It's been sometime since we had a computer graphics post. This week we got to see the amazing work of a canadian, who shows us the development of a model of the Joker which pretty much is waaay sick. If they ever get to clone Heath Ledger, this is probably how it will look like when they're setting it up. Besides that, the work of Max Wahyudi is totally realistic, one of the most awesome we've seen. Anyways, you may check this portfolio. I hope you all enjoy these. Cheers! ;) The Joker Demo Reel
If you are like me - someone that loves 3d artworks - you will probably love this selection! Olivier Ponsonnet, aka reiv at CGSOCIETY, is a very talented artist who works with 3D Max and creates breath taking pieces to amaze us. I believe you are already familiar with some of his work... and that is exactly why I decided to put this selection together, to make sure you get to know more of Olivier's work. Olivier Ponsonnet's pieces are a mix of realism and imagination, something intriguing and mysterious, full of details and personality. His pieces are really beautiful and eye catching, so take your time to appreciate them. Since the first time I wrote about 3D artworks - 40 Amazing 3D Art Pieces, May/2009 - I got impressed that pieces with such a level of details and perfection were produced by a talented artist and a software. I really wanted to have the talent to transform all my 'imaginary friends' into 3D characters, but I don't. ;) So, enough said, remember to check out Olivier's page at CGSOCIETY and enjoy the selection! I hope you like it as much as I did. :)
If there is something that can bring value for a project even before it's done I can say that are the renders. It's a way to show to the client how it will be the final result or at least show him something near to the real thing. I love this feature, but some people abuse of it, and have the gift to transform simply renders in realistic photos! There are lots of render softwares today, but to reach a good result, just choosing some elements, textures and colors it's not enough. Like the photos, the use of light and angle of the render I believe that are the key points to get a beautiful and realistic image. And as a huge a fan of 3D and architecture I selected 30 images from several styles that are the most impressive renders I've ever seen!
Marcelo Souza is a 3D Animator/Generalist from Brazil with more than 12 years of experience working at all stages of the production pipeline. From the pre-production to the final compositing. Passing through the modeling, rigging, shading, lighting texturing, animation, editing and post production of the piece. As he says"In Brazil we are not able to work just on a single step of the production". We have to work always as 3D Generalists." Marcelo was one of the greatest inspirations I had to start Abduzeedo. He was the founder and ran a very important site in the 3D/Animation/Design community in Brazil called 3donline. That was in the early 2000s. It was a very active community and I learned a lot from participating and sharing ideas with those guys. As you may have noticed, i am from Brazil... I live in one of the biggest/richest countries on America. But, unfortunatelly, the money is on the governments hands, and we, honest citzens, just suffer month-by-month, with high taxes. :( So,i just cannot afford to pay for Animation Mentor Classes right now. It's about lack of money and time for it (Fulltime job and family). Some works I like a LOT to animate, but never sat down and did some proper and deeper study on it. I have a bunch of animation books, and read them from time to time, but never followed any animation training program. Videos Rio2016 - Campanha feita na O2Filmes Light Paint Light Paint / Foto no escuro from msouza on Vimeo. Coffee Break CoffeeBreak - Study #2 from msouza on Vimeo. Naked 3D Nakd - 3FM from msouza on Vimeo. GP2 - HBO I was fortunate to work on that piece of animation too. It was very fun cause i have change to participate on the creation process of it. The look of the "light path" was developed by me and animated by me. The Camera and the "Growing Tree" too. The overall design was made with my friend Chico Jofilsan (vimeo.com/user1701592), and i've workd with Renato Ferro, Victor Hugo, Kleber Bertoldo. GP2 - HBO from msouza on Vimeo. NAKD - PRINCIPAL FINAL My First piece of Motion Graphics made at Nakd Studios. Concept/Directing by Nando Costa. Very old Job (Made before 2003). 3DMax and After Effects. NAKD - PRINCIPAL FINAL from msouza on Vimeo. DemoReel // 2007 For more information about Marcelo Souza and his full portfolio, with lots of works and experiments, we highly that you check out his website at http://m-souza.com/.
