One of the best ways to really trip deeply into imagination is to check 3D works! Yes, 3D opens wide possibilities for stories, as we see new characters, still to have their story written. Seriously, thank God for 3D artists, like the ones featured here. These renders are as amazing as it gets. The artists are getting more qualified each day, and it awes me to see their work! All of these were done by the fine artists from CGSociety. I totally recommend you to visit each artist's page by clicking the images because you'll get to see it in full view and also you'll get to see their full portfolio, which is really worth it. I hope you guys enjoy this! Cheers. ;) Jarek Switalski Phil Shoebottom Mashru Mishu Jelmer Boskma Thomas Schreiter Jorge Barrero Paulo Welter Petr Chegodaev Joel Mongeon Gabor Cseh Paul lin gene Teh Christopher Tackett Eric Zhang Russell Barton rui dai pascal ackermann lufei bi lufei bi Jian Xu WeiLin Ke Jorge Suarez Jimmy Chow heon-hwa choe Yury Rybakov Riyahd Cassiem Deniz Özemre Joseph Harford Ricardo C. Rocha Lee Perry-Smith chengjie wang
Ok, this is a completely different approach to photography. Stereographics are 3D photographs... usually set by 2 or 3 pictures from slightly different angles. It might be hard to see at first, but once you do it, you'll love it! These are commonly called "parallel" stereographics, and what you have to do to get the 3D image is make a single image out of each pair, with your bare eyes. Need a little more explanation? Check out here, here and here (thanks @aledagostin). Actually, the success or failure of this post depends on whether or not you guys get to see these in 3D, so come on!! Try it out! I hope you all get to see it! Cheers. ;)
3D renders really impress me. It's incredible how some designers recreate things from real life on a computer, creating what we may call simulated pictures. Sometimes, we can't even tell whether an image is real or a computer graphic, and that's freaking amazing. During a long visit to the CGSociety yesterday, I selected 30 amazing realistic 3D Computer Graphics that impressed me a lot for its rendering and textures, which turned this computer generated images into real pictures of another world. I really hope you enjoy these, and don't forget to visit each author's page by clicking the images. Cheers! ;)
The work of PoisonVectors is just a new level of portraits, mixing it up with a lot of abstract 3d and great final touch and colors it's amazing. This is definitely a new style that came up from the trendy of making full body portraits with abstract effects around it, the difference is that PoisonVectors took it to another level. For more from PoisonVectors visit poisonvectors.deviantart.com
Desktop wallpapers suggestions are always welcome since sometimes we don't have time to browse to find one, so we check on the suggestions available at our favorite websites! We know that we can find tons of great wallpapers online to choose from, but here we selected 50 3D wallpapers to inspire you. Wallpapers can be inspirational, funny, silly, elegant, sexy or even organizational (since we can find calendars, clocks, etc on it). As I really increased my interest around 3D after the 40 Amazing 3D Art Pieces post and I wanted to get myself a "new" 3D wallpaper, I decided to make this selection. So I hope you enjoy it!! :) Remember to click the images to go to the source and download the wallpapers you like. Enjoy! From EpicWallpaper.com From TWS3D From deviantART flashpics webtrance derekprospero backgrounds JustDippin xxtjxx symbiotsyndacit From Flickr George Vallelis mps21877 magOdaOz 011art From Wallpapers [RU] From Desktop Wallpapers From All size wallpapers From DesktopWallpapers Other Sources
Typography is one of those fields of design that really get my attention. Checking some sweet types, from all kinds, is a total pleasure for me, but there's one kind that get the most of my attention, and it is 3D typography. Mostly used in Motion Graphics, 3D Typography is usually really beautiful. But there's the cases where it's not CG, but real solid typogaphy, like the pipe one below. Anyways, I find these absolutely stunning, and I really hope you enjoy them! Cheers. ;)
Julien De Repentigny is a graphic artist from Montreal, Quebec, Canada with a really impressive portfolio. Among digital arts he has some amazing 3D typography using paper, acriylic and neon. You can find out more about his work at his Behance profile or website at http://www.visualadvice.com/ I am into graphic design, set design and 3 dimension typography, my work is base with neon lights acrylic and paper
Yesterday I published a nice post about Abstract 3D art so I decided to make another 3D post today about 3D graffiti. Those designs were really cool, but even more impressive are the sprayed graffitis that some artists already painted in walls. So here's a brief selection I've made. I hope you enjoy these! Digital Work Sprayed 3D Graffiti
The Abduzeedo team really loves 3D artwork. We are often checking some sweet inspiration all over the web... from 3D typography to CG portraits. We're all into it! You may use 3D to design virtually anything, but a really nice way to use 3D is to create abstract renders and edit them in Photoshop.This is a really cool and colorful style of graphic design. Maybe you will think that those pieces are not really graphic design on a high level because the artist maybe just "played" around in the 3D-Program but they are really cool artwork and a nice color-inspration. And don't forget to visit each author's page by clicking the images! Hope you like it. Enjoy!
