Esad Ribic is one of the most interesting comic book artist nowadays. Despite his work as a penciler, he's most known as a cover artist for Marvel comics. His ability to with composition, phisiology and colors it's what brought my attention. You can see more from Esad at his Official Website.
You probably know the work of Dave Gibbons by his stunning and majestral artworks on the most famous graphic novel, Watchmen. Although this might be his stepping stone, Dave also did awesome comics for DC and Marvel comics. Unfortunately, Dave doesn't have a website, but you can see more information about him on his Wikipedia Profile and you can follow Dave's latest projects and news on his Twitter.
What can I say about John Romita Jr.? He's one Marvel Comics front man for decades, having worked on many projects with big names such as Frank Miller, Neil Gaiman and Mark Millar. John is certainly a name to have as reference for every one willing to be a comic book artist. Unfortunately, John doesn't have a Website nor a blog, but you can check more information about him on his Wikipedia Profile and more of his works at this blog.
Brian Bolland is a award-winning british comic book artist, best known for his work for the comic Batman: The Killing Joke. His meticulous attention for details and composition is what make him one of the best pencilers from England. You can see more from this british legend at his Official Website or at his Blogspot.
Jason Fabok is a Canadian comic book artist living in Southern Ontario, Canada. He is currently working on Batman: The Dark Knight and Dectective Comics for DC comics. Following my idea to show some new talents on this series, I decided to expose the skills of this young comic artist that will for sure provide more good content for the comic community. You can see more from Jason at his Official Blog.
Gerard Human is a skillful illustrator and graphic designer based in Cape Town, South Africa. What most attracts me on his artworks is his ablitity both with colors and with scene composition, most of this illustrations look like they're token from a awesome 70's comic book, just check it out. You can see more from this stunning artist at his Official Website or at his Behance Profile.
Comic Book Artist: Nic Klein Nic Klein is known for being a versatile professional, I'm not just talking about style, as he can go from digital to traditional art without any big effort. Besides he highly praised work as a comic book artist, Nic is also part of the awesome illustrators behind the cards of Magic The Gathering. You can see more form Nic Klein at this Official Website or at his Blog. Nic works as a freelance Illustrator in the Comics & Entertainment industry, and is always open for adventures in all aspects of the field. Clients include: DC Comics, Image comics, Marvel Comics, Wizards of the Coast, Radical comics, Panini comics, Top Cow, Simon & Schuster, Bantam Dell Publishing Group, Conceptarts, Aufbau Verlag, Microsoft games, Ehapa comics, Deutsche Bahn, ImagineFX, Moga Mobo.... His work can also be found in Spectrum (the best in contemporary fantastic art) 13,14,15 & 18 (Nic's Website).
Comic Book Artist: Skottie Young Skottie Young is a american comic book artist highly recognized for his childish and funny trace, I would dare to say he's the Tim Burton of comic book art. Skottie already did several art covers for big companies such as Marvel comics. So please let's take a trip to this stunning universe, I'm sure you will like it. You can see more from Skottie at his Official Website or at his Deviant Profile.
One of my main ideas when I created this series was not only to feature the big names of comic arts, but also to a open window for new talents on any place of the world. Today we're featuring the outstanding talent of Yildiray Cinar, a Instanbul based comic book artist working mainly for DC Comics with a really good taste and dexterity for traditional methods. You can see more from Cinar at his DevianArt profile or at his Official Blog.
