Do You Remember When This World Was Ours? is a digital art project by Justin Mezzell where he creates a graphical narrative of the fiction worlds he imagined. Each movement is represented by an awesome image fro you to enjoy. For more from Justin Mezzell visit justinmezzell.com and behance.net/JustinMezzell Do You Remember When This World Was Ours? Living & Dying in the Afterword Do You Remember When This World Was Ours is a graphical narrative into fiction and the created worlds left vacant by the conclusion of the story. As the characters continue to live on in our memories, their bodies remain in a sort of stasis while the world begins to be reclaimed by the earth and ultimately into the void--forgotten. It is told in seven movements.
Brand New Nostalgia is a group of comic artists of varied backgrounds, styles, and nationalities bringing you themed works on a weekly basis. That brief description summarize what this awesome guys are all about, here I posted three themes they developed recently, but please don't forget to access their site for more awesomeness. You can see more inspiration from this talented artists at Brand New Nostalgia Website or at their DevianArt Profile. Ancient Egypt Filipe Andrade Giannis Milonogiannis João Vieira Joe DellaGatta Jorge Coelho Brian Churilla Monster Alexis Ziritt Giannis Milonogiannis João Vieira Joe DellaGatta Joseph Querio Mateus Santolouco Brian Churilla Jorge Coelho Scott Wegener Ricardo Venâncio Pshychobilly João Vieira Giannis Milonogiannis Alexis Ziritt Ricardo Venâncio Scott Wegener Tradd Moore Jorge Coelho Logan Faerber Filipe Andrade
Nowadays the boundaries between digital and tradicional art are totally blurred, most of the time you can't really say when a artwork it's digital, traditional or a mix of both. But knowing how to make use of both medias and their techniques can make you a really great artist, that's the level of awesomeness I think Tarin Yuangtrakul, aka. Tab Name, have reached on this point of his career. You can see more of this young talent at his Official Website.
Massimo Carnevale is one of the best comic book artist of the last 5 years. Even though he mostly did covers for comic book companies, he already got a straight comic style on his artworks, making it most digital but with a traditional feeling. For more illustrations from this amazing artist, please access his Blog.
For our tutorial this week we're going to show you a simple way to create a realistic, but illustration style, Playstation Controller using Illustrator. Since I'm a video game enthusiast, although I actually never had a Playstation, this was really fun to do, hope you guys enjoy doing it too. This is a tutorial less focused on drawing skills and more into the Illustrator tools, so this should not be that hard for begginers. You execute it using a mouse or even a track pad, good luck. Sketch Ok, let's begin by opening Adobe Illustrator, create a new canvas with 14 x 10 cm , RGB, 300 dpi. In order to make things easier, I decided to create a color pallete that contains the only colors we will use during this tutorial, this includes the gradients. Using the ellipse tool (L), create two spheres with the same horizontal alignment. I think it will be a lot easier If we design one side tha duplicate it later, so let's do it with the left side. Create two more spheres using the previous tool this will be the left analog stick. Using the pen tool (P) create the left grabber. Use the direct selection tool (A) to organize and balance the vector points. Use again the ellipse tool (L) to create what will be the shadow later. Now click on the round rectangle tool to configurate it like the panel bellow, it's really important that you use the same corner radius. Make one rectangle than duplicate it using the selection tool (V) + alt , then rotate the copy till you have cross like this. We will add the buttons there later. Using the pen tool (P), create this trapezium shaped form that will be the L1 and L2 button. Duplicate it using the selection tool (V) + alt, then resize it. As you can see I duplicated it a fez more times, as this parts will be the light reflexes and divisions that you will see further. I did the ssame process on the analog stick, duplicate the main shape to create the light reflex later. And this one is for the shades of it. Repeat the same process for the D-pad as the screengrabs bellow, there's no tricks here. Ok, now we are ready to duplicate it, select all the shapes, use the selection tool (V) + alt to duplicate them, then right click over it and go to Transform > Reflect. Choose to rotate the vertical Axis. Ok, now let's proceed by create the buttons of the right D-pad, use the ellipse tool (L) for this. Use the segmetn tool (\) to create the 'X', the ellipse tool (L) to create the 'o', the star tool to create the triangle, and finally the rectangle tool (M) to create the square. Let's skip to the left side, the direcional may take you sometime to adjust, since it's rounded. The easiest way to do it is to create a rounded rectangle, then make the rounded triangle by using the pen tool (P). Duplicate it and rotate it till you got the four you will need. Now make some triangles using the star tool or the polygon tool. Duplicate them later to create the light reflex. Yeah, we can forget the classic 'SELECT' and 'START' buttons (and the Plastation button). So, using the ellipse tool (L), the rectangle tool (M) and the star tool, you can create them on the center of the control pad. You will have to duplicate them a few times to create the reflex and the shaded of it. The Pst button got a special effect that we will add later, for now you can create three ellipses as the sample bellow and put the Pst logo on the middle (or put your logo If rather). Now it's time to create the pad body, using the rectangle tool (M), make this thin rectangle on the top. I still don't now how to call this little leds on the top of the pad, anyway, you can create