feeling” rather than on visual depiction of objects. RoomCR6 is design studio based in London, UK. Founded by Hashmukh Kerai & Paul Stayt; they work mainly in Motion Graphics, Digital Design and Film Production. But they also work on self-initiated projects too, kind of like this one that we are featuring now. Suprematism was an art movement, focused on basic geometric forms, such as circles, squares, lines, and rectangles, painted in a limited range of colors. It was founded by Kazimir Malevich in Russia, in 1915. Photo Gallery More Links Make sure to follow RoomCR6 on Behance
Take a couple of minutes now to enter the mesmerizing low poly world of Polish artist Mat Szulik. He's got a great vision for building beautiful scenarios, from sketch to final computer graphics art! These are pretty awesome, but if you want to see more of his work, please visit his portfolio at Behance! I hope you enjoy these. Cheers! ;)
We have posted about the amazing 3D rendering work of Mike Winkelmann, also known as Beeple. It' never to much to share his work especially if you are not following him on Twitter or Instagram. He posts daily 3D rendering graphics full of style. What I love the most, you might have guessed, is the 80s feeling of the pieces, including the abduction subject that was the main theme of this blog for a long time. We selected some super stylish images for you to start your week inspired. About Beeple A graphic designer from Appleton, Wisconsin, USA. His short films have screened at onedotzero, Prix Ars Electronica, the Sydney Biennale, Ann Arbor Film Festival and many others. He has also released a series of Creative Commons live visuals that have been used by electronic acts such as deadmau5, Skrillex, Avicii, Zedd, Taio Cruz, Tiësto, Amon Tobin, Wolfgang Gartner, and Flying Lotus and many others. He currently releases work on Flying Lotus' Brainfeeder imprint. For more information check it out: http://beeple-crap.com/ 3D Rendering A post shared by beeple (@beeple_crap) on Feb 25, 2017 at 8:54pm PST CRUSHED LIGHT #everyday #cinema4d #c4d #3d A post shared by beeple (@beeple_crap) on Feb 22, 2017 at 9:13pm PST BLUE DAWN #everyday A post shared by beeple (@beeple_crap) on May 31, 2017 at 8:49pm PDT LEVEL NINE #everyday A post shared by beeple (@beeple_crap) on May 23, 2017 at 10:16am PDT MAXIMAL.GRADIENT9 #everyday A post shared by beeple (@beeple_crap) on May 15, 2017 at 8:25pm PDT HYPERLIGHT78 #everyday #octanerender #cinema4d #c4d #3d A post shared by beeple (@beeple_crap) on May 13, 2017 at 9:58pm PDT BLANK FUTURE #everyday #c4d #cinema4d #octanerender #3d A post shared by beeple (@beeple_crap) on May 7, 2017 at 8:28pm PDT DECOMPRESSED GLOW #everyday #cinema4d #c4d A post shared by beeple (@beeple_crap) on May 3, 2017 at 8:43pm PDT FOCUS #everyday #cinema4d #scifi #c4d #tenyears A post shared by beeple (@beeple_crap) on Apr 30, 2017 at 9:52pm PDT PINKDIRT #everyday #cinema4d #c4d #3d A post shared by beeple (@beeple_crap) on Apr 18, 2017 at 12:12pm PDT BASE #everyday #cinema4d #c4d #3d A post shared by beeple (@beeple_crap) on Feb 18, 2017 at 6:55pm PST LIFE #everyday #cinema4d #c4d #3d #scifi A post shared by beeple (@beeple_crap) on Feb 10, 2017 at 10:39pm PST LIFTED #everyday #cinema4d #c4d #3d A post shared by beeple (@beeple_crap) on Feb 3, 2017 at 10:05pm PST
Impossible interior is a 3D and graphic design project created and shared by Anton Egorov on his Behance profile. It's amazing to see how designers and artists can express themselves in super creative ways, especially when having the right tools to do so. This project is a great example. Anton used the Penrose triangle, a geometric form that seems impossible due to the way our brain parses the information. He applied that to a imaginary bar. The result is mind-twisting. Anton is a self-taught artist living in a small town in Russia. He's worked with many major brands around the world like Adobe, AMD, Asus and Toyota. Sometimes he worked directly sometimes via advertising agencies like DDB, Edelman, Saatchi&Saatchi and Y&R. Anton's key tools are Photoshop and a bunch of 3D apps. I enjoy any kind of photo-real illustrations but my major passion is infographics the reason being I'm fond of simple explanations of complicated things. I prefer to begin projects from scratch creating ideas and sketches which evoke emotions and deliver clear and precise messages. Graphic design and 3D concept For more information check out https://www.behance.net/egorov