This is a Case Study based off of the Marvel Villains Series that I just recently completed. The series consists of 8 digital paintings depicting some of the most evil villains in the Marvel Universe. As an avid comic book fan, I wanted to create something that I felt very passionate about and really take my time to try and develop my digital painting skills along the way. The following is a closer look at the process for one of the eight paintings that all began with a pencil drawing. The entire project took just under a year to complete and can be seen in it’s entirety by visiting my site at http://www.ericvasquez.net or http://www.behance.net/EVasquez84 Step 01 Once I had an idea in mind for the villains that I wanted to use (in this case, Magneto) I began looking through comics and different images to get a solid base of reference material. From there, it was time to put the pencil to the page and start doing some sketches. For some of the characters in the series I did several thumbnails before arriving at a composition that I was happy with, but for Magneto, I ended up going with a pose that felt both powerful and dynamic. Step 02 After sketching Magneto, I scanned the illustration into my computer and brought it into Photoshop where I proceeded to silhouette him and remove the background. I wanted to keep the backgrounds simple to keep the focus on the actual character, so I decided to use a basic red gradient dark to light. The next step was to make a selection of Magneto and then do some color blocking to fill in the different areas of his costume. I like to work this way when starting off because it allows you to have more control over the individual pieces of the character, at least until you get it to a point where you can work on the overall image and focus on the bigger picture. Step 03 Now that I have my flat colors laid out I can start rendering the different areas of the body/costume. I don’t really think it matters exactly where you begin this process, but many would say that it’s best to start with the face and the head. In this case, I started with the chest to try and develop a palette using only reds to create a good range of value. Step 04 After establishing some values in the chest area I dove right into the helmet, which I really wanted to give some form and dimension. One way to do this is to place a light color next to a dark color, and then add another light color on the other side until it starts to take shape. In the image below you will notice how the top of the helmet has some rim lighting along the edge along with some reflections on the front of the helmet facing the viewer. Step 05 Continuing to work on the helmet and head area to bring out some definition and form. Also, I found that as I was painting I would cover up my pencil marks as I went along so that by the time the piece was done you would no longer need your original base illustration. Sometimes the pencil sketch can provide a nice effect, but in this instance I wanted to make it feel more like a traditional painting. Step 06 Skipping ahead, I began to render the darker purple areas of the costume including Magneto’s belt and upper chest piece that goes around his neck and traps. It can be a bit tricky rendering different materials based on the amount of light that they reflect. For example, the tights appear to be much less reflective than the upper chest piece that helps to give the illusion that it’s made from a different material like cloth as opposed to metal. Step 07 Keeping the same rule of thumb in mind, I moved onto the hands and gloves to create a shiny/metallic kind of feel to it that also adds realism. Notice that it doesn’t have to be incredibly detailed to be convincing to the eye. The fingers specifically are maybe two or three shades of color blended together, but by using a brush with either hard or soft edges, you can create some clearly defined highlights and shadows. Step 08 In the next step I returned to the head so that I could finish off the purple pieces of the helmet. By having a few touches of lighter color with hard edges on an otherwise subtle transition of color, I was able to further reinforce the reflective qualities of the helmet. Step 09 At this point I was pretty happy with the way things were looking but wanted to make another pass over the red areas of his costume with a slightly lighter shade of pink/white to add some highlights. Keeping in mind the type of material you may be rendering you don’t want to have a really sharp and crisp light source on a less reflective type of material. You will notice this especially on the arm and upper body where the highlights appear smooth, but help to add more form to the body. Step 10 After the rest of the body was complete it was time to move onto the cape with all of the folds and wrinkles. This was a bit tricky because some of the cape will cast a shadow and have an effect on the other parts, but you still want it to feel balanced in terms of light and dark. By focusing on each area of the cape a little bit at a time and rendering the folds, you will begin to see things take shape and really come to life. The last step here was to add some slightly brighter areas of color where the cape would be facing the light source to bring those areas out. Conversely, the darker and more heavily shadowed areas will recede into space to create some depth. Conclusion Overall, this was a really fun project to work on, and in the process I feel that it has helped me to improve my digital painting skills along the way. There have been many times where I have started something and then felt discouraged, but with persistence and practice comes greater ability. If you have something you’ve wanted to try and learn for a while, don’t be afraid to fail because experience really is the best teacher. I hope you have enjoyed this case study and if you haven’t checked out the whole series please feel free to stop by my site for more!
Comic Book Artist: Tony Moore Tony Moore is worldwide known as the first penciler, inker and colorist for the Walking Dead comics, also one of the responsable for the most memorable covers for this series. You can see more from this awesome artist on his Official Website. My name is Tony Moore. I'm a small-town guy from Kentucky, raised by a pack of wild televisions. I've been a fan of comics since before I could read, and have seldom in my life dreamed of becoming anything other than a comicbook illustrator. I've been in the business since 1999, when I started work on my maiden voyage, Battle Pope. Since then, I've lent my hand to books such as Masters of the Universe, Brit, the Eisner Award-nominated series The Walking Dead, and my new creator-owned books Fear Agent and The Exterminators My hobbies include watching horror movies, getting fat, sleeping, and "maintaining" this crappy website (Tony's website).