I mentioned before that one of my goals for 2010 is to practice and learn more about 3D, especially Cinema 4D and the new 3D features in Photoshop CS4 and the new CS5 that is right around the corner. Then last week, when I was preparing the Daily Inspiration, I discovered the work of Jeff Osborne, a digital artist from London who creates some amazing 3D typography works. Jeff uses Cinema 4D and Photoshop for most of his compositions. I love the illumination that he uses, especially the "Let there be light" work. Also the "Wrong" and "Wrong 2" are quite impressive because of the open criticism to our society allowing children to live in poverty. For more information visit Jeff's Behance profile. You will find other works that are not necessarily 3D typography. WRONG Created for a children's charity, Composition created used Cinema 4D and Photoshop WRONG 2 Created for a Children's Charity using Cinema 4D and composited in Photoshop. Other Works A little test to see what the new Advanced renderer can do in Cinema 4D R11
This is a personal project that I've been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop. It is all part of the pipeline on character development, and there are many other steps in Maya that weren't necessary on this case, such as rigging for animating the model as a digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there's still rendering, post production, sound editing, final edition, etc. This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours - or more - a day of a hard working staff, for about a couple of months. Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed. Let's get to the point, Obama's making of. Step 1 It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side. Step 2 Over the model sheets I started modeling the basemesh, using ZSpheres on ZBrush. Step 3 During the mesh edition in Modo, even though I liked the results on the body, I still was not satisfied with the head. Step 4 I decided to make another model sheet, more on the caricature side, a bit exaggerated, exploring to a higher extent the character features, trying to avoid the trap that exists halfway between realistic and cartoony styles. Step 5 Following the new drawing, I repositioned the vertices on the low poly mesh, and kept on modeling the skin with pores and expression marks, based on reference photos. Step 6 With the modeling finished, I used the polygonal painting feature on ZBrush, as if I was painting straight on clay, instead of creating a bitmap texture, that would then require UVs, displacement and bump maps, in a more elaborate process, usually required in an animation, but unnecessary on this case, because the final rendering is done straight on ZBrush, using a multi-pass rendering technique. This kind of rendering has no SSS - Sub Surface Scattering - that is the natural translucency on human flesh and semi opaque objects, effect created with the use of more powerful rendering engines, such as Mental Ray, VRay and others, that would eventually bring more realism to the figure, but for this personal project the result fulfilled my expectations. I may eventually go through the other steps, and do a short animation with this Obama model, and that's the reason why I took the time to modeling the hands, and keeping in mind that all the work done this far may be deformed and reused in other characters, saving some time and handwork in the future. Many different render passes are generated on the same position, edited in Photoshop, each one with its own blend mode and transparency, exploring as much as possible the effects of light, shadow, volumetry and depth of field, as it would be done in a photographic studio. Details Conclusion For those who are living in Brazil and are interested in knowing more about ZBrush, I recommend you to stop by at DRC (www.drc.com.br), a training center specialized in digital arts, in São Paulo. For more about my work, and to see conventional and digital images, sketchbooks, texts and other stuff concerning drawing and painting, please check out Sketcheria (http://www.sketcheria.com.br) in Portuguese, and I'm working on the translation and updating the English version of the blog at http://www.sketcheria.com . Thanks for your time. Cheers, Montalvo About the Author Montalvo Machado is aw well-known and very respected illustratror and concept designer from São Paulo, Brazil. Among his works Montalvo runs Sketcheria (www.sketcheria.com.br), a blog about illustration that has the informality of a sunday barbecue. For more information visit http://montalvomachado.com.br/
