Adobe has just released the CS5 family and you can download the trials including the new Photoshop CS5 Extended. With this new version we have the Repoussé feature which allows us to create 3D objects in Photoshop. The last tutorial I showed you how to create a simple extruded text, now in this tutorial I will show you the Inflate option in Repoussé. With the Inflate we can create really cool 3D objects by inflating the front and back faces of the 3D objects, the result is very cool and reminds a lot the work of Jeff Koons with the metallic balloons sculpture. So in this tutorial we will use Repoussé with the Inflate options to create a metallic inflated text. The effect is pretty simple and it won't take more than 20 minutes to achieve the effect. Step 1 Open Photoshop CS5 Extended and apply a gradient on the background layer. I used #afc7c0 (bottom) and #bac1d7 (top) for the gradient colors. Step 2 Here I pasted a vector from illustrator to transform it into a 3D object using the Repoussé tool. Tip: I pasted the vector as Shape Layer. Step 3 Go to 3D>Repoussé>Selected Path. Select the 4th preset called Inflate (1). Over the Extrude options use 0 for Depth and 1 for Scale (2). Over the Inflate options change de Slides to Front and Back, the use 90 for the Angle and 0.4 for the Strength. After that over the Scene Settings change the Lights to Mardi Gras. Step 4 The Mardi Gras will create 3 very colorful light on the scene. But now let's do some adjustments and apply a nice material on the object. Step 5 Click on the the Icon at the top right hand corner of the 3D palette and then select Ground Plane Shadow Catcher and Snap Object to Ground Plane as well. That will create a shadow as the object is on a floor. Step 6 Go to 3D>Browse 3D Content Online... You will be redirected to the Adobe Photoshop website where there will be the Material Downloads box with a big blue Download button. Click there to download some Fabrics, Glass, Metal, Stones and other cool materials to be used in Photoshop. Just download and install the materials using the Extension manager. Step 7 After you install the materials, just click on the little icon at the top right hand corner of the materials window and you will have some new options like I mentioned before, there will be Fabrics, Fun, Glass, Oragnic... select Metal then pick the first chrome material, the Metal Chrome 2. Step 8 Now that we have selected the right lights and materials we have to render the 3D. Click on the Scene in the 3D Palette and then over Quality select Ray Traced Final. It will take some time to render the whole scene but the result will be really good. Step 9 With the Ellipse Tool (U) create a white ellipse below the object as if it was a spotlight. Then go to Filter>Blur>Gaussian Blur. Use 50 pixels for the Amount. Step 10 Select all layers and duplicate them, after that go to Layer>Merge Layers, or simply press Command(MAC) or Control (PC) + ALT + Shift + E to create a layer with all layers merged into it. After that go to Filter>Blur>Gaussian Blur. Use 30 pixels for the Amount, then just change the layer's Blend Mode to Multiply. Click on the image for full preview Conclusion The Repoussé feature in Photoshop CS5 Extended has a lot of settings and we can create really cool effects using it, in this tutorial I played a little bit with the Inflate option, and as you could seem, I used just the presets of lights and materials. You can try different light colors and settings as well as shapes to create your own effect. Download the Photoshop File Click here to download the Photoshop file used for this tutorial
Stereoscopy (also called stereoscopic or 3-D imaging) is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image, that's the Wikipedia definition. This type of image is getting quite popular, so I decided to create a collection of stereoscopic samples, which the technique that can be explained by overlapping our left and right eyes usually do about an image. The parallax is the horizontal distance between the left and right image that appears in the objects relative to the observer, is responsible to make these images look 3d, That is why the stereoscopic cameras takes the snapshots using two lenses. via DPUF. About the Author Hey buddies! I'm Marcos Torres, a 19 years old art director/freelancer from Brazil, I'm here to bring some new interessant stuff to you. You can see my portfolio at http://flickr.com/marcostorres. Any request or jobs oportunities send to email@example.com, also follow me on twitter
