Epoch has been up and running for the past few weeks now, and while there was a lot of activity in that time, it has started to wane of late. With this in mind, I have decided to start a competition, to hopefully drum up some publicity. The name/theme of the competition is "Introducing...", and will act as a pre-artpack. It'll be open from now till the 9th of October, so you'll have a month. To enter, all you have to do is join the forums, at http://www.epochdesigns.co.uk/forums, and submit your design in the Competitions forum. The best 10 designs will be added to the pre-artpack, and the designers will be awarded places in the art group itself. This will be a great opportunity, not only to show off your talent for art, but to improve your skills and become part of something special. Rules If you are already a Epoch member, you will notice a "Competitions" thread in the forums. Inside that thread, will be a "Competition Submissions" thread. In there, you will submit your entry designs. Any work submitted by Epoch Designers will be automatically selected to go into pre-artpack. ONLY 1 submission per person is allowed. In order to make this a fair competition, there will be a minimum of 20 entrants for the competition to go forward. The Creative Directors' decision is final. Good Luck, Luke Davis, aka Starchild, Head of Epoch.
One of greatest things about collective sites is the amount of cool works they got. ER.GE.BE is a Brazilian design collective studio and is the home of many designers. They have done pieces for many major companies, such as MTV, Nike, Adidas, BMW, among many others. Their work consist mainly inspired in pop art, pop culture, rock, bright colors, lots of contrast, and teenage culture. They also have done a great site for a Christian ministry called SexxxChurch, a Christian Porn Site (in their own words). There is a version in portuguese and one for spanish speakers. Check all these and enjoy! Cheers! ;)
Just a quick update on the new art group, Epoch, Since Epoch was founded, just 3 days ago, a massive 46 members have joined, with a lot of potential amongst them. With this growth in mind, I have updated the forums software. So far, we have two applications, but unfortunately I cannot judge them on my own, so that means I'll be needing some help. I've promoted 3 members to admin status, but I still require one more. This place will only be filled through invite only, so if you think you have what it takes, email me at email@example.com with evidence of your work, and I'll get back to you. In order to get in, you will need to assure me that you will be a regular member, who posts and uses the forums a lot. Also, just as a reminder to people who have joined but haven't come back, applications are now officially open, so get them in! This site can't move forward with new designers. For those who haven't heard of Epoch, please feel free to join.
It's really cool when you find designers that work with many different styles. Jonathan Kenyon and John Glasgow, both from England are like that: multi-talented. Together, they launched Vault49, an awesome design studio that's been doing some great work in NY, collaborating to with the Artful Dodger clothing brand. You may see some cool work of them here, and you also may visit their website! Cheers! ;)
A strong trend for movie posters we've seen in the last months is hand drawn posters. Mostly used for indie movies, it's a really fresh kind of design, and I'm really loving it. Some of the greatest movies I've seen in the past 6 months had hand drawn posters and were indie... so I'll guess the I'm probably a sucker for that kinda movie anyways. Here is a little list of some of these great posters, most of them found at the Internet Movie Poster Awards. Better view.
We've seen some works from depthCore already, a great group of designers. One of them is Jonathan Wong, a great designer living in Ireland. He gently answered a few questions for us, and now we got a great interview for you guys! 1. First of all we would like to thank you for taking the time to provide Abduzeedo with this interview. Please tell us more about your art and design background and what made you become an artist and designer? You're welcome, Abduzeedo! Anyway, my name is Jonathan Wong. I live in Ireland in a city called Limerick. I've always had a passion for art. Ever since I was young, I would draw and paint a lot. I never really saw it as a possible career for me. It was not until I discovered digital art that I realised that there was a big opportunity in designing. With this realisation, I applied for art college in Limerick and got in. I am currently going into my second year in Graphic Design. 2. Which tools do you usually use? Both "traditional" (pencil, markers...) and digital. Traditionally. I use a lot. Pencils, paints(acryllics and oils), Pitt Pens, biros etc.. Anything that makes a mark really, I'll try. And digitally, I use a Wacom drawing tablet and a big ol computer. 