Following our week of crazy cool case studies, we bring to you this incredible artwork created by Tomasz Nowak, also known as STRZYG. The illustration mixes character design and digital art, but to be honest, the first time I saw it I thought it was a photography. So in this post we will show you a little bit the behind the scenes of this project titled HCL 10th Anniversary: The End. Tomasz Nowak is a graphic and motion designer from Legnica. He's currently living in Poznan/Poland and we highly recommend that you check out his portfolio at http://www.strzyg.com/
Ricardo Gimenes has over nineteen years of experience in design, art direction, illustration, video making, and production of creative materials in five different countries, multiple platforms (both digital and analogue), and for a variety of different clients. He was the author of the series of illustrations titled "Behind the Websites" which included Abduzeedo. For this post Ricard shows us a little bit of the wireframes of his illustrations. It's always awesome and very useful seeing that, we can learn so much from the examples below. I have always focused in turning my deliveries into commercially successful graphic design pieces, website designs, audiovisual media, digital media production, and motion graphics For more information visit http://ricardogimenes.com/
It has been quite a long time since we posted about character design. Today we feature the work of Furio Tedeschi aka FooD, a Freelance 3D Character Artist at Digital Extremes. FooD is from the Johannesburg Area, South Africa and is specialized in Motion Pictures and Film. He has worked for great companies such as Gameloft, MicroSoft Studio 343 / Liquid Development, Mr. X Inc. For more information visit http://www.smokeflames.blogspot.com/ ADX ZBWorkshop Mech RC ADG Siraged Systems O.S.U Siraged Systems O.S.U Units Aviator Beetle Lord
I really enjoy reimagined characters from our childhood. Whether it's from comics or video games, it's just great to see someone like Mario sporting some big guns! Who wouldn't love to see an awesome animation with these below? These come from the mind of the America artist Coran "Kizer" Stone. Pretty awesome imagination, dude! These are only a few of his pieces... at his DeviantART portfolio you'll get to see a ton more of his work. I bet you'll love it, just like I did. Cheers! ;)
Today is the release of Man of Steel in theaters here in Brazil, and I'm really pumped for it. I know some people didn't like it, but seriously, it's Superman, the greatest superhero of all. Unfortunately, as you may have heard, Legendary Pictures is no longer working with Warner Bros, so there's a great possibility we won't get a JLA movie with the same team that came up with Batman and Man of Steel. So, cheering for a good JLA movie in a near future, I'm sharing with you guys some great character designs by artist Franco Spagnolo. These are super great... fresh takes on the characters we all love. I hope you enjoy these as well! For more of Franco's design, check out his portfolio at Behance. He'll definitely enjoy your visit. Cheers! ;) Superman Batman Wonder Woman Flash Green Lantern LJA
123Klan is a French graffiti crew now based in Montreal, Qc of Canada. Since 1994, 123Klan have worked and have been specializing in character illustration, branding, toy design, and touring the world one wall after another. Their client list includes big brands like Nike, Adidas, Lamborghini, Coca Cola, Stussy, Sony, Nasdaq to name a few. We are showcasing just a glimpse of their entire portfolio, check out their website for more. Find out more about the crew 123Klan and their pretty diverse works at 123Klan.com All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan All Rights to 123Klan Links More info about 123Klan: http://www.123klan.com More on 123Klan via Instagram: http://instagram.com/123Klan Follow 123Klan on Twitter: https://twitter.com/123klan
Timothy Doyle aka. Mr. Doyle is a illustrator and owner of a screen printing studio called Nakatomi Inc. in Austin, Texas. Now I gotta say I hardly see someone who could blend traditional media with digital media in a way you can really distinguish how this was done. Mr. Doyle also present us a really outstanding skill for character design, coloring and scenario composition. You can see more artworks and news from Mr. Doyle at his Official Website. Tim Doyle is an illustrator and print-maker working out of Austin, Texas. Growing up in the suburban sprawl of the Dallas area, he turned inward and sullen, only finding joy in comic-books and television and video games. Moving to Austin, Texas in 1999 to fulfill a life-long dream of not living in Dallas, Doyle begun painting and showing in galleries in 2001. He self-published a diary zine, ‘Amazing Adult Fantasy’ from 2001-2003. Doyle has held many nerd-friendly jobs, including running a small chain of comic-book stores, as well as designing t-shirts and art-directing the poster series for the Alamo Drafthouse Cinema. Doyle left ‘jobs’ behind and launched his company- Nakatomi Inc in January of 2009. In the Summer of 2009, Tim Doyle along with artist Clint Wilson built their own screen printing studio, Nakatomi Print Labs, in which they and other artists work out of (Mr. Doyle website).