The new Adobe Photoshop CS5 Extended is about to be released, it was announced already and among the new features there is one really special that is the Repoussé. This new feature or tool will allow us to create 3D objects extruding texts, selections, paths and layers masks. It's a really powerful tool and I had the chance to try it and now I will share with you one of my first experiments with it. In this tutorial I will recreate an image of a tutorial I did for Digital Arts Magazine last year which I used Photoshop and Illustrator to create a 3D text with a girl on top of it, the tutorial was the CREATE MILE-HIGH TYPE ART. So this time I will do everything using just Photoshop CS 5 Extended with the Repoussé. I also want to mention that I'm still learning these new features/tools and I will try to share as much as I can with you guys and if you are using the beta of Photoshop feel free to share with us as well. Repoussé is a new research system for the interactive enhancement of 2D art with 3D geometry. Repoussé creates a 3D shape by inflating the surface that interpolates the input curves. By using the mean curvature stored at boundary vertices as a degree of freedom, a user is able to manipulate the inflated surface intuitively and efficiently using a single linear system. - Adobe Step 1 Open Photoshop CS 5 Extended and type with the Horizontal Type Tool (T) type the word 3D using Impact for the font. Step 2 Go to 3D>Repoussé>Text Layer, this is the new 3D tool built-in in Photoshop CS Extended. With Repoussé we will be able to create all sorts of extrusions from text layers, selections and layer masks. In this case we will use a text layer. Once the Repoussé settings window is opened you will have quite a few settings. First you can choose from some Shape Presets, which have a basic extrusion, different kinds of bevels and other presets. For this tutorial I use the basic one but, I've changed the Extrude values to create the effect I wanted. You also have the Materials, Bevel, Scene and Inflate settings but I won't get into these right now because I'm still learning them and preparing new tutorials about them as well. For the Extrude settings I used 4.94 for the Depth and 0.30 for the Scale so the 3D seems to be coming from the ground to up in the sky with a very strong perspective. Another cool thing here is that you can rotate, scale and move the object around until you find the right position. Step 3 This is the 3D text I wanted, in the past I would have to use another software like Illustrator or a 3D app such as Cinema 4D, now I can do that in Photoshop. Step 4 To add and edit textures is pretty easy as well. As in Photoshop CS 4 we have the 3D palette where we can edit our 3D objects, you can access this palette going to Window>3D. Select the 3D object and then you will have the 3D front Inflation, 3D front Bevel, 3D extrusion... all of these are the areas where you can apply materials. Select the 3D Extrusion Material and the on Diffuse click on the folder next to the color (1) and select Open Texture. The texture will be open in a new window like when you edit a Smart Objects. So in this window you can create your material I'm using a brick texture from Shutterstock, you can find it here. So adjust your texture in terms of colors then save this file. Photoshop will automatically updates the 3D object adding the texture. If you want to make the bricks smaller just click again on the icon next to the color and select Edit Texture. A dialog box with Texture Properties will open where you can adjust the UV Scale and Offset. I used 10 for the U and V Scale. The last thing here is apply the same texture to the Bumpmap (4). Simply repeat the same thing. The bump will add depth to the texture like the displacement map where the light areas go up while the dark areas go down. Step 5 Now select the 3D Front Inflation Material and repeat the same thing we did in the previous step, this time however I'm using another texture, a concrete one which was courtesy of Shutterstock and you can find it here. Step 6 Once you changed the materials this will be the result you will have. As you can see the whole process was much easier than if you have to do that using different tools and them exporting and importing in Photoshop. Step 7 As you can see there is light as well. Yes you can add lights to make your scene more realistic. In this first part I have only one light. It's a Point Light with Intensity of 2. It also creates shadows, where I've changed to 100% of softness to make the shadows really soft. Step 8 In this step I started mixing the 3D object with 2D objects, in this case a photo I took from an airplane when I was traveling. I wanted to give a sort of warm feeling to my image so first I went to Image>Adjustments>Hue and Saturation and changed the Hue to -10, the Saturation to -65 and the Lightness to 10. Then I went to Image>Adjustments>Color Filter. I selected orange for the color and 50% density. Then at last, I went to Layer>New Adjustment Layer>Gradient Fill. I used grey and black for the gradient with Radial for the Style, so the grey would be in the center of the radial gradient. After