Can you really compare experimental 3D typography – like lettering made of live moss or letter kites that fly messages in the sky – to the work of Gutenberg? If you ask Jeanette Abbink, Emily CM Anderson and the over 100 international designers, typographers and artists featured in 3D Typography, the answer is a resounding yes. From type crafted of steel and neon, to carefully-cut live moss, everyday items like buttons and sugar cubes, to giant installments of polythene and paper, the work in 3D Typography serves as a bold reaction to the fact that so much of today¹s typography is conceived via screens. Having worked for prestigious media outlets as designers and art directors, Abbink and Anderson have compiled this book as a reaction to the fact that so much of today's typography is conceived via two-dimensional screens. Like Gutenberg and generations of typeface designers who worked with physically shaped and cast lead type, these artists return the literal heft to letters. Winner Veronica Wong Page Samples Do you want to buy the book? Buy the 3D Typography at Amazon About MBP Mark Batty Publisher is an independent publisher dedicated to making distinctive books on the visual art of communicating, showcasing the visual power and innovation of contemporary culture in all of its varied poses. Today, the visual comes at us from more places than ever, and its dissemination is faster and more advanced every year. Books from Mark Batty Publisher capture this acceleration on the pages of every book. Affordable, well designed, thoughtfully created, and produced to last, MBP books are artful products that readers want to hold onto forever.
Can you really compare experimental 3D typography – like lettering made of live moss or letter kites that fly messages in the sky – to the work of Gutenberg? If you ask Jeanette Abbink, Emily CM Anderson and the over 100 international designers, typographers and artists featured in 3D Typography, the answer is a resounding yes. From type crafted of steel and neon, to carefully-cut live moss, everyday items like buttons and sugar cubes, to giant installments of polythene and paper, the work in 3D Typography serves as a bold reaction to the fact that so much of today¹s typography is conceived via screens. Book Cover Giveaway We have a copy of the 3D Typography book to give away thanks to our friends over at MBP publisher, to participate is really easy, just leave a comment with a book suggestion. We will announce the winner next Friday. Having worked for prestigious media outlets as designers and art directors, Abbink and Anderson have compiled this book as a reaction to the fact that so much of today's typography is conceived via two-dimensional screens. Like Gutenberg and generations of typeface designers who worked with physically shaped and cast lead type, these artists return the literal heft to letters. Page Samples Do you want to buy the book? Buy the 3D Typography at Amazon About MBP Mark Batty Publisher is an independent publisher dedicated to making distinctive books on the visual art of communicating, showcasing the visual power and innovation of contemporary culture in all of its varied poses. Today, the visual comes at us from more places than ever, and its dissemination is faster and more advanced every year. Books from Mark Batty Publisher capture this acceleration on the pages of every book. Affordable, well designed, thoughtfully created, and produced to last, MBP books are artful products that readers want to hold onto forever.
It's been a very long time since the last time we had a 3D works post so we just had to post something today. It's always nice to see that each year 3D pieces are getting more and more realistic. Thank God there's the awesome CGSocity.org for us to find these babies. I remember back in 2006 that it looked totally amateur compared to present technology and techniques. One good way to measure that is through video games! It's getting more realistic each year, and that just awes me. I guess that will come a time when we won't be able to tell whether an image is computer graphic or real life. "Is this real life?" Anyways, I hope you all enjoy these, and please, don't forget to check each artist's page by clicking the images. They'll appreciate it! Cheers. ;)
Anaglyph images are used to provide a stereoscopic 3D effect, when viewed with 2 color glasses (each lens a chromatically opposite color, usually red and cyan). Images are made up of two color layers, superimposed, but offset with respect to each other to produce a depth effect. Usually the main subject is in the center, while the foreground and background are shifted laterally in opposite directions. The picture contains two differently filtered colored images, one for each eye. When viewed through the "color coded" "anaglyph glasses", they reveal an integrated stereoscopic image. The visual cortex of the brain fuses this into perception of a three dimensional scene or composition. (Wikipedia) Since the current trend for movies and other media is to re-invest in 3D technologies, I decided it would be interesting to show you a collection of various anaglyphs images. I hope you like them and do not forget to put your 3D glasses on, if you do not have one here has a post on how to make yours. gajdoslevente relu65 mikeinel carlzon zephyrbarta justgreg mfirat carlzon gray-macbook jkutianski derda20 petykes blackmago cheezy-mcbreezy billythebrain fauxquixote About the Author Hey buddies! I'm Marcos Torres, a 19 year old art director/freelancer from Brazil, I'm here to bring some new interesting stuff to you. You can see my portfolio at http://flickr.com/marcostorres. Any request or jobs opportunities send to email@example.com, also follow me on twitter to get in touch with cool design news.
