One of the projects that we are very proud here at Zee is the job board Openjobs. Launched in 2008, the website has renewed since its launching, but we decided that it was time to make a full upgrade in it... and I decided to share with you how was this whole renewal process - design and development. When we launched Openjobs, we had great reference sites like Authentic Jobs and Krop, we miss something like that here in Brazil, a job board simple to use, without bureaucracy and focusing on creative professionals. At the time it was done hastily developed in Java, which became a hassle when we needed to do some tweaking. Old Version And with time we increasingly felt the need to create and implement new things. Just as we saw that the design itself was already needing to be refurbished to follow new standards and allow better web experience for users. Another issue we always have here is that we use Drupal for all of our projects, and Openjobs it was in a framework in Java, that was nowhere near the power and flexibility of Drupal. Also, since late 2009, we hired HR Consultant Renata Fraga, working fulltime on it, further increasing the visits and the number of jobs posted, often also contributing to the blog. We saw that it was time to do a complete renewal in Openjobs, from head to toe, and this process started in March. Scratches to the change We knew the key was to keep it simple and try not to modify the flow of how to post a job - that was already understood by users - but we needed to add new features. We began the studies of wireframes, layout, colors and talks about the features. The new version Having decided the layout we began to implement in Drupal with the help of developer Thiago Régis. All the infrastructure was built, CSS, the main features and then we started internal tests at Zee. Surely this intensive to finalize and launch the project is the most time consuming because there are a lot of details that require attention, but that ultimately makes the result very rewarding! Below are the screens of the new Openjobs with the main features and some layout details: Many innovations will be implemented in Openjobs, so stay tuned: openjobs.com.br. And share with us your thoughts about the new Openjobs.
In this case study/icon tutorial Edward Sanchez will share with us the creative process behind one of his personal projects, a really cool icon called the Real Apple Logo. The image mixes real photography with the Apple logo in Photoshop to create this super cool icon. I'm not quire sure why I never thought of doing this before. And I certainly never saw it done by anyone. Step 1 I started by getting a vector version of the logo so I could make a shape layer on photoshop. Step 2 Then I found a photo of an Apple to use as my base. Step 3 Using the liquify tool I morphed the Apple close to the shape of the logo. Step 4 In order to give it an ultra realistic feel to it, I adjusted the saturation, removed the original glow, and used smart blur and the clone tool to only keep the most prominent details of the apple. Then I masked it into the shape of the logo. Step 5 With the brush tool I added highlights and shadows to the shape to accentuate the volume. Step 6 I morphed the leaf with the liquify tool to make it come close to the original logo shape. I found that if I was 100% faithful to the shape it just looked too fake, so I retained some of the original leaf shape. Step 7 Now the actual bite! I found a picture of a bitten apple and masked it into this hand drawn shape. I also added a bit of a shadow around it and inside it to give it some contour and depth. Step 8 Finally I added the floor shadow and voila! Step 9 Here are my layers… I like to keep my highlights in separate layers so I can control individual opacity as well as the filter. Conclusion Here is the final result. You can share your opinions by leaving a comment or visiting my Dribbble profile. About the Author Edward Sanchez is a UI designer founder of Kohive.com. Born in Brazil to a Spanish father he moved to London when he was 18 and lived there for 10 years. He has recently relocated to Silicon Valley to start at new position.