It's very hard to imagine how our cities and landscapes will look in the future, but on this post you can get a taste of what may be coming in a long future. There artists have enough imaginations and skills to create their own view of the future. Click on the images to visit the Author's page.
I was doing my regular research online when I bumped into some great pieces of 3D art at deviantART and decided to do this post! Let me tell you that as I'm kinda of new here I was pretty impressed with the type of work you can produce using nothing but a computer, creativity and talent. ;) Some pieces also evolve character modeling, which I also think pretty interesting. Here I will show some great samples I found from 3D art on deviantART and Flickr. Most of the pieces here were produced using 3D studio max, photoshop, rhino, v-ray, lightwave and other softwares of this type. So, check it out and enjoy! DjDrako - deviantART Sha-X-doW - deviantART Jesar - deviantART weilynn - deviantART Mironor - deviantART Kutsche - deviantART Bodnar - deviantART Almacan - deviantART Zjic - deviantART dizbat - deviantART johnstrieder - deviantART mmarti - deviantART ethan - deviantART habibityn - deviantART pushOK-12 - deviantART arrghman - deviantART sevenblah - deviantART CanisLoopus - deviantART alexalvarez - deviantART dunnodt - deviantART Kazeki - deviantART sandrum - deviantART Jorshma - deviantART bakka - deviantART DivineError - deviantART imjan - Flickr 3D Animation - Flickr CAMEL007 - Flickr cyberchaos - Flickr LuciFerAngel - Flickr Steven Stahlberg
Yesterday it was raining and I decided to create a water effect. I didn't know what to do then I saw the desktop wallpaper I'm using, a image from the depthCORE Heist chapter created by Sumeco that we used of the Wallpaper of the Week 43. To create the effect, I had to use Adobe Photoshop, Illustrator and Maxon Cinema 4D. So, in this tutorial I will show you how to create a water text effect. Even though it might look compex it's a very simple effect. We will use Illustrator for the text, then Cinema 4D to make it a 3D text and Photoshop to mix the 3D with some real photos to create a nice and realistic result. Step 1 The first thing to do is create a hand writing with the text you want to use for the effect. I used Adobe Illustrator to write the text. Using the Pencil Tool (N), double click its tool icon to open the Pencil Tool Option. Use 10 pixels for the Fidelity and 50 % for the Smoothness. Save the Illustrator file, we will import it in Cinema 4D. Step 2 Open Maxon Cinema 4D and go to File>Merge. Select the Illustrator file to import it. Step 3 Let's edit the path just to add a bit of depth to it. In Illustrator we have a simple 2D path, now we can move in a 3D enviroment and that will give a nice effect. Select the Point Tool (1) and the just click and with the Move Tool (2), move the points, use the Axis arrows to make sure you are moving to the right direction and axis. Step 4 After you finish editing the path, add a rectangle. To do that click on the Draw a Freehand Spline icon (1) and select Rectangle (2). In the Attributes panel change the width and height to 30m, select Rounding and use 3m for it (3). Step 5 Even though it might look a complicated, this step is quite simple. Click on the Add HyperNURBS Object icon and select Sweep NURBS (1). In the Objects panel you will have the 3 object layers, the Zee path, the rectangle and the Sweep NURBS. Move the path and the rectangle into the Sweep NURBS objects (2). Then in the Attributes panel use the image below for reference (3), but make sure that you change the Rotation. Step 6 Now let's add a melting effect. Click on the Add Bend Object (1) and then select Melt (2). Again, drag the melt layer into the Sweep NURBS layer, (3) it wil be right below the Zee path. With the Melt Object selected go to its Attributes panel and play with some values. There isn't any fixed value, they will depend on the size of your text path. You can use the ones I used from the image below (4). Step 7 The object is getting quite nice, but there's still some adjustments to be done. Let's make it a little smoother and then add a nice water texture. So click on the Add HyperNURBS Object icon and select HyperNURBS (1). In the Objects panel click and drag the Sweep NURBS group of layers into the new HyperNURBS layer (2). In the Attributes panel for the HyperNURBS object change the Subdivisions to 3 and use Linear (R7) for the Type. Render the Perspective View to see how it's looking. Tip: Change the angle and distance of the view by dragging the icons on the top right hand corner of the preview window. Step 8 The material we will use to create the water is very