We have been posting a lot about UI/UX, architecture, photography and branding. I know some of you think we forgot about Photoshop or 3D but we have not forgotten. To prove that to you I want to share this incredible project created by Yan Blanco titled Homeless. I have no words to describe how amazing the 3D rendering is, so here is from Yan's words: the project is tribute to all those who are forgotten and ignored. To those who have incredible stories never told. To those who make the streets their home, during the day, at night, in the heat, in the cold. They are always there. The level of realism, especially the expression and the eyes are just astounding. The best thing is that Yan shared a bunch of screenshots of the process behind. He used Maya, Pixologic, Zbrush, Blender 3D and Cycles Render. Below you can see from the references till the modeling, texturing, lighting and final 3D rendering. 3D Rendering Process Yan Blanc is an illustrator and 3D artist from Brazil. For more information make sure to check out his amazing work at http://www.artstation.com/artist/yanblanco
Mohamed Chahin is a 3D artist from Alexandria, Egypt with an incredible portfolio full of 3D projects and compositions that are just awesome. I love his Low Poly personal challenges like the 30 Days of Low Poly which is always been featured at Dribbble. There's a lot to love about his work, the color palettes, the simplicity and especially how clever the comps are. In terms of tools, he seems to use Blender, which is a free 3D tool. That makes it even more compelling and exciting for us willing to jump on the 3D train. If you are interested in learning more about his process, Mohamed Chahin shared some super useful time-lapse videos of on some of his 3D projects pages on Behance. It gives a good overview of the level of details and how long it takes to get to the results he get. At the end of the day is totally worth it. 3D projects
Let's take a look at this cool series of digital art and set designs named: Unsmart Devices. Designed by the mighty folks from FOREAL Studio, it's a great study of creative explorations of what could be our everyday things if they were "unsmart". Having our share of several viral fail videos, let's just say that some of the concepts in this series revealed another aspect of us humans experimenting with objects that aren't necessarily right for its purpose. I let you be the judge! This is the work from FOREAL Studio who is a creative bunch from Trier, Germany. They focus their work mostly into art direction, illustration and digital art; we've also featured their work before on Abduzeedo. You should definitely follow their work on Behance if you haven't yet.
Smooth Alphabet is a typography project created and shared by Jose Carlos on his Behance profile. As the title suggests, it's about it's all about a 36 letter alphabet done in 3D with very smooth forms. The most fascinating thing besides the typography design itself, is the fact that Jose created a letter per day. In addition to that, it wasn't the first time he challenged himself to achieve that feat, it's actually the 4th edition of this personal challenge. I have to say, I struggle to post a photo a day, and it only requires me to snap a photo. Imagine creating a 3D artwork every day. That is one of the reasons to feature his work here on ABDZ. Jose Carlos is a designer and digital artist from San Jose, Costa Rica. His focus is on Digital Art, Art Direction, Cartooning, but of course there's a lot of 3D work on his portfolio. For more information make sure to check out his portfolio at https://www.behance.net/josekrlos Typography
We would like to share a typography set of experiments for 36 days of type by the mighty folks over BÜRO UFHO. Based in Singapore, they are multi-disciplinary creative studio that focus their work into making brand stories through type, images, illustrations and layout. Working with clients like: BMW, Coca-Cola, HBO and more; I really like their motto at thinking that good design is a good life and being small = freedom to do things that matter. What is 36 Days of Type? It's a yearly open call inviting designers, illustrators and visual artists to share their view on the letters and numbers from our alphabet.