In 2007 I wrote a Photoshop tutorial for PSDTUTS that was a user request, actually it was a request from not one but quite a few readers, they wanted to know how to create the MSNBC header effect. Back in those days it was a brand new design with a very colorful background image on the header. Now in 2010, they have a new website design and I was invited to help them with the background image. I was stoked, especially because they wanted to keep a colorful effect but with something new. Then I had this idea of using part of their symbol to create a pattern and apply it over the colorful peacock symbol with a lot of blur and light effects. The whole process is quite simple and straightforward, however it took me some time until I got the idea and got the outcome I wanted, fortunately they liked the idea as well and now it's up on the new MSNBC site design, so check it out too. New Website Step 1 I started with a blank document with 1280x1024 pixels, then I filled the background layer with black. Step 2 Using one of the images sent by the client I placed it in the center of the document. Step 3 I applied a Gaussian Blur to the image with 15 pixels for the Radius. Step 4 The I changed the Levels a little bit, changed the Black input to 3. Step 5 Here I duplicated the image and changed the Blend Mode to Overlay. After that I grouped these two images into a folder. Step 6 Here I duplicated the group and moved it down a little bit then I changed the Opacities to 80%. Step 7 From the peacock symbol of the MSNBC logo I got a feather and fipped it vertically to create a pattern. Step 8 Here is the pattern I created in order to make it tileable. After that I went to Edit>Define Pattern to make the patttern available for the Paint Bucket Tool(G). Step 9 On the top of the other layers I added a new layer and with the Paint Bucket Tool (G) I used Pattern for the type and filled the layer with the pattern created from the MSNBC symbol. Step 10 Using the Liquify Tool I modified the pattern to add some movement. Step 11 For the Blend Mode of the pattern I used Color Dodge with 30% Opacity. I also duplicated the pattern layer to make the effect a little bit brighter. Step 12 Here I selected all layers and duplicated them, after that I fliped the copied layer and changed the Blend Mode to Screen with 30% Opacity. I also applied more Gausian Blur to this layer in order to create a wet floor reflection effect. Conclusion The final outcome of the effect in black background. After that I had to test it with elements over it because this image would be used as the background of the new website. However as you can see the whole process was very simple once I got the idea of using the symbol to create the pattern and applied it with the liquify to create this net in movement effect.
Mr. Pijecki recently updated his portfolio called Zerobound. Abduzeedo provides you with a case study of on of his latest designs. Its a brief tutorial on how he created a great album and DVD cover. The ASO CD and DVD covers created for my friend's pop/rock band on their first official album. Zero Bound Wojciech Pijecki Find more of his work at www.Behance.net/zerobound/ The first letter of band's name "A" stands for Angels. So this basicly enforced the concept itself. I wanted to make front and back of this cover connected, so if you take a look at both sides - they create a small story about a statue of angel coming to life. Details The band wanted both covers to be similar with small color difference, so the CD and DVD look pretty much the same.
Rob Shields is a freelance illustrator currently located in Philadelphia, USA. He specializes in makin images for the music, fashion, design, spots and lifestyle industries. He has done work for clients such as Computer Arts Magazine, Advanced Photoshop Magazine, Digital Arts Magazine, Beautiful Decay and many others. For more information about Rob's work visit his website at http://www.robshields.net/ Old Blood Drop it Doe Eyes Leave Yourself Behind Its My Own Cheating Heart Victory image based on a photograph from NY fashion photographer Kristiina Wilson Last Last Chance Case Study
João Marques is a digital artist and graphic designer from Coimbra, Portugal and he contacted us willing to share a case study of one of his designs, the Wash Your Hands. It's a beautiful image in which João mixes a 3D text done in Cinema 4D with stock photos in Photoshop. We have published tutorials using similar techniques as the one João used, however one thing that really caught our attention was what drove him to do that, it was a project for an English Class. we are bringing this up because once again we want to persist with the idea of how important is to do personal work and you don't need any special motive or a client to do so, it's all about trying. This one was a project for English Class. I can't remember correctly why did we have to make this work, but I think we were talking about hygiene. At the time I wanted to create something using water stocks, so this was my opportunity. Case Study For more information about Jõao Marques visit his Behance profile or his DeviantArt