that I changed the Blend Mode of this Gradient Fill to Color Dodge to create the sun behind the 3D text. Step 9 Add a new layer on top of the other layers including the 3D object. Then make sure you have black and white for the color and go to Filter>Render>Clouds. Change the Blend Mode to Color Burn. Step 10 With the Eraser Tool (E) delete parts of the layer leaving just the bottom part of the layer. Use the image below for reference. Step 11 I have already shown you how to create clouds using the Brush Tool (B), so let's do it again. Add a new layer on top of the others and go to Window>Brushes. For the brush settings use the image below for reference. The most important part is the Texture where you will selec the clouds pattern. It's also important to notice that if you increase the size of your brush you will have to increase the scale of the brush texture. Step 12 Select the Brush Tool (B) and white for the color, then with the brush we created start painting some clouds. First paint just a few clouds like the image below (1-2) Step 13 Select a light brown now for the color and paint more clouds, especially over the white clouds we created in the previous step. Step 14 Now select white again for the colors and paint more clouds. The idea of this 3 steps was to add depth to our clouds by adding some dark areas using the light brown. Step 15 Import a photo of a person to add to our scene, I'm using a photo of a girl sitting on a chair which was courtesy of Shutterstock, you can find it here. After that extract the background of the image and copy it and paste it in our design. Select just the girl and the chair and then go to 3D>Repoussé>Current Selection. Step 16 The idea here is to create a 3D object from a 2d photo so we can position it and create some shadows, but also to play and learn with the Repoussé tool. Change the Depth to 0.1 and the scale to 1. Remove the materials leaving only the front one. Now a very important detail, over the Internal Constraints, change the Type to Hole, that will create wholes in the areas that were transparent, otherwise Photoshop would render a big solid and it would ignore those transparent areas. Once again rotate, move and scale your object until you find the right position. You can do that later on as well. Step 17 In order to create a 3D scene with the 3D text and the girl we will have to merge them in one 3D layer. To do that is simple, select the 3D layers and go to 3D>Merge 3D Layers. By doing that you will create one 3D layer only with both objects. So over the 3D Palette you will see the 3D text and the Girl objects where you will be able to edit them like scale, rotate, move and change the extrude options as well. Step 18 Now the most important thing to do is to adjust your objects in your 3D scene (1). Move the lights so you can illuminate the scene properly and play around with other objects. As I mentioned before I'm still learning so the best thing to do is try different things, render a preview to see how it looks and try again. To see all the 3D objects click on the little icon at the bottom of the 3D palette, the one with the eye and select Show All. (2) Step 19 The best thing with the Repoussé tool is that you can edit the 3D object anytime during your design process, so if you think a different position might look better you can do it or try a different illumination everything is possible. Conclusion Once you position all your 3D elements there's one extra step to do that is different from the Photoshop workflow which is render the 3D object using the Raytrace Final mode. Photoshop then will render the object and create the shadows and details, it usually takes a few minutes to do that, but it's a necessary process. If you are used to other 3D softwares you already know that. So basically in this tutorial/making-of I showed you a little bit of this incredible new tool that comes with the new Photoshop CS5 Extended. There are lots of things to learn and practice but I'm sure the Repoussé will be very useful for those, like me, that are trying to mix 3D objects with photos and other 2D objects that we are used to do in Photoshop. Click on the Image for Full Preview Download the Photoshop File Click here to download the Photoshop file used for this tutorial
Rodolfo Roth is a 3D artist from Porto Alegre, Brazil. He has been doing some incredible works for Santa Motion, a super cool studio in Porto Alegre. Rodolfo has a major in Graphic Design and despite his young age, he has more than 8 years of experience in the CG field. Most of his works are done using 3dsmax, Maya, MentalRay, ZBrush, Real Flow , After Effects, Corel, Xara and Photoshop. Below we selected some of the coolest ones, even though it was pretty hard to select just a few with all those incredible projects. Demo Reel 2010 Demoreel 2010 | Rodolfo Roth from Rodolfo Roth on Vimeo. MTV Rockgame New Corolla Cabe tudo na Strada A Toon Odyssey Axe Girl TAM - Vignete Stihl Monster Os Concentrados Toon City