important. In the Material Panel go to File>New Material. Then double click on the material icon to open in a new window. Select the Color, Luminance, Transparency, Bump and Specular. Use the image below for values and settings references. TIP: for the BUMP click on the arrow button next to Texture, click on it and select Surfaces>Water. That will use a water map for the Bump. Step 9 Click on the Add Light icon and add 2 new lights. Both will be Omni but make one 100% intensity and the other 50%. For the Shadow select Shadow Maps (soft). Then move the 100% intensity light to the top of the object (1) while the other light move to the bottom and behind the object(2). Render the Perspective view to see how it's looking. It's supposed to be alright and ready to be exported. Step 10 Go to Render>Render Settings and select the Save option. Select Alpha Channel, Straight Alpha, and Separate Alpha. For the Output select Scree>1920x1200 pixels. Then just go to Render>Render to Picture Viewer. After that save it and let's go to Photoshop. Step 11 Open Adobe Photoshop and the image rendered in Cinema 4D. The first thing to do is to go the Channel palette and then holding Command(MAC)/Control(PC) click on the thumbnail of the Alpha 1 to load the channel as selection. After that go back to the Layer Palette and select the layer and go to Layer>Layer Mask>Reveal Selection. Step 12 With a very soft rounded brush and black for the color, paint over the mask to hide more parts of the image, use the image below for reference. We will place now some real water photos to give a very realistic feeling to the image. Step 13 Over at http://sxc.hu search for water splash and download the photos of water with black background, below I showed the ones I used. Place them in your design and always use Screen for the Blend Mode, that way the black will be transparent. Step 14 Start copying some parts of a photo and place them in the areas of the image we had hidden. Step 15 Keep adding the small splash. You can go to Edit>Transform>Warp to change some forms, also with the Eraser Too (E) delete some areas of the splash to make it look real. It's all about details. Step 16 Now add the big splash, for me it's easier that way because it's easier to avoid overload the image with elements. Again make sure you use Screen for the Blend Mode. Step 17 Select all layers and group them. Duplicate the group and go to Layer>Merge Group. Then go to Filter>Blur>Gaussian Blur. Use 20 pixels for the Radius. After that change the Blend Mode of the layer to Screen as well. The blur with the blend mode will add a nice glow effect, however it's going to be necessary to reduce a bit of the brightness and increase the contrast. Go to Layer> New Adjustment Layer>Brightness and Contrast. Use -75 for the Brightness and 40 for the Contrast. Conclusion Just add you logo or any text and that's it, we're done. Because of the beautiful outcome,you make think it's a very complicated effect, but the process is quite simple. Probably there are ways to do the text using only the blend tool in Illustrator and not use Cinema 4D but it's always good to know how to use 3D tools. As I said, the process is all about matching photos with a 3D object. I hope it can help you because it helped me a lot in my endeavour to learn more about 3D. Version 2 To add some color to the image just add a Gradient Overlay via Layer Styles to the layer we applied the Gaussian Blur in the Step 17. Use Multiply for the Blend Mode of the Gradient Overlay then. Download the tutorial Files Click here to download the files used for this tutorial
lilit Hayrapetyan is a motion designer and 3D artist from Yerevan, Armenia. She's the Senior CG Artist at Triadastudio where she's been doing are super cool and very creative works. Below you have some examples included the beer ad with the lobster that is simply awesome. For more information visit http://www.behance.net/LilitTriada
One of the hottest game at this moment is making zombies hit gamers everywhere once more. Left 4 Dead is one hell of a thrill ride in a post apocaliptic world, but what deserves our attention right now, is the quality of the computer graphics! Everybody knows that we are suckers for 3D renderings, and boy, these are totally stunning... and the best of it all is that these are all in-game screens. Of course, there also the awesome posters that illustrate each chapter of this gruesome game. Anyways, check these out, I bet you'll really dig it. Cheers! ;)
Check out the intensity and the details of the crazy works of the Polish Graphic Designer Michal Sycz, a great mix of typography, 3d, and regular photo manipulations that feels like candy to the eyes.