Super Saturday Night is a graphic design, typography and illustration project created and shared by Alex Schlegel on his Behance profile. He used Maxon Cinema 4D to create a beautiful set of 3D letters with even more awesome light effects. Other set has a cutout style, as if there were layers of paper. All of the illustrations have greate usage of textures and spot on composition. They were all visual explorations on the typographic treatment for DIRECTV’s Super Saturday Night, the client was AT&T. Alex Schlegel is a freelancer motion designer and illustrator from Hamburg, Germany. For more information make sure to check out his website at http://www.alexschlegel.de/ - Alex also runs a blog with some incredible 3D explorations, it's like his lab for experimentation. Graphic Design
Daily Renders: Dimensional UI is an illustration, motion graphics and UI/UX project created and shared by Fyn Ng on his Behance profile. There's a not a lot of information shared by Fyn but the illustrations are quite descriptive in terms of what the project is all about. Basically Fyn created three dimensional user interface, literally. The toggles, map and Instagram examples are quite clever and beautiful. I don't believe there is any desire on having interfaces like that, however it's a lovely daily challenge and I am sure Fyn learned quite a bit by doing it. In terms of tools, Maxon Cinema 4D and Octane were using to create the illustration pieces shared in this post. About Fyn Ng Fyn is a motion designer from Singapore, currently based in New York working at Razorfish. For more information make sure to check out his website at http://fynng.com/ Perhaps due to my INFJ personality, my passion towards design heightened after being introduced to user-centered design during an internship at Apple. I am intrigued by how it can provide people with smooth, meaningful experiences. Defining a brand's motion language greatly enhances emotional connection with its users. I look forward to the day I can apply my Motion Design skills in a user-centered company to help build its brand and bring joy to users. Illustration
Last month, we were all smashed by the trailer of the controversy and still in the making movie: Ghost in the Shell. I personally watched the trailer and loved it. I liked how they make an effort to keep it close as possible to the animated series. It’s also a great thing to have the Creator of GITS onboard as well. We are taking at the work from Furio Tedeschi and his 3D/digital art contribution to the project. Furio Tedeschi is a 3D character artist over Paramount Pictures . where he is currently based in Johannesburg, South Africa. He has created a lot of characters going from the Robocop that we've featuerd before, Stars Wars, Batman and even that monster from Stranger Things. Some of the modeling work I did for the GITS collaborative project. Special Thanks to Gavriil Afanasyev Klimov , Christopher James Ford , Colin Thomas and Vaughan Ling without these guys this project would not have been possible.
We would like to feature this lovely project for a great cause by Taylor James, a studio focusing their work into producing realistic stills, interactive animations and broadcast media but especially they are specializing in CGI combining with photography. For this project, it was a collection of videos for the treatment benefits for patients with Parkinson’s Disease, the combination of CGI and other mediums makes this work pretty unique and fitting right into its own style. The result of the campaign is just plain stunning, please take some time to watch the videos below. Hope you will like it! In partnership with PLBR, we crafted underwater ink flows to highlight the treatment benefits for patients with Parkinson’s Disease. In this visceral and immersive campaign, we combined practical photography with CGI VFX to achieve rich, detailed prints and carefully choreographed animations to create a memorable cross-media campaign. Watch the Videos Credits CGI, Animation, Retouch: Taylor James Agency: Publicis Life Brands Resolute More Information: http://www.taylorjames.com.
Luis de la Barrera-Montenegro is a visual artist, 3D, motion artist based in Madrid, Spain. He has been making an interesting 3D digital art series about our everyday tools as we all commonly know them about. But in his series, he actually replaced the elements or shall we call them components used instead of actually making 3D renders of the tool itself. The results are so clever and remarkable. Hope you will enjoy this collection! More Information via Behance.
Scripts with Depth is a typography project shared by Katt Phatt and as the name suggests it is a set of beautiful 3D type with a super clever usage of depth. We are all used to seeing quotes and phrase with script lettering, it was quite trendy a couple of years ago. What Katt did was to play with the Z axis to create a super fresh effect. There's even some depth of field going on, check it out Typography About the author Katt Phatt is designer from Johannesburg, South Africa. His focus is on digital art and illustration. For more information check out http://kattphatt.com/
It’s always impressive that somehow you’ll look at a photograph and you’re not even sure if it’s real or not. I am especially talking about car photographs, we understand that is a tremendous amount of work to just finding the location, getting the equipment, getting the special car and crew to just organize everything together. What if there’s another route? Let’s not pick a side, let’s rather enjoy the stunning CGI work from Onur Dursun who has been a CGI artist for more than 10 years currently based in Stuttgart, Germany. With that much experience to craft his skills, Onur has been rocking in art direction, retouching and of course automotive design. Experienced with over 10 years in Computer Generated Imagery (CGI). More Information via Behance.
Hearing news from Adode MAX where they introduced (coming soon) the Project Felix. A product where you’ll be able to easily create 2D and 3D assets, that sounds like it could be amazing. While it’s coming soon, we rather appreciate what’s been done by artists in Autodesk 3DS MAX where I feel there is more control for your composites, lighting and etc. Let’s take a look of what Margarita Zhitnik and Denis Zhitnik have been working on for their piece called: BEAST. Other than getting inspired by Elysium and Death Race, I can’t stop referring the background with the TVs and Graffiti to the Flash’s lair from the upcoming Justice League movie. I was inspired by such films as Elysium and Death Race and I wanted to do something similar. Car I did in Zbrush and the GTR's model and props from libraries. Thank you Denis Zhitnik for help with render and materials! More information via Behance.