It's been sometime since we had a computer graphics post. This week we got to see the amazing work of a canadian, who shows us the development of a model of the Joker which pretty much is waaay sick. If they ever get to clone Heath Ledger, this is probably how it will look like when they're setting it up. Besides that, the work of Max Wahyudi is totally realistic, one of the most awesome we've seen. Anyways, you may check this portfolio. I hope you all enjoy these. Cheers! ;) The Joker Demo Reel
If you are like me - someone that loves 3d artworks - you will probably love this selection! Olivier Ponsonnet, aka reiv at CGSOCIETY, is a very talented artist who works with 3D Max and creates breath taking pieces to amaze us. I believe you are already familiar with some of his work... and that is exactly why I decided to put this selection together, to make sure you get to know more of Olivier's work. Olivier Ponsonnet's pieces are a mix of realism and imagination, something intriguing and mysterious, full of details and personality. His pieces are really beautiful and eye catching, so take your time to appreciate them. Since the first time I wrote about 3D artworks - 40 Amazing 3D Art Pieces, May/2009 - I got impressed that pieces with such a level of details and perfection were produced by a talented artist and a software. I really wanted to have the talent to transform all my 'imaginary friends' into 3D characters, but I don't. ;) So, enough said, remember to check out Olivier's page at CGSOCIETY and enjoy the selection! I hope you like it as much as I did. :)
If there is something that can bring value for a project even before it's done I can say that are the renders. It's a way to show to the client how it will be the final result or at least show him something near to the real thing. I love this feature, but some people abuse of it, and have the gift to transform simply renders in realistic photos! There are lots of render softwares today, but to reach a good result, just choosing some elements, textures and colors it's not enough. Like the photos, the use of light and angle of the render I believe that are the key points to get a beautiful and realistic image. And as a huge a fan of 3D and architecture I selected 30 images from several styles that are the most impressive renders I've ever seen!
Marcelo Souza is a 3D Animator/Generalist from Brazil with more than 12 years of experience working at all stages of the production pipeline. From the pre-production to the final compositing. Passing through the modeling, rigging, shading, lighting texturing, animation, editing and post production of the piece. As he says"In Brazil we are not able to work just on a single step of the production". We have to work always as 3D Generalists." Marcelo was one of the greatest inspirations I had to start Abduzeedo. He was the founder and ran a very important site in the 3D/Animation/Design community in Brazil called 3donline. That was in the early 2000s. It was a very active community and I learned a lot from participating and sharing ideas with those guys. As you may have noticed, i am from Brazil... I live in one of the biggest/richest countries on America. But, unfortunatelly, the money is on the governments hands, and we, honest citzens, just suffer month-by-month, with high taxes. :( So,i just cannot afford to pay for Animation Mentor Classes right now. It's about lack of money and time for it (Fulltime job and family). Some works I like a LOT to animate, but never sat down and did some proper and deeper study on it. I have a bunch of animation books, and read them from time to time, but never followed any animation training program. Videos Rio2016 - Campanha feita na O2Filmes Light Paint Light Paint / Foto no escuro from msouza on Vimeo. Coffee Break CoffeeBreak - Study #2 from msouza on Vimeo. Naked 3D Nakd - 3FM from msouza on Vimeo. GP2 - HBO I was fortunate to work on that piece of animation too. It was very fun cause i have change to participate on the creation process of it. The look of the "light path" was developed by me and animated by me. The Camera and the "Growing Tree" too. The overall design was made with my friend Chico Jofilsan (vimeo.com/user1701592), and i've workd with Renato Ferro, Victor Hugo, Kleber Bertoldo. GP2 - HBO from msouza on Vimeo. NAKD - PRINCIPAL FINAL My First piece of Motion Graphics made at Nakd Studios. Concept/Directing by Nando Costa. Very old Job (Made before 2003). 3DMax and After Effects. NAKD - PRINCIPAL FINAL from msouza on Vimeo. DemoReel // 2007 For more information about Marcelo Souza and his full portfolio, with lots of works and experiments, we highly that you check out his website at http://m-souza.com/.
