In this case study you will see the step by step photos and a special video of how the awesome Illustration of Ana Ivanovic was done. Created by the Digital Illustrator Adomas Jazdauskas straight from Lithuania with some unbelievable skills and imagination. For more make sure to visit adomas.jazdauskas.lt and www.behance.net/adomas Video Case Study Case Study Final Image Close up
The Australian digital illustrator Chirstopher Haines strikes again with a new piece called Zen. Somewhere between photo illustration and 3d with an amazing final look. Check out how it was done step by step on this case study full of images to inspire your next creation. For more from Chris visit his behance and his website. Case Study Final Details
The designer behind Zerobound - Wojciech Pijecki - who I already interviewed here is back with a brand new Abduzeedo Case Study of his "Rites Of Water" design. You will see how he gradually creates the water text & adds color just as the last step. Where to find them on the web Behance.net/ZeroBound - portfolio on the Behance Network psd.tutsplus.com/.../pijecki - His tutorials on Psd.Tutsplus ZeroBound.Deviantart.com - ZeroBound on Deviantart Twitter.com/ZeroBound - Add him on twitter The Design "Rites of Water" Case Study Where to find them on the web Behance.net/ZeroBound - portfolio on the Behance Network psd.tutsplus.com/.../pijecki - His tutorials on Psd.Tutsplus ZeroBound.Deviantart.com - ZeroBound on Deviantart Twitter.com/ZeroBound - Add him on twitter
What started as a school project turned out to be a very serious concept of a new package for Doritos. In the created hands of the student and designers Petar Pavlov everything is designed for a reason and here you will learn everything about this package design project. Make sure you leave your comment with your opinions about it. For more from Petar, visit his behance and follow him on twitter The whole project started as a student exercise where I was supposed to work on an open-brief provided by YCN (http://www.ycnonline.com/). At the beginning of my research regarding this project, I analyzed what makes Doritos different than its competition. The result was obvious: its shape and its texture. So this was the starting point in the design. I started looking for everything that contained a triangular shape. The first thing that struck my mind was the tetrahedron, used in the famous Tetra Pak packaging (http://bit.ly/hv9Oq). I spent a lot of time trying to 'force' this packaging form to work for the chips, but I never succeeded in doing that. That was an important lesson for me: "You can never force something to happen in design. The final solution should 'land' as a feather without any kind of pressure." After confronting with this failure, I extended my search in some new areas: origami (http://bit.ly/18wMZX) and paper tessellation (http://bit.ly/10LhVo). This gave me a totally new angle in the concept. But one important part was still missing: a link between the packaging and the original homeland of the chips, Mexico. So I digged deep into the Mexican history which brought me to their ancient ancestors, the Aztecs and their recognizable sculptures, the totem poles (http://bit.ly/CCQoh). This was the breakthrough in the project. Afterward I started making some sketches and creating small paper models in order to test the solutions. During this phase I came up with the final form of the packaging which resembled to a simplified totem, and even had an extra feature: the structure kept the packaging closed after opening. If it wasn't for the small paper models, I would have never discovered this. That's why moving out from the computer work during a project is important. The packaging can be made out of environmentally friendly cardboard. What's good about this material is its natural texture which slightly resembles to the one of the chips. The form of the packaging is its structure which can keep the chips closed after opening. Below you can see a scaled-down model of how this works. Brand-wise, this solution will differentiate Doritos from any other competition and build a strong 'shelf effect'. The other good side about this concept are the triangular faces which beside the ergonomic value, create a perfect canvas for expressive illustrations. That's why I'm inviting every designer willing for collaboration to create a personal artwork which will reflect the attributes of the Doritos chips. The directions are endless, we can focus on visualizing the taste, visualizing the main ingredients or even recreating the reaction after eating some ULTRA HOT SPICY Doritos! I have prepared a Doritos Template Pack (http://bit.ly/rGY2V) which contains two different layered .psd templates ready for you to apply an artwork. After that the solutions should be submitted inside this Facebook group: http://bit.ly/tQvpU What you think about this project? Share your opuinion so we can bring you more great project studies like this one.
In this case study you will see how Jason Chieng turned a real bakery look into a virtual webstore. The case study shows every step of the way along with some info about the progress. The final result is awesome, check it out. Jason Chieng Digital Agency: Visual Jazz Client: Bakers Delight Deliverables:Virtual Breadstore for Bakers Delight constructed/rendered/texturized completely from scratch in Photoshop only. Reference Photo Step 1 Sketching out Virtual Breadstore and fine tuning perspective... Step 2 Introducing flat textures in wood panels, floor tiles and wire shelving. Step 3 Adding highlights & shadows... Step 4 Adding in ceiling texture, signs and glass paneling on front display. Step 5 Introducing ceiling lighting, positioning of labels and kiosks. Step 6 Bringing in bread to the rear racks and adding reflections to the adjacent walls. Step 7 Bringing in the rest of the bread to the front display racks...