Last year I wrote a tutorial called Incredibly Realistic Water Text in Cinema 4D and Photoshop where I created a text made out of water. I had to use Cinema 4D to create a 3D object then I imported this 3D file in Photoshop where I mixed with some stock photos. Now with Photoshop CS5 Extended and the Repoussé tool we can create 3D objects direct in Photoshop, so I decided to recreate that effect. So, in this tutorial I will show you how to create a water text. Even though it might look complex it's a very simple effect. We will be using the new Repoussé then some stock photos to create the effect. Step 1 Open Photoshop and create a new document. Fill the background layer with black and using the Brush Tool (B) or importing a vector file with a handwritten text. You can the one I used in the PSD file that you can download in the end of this tutorial. Step 2 If you create a text using the brush tool or importing a vector and paste it as bitmap, create a marquee selection of the area you want to apply Repoussé. With the selection active go to 3D> Repoussé>Current Selection. Step 3 To create the water effect we will use the Inflate preset and pretty much use the same values we used in the previous step, the Inflate 3D type. Change the Depth to 0 and the Scale to 1, also for the Inflate, change the Slides to Front and Face. Step 4 You will notice that the E will be a solid block and the hole will be lost, then select the area that you want to be hole and then change the Type to Hole. Also increase the Strength of the Inflate to 1. Step 5 Select the Front Inflation over the 3D Palette and then click on the folder next to the Bump values. Select Open Texture to open the texture in a new document. Then in this new document create a new layer and go to Filter>Render>Clouds. Make sure that you are using black and white for the colors. After that go to Filter>Render>Different Clouds. If your result is too dark, go to Image>Adjustment>Levels, then increase the white input. This texture will be the Bump map, which will distort our 3D text. For the other values, use white for the Diffuse color, 15% Opacity, 20 for the Reflection, Black for the Illumination, 100% Gloss, 100% Shine, white for the Specular and 1.5 for the Refraction. You can render here to have a preview of the 3D effect. Step 6 Now to make our effect more realistic let's mix some stock photos. The one I used is from Stock.xchng (http://www.sxc.hu/photo/884261 and http://www.sxc.hu/photo/1131843). Open these 2 images in Photoshop. Copy some parts of the water splash from the photos and paste it in our 3D image. Step 7 Repeat the process, copy and paste more splashes. As the water splashes from the photos have black background, just change the Blend Mode to Screen, so the black will be transparent. Step 8 Time to Render our 3D object. On the 3D Palette change the Quality to Ray Traced Final. It will take a few minutes to render the 3D object. If you want to change the lights you can do that and render it again until you find the best result. Step 9 Duplicate the rendered 3D object and go to Layer>Rasterize>3D. I will rasterize the 3D object so I can apply some image adjustments, I could do that with the 3D layer but some wouldn't work the way I want or it can get a bit slow. Add a new layer and fill it with black, then merge the black layer with the 3D rasterized layer. After that go to Image>Adjustments>Levels. Use 15 for the Black, 0.8 for the Grey and 160 for the White inputs. Step 10 Select all layers and duplicate them. After that go to Filter>Blur>Gaussian Blur. Use 15 for the Amount. After that change the Blend Mode to Color Dodge and the Opacity to 30%. Conclusion Last year I created this effect using Cinema 4D to create the 3D part, which was really simple as well. However now with Repoussé in Photoshop CS5 Extended we can do everything, in this case the 3D part, in Photoshop. I have been playing quite a lot with Repoussé and there are lots of new things that we can create with this new tool, this water effect is an example. I hope you enjoyed it and now it's up to you. Click on the image for full preview. Download the Photoshop File Click here to download the Photoshop file used for this tutorial.