3. Do you work in a office? What is your routine like? What are your research resources? I don't work in an office. I freelance from home for the most part. I wake up. Catch up with some friends during the day and then burn the midnight oil with my art at night. For research, obviously the internet is something I use but I also like to read books. Not really if I want to research something for a commission but just to get inspiration for myself for my own personal work. 4. Could you describe for us your typical 'start to finish' workflow when working on a design? Typical start to finish. It goes from my mind to some paper to my computer. Or sometimes I may just skip the middleman and just go freestyle on the computer. It all depends on my mood. 5. What, for you personally are the pros and cons of being a designer? Well at the moment, I am a freelance designer so I'll tell you about the pros and cons about that. The cons for me personally is that there is never a steady income. Sometimes you may go through patches where there is not many great offers to take on that you want to pursue further. Deadlines can be very tight at times for clients so that is also a con, though it must be said, tight deadlines come with the territory anyway. However, there are many positives. The fact that you can work at home, that you are your own boss. You also get to freely decide what projects you want to take on as opposed to being an inhouse designer where you have little or no power over what projects you take on. 6. How does your job as an artist and designer influence your life? Do you feel that you see things around you differently for example? I think as a designer, I feel I have a greater appreciation for design in general. Where some people may take everyday designs for granted, I don't. Designers work in visuals everyday too. We have to work in images, so when I see things that may seem banal to an ordinary personal, I don't see it for what it is but for what it might be. 7. We like to know what artists do in their spare time to get some fun. What do you do? Sports, television, movies? In my spare times, I love spending time with my girlfriend and my friends. I love football so I'll watch that when it is on. I don't watch television that much because I will normally have whatever TV series I want to watch on my computer. I'm a big movie buff also. 8. What are your favorite 5 websites, and why? http://www.depthcore.com - Great people, great art. http://www.evokeone.com - Been a member there for quite a while. Still really enjoy being there. A lot of nice artists there too. http://www.youtube.com - Who doesn't love youtube? http://www.artofwong.com - What is an interview without a shameless plug? http:/www.imdb.com - Awesome movie database (And of course Abduzeedo, an awesome sourse of inpiration and design news!) 9. Once again , thank you very much for the interview. As a final word, do you have any tips for upcoming artists and designers? You're welcome again! A final word? Hmm, just enjoy what you do and the rest will fall into place.
Born in 1975 in Alès (South of France), Sophie Griotto is a designer whose artistic path began through applied arts at Nîmes, Toulouse and Paris. Since then she's been able to work with illustration story board for some arts agencies. She makes beautiful art portraiting women, and reminds a lot of Robert McGinnis. Her focus is at the contemporary urban woman, and researches her accesories and attitude, which makes her personality a lot more original. Even though she doesn't use much lines, Sophie compensates using lots of colours in her designs, what makes her work really stunning and vivid. Her tools of trade are the graphic stiletto, pencils and pastel crayons. Sophie's favorite artists are René Gruau, Tadahiro Uesugi, among others. I really recommend that you visit her portfolio, she's got a lot more beautiful works there. And if you notice, I kinda tried to translate her french about me. lol Cheers! ;) photoback
This post will tell about the amazing art of packaging- and product design, because it's very amazing how professional companies and even just people with a nice experience with a computer can come up with great results. Enjoy! A good source of great packaging design I found on Flickr is SageMedia. They make awesome designs, below a few examples: Ofcourse the package isn't everything, the environment helps presenting. More evidence Flickr seems to be a good resource: And ofcourse flickr isn't the only place where you can find these pieces of art. This one is my favourite, great, simple and effective. Product Design Food Packages aren't the only things which can get designed, following; some stunning product designs. The Aquarium Sink A regular sink can turn into a real experience with one of these, poor fish though, they will get flooded with water. You have to admit it, it's great Lets Go Digital! Yes you're right, there are designs for digital products as well. A computer controlled with a set of chopsticks A nice looking SatNav More on this: Veerle's Blog On Packaging Design Smashing Magazine On Product Design I hope you enjoyed my second post here, Daan
Hi everybody, nice to see you here again. Now I come out with my second post. I come out with Tragiklabs Artworks. The arts is just awesome, with some Psychadelic arts. Tragiklab Inc. is: The experimental playground of Dhanank Pambayun a.k.a tragikpixel evolving to an experimental room for various commercial and personal projects such as, 2d animation,graphic, digital/manual illustration, and much more, also support any independent projects, like a offline and online digital art exhibition After an intense two years experiment, tragikpixel has turned into tragiklabs. But Lately Tragiklab is dead, and turn into Evergrunge The arts is really awesome. He process a single image one by one and combine them into one great masterpiece, and the result is just COOL!. Here some arts from him. Hope you like it n_n!! Hello Motion Flash Film First Light Selleys Bathroom Commarts
Hai everybody, this is my first post for this blog. For this time, i just want to greet everybody by showing some vector arts from here (vector arts from Indonesian Deviant Artist). Hope you enjoy this n_n Lately i've seen many great vector arts from my country. Most of them inspired me, some of those looks funny with a nice composition, the others are nice with a few color. . For me those arts are cool and give me unique sense when see it,, wish you too :)
I thought that these classic and modern designs on plates were pretty good. As some of you may see, there are some nice shapes inside the plates design. There are also some colours that go well together will the design. Here they are...