Today I decided to share another great case study from the master Adam Spizak. The Illustration is called "Sober" and it's very emotional and got a great story behind it. You will check step by step how it was done. Enjoy! There's a shadow just behind me Shrouding every step I take Making every promise empty Pointing every finger at me Why can't we not be sober? I just want to start this over Why can't we drink forever? I just want to start this over It's unsettling how quickly kids grow up these days. For more from Adam Spizak visit http://www.spizak.com or behance.net/spizak Sober Close up Case Study Final
One of my new years resolution is to practice and learn more 3D. I've been playing with Cinema 4D for quite some time now but never went into much depth. I know it's going to take some time until I reach the level of the images I'm about show you here, but I'm going to do my best to make the learning process as fun as possible. So in this post I have selected some remarkable 3D rendered characters from the CGSociety, one of the best sites out there on the subject. There are images from guys from all parts of the globe. Click on the images to go to their pages at CGSociety.org for more details about the work. I wanted to get motivated to start my endeavor in this uncharted territory, at least for my brain :)
Juliano Vieira is an digital illustrator from Sao Paulo Brazil and brings in an amazing style of illustrations. His work is somewhere between 3d and really colorful elements with an amazing result that you have to see for yourself. For more from Juliano Vieira visit http://www.behance.net/JulianoVieira
I am always impressed with what we can do in terms of photo manipulation, retouching and CGI. Then I received an email suggesting me to take a look at the work of Happy Finish, a studio specialized and retouching and CGI from London, UK. After checking their site out, I have to say, they have some very effective works. They handle project from large corporations to individual photographes with a impressive team of retouchers and CGI artists. Their portfolio is really impressive, with big names such as Vogue, Dazed, Esquire, Sony, Canon,TWA and others We are different. our retouchers and CGI artists work one-on-one with art directors, photographers and brands to create some of the world's most eye-catching images and campaigns. For more information visit Happy Finish's website. and be prepared to spend some time, it's worth it. Also, if you have suggestions like this one of Happy Finish that we received, do not hesitate to send us an email or let us know. "Knowledge and understanding of the feel of traditional photographic processes are essential for perfection with digital imaging. - Nick Nedeljkovic" "An activity becomes creative when the doer cares about doing it right, or doing it better." - Lee Hickman "If the image is a success but my work goes unnoticed, I'm doing my job well." - Tim Ashton "A good retoucher is like Rumpelstiltskin, they can spin straw into gold. - Anna Watson-Smith" "My grandma thinks I am a wizard!" - Valentina D'Ettorre
Every Monday we have been posting tutorials for Photoshop and other apps. The idea of the tutorials is that we practice more and try different things that we can only do through personal projects. That's the case of Meet Meline, an independent 3D short film that's being created by Virginie GOYONS and Sebastien LABAN in their spare time that looks simply fantastic. "Meet Meline" tells the story of little girl, named meline, that will be faced with an extraordinary event. A strange little creature will appear on her life. The story follow this unusual encounter from the little girl's point of view. Virginie GOYONS & Sebastien LABAN are working on "Meet Meline" since a year and a half now during our spare time (nights and weekends). We've completed all the pre-production including script, concepts, previz, characters and sets design, sound research etc. We are now on production, working on the 26 individual shots that compose the 6 minutes long 3d animated film. The Trailer After two years of intense work on an independent 3D animated short film called "Meet Meline", Virginie GOYONS and Sebastien LABAN made the teaser/trailer to show you a little bit more of the short film. We're proud to present you the 46-seconds-video with the official music of "Meet Meline", composed by Guillaume ROUSSEL! MEET MELINE (2009) - TRAILER from Sebastien LABAN on Vimeo. What we’re trying to get with “Meet Meline”, or should I say with Meline herself, is to focus on the emotions a girl of her age is