Becky Dreistadt is a exceptional illustrator that works in partnership with her husband to create the most fluffy and cute illustrations and their own comic strip:"The Tiny Kitten Teeth". Working on many traditional techniques to give life to her characters, some of them are so flawless that you may believed they were done on a digital software. For more artworks from Becky please acess her DevianArt gallery. You can also see the latest updates from her and her husband at The Tiny Kitten Teeth website.
Today I'm introducing to you some awesome cartoonish illustrations made by Arnauld Hilmarcher aka. Crabamoustache. Arnauld is a french illustrator and animator based in Paris with a really interesting and almost geometric retro style, check it out. You can see more artworks from our pal Arnauld at his DevianArt Gallery.
I always impressed about artists that get to make illustrations about famous characters, it's really fun to see their personal touch on their versions. I stumbled on the work of Josh Summana while wandering through DeviantArt galleries and I gotta say I'm still quite impressed with the level of detail and with the style of the versions he made. I also posted two videos of the process he did to create his illustrations, hope you guys catch some ideas from it. You can see more awesomeness from Josh at his DevianArt profile.
Today I would like to introduce you guys to this really interesting illustrator, Erin Hunting. Having a specialization in character design, Erin can range from the cute creatures from her imagination to incredible versions of famous characters. You can see more from Erin at her Official Blog or at herDevianArt profile. Erin also got a great store on Etsy, you guys should check..
Created in the 90s by Mike Pondsmith and based on the system of Cyberpunk 2020. CD Projekt RED & PLATIGE Image developed this video game entitled: Cyberpunk 2077. Here comes the full teaser and the incredible behind-the-scenes action. For more information about CD Projekt RED and their amazing works, you can visit their website at CyberPunk.net and give them a LIKE on Facebook at CyberPunk Game. Credits PLATIGE IMAGEDirector / Story: Tomek BagińskiCG Supervisor / Animation Director: Maciej JackiewiczExecutive Producers: Marcin Kobylecki, Jarosław Sawko, Piotr Sikora Producer: Marta StaniszewskaConcept Artists: Damian Bajowski, Jakub Jabłoński, Maciej Kuciara, Maciej RębiszAdditional Concept Artists: Jakub Bogaczyński, Adam Trędowski, Rafał WojtunikCD PROJEKT REDConcept Artist: Robert Adler Concept Usually, working on video game cutscenes involves creating a visual story in an already established world: the animation process is very orderly, divided into classic stages, and predictable. This time around, it was markedly different. The first drafts of the screenplay and preliminary concept art was created when the game was still in initial stages of core development. In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual. All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED Environment All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED 3D Scanning Session IR's 72x18 Megapixel Camera system captures around 1.27 gigapixels of color data from 360 degrees, being a volumetric-based reconstruction method means it's a 'single shot' capture process. Just like a regular photographic session. All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED Final Stills All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED
A little conversation with Christopher LeeSome weeks ago, we featured some projects from Christopher Lee on our blog. I got really hooked on his style and ideas, so I decided to invite him to make this interview. Chris was kind enough to accept this new model of interview that the ABDZ team is proposing, we decided to focus more on the person on less on the professional, hope you dig it.Just in case you haven't seen Chris work, please take a look on the post we did about him and at his Official Website. 