Le Creative Sweatshop is a conceptual agency based of modern communication means and mediums, through the lens of the DIY culture, working on volume and space scenography. Nissan European Communication is an advertisement for the Nissan Qashqai including lots of coloured paper spaceships and figures. You can check out the website: www.LeCreativeSweatshop.com Nissan European Communication Case Study
Today we have another case study, for everyone that likes to learn from other processes. This case study you will see each step of Younes Ze latest creation "Soldiers of Peace". It's a great photo illustrations and it will show you that things can go from dry to wet very quick. For more visit http://www.behance.net/younesze Soldiers of Peace Case Study Final Result
We have already feature Gustavo Sobral here on Abduzeedo. Gustavo is an graphic designer and illustrator from Brazil with such a great talent in creating characters. But his work is much more than that, we can see posters, ads and some amazing illlustrations, but in this post we will show you a very cool Case Study sent to us by Gustavo showing his design process of the Nice Shirt character. I'm from Mogi-Mirin, São Paulo but now I'm based in Campinas-SP. I've been drawing since I was kid and now I'm taking Visual Arts at UNICAMP. Also I've been working as creative director for an agency called Ponto de Criação. Besides that I work as illustrator and have created some illustrations for companies such as Duracell, Ariel, Ace, UOL, Hipercard and Jeep..... I try to vary my style either in illustration or design, I think it's important because you will be able to fit with the market's necessities and not got stuck in a certain trend. As usual, we always recommend that you check out Gustavo Sobral portfolio at http://www.flickr.com/photos/gusobral/
In this case study, straight from Mexico the graphic designer Edmar Cisneros will take us through the steps of one of his most insane creations. The mix of 3d with photos is just unbelievable and at the same time great to see how it was done. Check it out! For more from Edmar - behance.net/Zerj20 1st Absolute Case Study Final/Close up
Our last wallpaper of the week was a beautiful illustration created by Anna Anjos, now we have a case study, sent by Anna, showing us a little bit of her design process. We can see how she plays with elements and textures until the final outcome, which by the way, is fantastic. For more information and artworks, visit Anna's website at http://www.annaanjos.com. It's definitely worth it. Since her early days she preferred pencils and papers than conventional toys. Her first work was at age 10 where she had the opportunity to create the internal drawings of her mother's book. In 2006 she graduated as a graphic designer at Belas Artes/SP. Her interest for cinema developed yet at her academic period. She became researcher of the Scientific Initiation Program in Cinematographic Language and Video Design in 2005 which made possible the development of a more critical look towards the audio-visual media, researching the movie "Spider" (David Cronenberg, 2002). She worked as a colorist and designer at Fabrica de Quadrinhos and Hiperquimica, acting for many advertising agencies in Brazil.
We have already featured Johannes Aagaard here on Abduzeedo. Johannes is a graphic designer from Denmark with a nice set of works mixing typography illustration with some photo manipulations. Now we have a very cool Case Study of one of his works, The V Dimension, which is really well done. I am a danish graphic designer/artist - who pass by your site everyday. I find great inspiration in your threads, and am thankfully for your blog service exists - I think it helps lots of artist, to get inspiration. We highly recommend that you check out his website at http://www.kongesuiten.dk/aagaardds
I really enjoy trying new stuff on Photoshop and having a positive experience while creating something and Pyramid is one of my experiments that came out to be a pretty cool abstract portrait. Here you will see step by step how it was done and hopefully that can help you on your creations. To see more of my work visit behance.net/paul0v2 Case Study Final Image Close ups
This case study was sent to us by Dao Duy Tung, also known as tungoy12 on deviantart. Tungoy12 is a very young graphic artists from Vietnam, and, despiste his young age he has already some impressive works in his portfolio and he was very kind with sharing the walkthrough process of one of his pieces, the To Throw off Her Skin. For more information visit Tungoy12 website at http://tungoy12.deviantart.com/
When you think you seen it all, you realize that you haven't seen nothing yet. That's how you should feel when you first look at this amazing new piece by the master Peter Jaworowski that give us exclusive view of every single step of his new creation, check it out! For more from Peter make sure to visit behance.net/TheHejz and arsthanea.com CASE STUDY Final Image Close ups
"Pele" is a sport photo illustration using mostly basic skills so I decided to share this is a detailed case study which I will not only show the steps of how it was done, but I also wrote what was exactly done in each and every step so you can watch and learn a bit. To see more of my work visit my behance gallery www.behance.net/paul0v2 (For tutorials and case study suggestions contact me at email@example.com) Pele is a collab I did with the photographer Sam Robles, he contacted me with a couple photos of this soccer player that reminds of the king Pele and what we had in mind is pretty much what we got as a result, place him on a field and make it look realistic and hot at the same time, and this is what I got. For more from Sam Robles visit samrobles.com and behance.net/Sam_Robles view Pele on behance CASE STUDY Here you will be able to see the steps I took to get to the final result, the image started with the soccer player photo by Sam Robles, the others are stock photos I had to keep the quality so i went with the best place ShutterStock. 