I really love how people picture the future, with all those gigantic buildings, flying cars and space travel. We've seen it in the movies, we've seen it in books, and now, we get to see it in sweet computer graphics! Once more, CGSociety.org is the one place to find stunning 3D art, and for that, I've chosen 4 great artists: Stefan Morrell, Jaimes Paick, Gerardo Damian Barbero, Alexander Preuss. These are only a few of their work, for more, please visit them at awesome CGSociety. Hope you like it. Cheers! ;) Stefan Morrell James Paick Gerardo Damian Barbero Alexander Preuss
Last year I was learning how to use the 3D features in Photoshop and I did an image mixing a 3D robot with a photography and some dragons in vector. After quite sometime I was checking my images and found it, so I decided to write a tutorial showing how I did that. And, also play a bit more with the new 3D features in Adobe CS4. In this tutorial I will show you how to create an sort of video-game style image with dragons, fire, smoke, robots and other crazy things. Step 1 Create a new document in Photoshop and place a photo in the document. I used an image from sxh.hu, you can download it at http://www.sxc.hu/photo/946956 Step 2 Duplicate the photo layer and press "Q" to switch to Quick Mask. Select the Gradient Tool (G) with black and white for the colors then paint a gradient. The black will become red and the white transparent, that means the red won't be affected and while the transparent will. Press "Q" again to transform the Quick Mask to selection and go to Filter>Blur>Gaussian Blur. Use 20 pixels for the Radius and change the layer Blend Mode to Lighten. Step 3 Here you will need some dragons. I used some vector dragons I have but you can find tons of dragons on the web. Apply Motion Blur in some dragons to give a nice impression, as if they are flying pretty fast. Step 4 Now lets add some fire. Select the brush tool and go to the Brush Engine, Window>Brush. For the Brush Tip Shape, select a rounded brush and leave the default settings. Select Scattering and use 120% for the Scatter, 5 for the Count and 100% for the Count Jitter. Now the Texture is very important. Select the Clouds texture and change the Scale to 100%, make sure the mode is Color Burn. Also if you increase or reduce the size of the brush too much you will have to do the same with the texture scale. After that the last setting is Other Dynamics. Use 50% Opacity Jitter and 20% Flow Jitter. Save the brush as fire. Step 5 Using the brush you just created paint some fire. Use yellow and white for the colors and for the more distant ones use a dark orange or red and white. Also duplicate the fire layers and change the blend mode to screen adding some blur just to create a nice glow. Step 6 Now that we have fire lets illuminate the dragons. Use the clipping mask to paint just over the dragons. To do that create a new layer right on top of the dragon layer and go to Layer>Create Clipping Mask. Then with the Brush Tool (B) and yellow paint the area close to the dragons mouth. Also depending the angle try to illuminate the areas with the light coming from the fire in mind, ie 1, 2, and 3. Step 7 Here lets add some smoke from the fires. It's simple let's just create another brush, use pretty much the same settings as the first one we created but this time use a much bigger size. For the Brush use 300 and for the Texture Scale use 400%. After that save the brush, that's very important :) Step 8 Now add a new layer and apply some Layer Styles. Use first Inner Shadow, then Gradient Overlay. Use the image below for reference. Step 9 Start painting the smoke. Use the "[" and "]" to chang the size of the brush and the numbers keys to play with the opacity. Also use black for the color but at the bottom of the smoke change to white, the you will get some nice flames. Use the image below for reference. Step 10 Last year I wrote a tutorial for Digital Arts Magazine where I showed how to create some fireballs. You can check that out at: http://www.digitalartsonline.co.uk/tutorials/index.cfm?featureID=1740 Basically the technique is