having. A kid playing, a kid moving, a kid looking, a kid thinking is something that can’t leave you indifferent. It’s so full of life, of joy, it’s like a magic box that lives on its own. Even when they are not happy, or that something is bothering them, a kid is so fascinating to look at! They are quick, eager, lively; They are very expressive, you can literally watch them live or think. That’s what we’re trying to create here. The Making Of This is a 12-minutes featurette with behind-the-scenes footage, interviews, talks about the story, the characters and the environments, shot breakdowns and much more : the Art of making a short film! MEET MELINE : THE MAKING OF (Sebastien Laban and Virginie Goyons) from Sebastien LABAN on Vimeo. We maintain a production blog that can be visited here: Visit the Production Blog As we progress on the film, we are posting screenshots & making of the film. There's also some test animations or even final renders. Animation Test 1 Meet Meline (2009) - Animation Test #1Enviado por ssebastienn. - Televisão clássica online Stills "This is the personnal space of Meline! She spends most of her time drawing a strange little creature. My wife Virginie was responsible to create all the elements in 3D, and I lit and shot the complete scene!" "Such a dark place! Meline seems confused. What to do? Entrer in it or not? ... My wife Virginie was responsible to create all the elements in 3D, and I lit and shot the complete scene!" More Information For more information about the project we highly recommend that you check out the sites below: THE OFFICIAL WEBSITE: http://www.meetmeline.com THE PRODUCTION BLOG: Production Blog THE FACEBOOK GROUP: Facebook Group THE CREATORS: Virginie GOYONS & Sebastien LABAN Also, I'd like to thank Marjorie for the suggestion via email. You can send suggestions as well, just send us an email to this address email@example.com sharing your finds.
I have been researching for a personal project I am working on in characted design. While I was surfing on Behance I stumbled on the Johnathan Ball's profile, a digital artists from Newport, UK. I was really impressed by the quality of Jonathan's work. The 3D characters are very funny and well done. Also he has done work for big clients such as MTV, BBC, Sony, BBC and others. Jonathan Ball is a freelance illustrator and designer from little old wales, which is tidily tucked away in a corner of the UK. He loves to draw and is eager for you to pay him for his efforts. This helps feed his family and a small flock of sheep. As usual we highly recommed that you check out his portfolio at http://www.pokedstudio.com/
We have a great tutorial sent by one of our readers, Chanito from Panama. In this tutorial he will show you how to create a good 3D type explosion with Adobe Illustrator, Cinema 4D and Adobe Photoshop. We will use basic tools to make this artwork. Good Luck!!! For more information visit Chanito's Deviantart at http://chanito.deviantart.com/ Step 1 Open Adobe Illustrator and find the font that you want to use in your artwork, in this case I used Xirod Font and tweaked it a little. Make it outline and save it in Adobe Illustrator 8. (Cinema 4D just open vectors in this Adobe Illustrator version). Step 2 Go to Cinema 4D and open your Illustrator file, when you open it in Cinema 4D you can see that it is inside of a group. You need to ungroup them and add the extrude NURBS to each letter of your word. Then when you have each letter with extrude you need to add lights (I used 2 area lights, in the front and the left side) and target camera (optional, you can use whatever you want). Step 3 Well, we have our 3D text and we need to add more details before we go over to Photoshop. We're going to duplicate our 3D object 8 times to make it editable and we are going to add explosion and shatter. You need to play with the settings to see how you want your 3D text to look like. Just apply 3 explosions and 3 shatters to it and make a preview, you will see where to add more details and where not to. Step 4 Go to render settings and put these following settings. Make the render and save in 300 DPI TIFF format with Alpha Channel. Step 5 Take the render into Photoshop, go to the Channels windows and choose the Alpha Channel. Make your selection, cut your 3D text and paste it in another layer. Then you can work just with your 3D text and after, with your background. Step 6 We're going to create the background and paint some areas with dark blue. I used the basic soft brush and 50% opacity to achieve the effect that I wanted. Step 7 Now we're going