Adobe has just released the CS5 family and you can download the trials including the new Photoshop CS5 Extended. With this new version we have the Repoussé feature which allows us to create 3D objects in Photoshop. The last tutorial I showed you how to create a simple extruded text, now in this tutorial I will show you the Inflate option in Repoussé. With the Inflate we can create really cool 3D objects by inflating the front and back faces of the 3D objects, the result is very cool and reminds a lot the work of Jeff Koons with the metallic balloons sculpture. So in this tutorial we will use Repoussé with the Inflate options to create a metallic inflated text. The effect is pretty simple and it won't take more than 20 minutes to achieve the effect. Step 1 Open Photoshop CS5 Extended and apply a gradient on the background layer. I used #afc7c0 (bottom) and #bac1d7 (top) for the gradient colors. Step 2 Here I pasted a vector from illustrator to transform it into a 3D object using the Repoussé tool. Tip: I pasted the vector as Shape Layer. Step 3 Go to 3D>Repoussé>Selected Path. Select the 4th preset called Inflate (1). Over the Extrude options use 0 for Depth and 1 for Scale (2). Over the Inflate options change de Slides to Front and Back, the use 90 for the Angle and 0.4 for the Strength. After that over the Scene Settings change the Lights to Mardi Gras. Step 4 The Mardi Gras will create 3 very colorful light on the scene. But now let's do some adjustments and apply a nice material on the object. Step 5 Click on the the Icon at the top right hand corner of the 3D palette and then select Ground Plane Shadow Catcher and Snap Object to Ground Plane as well. That will create a shadow as the object is on a floor. Step 6 Go to 3D>Browse 3D Content Online... You will be redirected to the Adobe Photoshop website where there will be the Material Downloads box with a big blue Download button. Click there to download some Fabrics, Glass, Metal, Stones and other cool materials to be used in Photoshop. Just download and install the materials using the Extension manager. Step 7 After you install the materials, just click on the little icon at the top right hand corner of the materials window and you will have some new options like I mentioned before, there will be Fabrics, Fun, Glass, Oragnic... select Metal then pick the first chrome material, the Metal Chrome 2. Step 8 Now that we have selected the right lights and materials we have to render the 3D. Click on the Scene in the 3D Palette and then over Quality select Ray Traced Final. It will take some time to render the whole scene but the result will be really good. Step 9 With the Ellipse Tool (U) create a white ellipse below the object as if it was a spotlight. Then go to Filter>Blur>Gaussian Blur. Use 50 pixels for the Amount. Step 10 Select all layers and duplicate them, after that go to Layer>Merge Layers, or simply press Command(MAC) or Control (PC) + ALT + Shift + E to create a layer with all layers merged into it. After that go to Filter>Blur>Gaussian Blur. Use 30 pixels for the Amount, then just change the layer's Blend Mode to Multiply. Click on the image for full preview Conclusion The Repoussé feature in Photoshop CS5 Extended has a lot of settings and we can create really cool effects using it, in this tutorial I played a little bit with the Inflate option, and as you could seem, I used just the presets of lights and materials. You can try different light colors and settings as well as shapes to create your own effect. Download the Photoshop File Click here to download the Photoshop file used for this tutorial
Stereoscopy (also called stereoscopic or 3-D imaging) is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image, that's the Wikipedia definition. This type of image is getting quite popular, so I decided to create a collection of stereoscopic samples, which the technique that can be explained by overlapping our left and right eyes usually do about an image. The parallax is the horizontal distance between the left and right image that appears in the objects relative to the observer, is responsible to make these images look 3d, That is why the stereoscopic cameras takes the snapshots using two lenses. via DPUF. About the Author Hey buddies! I'm Marcos Torres, a 19 years old art director/freelancer from Brazil, I'm here to bring some new interessant stuff to you. You can see my portfolio at http://flickr.com/marcostorres. Any request or jobs oportunities send to firstname.lastname@example.org, also follow me on twitter