1) First of all I would like to thank you for doing this interview, it's an honor for us to present more about you to our readers. I would like to start asking you about how was the beginning of your career?I started working in the graphic design industry when I was 18. I got my first internship at a small non-profit design company in Sacramento where I did everything from brochure layouts to simple spot illustrations for local businesses. They weren't great (they were horrible in retrospect), but it's where I began. The "portfolio" I had at the time consisted of a bunch of random Photoshop projects I had done in my senior year of high school but it was enough for them to see my potential. They definitely took a gamble on me. That internship turned into a job and I ended up staying at that company for five years. The jobs weren't glamorous, but during my stay, I learned all the skills that I needed to move on to the next chapter of my career. 2) Please share a picture of your workplace and tells us more about your daily routine.I work from home so my schedule is extremely flexible. I don't really have a daily routine. I usually work most of the day (and into the evening when I'm working on larger projects) and I take breaks to run errands and take care of our dog. As long as I get my work done, then my day-to-day business doesn't really matter too much.Chris's workplace.3) Beside your daily work, do you have any hobbies? Please share it with us. (Send us a picture of you while doing your hobby).When I find the time, I like painting miniatures from Warhammer 40k as well as building/painting Gundam models. I also enjoy playing air soft. 4) What you think are the next steps for you as a professional and as a person? And how do you see your creative area on the next 5 years?I think I'm already on the right path. I always want to try new things and introduce new techniques into my work. I'm never satisfied with one particular style. That said, I'm not sure what my work will look like next year or in ten years. That's the exciting part for me.In the next five years I hope to be more involved with the design community and maybe do some teaching via online tutorials or guest speaking at local colleges. I would like to give back in some form. 5) Please share five golden lessons you learned to this point.1) You don't get better by doing work at "work". You get better when you experiment and work on your own projects on the side.2) Always charge what your time is worth.3) Never work for free or for favors.4) In the beginning, no job is a small or inconsequential. They are all stepping stones to learn and move forward from.5) Always love what you do. 6)What's the best thing about working on you business and what is the worst? Why?The best thing may be the flexibility in my hours and that I am my own boss. My output is directly related to the effort I put in. That itself is a great motivator. Knowing my livelihood is dependent on how hard I work is very humbling and it always keeps the drive to do new things high. I also get to work and collaborate with some extremely talented people and creative minds. There is always something to learn.The worst thing is probably thinking about the future. With design, you always have to fight to stay relevant. Which is one reason why I never want to stop evolving. There are a thousand people out there competing in the same industry for the same types of jobs and it's up to me to stick out enough to keep those jobs coming in. 7) Do you have any heroes? What make them your heroes? (please send us pics just in case they're not popular persons)It might be weird, but I honestly don't have any personal heroes. 8) Tell us in one picture how you're feeling about your life right now (please send us the picture). 9) Now for some quick and short answers:- Food: Spicy tuna on crispy rice.- Animal: Boston Terrier. We have one so I'm biased :)- Color: I'm a big fan of coral/salmon type reds right now.- Tool: In the office, my Wacom Cintiq. In the garage, my Ryobi impact driver haha.- Person: My girlfriend- Place: Kyoto, Japan- Song: "Dakota" by the Stereophonics- Movie: Aliens- Book: The Art of Pixar's Monsters, Inc- Quote: "Draw to live. Live to Draw" - Invisible Creature 10) Thanks again for your time, please leave a final message for the ones who are starting out on this kind of business, tell us something we should expect.Take the initiative to really find your individual voice in this industry and never lose the love for what you're doing. Being successful in the design/illustration field is a combination of raw talent and a little luck so expect to pay your dues early on, work hard, and know that you may not land your dream client right away.