One of the most controversial and innovative comic book artists that never touched this earth, Vaughn Bode it's not only one of the pioneers of underground comics that featured mature and polemic content. He also is considered one of the godfathers of Graffiti culture. Unfortunately, Vaughn passed away at age 33, but his legacy is still alive. You can see more of him at his son Website.
It's hard to describe the power and influence of Moebius on culture in just one paragraph. Basically, he just transcended the role of comic book artist, been a huge influence on Sci Fi culture, Concept Art, Surrealism, Illustration, Movies, Music and other many other creative areas. It's a big sorrow that we lost this master on March, so we're making our part on keeping his outstanding legacy alive. You can see more informations and artwork from Moebius at his Official Website and ati his Wikipedia Profile.
Todd McFarlane is my favorite comic book artist because he didn't limited himself into making comics as a penciler, but turned it into a successful business. He's the responsible for a huge change on the comics industry with the creation of Image Comics, making independent comics a rentable business.Most of you probably know Todd MacFarlane as the creator of Spawn, but he also did a great job back in the days when he was the penciler at Marvel for comics as Spiderman during the 80's. Being a entrepeneur, nowadays the best way to get in contact with what Todd is producing it's through Spawn Official Website.
Henry Flint is not mainstream comic book artist such as public figures as Jim Lee, but he truly deserves my admiration. Gifted with a really singular style that's based more on traditional techniques rather than digital, Henry is best known as the artist behind the Judge Dredd comics.You can see more artworks and news about Henry at his Blog. After completing an Illustration course in '91 I went freelance. Working on a number of projects for Tundra, work published in Heavy Metal and titles for MarvelUK I was then asked to work on 2000AD, a childhood dream come true. Since starting work with 2000AD in '93 I've drawn stories for Judge Dredd, Nemesis, ABC Warriors, Low Life, Shakara and Zombo among many others winning the Diamond National Comics Award for best comic artist, 2004. American work includes The Omegamen and Haunted Tank and recently my Art book; Broadcast the TV Doodles of Henry Flint has been released with celebrated reviews. I'm currently (April) working on Judge Dredd and writing and drawing my own graphic novel to be published online in November. I live by the sea in Teignmouth, Devon with my wife and two children (Henry's Website).
Frank Cho is a award winning comic book artist that nowadays works mainly for Marvel Comics. What can say about this artist? Not only he got exceptional skills on figure drawing but also has a interesting taste for imagery composition.You can check more of Cho artworks on his Official Website. Cho received no formal training as an artist. He got his start writing and drawing a cartoon strip called University2 for The Diamondback, the student newspaper at the University of Maryland, College Park. After graduation, Cho adapted elements of this work for use in a professionally syndicated strip, Liberty Meadows. Cho signed a fifteen-year contract with Creators Syndicate, which he later realized was unusually long and, perhaps jokingly, blamed on having a bad lawyer. Growing tired of newspaper censorship, Cho severed his contract with Creators Syndicate, and ultimately converted Liberty Meadows to a monthly publication. Cho has also drawn a wide variety of other professional material, including a new version of Shanna the She-Devil in 2005 for Marvel Comics. His Shanna series was originally meant to feature "mature" artwork including nude drawings of the heroine, but Marvel later decided to have Cho censor his already completed pages for the first five issues, and the 7-issue series did not feature nudity. However, Marvel plans to release a hardcover collection, which will contain the uncensored artwork. In 2007, Frank Cho was the artist on Marvel Comics' flagship Mighty Avengers with writer Brian Bendis, though he left the book with issue #6. The work on those issues won him the Eagle Award as 2007 best penciler. He's also plotter and cover artist of Dynamite Entertainment's Jungle Girl. Frank Cho has won many awards, including: the prestigious National Cartoonists Society's Awards for Best Comic Book and Book Illustration, the Eagle Award, the Charles M. Schulz Award for Excellence in Cartooning, Scripps-Howard Award for Best College Cartoonist, College Media Association for Cartooning, and the Max & Moritz Prize, for Best International Comic Strip. He was also nominated for the coveted Harvey and Eisner Awards (Frank's Website).
JIm Cehung is one hell of a comic book artist, during the past 2 years he is the guy behind The Avengers comics. Having a good taste for composition and scene concept, Jim can make some extremely detailed and clean lines, check it out. I could not find Jim Cheung official website or blog, so if any of you guys know it, please post it on the comments. Anyway, you can still find more information about him at Wikipedia and a lot of artworks at his Comic Book Art Community profile.