Icons embody certain qualities that represent something else of greater significance through literal or figurative meaning, from a bottle of Coca Cola, the red tab on a pair of Levi's to the smooth lines and timeless headlights of a Porsche. Today on Abduzeedo we bring you a stunning gallery featuring a vintage 3D render of a Porsche 550 Spider. This beautiful icon has maintained its longevity and design integrity over the years, evolving ever so slightly to deliver each new generation the Porsche it dreamed. I grew up in Brazil driving around in my dad's VW Beetle born from the same designer, Ferdinand Porsche, and have always had an obsession with the design of this car. One day I'll own one but for now I can only post about my dream car and channel my inner Hank Moody. - "If you analyse the function of an object, its form often becomes obvious." - Ferdinand Alexander Porsche When you spend all that time creating one really detailed 3d model, it only seemed logical to create a series. This time we wanted to explore closeups and use depth of field and bokeh effects - additive studios About Additive Studios Additive is a post-production studio based in London, Comprising two talented CG artists / retouchers (Matt and Pete) with over 20 years’ experience between them (Saddington & Baynes, Um CGI and Solid), you benefit from tightly costed estimates (no flashy offices or leggy secretaries, sorry) and the undivided attention of the two key people. Of course we have the support of specialist friends when needed (character artists, animators, digital sculptors, etc) and are involved with all the most cutting edge medias including the latest Augmented Reality. For more information visit http://www.additivestudios.co.uk/
I like to spend my time browsing Behance, DeviantArt, Dribbble and other websites to see what people are doing. I used to do that back in the 90s and early 2000s with books, going to bookstores and just browsing through design books and magazines tirelessly. The web made this process easier in terms of the amount of information and talent we can draw inspiration from but more difficult when it comes to seeking quality. Some works simply stand out among the rest. That's the case of Giampaolo Miraglia illustrations. Giampaolo is an art director and graphic designer based in Rome. His work mixes geometric 3D renderings with a nice retro style. VOID OLYMPIC GAMES 2012 No Man's Land HYPER SPORTS For more information visit http://www.giampaolomiraglia.com/
It's been some time since we last checked the insanely good artworks from the guys at the CGSociety. It is a never-ending source of mesmerizing 3d pieces, which we are very pleased to share with you! This time we chose some great examples of recent artworks and more! As the days pass us by, these are getting more realistic... I wonder who long will it take for us to have all of these looking like perfect photographs. Maybe not that long, right? In the meanwhile, check each artist's portfolio for more (simply click each image). I hope you enjoy these, and if you got any 3d works of your own, share it with us in the comments! Cheers. ;) Simon Blanc Alexander Beim Cornelius Dämmrich Alexander Tomchuk Baolong Zhang Baolong Zhang Toni Bratincevic Kiyong, Sim Paul Tosca Seid Tursic Shang-peng Leng Hasan Bajramovic Chao Luo
Is it a photograph or a painting? It's normal to ask that question after you see some of Keng Lye's work, the level of realism on his paintings is incredible. This series is called "Alive without Breath" and it's all created by layering epoxy resin and acrylic paint. For more from Keng Lye visit his DeviantART Gallery and his Facebook. Keng uses a technique based on Japanese artist Riusuke Fukahori who would paint 3D gold fish using a complex process of poured resin. The fish are painted The fish are painted meticulously, layer by layer, the sandwiched slices revealing slightly more about each creature, similar to the function of a 3D printer. I really enjoy the rich depth of the pieces and the optical illusion aspect, it's such an odd process that results in something that's both a painting and sculptural. I started my first series in 2012 where all the illustrations were “flat” and depth was created using the layering of resin and acrylic over the different parts of the illustration. This year, I started on the octopus and it was purely an experiment; I just wanted to see whether I could push this technique to a higher level. After applying acrylic paint straight onto the resin, I incorporated a 3-D element in this instance, it was a small pebble for the ranchu and octopus. For the turtle, I used an egg shell for the turtle shell and acrylic paint for the rest of the finishing. The whole idea here was to give the art work an even more 3D effect therefore you can have a better view from any angle. I think there are still many other techniques to explore. For more from Keng Lye visit his DeviantART Gallery and his Facebook.
Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches one eye, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into perception of a three dimensional scene or composition. Via Wikipedia In this post we selected some really cool Anaglyph images from Mark Ramsey, a 41-year old guy with a Graphic Design degree, he says it's unused but the work you can see today here might prove him wrong. Zombie Playground 3-D conversion Future City 3-D conversion Neuron 3-D conversion Cool Cat 3-D conversion Don't Look Down! 3-D conversion Drawing Hands 3-D Valkyrie 3-D conversion The Avengers 3-D conversion Game of Life 3-D conversion Cobbled Wings 3-D conversion The Amazing Spiderman 3-D conversion Creatng a God 3-D conversion Nation Red 3-D conversion Zombie Horde 3-D conversion For more information visit http://mvramsey.deviantart.com/#
We have featured the work of the very talented Rafael Vallaperde here on Abduzeedo in the past and we are very happy to post about him and his work once again. This time, with an awesome making-of video of his beautiful artwork called "Drunk Aliens", winner of the Modeling prize in TEN CGChallenge by CGSociety. 'I’m really happy to know this! Also surprised, because I didn't think of nailing the modeling prize! Thank you very much CGSociety The inspiration to create this image came from friends as we were playing on brainstorming something about TEN. This image was created in two months working on a second shift after work. There are many things I'd like to keep working on, but at some point you’ve just got to call it done. Final piece Details David Hornick: Great technique, attention to detail and the emotion conveyed by the three characters is bang on. Makes me smile and want to have a shot with these guys. - Judges' comments Making of CG Challenge-Ten Drunk Aliens from Rafael Vallaperde on Vimeo. For more information and to check out Rafael's portfolio visit http://rafaelvallaperde.tumblr.com/
It's been quite a long time since we posted about character design. It's not exactly our forte but we really love the field and especially the work that we see out there on the internet. Most of the work is for the game industry and it's amazing the amount of details some of this characters have. To give you an idea of how awesome character design is, we picked some examples from Yu Cheng, a illustrator, graphic and fashion designer from Taipei, Taiwan.
Digital art allows us to experiment with all sorts of compositions. We have seen quite a lot of styles from surreal to sci-fi/light effects. There are some ideas, however, that are truly amazing. One in particular that has inspired us most is the Jan Matejko Battle of Grunwald - an impeccable example of how to reconstruct a painting from the Romantic era in 3D. Today's post shines a spotlight on this incredible project done by Platige Image. Jan Matejko Battle of Grunwald in 3D is a reconstruction of a painting done entirely in 3D. In order to do that the Platige image team created 67 unique characters, each rendered as three-dimensional models and put together to form a clear spatial composition. Original painting The Battle of Grunwald is a painting by Jan Matejko depicting the Battle of Grunwald and the victory of the allied Crown of the Kingdom of Poland and Grand Duchy of Lithuania over the Teutonic Order in 1410. The canvas dates to 1878 and is one of the most heroic representations of the history of Poland. It is displayed in the National Museum in Warsaw. Video Jan Matejko's "Battle of Grunwald" 3D (fragment) from Platige Image on Vimeo. Depth and perspective appear "within arm’s reach", inviting the viewer into the canvas to experience it from a new perspective. Process
Typography is one of the most exciting and intriguing areas of design. It's responsible to communicate the message not only with words but setting the mood and context for the message. There are all sorts of symbols and characters and some languages like Japanese have incredible symbols. Now imagine all of that in elegant 3D. That's what the Hideo Kanbara decided to create. His 3D prototypes of the Hiragana are nothing less than beautiful, even though I don't have any idea of the meaning of them.. Hiragana is a Japanese syllabary, one basic component of the Japanese writing system, along with katakana, kanji, and in some cases the Latin-script alphabet (referred to in Japanese as romaji). Hiragana and katakana are both kana systems; they have corresponding character sets in which each kana, or character, represents one mora (one sound in the Japanese language). Each kana is either a vowel such as "a" (hiragana あ); a consonant followed by a vowel such as "ka" (hiragana か); or "n" (hiragana ん), a nasal sonorant which, depending on the context, sounds either like English m, n, or ng ([ŋ]), or like the nasal vowels of French. - Wikipedia Our japanese knowledge is very limited but there's no denial that these images are simply amazing. For more information visit http://www.barakan.jp/