them using the rectangle tool (M). And here a few rectangles you should create on the center of the pad using the previous tool. I decided to use your logo on the top, you can get it here of use the original form Sony If you want to. I would advise you to group the shapes on a more dimensional way, I mean, out the shapes that are buttons on hte front nad the body shapes on the back, this will be clear further, but it's really important to organize them. Color So, here' a colorful render of the controller, some may ask e why I didn't skip directly to the gradient part, well, it's quite simple: layers hierarchy. So, now you should use the eye dropper tool (I) and get each of this colors on your sketch. You will notice that the layers may be on the wrong order, so that's the time to avoid later headaches. You aldo may have notice that I united some shapes as the D-pad buttons, this is quite simple: Select the two shpes you want to unite (in this case the round rectangle and the round triangle), go to pathfinder panel > Unite. I used the same process on this other two shapes, as you may notice. I also wrote the titles 'START' and 'SELECT' using the helvetica medium, but you can use other sans serif font If you don't have this one. You probably already notice on this sketch some white lines, so this was what I was talking about when I said light reflexes. As you can see, the light comes from the top, so that's why I made this white mark on some shape, take you time to figure out by yourself too. Gradients Ok, now it's time to start with the gradients in order to make this control pad ore realistic. This may look complex, but it's way more easier than you cna imagine. Let's start with R1/R2 button. As I said before, I used the colors from that color pallete to create even this gradients, now it's more about adjusting them using the gradient tool (G) and the gradient panel, it's really important to set them correctly as radial or as linear gradients. As you can see, all the gradients beside the white ones, are radial. Use the color pallete to find the ideal color range, I won't tell exactly as this should a observation exercis for you guys. Don't forget to break the font in outlines (command + shift + O / ctrl + shift + O), as it's impossible to aplly gradient on editable font. Duplicate or repeat the same process for the L1/L2 button. I really hate having to use blur on Illustrator, as this effect is really heavy, so the best way to make this shape is by creating a radial gradient, then adjust the range of it using the gradient tool (G) as you can see bellow. Let's skip to the pad body, this gradients are a bit more complex, I must admit. As you can see, the shape on the top and the one on the botton use the same linear gradient with a darker and lighter area, this is piece of cake to adjust. You may have problems on creating this one, but please don't get nervous about it, If you adjust the gradient panel settings as the ones bellow, this will be easier. The logic of this one it's that he got some light on the top and a bounced light form the bottom. I used a radial soft gradient on both of the grabbers, this should be use to adjust. I used the same proccess of the L1/R1 button on the buttons pad. You can even copy the same gradients tu use on it, but don't forget to adjust it correctly using the gradient tool (G). Later you will just haeve to copy the same setting to the other side. I must admit that the analog stick gradient is way more complex, let's start by creating the shading one. You're going to make a black to black radial gradient, but one of the sides mus have a opacity at 0%, configure this on the gradient panel. You can alos use a Multiply blending mode on it later, so this will give a better aspect on it. The light reflex it's basically the same on you used previously. Ok, now this radial gradient it;s a bit more complex, you should first adjust the colors on the gradient panel, then adjust it using the gradient tool (G). The cross of the D-pad is going to use a more specific linear gradient, also it got a reflex on the bottom, as we want to give depth on it. The directionals are wuite simple, just a linear two colors gradient, they also got a reflex on the top as well. The tiny triangles got a light repfex on the bottom, as we're trying to give depth on it again. Now you can repeat the same proccess used on the left side on the buttons pad, it's easy as that. e Let's not forget about the little leds, they don't need big adjustments, just some simple linear gradients as you can see bellow. I also broke the type in outlines (command + shift + O / ctrl + shift + O) so I could add a light gradient on it. This Pst button got me a bit busy, but it's not that hard to achieve. I first used the same radial gradient on each of the internal spheres. Later I just used the same gradient settings for the light reflexes. I used a white logo then just set the bleding mode called Overlay and duplicate it to get a brighter effect. the 'START' button had some little adjustments, as teh triangles are a bit desunited. I added two shapes in here, but you can actually use only one, just adjust you gradient with white solid top. This one was adjusted to give a aspect of button (I mean the shape, not the gradient). As you can see, there's also a gradient on the bottom of this button so I could reach the "cavity" illusion I wanted. I applied the same dynamics on this other little bud, so you should know by this point how to solve it. I hope you guys made to this point, congratulations and see you next time. Final Result Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial
Our buddy Neil Duerden sent us some of his recent experiments on type design, some of them are part of his latest project called "26 letter created in 2 weeks". Hope you guys dig it. You can see more of his type experiments from Neil at Alpha Typography Website and you can see more of this great designer at his Official Website.