The new Adobe Photoshop CS5 Extended is about to be released, it was announced already and among the new features there is one really special that is the Repoussé. This new feature or tool will allow us to create 3D objects extruding texts, selections, paths and layers masks. It's a really powerful tool and I had the chance to try it and now I will share with you one of my first experiments with it. In this tutorial I will recreate an image of a tutorial I did for Digital Arts Magazine last year which I used Photoshop and Illustrator to create a 3D text with a girl on top of it, the tutorial was the CREATE MILE-HIGH TYPE ART. So this time I will do everything using just Photoshop CS 5 Extended with the Repoussé. I also want to mention that I'm still learning these new features/tools and I will try to share as much as I can with you guys and if you are using the beta of Photoshop feel free to share with us as well. Repoussé is a new research system for the interactive enhancement of 2D art with 3D geometry. Repoussé creates a 3D shape by inflating the surface that interpolates the input curves. By using the mean curvature stored at boundary vertices as a degree of freedom, a user is able to manipulate the inflated surface intuitively and efficiently using a single linear system. - Adobe Step 1 Open Photoshop CS 5 Extended and type with the Horizontal Type Tool (T) type the word 3D using Impact for the font. Step 2 Go to 3D>Repoussé>Text Layer, this is the new 3D tool built-in in Photoshop CS Extended. With Repoussé we will be able to create all sorts of extrusions from text layers, selections and layer masks. In this case we will use a text layer. Once the Repoussé settings window is opened you will have quite a few settings. First you can choose from some Shape Presets, which have a basic extrusion, different kinds of bevels and other presets. For this tutorial I use the basic one but, I've changed the Extrude values to create the effect I wanted. You also have the Materials, Bevel, Scene and Inflate settings but I won't get into these right now because I'm still learning them and preparing new tutorials about them as well. For the Extrude settings I used 4.94 for the Depth and 0.30 for the Scale so the 3D seems to be coming from the ground to up in the sky with a very strong perspective. Another cool thing here is that you can rotate, scale and move the object around until you find the right position. Step 3 This is the 3D text I wanted, in the past I would have to use another software like Illustrator or a 3D app such as Cinema 4D, now I can do that in Photoshop. Step 4 To add and edit textures is pretty easy as well. As in Photoshop CS 4 we have the 3D palette where we can edit our 3D objects, you can access this palette going to Window>3D. Select the 3D object and then you will have the 3D front Inflation, 3D front Bevel, 3D extrusion... all of these are the areas where you can apply materials. Select the 3D Extrusion Material and the on Diffuse click on the folder next to the color (1) and select Open Texture. The texture will be open in a new window like when you edit a Smart Objects. So in this window you can create your material I'm using a brick texture from Shutterstock, you can find it here. So adjust your texture in terms of colors then save this file. Photoshop will automatically updates the 3D object adding the texture. If you want to make the bricks smaller just click again on the icon next to the color and select Edit Texture. A dialog box with Texture Properties will open where you can adjust the UV Scale and Offset. I used 10 for the U and V Scale. The last thing here is apply the same texture to the Bumpmap (4). Simply repeat the same thing. The bump will add depth to the texture like the displacement map where the light areas go up while the dark areas go down. Step 5 Now select the 3D Front Inflation Material and repeat the same thing we did in the previous step, this time however I'm using another texture, a concrete one which was courtesy of Shutterstock and you can find it here. Step 6 Once you changed the materials this will be the result you will have. As you can see the whole process was much easier than if you have to do that using different tools and them exporting and importing in Photoshop. Step 7 As you can see there is light as well. Yes you can add lights to make your scene more realistic. In this first part I have only one light. It's a Point Light with Intensity of 2. It also creates shadows, where I've changed to 100% of softness to make the shadows really soft. Step 8 In this step I started mixing the 3D object with 2D objects, in this case a photo I took from an airplane when I was traveling. I wanted to give a sort of warm feeling to my image so first I went to Image>Adjustments>Hue and Saturation and changed the Hue to -10, the Saturation to -65 and the Lightness to 10. Then I went to Image>Adjustments>Color Filter. I selected orange for the color and 50% density. Then at last, I went to Layer>New Adjustment Layer>Gradient Fill. I used grey and black for the gradient with Radial for the Style, so the grey would be in the center of the radial gradient. After