I mentioned before that one of my goals for 2010 is to practice and learn more about 3D, especially Cinema 4D and the new 3D features in Photoshop CS4 and the new CS5 that is right around the corner. Then last week, when I was preparing the Daily Inspiration, I discovered the work of Jeff Osborne, a digital artist from London who creates some amazing 3D typography works. Jeff uses Cinema 4D and Photoshop for most of his compositions. I love the illumination that he uses, especially the "Let there be light" work. Also the "Wrong" and "Wrong 2" are quite impressive because of the open criticism to our society allowing children to live in poverty. For more information visit Jeff's Behance profile. You will find other works that are not necessarily 3D typography. WRONG Created for a children's charity, Composition created used Cinema 4D and Photoshop WRONG 2 Created for a Children's Charity using Cinema 4D and composited in Photoshop. Other Works A little test to see what the new Advanced renderer can do in Cinema 4D R11
This is a personal project that I've been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop. It is all part of the pipeline on character development, and there are many other steps in Maya that weren't necessary on this case, such as rigging for animating the model as a digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there's still rendering, post production, sound editing, final edition, etc. This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours - or more - a day of a hard working staff, for about a couple of months. Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed. Let's get to the point, Obama's making of. Step 1 It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side. Step 2 Over the model sheets I started modeling the basemesh, using ZSpheres on ZBrush. Step 3 During the mesh edition in Modo, even though I liked the results on the body, I still was not satisfied with the head. Step 4 I decided to make another model sheet, more on the caricature side, a bit exaggerated, exploring to a higher extent the character features, trying to avoid the trap that exists halfway between realistic and cartoony styles. Step 5 Following the new drawing, I repositioned the vertices on the low poly mesh, and kept on modeling the skin with pores and expression marks, based on reference photos. Step 6 With the modeling finished, I used the polygonal painting feature on ZBrush, as if I was painting straight on clay, instead of creating a bitmap texture, that would then require UVs, displacement and bump maps, in a more elaborate process, usually required in an animation, but unnecessary on this case, because the final rendering is done straight on ZBrush, using a multi-pass rendering technique. This kind of rendering has no SSS - Sub Surface Scattering - that is the natural translucency on human flesh and semi opaque objects, effect created with the use of more powerful rendering engines, such as Mental Ray, VRay and others, that would eventually bring more realism to the figure, but for this personal project the result fulfilled my expectations. I may eventually go through the other steps, and do a short animation with this Obama model, and that's the reason why I took the time to modeling the hands, and keeping in mind that all the work done this far may be deformed and reused in other characters, saving some time and handwork in the future. Many different render passes are generated on the same position, edited in Photoshop, each one with its own blend mode and transparency, exploring as much as possible the effects of light, shadow, volumetry and depth of field, as it would be done in a photographic studio. Details Conclusion For those who are living in Brazil and are interested in knowing more about ZBrush, I recommend you to stop by at DRC (www.drc.com.br), a training center specialized in digital arts, in São Paulo. For more about my work, and to see conventional and digital images, sketchbooks, texts and other stuff concerning drawing and painting, please check out Sketcheria (http://www.sketcheria.com.br) in Portuguese, and I'm working on the translation and updating the English version of the blog at http://www.sketcheria.com . Thanks for your time. Cheers, Montalvo About the Author Montalvo Machado is aw well-known and very respected illustratror and concept designer from São Paulo, Brazil. Among his works Montalvo runs Sketcheria (www.sketcheria.com.br), a blog about illustration that has the informality of a sunday barbecue. For more information visit http://montalvomachado.com.br/
Today I decided to share another great case study from the master Adam Spizak. The Illustration is called "Sober" and it's very emotional and got a great story behind it. You will check step by step how it was done. Enjoy! There's a shadow just behind me Shrouding every step I take Making every promise empty Pointing every finger at me Why can't we not be sober? I just want to start this over Why can't we drink forever? I just want to start this over It's unsettling how quickly kids grow up these days. For more from Adam Spizak visit http://www.spizak.com or behance.net/spizak Sober Close up Case Study Final