Yesterday a new chapter of Depthcore was released and and I was completely amazed by the quality of it's work and the creativity along the members. From drawings to typography, from illustrations to photo manipulations, even music is displayed in this new chapter. Check it out! To view entire chapter visit ECHOES A SONG OF MADNESS | Radu Pop About ECHOES The Depthcore Collective is delighted to release it's 44th Chapter, "ECHOES". Featuring work themed around the concept of reflected sound, thought and memory, "ECHOES" is a diverse collection of artwork produced by members old and new over the course of the last eight months. This Chapter embodies it's theme in several interesting ways. We've had a great showing from old members, artists who have been releasing with us for years and years. This is juxtaposed with more work from new members (and more new members) than any Chapter in recent history, including some members who got their start in digital art after seeing our early exhibitions. We're seeing styles that take the aesthetics of yesterday and present today's phase of it's evolution, as well as work that directly references aesthetic touchstones from our past sitting next to work created in a style never before present in a Depthcore Chapter; echoes converging that mirror the old and then move on to create the new. Whilst perusing the Chapter in preparation for writing this article, it occurred to me that this may well be the first Chapter where traditional art outweighs digital. We've worked hard to create a balanced aesthetic within the collective, but it seems that in analysing our memories and delving into our past to create this exhibition, many of our members are reverting to their creative point of origin. There are also more series of work in this Chapter than ever before - quite appropriate when one considers the "Echoes" theme. Here are some of the images from ECHOES, to view the entire chapter visit depthcore.com/chapter/echoes FJAER | Waldez Snegotskiy LAIN WITH THE KRAKEN | Erik Schumacher BEAUTY ECHOES | Pete Harrison CLASSIC DISASTER | Heiko Klug SOUND VISION | Taylor Crisdale REVERBERATION_01 | Peter Olschinsky TIME TRAVEL IN A TIME OF REGRET | Jared K. Nickerson ACID WASHED DREAMS | Ronald Ashburn A SYMMETRY | Emeric Trahand BURIAL | Mike Harrison & Justin Maller SMOOTH | João Oliveira
Chris Parks, best known as Palehorse Design, is a emergent illustrator on the last years. With a remarkable style, he already worked with brands like Hasbro, WWE, 7-Eleven, Wired Magazine, Computer Arts, Blizzard Entertainment, Dean Guitars and many others. SO, hope you guys enjoy this interview with this great artist, have fun. You can know more about Chris on his Official Website. First of all I would like to thank you for doing this interview, it's an honor for us to present more about you to our readers. I would like to start asking you about when your interest for illustration and art? Thanks guys! I'm happy to have the chance to share with everyone. I initially got my start as a graphic designer way back in '96. I was taking graphic design classes in high-school and creating album art and t-shirt graphics for my band at the time. One thing led to another and I got my first job doing pre-press work and design for a print company that produces album covers and posters for punk, metal, hardcore and indie bands. After that time, I got my degree in graphic design from 'Ringling College of Art & Design'. After graduation, I worked at a killer, product design studio near the campus for about 4 years. This was a great experience that taught me to work with clients, keep deadlines and refine my work. During my nights and weekends, I began creating freelance artwork for surf / skate companies and anything I could get my hands on. I felt really strongly about wanting to branch out on my own and decided to take the leap to open a design / tattoo studio with a friend of mine who was tattooing and splitting rent with me. We also hosted gallery exhibits in our space, bringing in artists that we wanted to share with our community. After hosting gallery exhibits for a while, I became more and more inspired and started to create illustrative work as opposed to just graphic design. A few years later, I went solo as a commercial illustrator and took on the moniker of Pale Horse and hired a full-time assistant to help keep things running smoothly. 2) Which artists do you use for reference? There are so many artists that I look up to. Probably too many to name, but some of my favorites would have to be: Aaron Horkey, John Dyer Baizley, Ken Taylor, Pushead, Skinner, Mike Giant, Tristan Eaton, Craola and Godmachine. (I'm sure I'm forgetting a ton of others) Also, lately i've been really into these bootleg movie posters from Ghana. Check 'em out. You'll be glad you did :) Though I enjoy looking at other contemporary artists. I make a conscious effort to create work that has my own voice and style. I'm mostly inspired by ancient civilizations, mythology, religion and culture. I take those various inspirational concepts and mash them up to create pieces that are hopefully new original. It's such a liberating opportunity to have concepts in mind and get the chance to bring them to life on a daily basis. 