In this case study you will see the step by step photos of how the awesome Illustration of She Dragon was done. Created by the Digital Illustrator Adomas Jazdauskas straight from Lithuania with some unbelievable skills and imagination. For more make sure to visit adomas.jazdauskas.lt and www.behance.net/adomas The Image Details Case Study Final Result
We are all aware of the great work that comes from the creative agency Ars Thanea and the team of Peter Jaworowski. Today they are sharing with us the case study of their latest work for Visa Signature, and you will get a inside look of how it was done step by step. For more visit Ars Thanea and Peter Jaworowski Final Image Details Production Process Comp phase. This step contains about 20 images. Displayed only key comps. Final Result
It is a great honor for me to present you the new project that I was working on called Refilmagem. A site about movies that was planned to add in a same place all the information about movies premiers, upcoming and showtimes from our home town, Porto Alegre. The project is from our partner at Zee and his girlfriend, Eduardo and Gisele (yeap, GisMullr!), and bellow I will show you how was the whole process of this project. When Eduardo spoke to me about this project and asked me to create the layout for the site, I loved the idea - not because I love movies, because I only go to the movies, watch some films and that is it - but I loved the concept, the approach of showing this kind of content in a simple and direct way, without all of that 'over information' and 'over colors' from other movies sites. The idea of Refilmagem came from a great frustration and difficulty of finding in a single site all the information about the premiers, showtimes, box office of the weekends and also the film review, poster and subtitled trailer. Gisele/Eduardo To begin the work, he sent me some sites' references that apply interesting concepts, as typography usage, content disposal, simple presentation, etc, so I could understand what he was looking for. Here are some of the references: Emptees Strange Beautiful Volumedia Robbie Manson Development before the Design The site was developed in Drupal, we love this CMS, and Eduardo is having lots of fun with the diversity of its modules. By the way he is being very successful with it. He had already started everything when I came along, and this process was pretty cool since we started the layout with the idea of the structure already defined. Refilmagem is basically a mashup where almost 90% of the service is automatic utilizing many types of API's and technologies like yahoo pipes, yql, json and jquery. Besides that the site counts with an editor/admin to give a special/personal touch to assure the that the service will run smoothly. Eduardo Sasso Drupal with very basic CSS. After that we started some mockups using pen and paper to see what we could do to maintain that same structure, or if we were going to test something different, how we would present the content, the header we were going to use and so on. First wireframes 'hand made'. And of course, having a defined wireframe we went through a lot of layout tests until we got to the final design. Different design tests Fabio also participated in this final part of process to help with the layout, and his help was very important in this step of the work. When we found the model we all liked, we started to improve its design working on Fireworks and CSS at the same time. In some moments it's faster to test straight at the CSS before, because we can gain time and we can have a notion about how it will the the behavior at the browser. Adjusting the Design basic CSS already with some definitions of colors and spaces. Started to work with header elements, shades and gradients. used lots of CSS3 at the shades and Round Corners Header detail, it gave us a lot of work to refine and organize the content. Some 'last minute' details. And as Eduardo is a huge fan of Rocky, he also joined the project! Right now this project (showtimes, movies, etc) is available for our home town - Porto Alegre, but soon it will be available for other cities in Brazil and maybe some cities around the world. We are already working on it. If you are not from Porto Alegre but you want to take a look at the project and browse around the site, go to refilmagem.com.br. Final Design
This is a personal project that I've been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop. It is all part of the pipeline on character development, and there are many other steps in Maya that weren't necessary on this case, such as rigging for animating the model as a digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there's still rendering, post production, sound editing, final edition, etc. This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours - or more - a day of a hard working staff, for about a couple of months. Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed. Let's get to the point, Obama's making of. Step 1 It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side. Step 2 Over the model sheets I started modeling the basemesh, using ZSpheres on ZBrush. Step 3 During the mesh edition in Modo, even though I liked the results on the body, I still was not satisfied with the head. Step 4 I decided to make another model sheet, more on the caricature side, a bit exaggerated, exploring to a higher extent the character features, trying to avoid the trap that exists halfway between realistic and cartoony styles. Step 5 Following the new drawing, I repositioned the vertices on the low poly mesh, and kept on modeling the skin with pores and expression marks, based on reference photos. Step 6 With the modeling finished, I used the polygonal painting feature on ZBrush, as if I was painting straight on clay, instead of creating a bitmap texture, that would then require UVs, displacement and bump maps, in a more elaborate process, usually required in an animation, but unnecessary on this case, because the final rendering is done straight on ZBrush, using a multi-pass rendering technique. This kind of rendering has no SSS - Sub Surface Scattering - that is the natural translucency on human flesh and semi opaque objects, effect created with the use of more powerful rendering engines, such as Mental Ray, VRay and others, that would eventually bring more realism to the figure, but for this personal project the result fulfilled my expectations. I may eventually go through the other steps, and do a short animation with this Obama model, and that's the reason why I took the time to modeling the hands, and keeping in mind that all the work done this far may be deformed and reused in other characters, saving some time and handwork in the future. Many different render passes are generated on the same position, edited in Photoshop, each one with its own blend mode and transparency, exploring as much as possible the effects of light, shadow, volumetry and depth of field, as it would be done in a photographic studio. Details Conclusion For those who are living in Brazil and are interested in knowing more about ZBrush, I recommend you to stop by at DRC (www.drc.com.br), a training center specialized in digital arts, in São Paulo. For more about my work, and to see conventional and digital images, sketchbooks, texts and other stuff concerning drawing and painting, please check out Sketcheria (http://www.sketcheria.com.br) in Portuguese, and I'm working on the translation and updating the English version of the blog at http://www.sketcheria.com . Thanks for your time. Cheers, Montalvo About the Author Montalvo Machado is aw well-known and very respected illustratror and concept designer from São Paulo, Brazil. Among his works Montalvo runs Sketcheria (www.sketcheria.com.br), a blog about illustration that has the informality of a sunday barbecue. For more information visit http://montalvomachado.com.br/
Today I decided to share another great case study from the master Adam Spizak. The Illustration is called "Sober" and it's very emotional and got a great story behind it. You will check step by step how it was done. Enjoy! There's a shadow just behind me Shrouding every step I take Making every promise empty Pointing every finger at me Why can't we not be sober? I just want to start this over Why can't we drink forever? I just want to start this over It's unsettling how quickly kids grow up these days. For more from Adam Spizak visit http://www.spizak.com or behance.net/spizak Sober Close up Case Study Final
The great Illustrator Adam Spizak strikes again with his awesome work that we love so much to see. In this case study you will be able to take an inside look step by step on how his last illustration Hard Candy was done. Enjoy! For more from Adam Spizak visit his behance or his website. while the word is burning tables never turing i'll help keep discreet your genocide so that you maintain your dignified way of life so love me, while we turn the truth to ashes bring me a cozy space there on the right side of your line - we don’t need peace just peace of mind We all have secrets we want to keep hidden and we all pay the price. Case Study Final Result Close up
Every Monday we have been posting tutorials for Photoshop and other apps. The idea of the tutorials is that we practice more and try different things that we can only do through personal projects. That's the case of Meet Meline, an independent 3D short film that's being created by Virginie GOYONS and Sebastien LABAN in their spare time that looks simply fantastic. "Meet Meline" tells the story of little girl, named meline, that will be faced with an extraordinary event. A strange little creature will appear on her life. The story follow this unusual encounter from the little girl's point of view. Virginie GOYONS & Sebastien LABAN are working on "Meet Meline" since a year and a half now during our spare time (nights and weekends). We've completed all the pre-production including script, concepts, previz, characters and sets design, sound research etc. We are now on production, working on the 26 individual shots that compose the 6 minutes long 3d animated film. The Trailer After two years of intense work on an independent 3D animated short film called "Meet Meline", Virginie GOYONS and Sebastien LABAN made the teaser/trailer to show you a little bit more of the short film. We're proud to present you the 46-seconds-video with the official music of "Meet Meline", composed by Guillaume ROUSSEL! MEET