One of my new years resolution is to practice and learn more 3D. I've been playing with Cinema 4D for quite some time now but never went into much depth. I know it's going to take some time until I reach the level of the images I'm about show you here, but I'm going to do my best to make the learning process as fun as possible. So in this post I have selected some remarkable 3D rendered characters from the CGSociety, one of the best sites out there on the subject. There are images from guys from all parts of the globe. Click on the images to go to their pages at CGSociety.org for more details about the work. I wanted to get motivated to start my endeavor in this uncharted territory, at least for my brain :)
Juliano Vieira is an digital illustrator from Sao Paulo Brazil and brings in an amazing style of illustrations. His work is somewhere between 3d and really colorful elements with an amazing result that you have to see for yourself. For more from Juliano Vieira visit http://www.behance.net/JulianoVieira
I am always impressed with what we can do in terms of photo manipulation, retouching and CGI. Then I received an email suggesting me to take a look at the work of Happy Finish, a studio specialized and retouching and CGI from London, UK. After checking their site out, I have to say, they have some very effective works. They handle project from large corporations to individual photographes with a impressive team of retouchers and CGI artists. Their portfolio is really impressive, with big names such as Vogue, Dazed, Esquire, Sony, Canon,TWA and others We are different. our retouchers and CGI artists work one-on-one with art directors, photographers and brands to create some of the world's most eye-catching images and campaigns. For more information visit Happy Finish's website. and be prepared to spend some time, it's worth it. Also, if you have suggestions like this one of Happy Finish that we received, do not hesitate to send us an email or let us know. "Knowledge and understanding of the feel of traditional photographic processes are essential for perfection with digital imaging. - Nick Nedeljkovic" "An activity becomes creative when the doer cares about doing it right, or doing it better." - Lee Hickman "If the image is a success but my work goes unnoticed, I'm doing my job well." - Tim Ashton "A good retoucher is like Rumpelstiltskin, they can spin straw into gold. - Anna Watson-Smith" "My grandma thinks I am a wizard!" - Valentina D'Ettorre
Every Monday we have been posting tutorials for Photoshop and other apps. The idea of the tutorials is that we practice more and try different things that we can only do through personal projects. That's the case of Meet Meline, an independent 3D short film that's being created by Virginie GOYONS and Sebastien LABAN in their spare time that looks simply fantastic. "Meet Meline" tells the story of little girl, named meline, that will be faced with an extraordinary event. A strange little creature will appear on her life. The story follow this unusual encounter from the little girl's point of view. Virginie GOYONS & Sebastien LABAN are working on "Meet Meline" since a year and a half now during our spare time (nights and weekends). We've completed all the pre-production including script, concepts, previz, characters and sets design, sound research etc. We are now on production, working on the 26 individual shots that compose the 6 minutes long 3d animated film. The Trailer After two years of intense work on an independent 3D animated short film called "Meet Meline", Virginie GOYONS and Sebastien LABAN made the teaser/trailer to show you a little bit more of the short film. We're proud to present you the 46-seconds-video with the official music of "Meet Meline", composed by Guillaume ROUSSEL! MEET MELINE (2009) - TRAILER from Sebastien LABAN on Vimeo. What we’re trying to get with “Meet Meline”, or should I say with Meline herself, is to focus on the emotions a girl of her age is having. A kid playing, a kid moving, a kid looking, a kid thinking is something that can’t leave you indifferent. It’s so full of life, of joy, it’s like a magic box that lives on its own. Even when they are not happy, or that something is bothering them, a kid is so fascinating to look at! They are quick, eager, lively; They are very expressive, you can literally watch them live or think. That’s what we’re trying to create here. The Making Of This is a 12-minutes featurette with behind-the-scenes footage, interviews, talks about the story, the characters and the environments, shot breakdowns and much more : the Art of making a short film! MEET MELINE : THE MAKING OF (Sebastien Laban and Virginie Goyons) from Sebastien LABAN on Vimeo. We maintain a production blog that can be visited here: Visit the Production Blog As we progress on the film, we are posting screenshots & making of the film. There's also some test animations or even final renders. Animation Test 1 Meet Meline (2009) - Animation Test #1Enviado por ssebastienn. - Televisão clássica online Stills "This is the personnal space of Meline! She spends most of her time drawing a strange little creature. My wife Virginie was responsible to create all the elements in 3D, and I lit and shot the complete scene!" "Such a dark place! Meline seems confused. What to do? Entrer in it or not? ... My wife Virginie was responsible to create all the elements in 3D, and I lit and shot the complete scene!" More Information For more information about the project we highly recommend that you check out the sites below: THE OFFICIAL WEBSITE: http://www.meetmeline.com THE PRODUCTION BLOG: Production Blog THE FACEBOOK GROUP: Facebook Group THE CREATORS: Virginie GOYONS & Sebastien LABAN Also, I'd like to thank Marjorie for the suggestion via email. You can send suggestions as well, just send us an email to this address firstname.lastname@example.org sharing your finds.