We've seen some great 3D pieces around here during these years, but the fountain did not run dry yet and we still get to see plenty talented artists out there. One of them is Martikanis Adam, a Greek artist that developed this kind of fractal art, full of concepts and very awesome. For more of this work, you should definitely visit this portfolio at DeviantART. He'll definitely appreciate it. Cheers! ;)
It's always great to find a good set of works. Getting a fresh feel from an artist makes you see that creativity is never-ending and all you have to do to make your own pieces is to actually start your own projects. Chris Labrooy is an artist from the UK and he's got an awesome set of 3D pieces. It's nice to see his use of textures... really well done! And gotta love his modeling on that plane. For more of his works, please visit his portfolio at Behance! He'll appreciate your visit. I hope you enjoy these! Cheers. ;)
Computer graphics are on my list of things to learn sometime during my life simply because I find it amazing! Technology has come so far that it evolved from simple pixel art to astonishing 3d pieces. The people that come up with these are true artists! And these are the work of Toni Bratincevic, a super talented cg artist/designer. Of course these are only a handful of his fantastic work... for more of it, please visit his portfolio at CGSociety! He'll definitely enjoy your visits. Also, if you got your own 3d works, don't forget to share it with us! Have a great weekend, people. Cheers! ;)
Abduzeedo is a blog about things that inspire us, most of the time we post about graphic design, illustration, branding and web, however motion graphics is an area that always caught our attention. With that in mind we will start featuring more motion graphic work like the Fake Studio. Fake Studio motion design and 3D studio located in Barcelona and they have an incredible portfolio not only of beautiful work but also great clients. Names like Nissan, McDonalds and Puma are among the clients. Reel Opening | June In order to promote the release of our new website and the unveiling of our new reel we decided to build a few opening bumpers to present it. We've decided to make a few of them, so they'll be uploaded in a regular basis. For this one, we've been investigating lately about this shapes and the relations they can establish with real spaces. Reel Opening | June from Fake Studio on Vimeo. Fake FLOW Fake | F L O W from Fake Studio on Vimeo. Making New Worlds "In a quite subjective way, I wanted to capture the creative process, which we usually face when we have to envision a project and reach and execute a final idea. After all, and given my fondness/ loving for cooking, this piece emerges as the result of mixing choosed or imposed ingredients where you have to make them dance together, in order to get the tastiest dish ever made" Fake | Making new worlds from Fake Studio on Vimeo. Primavera Sound Primavera Sound 2011 from Fake Studio on Vimeo. Inditex Last spring we did this 4 sweet animations for the top european fashion brand Inditex as they wanted a clear and fresh way to show what their 4 main different work ambits are. After sharing a few ideas we come with the concept of everything starting from the initial words and transforming them in the developed and explained concepts that Inditex needed. Inditex from Fake Studio on Vimeo. McDonalds McDonalds | Singer from Fake Studio on Vimeo. Tachan ...work for Tachan.com, the pitch focus all the attention in the character development and the funny and ironic side of them. We add a few Ins & Outs to the whole process and at the end we get very proud of our creatures... Tachan | HD Version from Fake Studio on Vimeo. Puma & Gemma Mengual With a mixture of live action and 3d, Fake Studio directed the spanish commercial of the international PUMA Body Train campaign "Walk light, Walk Sexy". On this occasion, we’ve been working with Gemma Mengual. A pleasure shooting with the synchronized swimming champion. Walk Sexy! and Enjoy! Puma & Gemma Mengual from Fake Studio on Vimeo.