to add more details to the background and we also need to create some highlights behind the 3D text to make it stand out. Step 8 Time to add some color to our 3D text. You can do this in different ways. I just used the basic soft brush and painted over the 3D letter and made some masks. Step 9 We need to do a special effect to apply in front of our 3D letters. To do this, choose the Gradient Tool and change the mode to Difference. Make gradients in different directions. After, select the text and make a layer mask in this effect layer. Change the blend mode to Soft Light and Opacity to 70% Step 10 Next, select the 3D text, go to Modify - Contract and use 10 to 20 pixels. Delete then deselect and go to Effects - Blur - Motion Blur use Angle: 15 and Distance between 60 to 70 pixels. Step 11 Now we'll add more detail to our 3D text. Choose a good splatter brush and paint wherever you want. To generate the back of the explosion you need to add broken glasses behind text. (http://psdtuts.s3.amazonaws.com/208_Break_Down/pieces.png). Add some highlights to make it stand out. Step 12 Add some shadows inside of the 3D text with the Polygonal Lasso Tool and the Gradient Tool in Black to Transparent. Step 13 Now add some crack brushes in the 3D text to make the explosion more real. Put a crack on the letter you want to brake, in my case, the x. Step 14 Add highlights on the border of each letter to give it a real explosion feeling. To create the beginning of the explosion add a mini explosion brush to the inside corner of the x. Step 15 Make some lines and flares in the explosion point in different ways. Use different colors to give it a great look. Step 16 Add the broken glass image on top of your 3D text and change the Blend Mode to Overlay. Duplicate it, go to Edit - Transform - Flip Horizontal and change the Blend Mode to Normal. FINAL This is the final image. Hope you enjoyed this tutorial!
The Australian digital illustrator Chirstopher Haines strikes again with a new piece called Zen. Somewhere between photo illustration and 3d with an amazing final look. Check out how it was done step by step on this case study full of images to inspire your next creation. For more from Chris visit his behance and his website. Case Study Final Details
One of the best ways to really trip deeply into imagination is to check 3D works! Yes, 3D opens wide possibilities for stories, as we see new characters, still to have their story written. Seriously, thank God for 3D artists, like the ones featured here. These renders are as amazing as it gets. The artists are getting more qualified each day, and it awes me to see their work! All of these were done by the fine artists from CGSociety. I totally recommend you to visit each artist's page by clicking the images because you'll get to see it in full view and also you'll get to see their full portfolio, which is really worth it. I hope you guys enjoy this! Cheers. ;) Jarek Switalski Phil Shoebottom Mashru Mishu Jelmer Boskma Thomas Schreiter Jorge Barrero Paulo Welter Petr Chegodaev Joel Mongeon Gabor Cseh Paul lin gene Teh Christopher Tackett Eric Zhang Russell Barton rui dai pascal ackermann lufei bi lufei bi Jian Xu WeiLin Ke Jorge Suarez Jimmy Chow heon-hwa choe Yury Rybakov Riyahd Cassiem Deniz Özemre Joseph Harford Ricardo C. Rocha Lee Perry-Smith chengjie wang
Ok, this is a completely different approach to photography. Stereographics are 3D photographs... usually set by 2 or 3 pictures from slightly different angles. It might be hard to see at first, but once you do it, you'll love it! These are commonly called "parallel" stereographics, and what you have to do to get the 3D image is make a single image out of each pair, with your bare eyes. Need a little more explanation? Check out here, here and here (thanks @aledagostin). Actually, the success or failure of this post depends on whether or not you guys get to see these in 3D, so come on!! Try it out! I hope you all get to see it! Cheers. ;)
3D renders really impress me. It's incredible how some designers recreate things from real life on a computer, creating what we may call simulated pictures. Sometimes, we can't even tell whether an image is real or a computer graphic, and that's freaking amazing. During a long visit to the CGSociety yesterday, I selected 30 amazing realistic 3D Computer Graphics that impressed me a lot for its rendering and textures, which turned this computer generated images into real pictures of another world. I really hope you enjoy these, and don't forget to visit each author's page by clicking the images. Cheers! ;)