that I changed the Blend Mode of this Gradient Fill to Color Dodge to create the sun behind the 3D text. Step 9 Add a new layer on top of the other layers including the 3D object. Then make sure you have black and white for the color and go to Filter>Render>Clouds. Change the Blend Mode to Color Burn. Step 10 With the Eraser Tool (E) delete parts of the layer leaving just the bottom part of the layer. Use the image below for reference. Step 11 I have already shown you how to create clouds using the Brush Tool (B), so let's do it again. Add a new layer on top of the others and go to Window>Brushes. For the brush settings use the image below for reference. The most important part is the Texture where you will selec the clouds pattern. It's also important to notice that if you increase the size of your brush you will have to increase the scale of the brush texture. Step 12 Select the Brush Tool (B) and white for the color, then with the brush we created start painting some clouds. First paint just a few clouds like the image below (1-2) Step 13 Select a light brown now for the color and paint more clouds, especially over the white clouds we created in the previous step. Step 14 Now select white again for the colors and paint more clouds. The idea of this 3 steps was to add depth to our clouds by adding some dark areas using the light brown. Step 15 Import a photo of a person to add to our scene, I'm using a photo of a girl sitting on a chair which was courtesy of Shutterstock, you can find it here. After that extract the background of the image and copy it and paste it in our design. Select just the girl and the chair and then go to 3D>Repoussé>Current Selection. Step 16 The idea here is to create a 3D object from a 2d photo so we can position it and create some shadows, but also to play and learn with the Repoussé tool. Change the Depth to 0.1 and the scale to 1. Remove the materials leaving only the front one. Now a very important detail, over the Internal Constraints, change the Type to Hole, that will create wholes in the areas that were transparent, otherwise Photoshop would render a big solid and it would ignore those transparent areas. Once again rotate, move and scale your object until you find the right position. You can do that later on as well. Step 17 In order to create a 3D scene with the 3D text and the girl we will have to merge them in one 3D layer. To do that is simple, select the 3D layers and go to 3D>Merge 3D Layers. By doing that you will create one 3D layer only with both objects. So over the 3D Palette you will see the 3D text and the Girl objects where you will be able to edit them like scale, rotate, move and change the extrude options as well. Step 18 Now the most important thing to do is to adjust your objects in your 3D scene (1). Move the lights so you can illuminate the scene properly and play around with other objects. As I mentioned before I'm still learning so the best thing to do is try different things, render a preview to see how it looks and try again. To see all the 3D objects click on the little icon at the bottom of the 3D palette, the one with the eye and select Show All. (2) Step 19 The best thing with the Repoussé tool is that you can edit the 3D object anytime during your design process, so if you think a different position might look better you can do it or try a different illumination everything is possible. Conclusion Once you position all your 3D elements there's one extra step to do that is different from the Photoshop workflow which is render the 3D object using the Raytrace Final mode. Photoshop then will render the object and create the shadows and details, it usually takes a few minutes to do that, but it's a necessary process. If you are used to other 3D softwares you already know that. So basically in this tutorial/making-of I showed you a little bit of this incredible new tool that comes with the new Photoshop CS5 Extended. There are lots of things to learn and practice but I'm sure the Repoussé will be very useful for those, like me, that are trying to mix 3D objects with photos and other 2D objects that we are used to do in Photoshop. Click on the Image for Full Preview Download the Photoshop File Click here to download the Photoshop file used for this tutorial
Rodolfo Roth is a 3D artist from Porto Alegre, Brazil. He has been doing some incredible works for Santa Motion, a super cool studio in Porto Alegre. Rodolfo has a major in Graphic Design and despite his young age, he has more than 8 years of experience in the CG field. Most of his works are done using 3dsmax, Maya, MentalRay, ZBrush, Real Flow , After Effects, Corel, Xara and Photoshop. Below we selected some of the coolest ones, even though it was pretty hard to select just a few with all those incredible projects. Demo Reel 2010 Demoreel 2010 | Rodolfo Roth from Rodolfo Roth on Vimeo. MTV Rockgame New Corolla Cabe tudo na Strada A Toon Odyssey Axe Girl TAM - Vignete Stihl Monster Os Concentrados Toon City