I have been researching for a personal project I am working on in characted design. While I was surfing on Behance I stumbled on the Johnathan Ball's profile, a digital artists from Newport, UK. I was really impressed by the quality of Jonathan's work. The 3D characters are very funny and well done. Also he has done work for big clients such as MTV, BBC, Sony, BBC and others. Jonathan Ball is a freelance illustrator and designer from little old wales, which is tidily tucked away in a corner of the UK. He loves to draw and is eager for you to pay him for his efforts. This helps feed his family and a small flock of sheep. As usual we highly recommed that you check out his portfolio at http://www.pokedstudio.com/
We have a great tutorial sent by one of our readers, Chanito from Panama. In this tutorial he will show you how to create a good 3D type explosion with Adobe Illustrator, Cinema 4D and Adobe Photoshop. We will use basic tools to make this artwork. Good Luck!!! For more information visit Chanito's Deviantart at http://chanito.deviantart.com/ Step 1 Open Adobe Illustrator and find the font that you want to use in your artwork, in this case I used Xirod Font and tweaked it a little. Make it outline and save it in Adobe Illustrator 8. (Cinema 4D just open vectors in this Adobe Illustrator version). Step 2 Go to Cinema 4D and open your Illustrator file, when you open it in Cinema 4D you can see that it is inside of a group. You need to ungroup them and add the extrude NURBS to each letter of your word. Then when you have each letter with extrude you need to add lights (I used 2 area lights, in the front and the left side) and target camera (optional, you can use whatever you want). Step 3 Well, we have our 3D text and we need to add more details before we go over to Photoshop. We're going to duplicate our 3D object 8 times to make it editable and we are going to add explosion and shatter. You need to play with the settings to see how you want your 3D text to look like. Just apply 3 explosions and 3 shatters to it and make a preview, you will see where to add more details and where not to. Step 4 Go to render settings and put these following settings. Make the render and save in 300 DPI TIFF format with Alpha Channel. Step 5 Take the render into Photoshop, go to the Channels windows and choose the Alpha Channel. Make your selection, cut your 3D text and paste it in another layer. Then you can work just with your 3D text and after, with your background. Step 6 We're going to create the background and paint some areas with dark blue. I used the basic soft brush and 50% opacity to achieve the effect that I wanted. Step 7 Now we're going to add more details to the background and we also need to create some highlights behind the 3D text to make it stand out. Step 8 Time to add some color to our 3D text. You can do this in different ways. I just used the basic soft brush and painted over the 3D letter and made some masks. Step 9 We need to do a special effect to apply in front of our 3D letters. To do this, choose the Gradient Tool and change the mode to Difference. Make gradients in different directions. After, select the text and make a layer mask in this effect layer. Change the blend mode to Soft Light and Opacity to 70% Step 10 Next, select the 3D text, go to Modify - Contract and use 10 to 20 pixels. Delete then deselect and go to Effects - Blur - Motion Blur use Angle: 15 and Distance between 60 to 70 pixels. Step 11 Now we'll add more detail to our 3D text. Choose a good splatter brush and paint wherever you want. To generate the back of the explosion you need to add broken glasses behind text. (http://psdtuts.s3.amazonaws.com/208_Break_Down/pieces.png). Add some highlights to make it stand out. Step 12 Add some shadows inside of the 3D text with the Polygonal Lasso Tool and the Gradient Tool in Black to Transparent. Step 13 Now add some crack brushes in the 3D text to make the explosion more real. Put a crack on the letter you want to brake, in my case, the x. Step 14 Add highlights on the border of each letter to give it a real explosion feeling. To create the beginning of the explosion add a mini explosion brush to the inside corner of the x. Step 15 Make some lines and flares in the explosion point in different ways. Use different colors to give it a great look. Step 16 Add the broken glass image on top of your 3D text and change the Blend Mode to Overlay. Duplicate it, go to Edit - Transform - Flip Horizontal and change the Blend Mode to Normal. FINAL This is the final image. Hope you enjoyed this tutorial!