We post about illustrator and illustrations because it's a such versatile field. There are all sorts of styles and, we dare to say, that everything is possible especially when we see the work of guys like Christopher Lee.Christopher Lee is a designer, illustrator and an action figure connoisseur. He is from Sacramento, where he graduated from California State University. Currently based in Southern California, he moved south in pursuit of new endeavors and inspiration.Lee has a solid list of clients, have done work for big names such as Target, Adobe, Absolute and many more. We selected a few pieces from his website to share with you.3D Adventure Book GiftCardAbsolut VodkaAdobe Education DiscountU-Verse MoviesFoiled By Ice CreamCuties Clementine OrangesFor more information and to see Lee's complete portfolio visit http://www.thebeastisback.com/
Hi everyone, after a hiatus of almost three months without writing any tutorial I'm finally back and, as usuaI, I have a good exercise to share with you guys. Today we're going to draw this badass hip hop character that I got inspired by comic book artist Jamie Hewlett and graffiti artist Pose 2, who already worked with aesthetics influenced by hip hop. So, I hope you guys have a good time and enjoy it. But I recommend you to install the following fonts before proceeding: San Locisco, THe Black Bureau and Ghetto Wolves. You can get them at Legacy of Defeat, the font fabric from our buddy Hydro 74. This is a quite advanced tutorial it's highly advised to use a tablet, or some of you may find yourselves a bit lost on some parts. If that happens, don't worry, and use it as a reference. The idea is to to share and be helpful. If you have any doubt, feel free to contact me any time. Sketch So before going to Illustrator, I decided to do a few sketches so I could have a better idea of the position, direction and structure of the character. First of all I drawed the main structure using geometric shapes so I could render it into something more detailed on the following. I detailed the sketch a bit more, as usual, the more elaborated your sketch is, more well done your final piece will be. I decided to don't use the cap I did on this sketch, as it looked more menacing without it. Ok, now open Adobe Illustrator and make a new document (command + n / ctrl + n). Make a 10 x 16 cm CMYK white canvas. I pasted the last sketch into the new canvas so I could use it as reference. Then create a new layer (command + L/ ctrl + L) to start with the head. Head Using the pen tool (P) trace around the head. With the previous tool do the same thing with the mouth, you can use strokes on it, although I'm not a huge fan of this method, I prefer to create a separated path for it. Right after, add some some grey and two paths with white fill inside of it. Then make the classic divisory of the teeth with black fill. With the ellipse tool (L) I did this nostrils. I traced the eyebrowns with the pen tool (P) using a balck fill, give some attention to this as it's going to be important for the facial expression. As you may notice, I'm using two kinds of white in order to give depth to teeth and eyes. So first I draw the grey part, later I added loads of wrinkles around it using the pen tool (P). Also added this simple detail between the eyebrowns. Here's what I was talking about, make the white fill but scale it having in mind the depth you want to give. I wanted to give some volume to the eyebrowns and nose, so made this grey shapes over them. Now I added tons of wrinkles to make his facial expression more interesting and fluid, thi may take you sometime and observation, but here's the walk thru. The ear needs some special attention, as it's complex part of the body. Let's draw some classic "attention triangles" on the side of the head. Draw them with the pen tool (P), make first a black layer, then a red layer. Make also a reflex and a shadow on them. Golden jewelry seemed to fit with to this character, so I decided to give him this golden earring. Make first the yellow fill, then a darker one, a brighter one and the lights. Ok, now remember the trace we did around the head on the beginning? Select it and fill it with brown color. Select the brown path and go to Object > Path > Offset Path and set to create this black fill around the head. I added this dark circles below the eyes so it would look a bit more agressive. Just put this red fill and a lighter one behind the wrinkles. Here comes a trick part: I like to insert some volume on the face so I had to understand the scene light, so I did this light parts all around the face, respecting the wrinkles and structures of the head. You can do it eithher with the pen tool (P) or the pencil tool (N). Some of you may be a bit lost at this