MELINE (2009) - TRAILER from Sebastien LABAN on Vimeo. What we’re trying to get with “Meet Meline”, or should I say with Meline herself, is to focus on the emotions a girl of her age is having. A kid playing, a kid moving, a kid looking, a kid thinking is something that can’t leave you indifferent. It’s so full of life, of joy, it’s like a magic box that lives on its own. Even when they are not happy, or that something is bothering them, a kid is so fascinating to look at! They are quick, eager, lively; They are very expressive, you can literally watch them live or think. That’s what we’re trying to create here. The Making Of This is a 12-minutes featurette with behind-the-scenes footage, interviews, talks about the story, the characters and the environments, shot breakdowns and much more : the Art of making a short film! MEET MELINE : THE MAKING OF (Sebastien Laban and Virginie Goyons) from Sebastien LABAN on Vimeo. We maintain a production blog that can be visited here: Visit the Production Blog As we progress on the film, we are posting screenshots & making of the film. There's also some test animations or even final renders. Animation Test 1 Meet Meline (2009) - Animation Test #1Enviado por ssebastienn. - Televisão clássica online Stills "This is the personnal space of Meline! She spends most of her time drawing a strange little creature. My wife Virginie was responsible to create all the elements in 3D, and I lit and shot the complete scene!" "Such a dark place! Meline seems confused. What to do? Entrer in it or not? ... My wife Virginie was responsible to create all the elements in 3D, and I lit and shot the complete scene!" More Information For more information about the project we highly recommend that you check out the sites below: THE OFFICIAL WEBSITE: http://www.meetmeline.com THE PRODUCTION BLOG: Production Blog THE FACEBOOK GROUP: Facebook Group THE CREATORS: Virginie GOYONS & Sebastien LABAN Also, I'd like to thank Marjorie for the suggestion via email. You can send suggestions as well, just send us an email to this address firstname.lastname@example.org sharing your finds.
This case study was personally done upon a request I made to Wojciech. The final result of this digital illustration called "Flower Power" is totally amazing that I wanted to see the process and also share with our viewers, and also show some shameless plagiarism that happened to this image. This case study was created by the Polish graphic designer and digital illustrator Wojciech Magierski aka M4gik. We have an awesome interview with Wojciech. Case Study Final Image Plagiarism Unfortunately when we lay our work online there is always a chance of someone trying to take an advantage of it by copying some work for their own use without any permission. Wojciech was very upset that the work he took weeks to get done was taken by someone who just added some typo and claimed it to be his. What is Plagiarism? Many people think of plagiarism as copying another's work, or borrowing someone else's original ideas. But terms like "copying" and "borrowing" can disguise the seriousness of the offense: According to the Merriam-Webster Online Dictionary, to "plagiarize" means to steal and pass off (the ideas or words of another) as one's own to use (another's production) without crediting the source to commit literary theft to present as new and original an idea or product derived from an existing source. In other words, plagiarism is an act of fraud. It involves both stealing someone else's work and lying about it afterward. For more about Plagiarism visit www.plagiarism.org Here is the lame version of his stolen work.
A while ago I wrote a post showing you The Seductive Images from Alexia Sinclair. Today I will show you a video she sent us showing a case study/behind the scenes of her Campaign for the NZ Opera. So here you will we able to see her steps to get to the final image in a very cool time-lapse video! It's always very nice to receive news from the artists we present here... this way we can keep contact with them and can keep you posted about what their are doing! So once again, thanks Alexia for sending us this material... and for our readers, sit back and enjoy the video. :) Earlier this year I was commissioned to shoot the 2010 campaign imagery for New Zealand Opera's upcoming performances. Here's the behind the scenes footage from the Macbeth shoot followed by the final image & another with me and the cast. I hope you enjoy it! Alexia Sinclair: Behind the Scenes - Macbeth from James Hill on Vimeo.
Johannes Aagaard is an 21 old young Danish guy. He is an upcoming Illustrator, with a passion for typography, spectacular words, surrealism and colors. Aagaard have an huge passion for art, both digital, traditional, photography, design and lyric. In this article he shares with us a case study of a the work entitle ConceptualArt. We highly recommend that you check out his website at http://www.kongesuiten.dk/aagaardds I have tried to make some typography again, this piece is my first piece for a long time. Worked with colours, and mixing typography and illustration - just as I like it. "I'm not trying to do conceptual art" - It just happens! Animated Case Study