It's been sometime since we had a computer graphics post. This week we got to see the amazing work of a canadian, who shows us the development of a model of the Joker which pretty much is waaay sick. If they ever get to clone Heath Ledger, this is probably how it will look like when they're setting it up. Besides that, the work of Max Wahyudi is totally realistic, one of the most awesome we've seen. Anyways, you may check this portfolio. I hope you all enjoy these. Cheers! ;) The Joker Demo Reel
If you are like me - someone that loves 3d artworks - you will probably love this selection! Olivier Ponsonnet, aka reiv at CGSOCIETY, is a very talented artist who works with 3D Max and creates breath taking pieces to amaze us. I believe you are already familiar with some of his work... and that is exactly why I decided to put this selection together, to make sure you get to know more of Olivier's work. Olivier Ponsonnet's pieces are a mix of realism and imagination, something intriguing and mysterious, full of details and personality. His pieces are really beautiful and eye catching, so take your time to appreciate them. Since the first time I wrote about 3D artworks - 40 Amazing 3D Art Pieces, May/2009 - I got impressed that pieces with such a level of details and perfection were produced by a talented artist and a software. I really wanted to have the talent to transform all my 'imaginary friends' into 3D characters, but I don't. ;) So, enough said, remember to check out Olivier's page at CGSOCIETY and enjoy the selection! I hope you like it as much as I did. :)
If there is something that can bring value for a project even before it's done I can say that are the renders. It's a way to show to the client how it will be the final result or at least show him something near to the real thing. I love this feature, but some people abuse of it, and have the gift to transform simply renders in realistic photos! There are lots of render softwares today, but to reach a good result, just choosing some elements, textures and colors it's not enough. Like the photos, the use of light and angle of the render I believe that are the key points to get a beautiful and realistic image. And as a huge a fan of 3D and architecture I selected 30 images from several styles that are the most impressive renders I've ever seen!
Marcelo Souza is a 3D Animator/Generalist from Brazil with more than 12 years of experience working at all stages of the production pipeline. From the pre-production to the final compositing. Passing through the modeling, rigging, shading, lighting texturing, animation, editing and post production of the piece. As he says"In Brazil we are not able to work just on a single step of the production". We have to work always as 3D Generalists." Marcelo was one of the greatest inspirations I had to start Abduzeedo. He was the founder and ran a very important site in the 3D/Animation/Design community in Brazil called 3donline. That was in the early 2000s. It was a very active community and I learned a lot from participating and sharing ideas with those guys. As you may have noticed, i am from Brazil... I live in one of the biggest/richest countries on America. But, unfortunatelly, the money is on the governments hands, and we, honest citzens, just suffer month-by-month, with high taxes. :( So,i just cannot afford to pay for Animation Mentor Classes right now. It's about lack of money and time for it (Fulltime job and family). Some works I like a LOT to animate, but never sat down and did some proper and deeper study on it. I have a bunch of animation books, and read them from time to time, but never followed any animation training program. Videos Rio2016 - Campanha feita na O2Filmes Light Paint Light Paint / Foto no escuro from msouza on Vimeo. Coffee Break CoffeeBreak - Study #2 from msouza on Vimeo. Naked 3D Nakd - 3FM from msouza on Vimeo. GP2 - HBO I was fortunate to work on that piece of animation too. It was very fun cause i have change to participate on the creation process of it. The look of the "light path" was developed by me and animated by me. The Camera and the "Growing Tree" too. The overall design was made with my friend Chico Jofilsan (vimeo.com/user1701592), and i've workd with Renato Ferro, Victor Hugo, Kleber Bertoldo. GP2 - HBO from msouza on Vimeo. NAKD - PRINCIPAL FINAL My First piece of Motion Graphics made at Nakd Studios. Concept/Directing by Nando Costa. Very old Job (Made before 2003). 3DMax and After Effects. NAKD - PRINCIPAL FINAL from msouza on Vimeo. DemoReel // 2007 For more information about Marcelo Souza and his full portfolio, with lots of works and experiments, we highly that you check out his website at http://m-souza.com/.