Today for our tutorial/case study post of the week we bring an artwork created by our friend Perttu Murto, a graphic designer, art director and illustrator from Finland with more than 8 years of experience. Perttu also was featured on the Abduzeedo book. Illustration is made for finnish DJ group called TJH87 (http://www.tjh87.com). They wanted a stone 3D text with a mystic feeling to it. Illustration is made by Perttu Murto (http://www.perttumurto.com ) and Sami Kuronen (http://www.samikuronen.com ). First experiment Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 8 Step 9 Final Detail 1 Detail 2 For more information visit http://perttumurto.com/
Paulo Passaro is an Brazilian animator who studied at UWE (Bristol, UK) but who also graduated in Advertising and Graphic Design. He's currently working at Lobo/Vetor, an amazing and very creative animation studio located in Sao Paulo, Brazil. I'm trying to find my way in this "nonsense" world in which we live. Here is some of my work that I hope you all enjoy. If you want to know more about me, you can follow me on twitter (@Paulo_Passaro) Latest Reel Latest Reel from Paulo Passaro on Vimeo. Some Works For more information visit http://cargocollective.com/paulopassaro/
Nagai Hideyuki aka Hide is a 21 year old Japanese artists with tremendous drawing skills. The ability to turn simple pencil drawings into 3D is just amazing. It feels like the drawing is coming out of the notebook. Take a look at some of his work and enjoy the inspiration! For more from Nagai visit nagaihideyukiart.jimdo.com
Photoshop CS6 has updated its 3D tool adding more features and making it easier to use and faster. We decided to play with some 3D using Photoshop to create a basic extrusion and then adding some old halftone style to it. So in this tutorial we will create a basic 3D effect using Photoshop and Illustrator. The whole process is very simple but it might take you up to 2 hours to go through the whole technique. Step 1 Open Illustrator and create a new document. Using the font Teutonic No1 DemiBold, you can download it here (http://www.fontsquirrel.com/fonts/Teutonic-No1), create your text. I added the text 3D in CS6. Notice that I connect the letters so there pretty much one big block. Step 2 Copy the text in Illustrator and then go to Photoshop. Paste the text there. Step 3 Time to add some 3D. With the new layer selected go to 3D>New 3D Extrusion from the Selected Layer. After go to Window>3D so you can see the 3D panel. Follow the images below for the 3D properties for the Scene, Object, Texture and Lighting. Step 4 Here is the 3D text you will have after applying the effects. Now it's time to render. Go to 3D>Render. Step 5 The 3D image will be render and you will get a much sharper result. The rendering might take a little long, so it's time to get some coffee :) Once is done duplicate this layer. We will use it in the future to create a mask. Step 6 Once the render is over you can rasterize the layer. After that go to Image>Mode>Greyscale. Then go again to Image>Mode>Bitmap. Select 300 Pixels/Inch for the output and Halftone Screen for the Method. Step 7 For the Halftone Screen properties use 30 for the Frequency, 45 for the Angle and LIne for the Shape. Step 8 This is the result of the Halftone. Go again to Image>Mode>RGB Color. Using the layer duplicated in the Step 5, create a marquee selection by holding Command and clicking on the thumb of the layer. The idea here is to hide the background with the halftone. We just need the 3D text and shadow. Step 9 Add a new layer and fill it with #303030 for the color. Step 10 Move the new layer so it's behind the 3D. Select the 3D layer and change the Blend Mode to Multiply. Step 11 Duplicate the layer and change the Blend Mode to Normal. Step 12 Go to Layer>New Adjustment Layer>Photo Filter. Use Deep Blue for the Filter at 50%. Step 13 Select all layers and duplicate them. After that merge the new layers into one and go to Filter>Blur>Gaussian Blur. Use 10 pixels for the Radius. Conclusion Change the Blend Mode of the blurry layer to Overlay at 50% and the design will be done. The idea of this tutorial was to create a nice 3D effect using the new 3D interface in Photoshop CS6 and we found out that it has improved quite a lot since the previous version in terms of speed and ease to use. Download Files Click here to download the files used for this tutorial