pretty much the same we did to create the smoke, but you can use motion blur to add some movement to the object. Step 11 Add more smokes and fireballs to the image . Step 12 To create the cracks on the road let's use a photo, the one I used you can download it at: http://www.sxc.hu/photo/995884. After that go to Edit>Transform>Distort. Then try to apply the same perspective of the road to the image. After that select the Eraser Tool (E) and delete parts of the image to make it fit in the road area. Step 13 After you erased some areas of the photo, change the layer's blend mode to multiply. You can duplicate the layer if you want to make it darker. Right after that duplicate the layer again and go to Image>Adjustments>Invert. Change the Blend Mode to Screen and go to Image>Adjustment>Hue and Saturation. Select the Colorize option and move the sliders until you get a nice red. Step 14 Duplicate the layer you just applied the Hue and Saturation and change the Blend Mode to Color Dodge. After that go to Filter>Blur>Motion Blur. Use -90 Angle and 10 pixels for the Distance. Step 15 Here let's add some more smoke and also paint the sea in red. To do the red sea, with the Pen Tool (P) create a shape with the exactly same area of the sea. Use red for the color and Color Burn for the Blend Mode. Duplicate the layer and change the Blend Mode to Color Dodge. Step 16 Here let's play with the new 3D features in Photoshop. You will need Photoshop CS3 to import and rotate 3D objects, and the CS4 for the light features. Go to 3D>New Layer from 3D File. Then choose the 3D file you want to import. I used one I found at http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=487&ad=08military_weapons.php&count=count To rotate end scale the 3D object use the 3D tools (K). Place the Robot on the road, use the image below for reference. Step 17 Go to Window>3D to open the 3D settings. You can Add, delete, and edit lights, the 3D hierarchy, and much more. Let's add a Spot lightt first. Use 1 for the intensity, white for the color, select the Create Shadows option, and use 31.5º for the Hotspot Angle and 45º for the Fallof. For the Infinite Light 1, chang the color to yellow, and for the Infinite Light 2 change the color to 50% grey. Also add a new layer beneath the robot layer then with the Brush Tool (B) and a regular brush with black color paint the robot's shadow. Step 18 Duplicate the Robot's layer and rasterize it. Go to Layer>Rasterize>3D. Then go to Filter>Blur>Gaussian Blur. Use 14 pixels for the Radius. After that change the Blend Mode to Screen and the opacity to 70%, it will add a nice glowing effect. Also with the Brush Tool (B), select the fire brush and paint some fire coming from the robot's gun, in a new layer too. Step 19 Select the Robot layer and go to Filter>Noise>Add Noise. Use 10% for the Amount and Uniform for the Distribution. After that add a new layer and fill it with black. Change the layer's Blend Mode to Color Dodge and with the Brush Tool (B) use a regular brush with white and paint the floor being illuminated by the machine gun fire. Step 20 Let's add some textures to our design. I used a photo of a concrete wall, I really don't remember where I got that image, but you can find good ones at sxc.hu, dezignus and bittbox.com as well. Place the texture on top of the other layer and change the Blend Mode to Overlay with 20% Opacity. Duplicate the texture layer and change the Blend Mode to Color Burn with 10% opacity. Step 21 Go to Layer>New Adjustment Layer>Photo Filter. Use Deep Yellow for the Filter and 60% Density. Conclusion You can add more textures or another Gradient Fill over the layers if you want to make it darker too. The idea of this image was just an exercise to understand how the 3D layer works in Photoshop. Also we mix a few other techniques from other tutorials and that makes everything easier. That's for me is the best thing about tutorials, not the end result but the effects we learn so we can apply then pretty quickly on other designs. Click here for Full Preview Conclusion Click here to download the Photoshop File used for this tutorial