I mentioned before that one of my goals for 2010 is to practice and learn more about 3D, especially Cinema 4D and the new 3D features in Photoshop CS4 and the new CS5 that is right around the corner. Then last week, when I was preparing the Daily Inspiration, I discovered the work of Jeff Osborne, a digital artist from London who creates some amazing 3D typography works. Jeff uses Cinema 4D and Photoshop for most of his compositions. I love the illumination that he uses, especially the "Let there be light" work. Also the "Wrong" and "Wrong 2" are quite impressive because of the open criticism to our society allowing children to live in poverty. For more information visit Jeff's Behance profile. You will find other works that are not necessarily 3D typography. WRONG Created for a children's charity, Composition created used Cinema 4D and Photoshop WRONG 2 Created for a Children's Charity using Cinema 4D and composited in Photoshop. Other Works A little test to see what the new Advanced renderer can do in Cinema 4D R11
This is a personal project that I've been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop. It is all part of the pipeline on character development, and there are many other steps in Maya that weren't necessary on this case, such as rigging for animating the model as a digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there's still rendering, post production, sound editing, final edition, etc. This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours - or more - a day of a hard working staff, for about a couple of months. Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed. Let's get to the point, Obama's making of. Step 1 It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side. Step 2 Over the model sheets I started modeling the basemesh, using ZSpheres on ZBrush. Step 3 During the mesh edition in Modo, even though I liked the results on the body, I still was not satisfied with the head. Step 4 I decided to make another model sheet, more on the caricature side, a bit exaggerated, exploring to a higher extent the character features, trying to avoid the trap that exists halfway between realistic and cartoony styles. Step 5 Following the new drawing, I repositioned the vertices on the low poly mesh, and kept on modeling the skin with pores and expression marks, based on reference photos. Step 6 With the modeling finished, I used the polygonal painting feature on ZBrush, as if I was painting straight on clay, instead of creating a bitmap texture, that would then require UVs, displacement and bump maps, in a more elaborate process, usually required in an animation, but unnecessary on this case, because the final rendering is done straight on ZBrush, using a multi-pass rendering technique. This kind of rendering has no SSS - Sub Surface Scattering - that is the natural translucency on human flesh and semi opaque objects, effect created with the use of more powerful rendering engines, such as Mental Ray, VRay and others, that would eventually bring more realism to the figure, but for this personal project the result fulfilled my expectations. I may eventually go through the other steps, and do a short animation with this Obama model, and that's the reason why I took the time to modeling the hands, and keeping in mind that all the work done this far may be deformed and reused in other characters, saving some time and handwork in the future. Many different render passes are generated on the same position, edited in Photoshop, each one with its own blend mode and transparency, exploring as much as possible the effects of light, shadow, volumetry and depth of field, as it would be done in a photographic studio. Details Conclusion For those who are living in Brazil and are interested in knowing more about ZBrush, I recommend you to stop by at DRC (www.drc.com.br), a training center specialized in digital arts, in São Paulo. For more about my work, and to see conventional and digital images, sketchbooks, texts and other stuff concerning drawing and painting, please check out Sketcheria (http://www.sketcheria.com.br) in Portuguese, and I'm working on the translation and updating the English version of the blog at http://www.sketcheria.com . Thanks for your time. Cheers, Montalvo About the Author Montalvo Machado is aw well-known and very respected illustratror and concept designer from São Paulo, Brazil. Among his works Montalvo runs Sketcheria (www.sketcheria.com.br), a blog about illustration that has the informality of a sunday barbecue. For more information visit http://montalvomachado.com.br/
Today I decided to share another great case study from the master Adam Spizak. The Illustration is called "Sober" and it's very emotional and got a great story behind it. You will check step by step how it was done. Enjoy! There's a shadow just behind me Shrouding every step I take Making every promise empty Pointing every finger at me Why can't we not be sober? I just want to start this over Why can't we drink forever? I just want to start this over It's unsettling how quickly kids grow up these days. For more from Adam Spizak visit http://www.spizak.com or behance.net/spizak Sober Close up Case Study Final
One of my new years resolution is to practice and learn more 3D. I've been playing with Cinema 4D for quite some time now but never went into much depth. I know it's going to take some time until I reach the level of the images I'm about show you here, but I'm going to do my best to make the learning process as fun as possible. So in this post I have selected some remarkable 3D rendered characters from the CGSociety, one of the best sites out there on the subject. There are images from guys from all parts of the globe. Click on the images to go to their pages at CGSociety.org for more details about the work. I wanted to get motivated to start my endeavor in this uncharted territory, at least for my brain :)