point, so here's a brief explaination of this technique: I use to call it "hard gradient" as I get three color tones of the same scale and use them to ehance the shapes. So I think you already know what we're going to do next, yep, add a lighter layer of brown. Ok guys, I think we have it, let's skip to the body. Body Fist of all make a new layer (command + L / ctrl + L). We're going to pretty much the same thing we did before, so let's first trace the whole body silhouette. Now let's trace the arms. You can draw the collar using a brown fill and a black stroke. We're going to enhance it later. Turn the body trace into a orange fill, it's nice color for a Tee, don't you think? hehehe. Do the same thing to the arms. I made the strokes around the body "manually" using the pencil tool (N), as I was afraid that it could interfer on some aspects later. Let's return to the collar, let's add a extra line and draw some stripes, you can use the brush tool (B) for this task. Add a lighter color for the tee. Add some more strokeon the arms using the pencil tool (N) or the brush tool (B) If you prefer. Following the same procedure, I did this wrincles all around the Tee, this make take you some time depending of the tool, I rather do them using the pencil tool (N). A badass without defined muscles it's not a badass. So let's pump this guy. And here let's apply that previous hard gradient technique. See how interesting the results we get. Now I added a couple of tattoos like this barbed wire, after I had the whole structure I used the color burn mode on the transparency panel so it would mix better with the skin. I hope you downloaded the San Locisco font I told on the beggining, anyway I wrote "Gangsta" and break it in outlines (command + shift + o / ctrl + shift + o) and make a envelope mesh with it (it's a panel on the top next to transform and opacity, usually on the right side). Set the panel like the one below. Then add the same blending mode to it (color burn). So, I decided to apply the same hard gradient technique on the tee, creating this lighter orange color fill between the wrinkles, I suggest you to use the pencil tool (N) for the task. I really dig those old school hip hop tee's with big numbers, so I applied this one using a Museo Serif then applied a overlay blending mode on it. You don't have to use this specific font, just one with some big serif numbers. I repeat the same process with the quote "Thug Life" on the top of the Tee. Our badass needed more gold, so I added this golden chain, like the classic rappers from the 80's. This is quite easy If you already undertood the logic of this illustration, basically I did the chainrings using the pencil tool (N) than added the shades and lights one by one (yep, a bit boring, but can't complain about the result). So, here're our badass, let's just add a final touch to it. Letters I used the Black Bureau font here, turned it into curves. Then give it a golden gradient, adjust on the gradient panel to get te same fill color. use dark yellow on the stroke. I also applied this light gradient using a clipping mask, I think you already know how to do it, just duplicate the font shape and put it on front, then select both gradient and the font shape and press command + 7 / ctrl + 7. I also applied a offset path with a black fill. Using the star tool, click once on the canvas and configurate it to create a 4 point star with the settings bellow. Distribute them along the letters, like a classic "bling-bling". And here it is guys, hope you enjoyed besides all the difficulties, see you next time. Conclusion Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial
Character Design is one emerging discipline on the last decade, since brands started noticing that characters were a better way to communicate with their consumers than just simple advertisement. Jira Jiramakorn is one of the prominent names on this scene, having a quite distinguishable and effective style, here are some pics of the process and artworks he did recently. Hope you enjoy it. If you want to see more awesomeness form Jira Jiramakorn, please access his Website or his Behance profile.
One of the best ways to see how talented an artist is, is actually by checking the characters he/she develops. Of course some might come from commissions, but still, you get a pretty good notion of how good someone is. That's the case of Arnold Tsang's characters, which are very awesome. Many warriors and urban gangsters populate his imagination, and the way the does them is pretty awesome, mainly because he sure knows how to change his style at will. Well, these are only a handful of his work. For more of these, you may check his portfolio at DeviantART. I hope you enjoy these as much as I did! Cheers. ;)