01 - First thing I did was to select the player out of his photo, I used a pen tool on this case. This is a very important step to your work, if you don't do this right it will bite you back at the end so take you time and make sure you get a good selection. I took me about an hour to get that in case you wondering. 02 - Now I place the stadium photo on the background, somewhere around the middle because I still have the sky and the grass to fit in. 03 - Since I first seen the stadium photo I noticed the grass was not exactly what I wanted that's why I grabbed another photo with better grass and here you can see the difference. 04 - Placing the sky now, I could go with something blue and nice but the final look that I had in mind was kinda dark so I decided to go with a nice cloudy sky. 05 - Now that I have almost everything in place it's time to work a bit on the illumination so I can make these photos look more like one. Starting with the grass, I create a layer over it and with the Gradient Tool and the color black I create a shade around the grass to make it look like it belongs there. 06 - The same step I did with the grass I repeat on the sky, getting it a little darker. 07 - Time to fix the stadium light now, this one is a little trickier because I want to make the right side a lot lighter than the left one so it looks like the light is the same way as it is on the player, to get that done I used the technique I taught here (Manipulation Basics: Illumination and Coloration) 08 - Now that I correct a little bit in every photo the image is starting to look better, to give a whole better look to it I decided to add a crowd there, it takes a bit of patience but it's not hard to do, I used the pen tool to select the empty spaces and placed the crowd photo in there, re-sized to look real and added a darker shade on the edges so it blends in well as you can see. 09 - The scenario already got everything I wanted, time to make it look even more real so I replace the soccer ball with new and better looking one. Also added shadow of the player (following the light direction on his body) and a little shade under his foot and the ball so they won't look like they are flying. I also created a new layer to add some light around the player so that area stay lighter than the others to bring more attention to that area. 10 - This step was essential for my image to have that look it had in the end. I saved the image as it was and using Adobe Lightroom I made the image look somewhere like an overdone fake hdr photo, saved as a .jpg and placed it back on top of all the layers, I reduced the Opacity a bit so the over all look wasn't too overdone and this kinda worked as a texture. 11 - Now on top of that I create a couple layers to fix the lights, this time more like an overall instead of each photo separate. I put some light coming from the top left, also add light to the stadium and got the grass a little darker. 12 - My last steps were to give more shadow around the player since I put light on the stadium the shadow usually goes 4 ways so I did that but still left that main shadow darker because the light on the player was on that direction. The last thing I did was add the color, I did that by adding a layer desaturating the whole image a little bit and another layer on top with the final color I wanted to apply on the image. I hope everyone like this case study and remember if you want you results to come out good always pay attention to details.
This is pretty much a case study by the Argentinian Designer Pablo Alfieri, also very known around the web as Playful. He will be showing us 2 different cases of projects that he worked on, it's always great to see how other designers get it done specially a masters like Pablo. Pablo Alfieri is a graphic designer and illustrator born in 1982 in Buenos Aires, Argentina. In 2002 he started the career of Graphic design in U.B.A. (University of Buenos Aires) when discovered his passion for design, illustration and typography. Since 2007 he has been working in local design studios like RDYA Design Group and Punga Visual Consorcio, and in January of 2008 he created "Playful", a showcase of his personal works, a free space where he plays and has fun with colors, typography and geometry shapes, the bases of his creative work. For more visit http://www.pabloalfieri.com Snickers- Energy Client: BBDO Poland - Mars Design of Backlights and Outdoors for Snickers Campaign in Poland which launch was suspended for the echo of the economic crisis. 1. First Proposal. The client want a little of my style, a lot of energy and the peanut on the center of the piece. So I tried to do an explosion of snickers bars whit a lot of little pieces of peanuts and chocolate. This was the result. 2. No Chocolate! The client didn't want the Snickers Bar show it like a bar of chocolate, but like a peanut bar. So I delete the Chocolate and the pieces of bars... 3. More legibility The client want that the Theme of his campaign had more legibility, so I choose another type and I made the block of typography less messy. 4. Final Work The client wanted an explosion and broken letters to let us know that the Snickers are energy. Fernet Branca - Unique Submission for the "Arte Unico" contest of Fernet Branca. I received an special mention for the 4th place. Thanks to Pablo Battistoni and Pablo Colabella from Ganztoll for their huge help. This is the entire process of the photo shooting of the bottle and the design behind the theme "Unique".
In this case study by the great Spizak, you will be able to see step by step how he created one of his last piece "Thicker Than Matter", this art is so good on details and coloration that I wouldn't miss the case study. Enjoy! For more visit spizak.com and behance Celebrity: Doug Anderson, UFC. Photography: Lionel Deluy Agency: Factory311 for Evolution Exhibition, Los Angeles. Case Study final Ancient primeval warrior in frozen cave. Close ups