We've already featured some artists from DeviantArt, great ones... and it's always good to find more great artists, like Vitaly Alexius, who makes a kind of post apocalyptic art. I've seen only a few artists making this kind of art. It's really dark, yet, very beautiful. Alexius is a true master of digital painting. We'd love to hear from him about his techniques someday. Thanks to our reader, Pawel who sent us the link to Alexius work.
When it comes to design, working a piece itself is not the complete process. There are lots of planning, researching and a little bit more planning. And it's always good to know what other people say about that process. Dan Saffer found a good way to go. About a year and a half ago, when I first started thinking about the material that would eventually become UX Intensive: Interaction Design, I wondered what it was that helped designers make those leaps of faith, the great guesses, that we have to make on projects. So I came up with this talk, How to Make Good Design Decisions. -Dan Saffer | View | Upload your own
It's great to see some surreal design on the web. Emeric Trahand is a French designer who's been doing some really nice surreal work. But he's a multi-talented artist and also has other great works! Here are some of his pieces... I bet you guys have already seen some of these around the web. Anyways, it's always good to remind how good a designer is! Don't forget to visit his website at Still on the run. Hope you like it!
This morning I've received an email talking about a new sort of reality show created by MTV and HP, it's called Engine Room. What's cool about this new show is that it's for digital artists from all around the world. So if you are a digital artist you definitely have to check it out, it's a great opportunity to show the world how talented you are . Besides, you will have the chance to become famous and have lots of fans. "Engine Room" is a new MTV series which will be seen around the world. Once selected, 16 people will be flown to New York City commencing on or about July 18, 2008 through on or about August 16, 2008 (collectively, the "Filming Dates"). They will compete in teams of 4 participants each for prizes by creating animations, websites, short films, sound mixes and more in the "Engine Room". For more information visit the Engine Room website at http://www.mtvengineroom.com/.
One of the most important and hardest things to overcome when designing is to understand when the piece you are designing on is actually finished. while creativity is sometime boundless the end result should always be the result of a clear objective, the end result. I often get caught between creativity and completion and from the emails I've received, I have discovered im not alone .So we asked the experts. Before the answers I’d like to thank all designers that answered this question. And a special thanks to Justin Maller for the great help. Also we'd love to know your opinion, so leave a question telling us when do you think a design is finished. Chuck Anderson - http://nopattern.com When any more would be too much and any less would be too little. Knowing when something is finished comes down to an eye for composition and detail, in my opinion. If I can look at the image and it has good balance and just "feels" right. It's hard to explain, you just kind of know when it's time to stop. Of course, if you're working for a client, it's time to stop when they say it's time to stop! James White - http://www.signalnoise.com I see my artwork as one big organic process. If I like elements and methods I developed in previous pieces, I am prone to re-use them again in a different way for a new work. Art is constant exploration, so in a way I am never finished my work. However, when I feel an individual design is going well the best thing to do is close it and step away for a while. I let my eyes rest for an hour or so. When I return to look at it again errors and inconsistancies tend to be very obvious. In the end, if I can look at a piece of my art the next day and it still looks okay, then I'm on the right track. Everyone has to think about their personal workflow to find the proper balance of achieving your goal with a given idea, while not overworking it at the same time. Justin Maller - http://www.superlover.com.au I know a piece is finished when I set it as my wallpaper and don't notice any flaws. Guilherme Marconi - http://brain.marconi.nu/ I always ask myself the same thing, like if it has met my expectations. It's done when I let my feelings tell me if everything is OK. I use the same thing to choose colors, where to add shadows, and the most important, if the process to get to that point was pleasant and satisfactory. That for me is more important than the end result, and for me, it's done. Then it's just save it and show to my fiance, my main critics. Collis Ta’eed - http://eden.cc, http://collistaeed.com/ "I know a design is finished when every time I add something or adjust something it seems to get worse. I often create a set of history snapshots of the design trying different things - additions or small alterations - and then show them to my wife - who is also a designer. When we both agree that the original is already complete then I delete the snapshots and stop there. Of course sometimes adding one more element can lead you down a whole other path of design, and I have wound up totally reworking a look. But that's the joy of design, there are always many solutions to a problem!" Alberto Seveso - http://www.recycledarea.co.uk well.. i don't know! I'm never sure when a piece is ended or it seems good, I try and risk, but I have a small secret to say, I never look the illustration of forehead when I believe is ready, I tilt my head of 45° on my left side and I look the monitor, if I like from this position I consider done. Jeremie Werner - http://www.evasion.cc/ When I think my artwork is finished, I usually put it in an another place for one week. It's important to think to other things, then to look back to your artwork. You may see details you haven't seen before. You may also look at it very close, then very far to see if composition is really working. Another good trick to find composition problems is to flip your image vertical. When flipped, the artwork tends to show easily his problems. I may also get feedback from other designers friends, but most the time the artwork is something personnal that only you can feel. Sean Hodge - http://aiburn.com/ A design is finished once it has accomplished the project goals. What those goals are varies depending on the nature of the design project, whether it's client work or personal work, the audience you're targeting, and others. Every project should have criteria that need to be met. Throughout the process you work to meet those criteria. Once they are met, you're done. You need to build in stages into your design process where you are the critic. If you're a constant skeptic you can't create, but you need to build in time to analyze your design. Ask yourself questions. Is the design interesting? Does it communicate what we're after here? Is the typography legible? Does it meet our goals? Run through a checklist in your head. A good designer is their own worst critic. Keep in mind though that you need to set reasonable limits on this process based on the end audience, deadline, and project scope. If you're refining details that the audience won't notice, then your pushing unnecessary pixels, and your hindering both your business and your clients. Bruno Borges - http://OIT8DOI2.com I think every design when reviewed has some room for improvement. Actually it's true because we can always make it better. When it's possible I review my designs a couple of times to sort of work more on the details, small things that only are revealed when you stop working on that piece for a bit and then get back. So, when the design is literally done is when it meets the client's needs. Chris Haines - http://neondistractions.com I think a design is finished - it doesn't mean I am always right - when everything works cohesively and the details hold up from far away, without looking cluttered. Jeff Huang - http://www.thefifthorder.net You just know it. You are the artist, so nobody else but you have the right to say that it's finished. I work on my own artwork until I'm 100% satisfied, so I guess I know my piece is finished when I am fully satisfied. Kai Isselhorst - http://riskshiftlabs.com I normally throw alot more in my illus then neccessary. After a day or two I start to remove every weak element to give it a perfect look. Its finished when I know that the viewers cant be overexerted by the composition. Max Spencer - http://www.monostation.co.uk I'm never 100% happy with any piece I've made, so in my eyes, no piece I have ever made has been finished. There is always more I feel I could do to the design when I look back after a week or two. Perttu Murto - http://www.perttumurto.com It's hard to tell when the piece is really finished, because you could fix and fix it forever.. When it looks good and everything is nicely together, you should save it and check it next day. That's how you will notice if there's something still what needs to be fixed. Joshua Smith I am finished with a piece when nothing else I add looks good. To me this means the piece isn't finished, it's simply reached my creative limitations. Nick Delaney - http://cargocollective.com/nickdelaney I never really feel finished with an art piece. In my opinion all my artwork is an ongoing artwork, and I always seem to refer to my old ones to create another one. Essentially all my art work is one big one, because they all relate to each other one way or another. Alexander Radsby - http://www.aeform.net I always overdo my work and usually resort to going back and erase most of it. If I'm still happy with the work the next day then I'll say it's finished, but it could really go on forever. Bart van Leeuwen - http://www.imallfake.com A design is finished when satisfied at the moment in doubt what to add next. Jonathan Wong - http://www.artofwong.com A design is finished when it communicates your message clearly and concisely. Kervin Brisseaux - http://www.brisseaux.com I'm never sure if a design is done unless i take a break from it and don't bother looking at it until the next morning. If what I see the next day puts a smile on my face, then it's done. Phil Dunne - http://www.lovetherobot.com As Andy Warhol once said about art, 'If you don't think about it, it's right.' When I start to get goosebumps while I'm working on an illustration, it feels right. That's when I know it's time to stop. Erik Finsrud - http://www.thenorik.com My work is normally never finalized till I've received feedback from my peers, they will always see something in a way I haven't. I enjoy involving others in my process. James Wignall - http://www.mutanthands.com When the deadline is met.