3) Your style is quite influenced by old school skate illustration, tattoos and mexican art. How did you develop this style and how would you describe it? I think my style is pretty unique in that it kind of tells a story of my progression through different stages in my life. I really value layout and composition in my work, which comes from my graphic design days. I do a lot of pre-planning to make sure each piece will be worth the effort. My work is really just a combination of all the things that excite me. When I travel, I really take things in and can't wait to return to the studio to create my own versions of what I saw. Skateboarding, and tattoo/thrash/hardcore/metal culture has always been a big part of my life as well and it definitely continues to show itself in my current work. I've always liked bold, graphic-style artwork for some reason. There's just something about it that draws me in and feels less serious than traditional artwork. (Which I like) My goal, I guess, is to make as inspired and detailed illustrations as possible and keep pushing myself to get better each time, but never take myself or my work too seriously. 4) Describe us a bit about your creative process while creating a piece. My creative process usually starts with an idea that has been nagging at me or something that I've always wanted to draw. From there I do a ton of research, I like to learn about different subjects as I develop a concept and try to create something that brings new life to historic subject matter. I recently uploaded a time-lapse video that walks you through my process in detail. Click here to check it out. I usually start with gradual sketches or Photoshop collages to quickly rough out a concept. Then, I go straight into Photoshop with my Wacom Cintiq tablet and start drawing the black line art, followed by layers and layers of color. 5)What's the best thing about working with vectors and what is the worst? I used to create all of my work in Illustrator as vector work. I like how clean the lines that are created in illustrator look, but once I started using the tablet in Photoshop, I never wanted to go back to mouse clicking vector lines again. Drawing with the pen gives me so much more freedom and has allowed me to create the type of images that I want to make. I like to try and keep the, clean, graphic, style from my vector days, but with added detail and flexibility that comes from the tablet. 6) How do you describe your daily routine? I get into the studio around 10-11am, 6 days a week and usually work 'till at least 11pm (or all night during deadlines). During the day I spend most of my time, answering emails, sending estimates, and talking with client over the phone. I tend to get most my actual drawing done at night, when there's less email and distractions. I really enjoy listening to podcasts & audio books while working. This def helps make the time go by faster and keeps my brain from totally melting onto the floor. 7) Which is your favorite piece so far? My favorite piece to date is my latest print called "The Sage". This one is inspired by the incredible, spiritual teachings of Lao Tzu, called the 'Tao Te Ching' mixed with a love for those rad, metal statues of the Chinese emperor Guan Gong, that can be found in almost every Asian gift shop. In "The Sage" the character symbolizes a ruler that operates within pure awareness and not out of greed or ego. I'm fascinated by various states of human consciousness and wanted to portray the role that psychedelics have played as teachers throughout history. I also get really stoked on psychedelic, black light stoner posters and wanted to make a piece that had that vibe and begs you to stare at it for a while without boredom. http://palehorsedesign.com/58523/589811/personal-work/the-sage-fine-art… 8) Tell us five lessons you believe are really important for every illustrator. Develop your own style and don't be afraid to experiment. Get inspired by other places then the internet. Go to antique shops, bookstores, museums and travel whenever you can to stay motivated and hungry. Don't make it a competition. Meet as many other artists and connect with as many people as possible. It's priceless to learn from artists you respect and it's always rewarding to share what you've learned with others. Make personal work whenever possible. As commercial artists with deadlines and trendy client briefs taking up all of our time, it can be very difficult to develop a unique and original voice. Even though it's challenging to find the time, creating artwork purely for the fun of it, is always worth it for me. Enjoy the process. If you don't love it. Do something else. 9) Tell us some websites that you like to visit. I really don't do a ton of web surfing, but one sites that I can get lost in for a while is Behance.net. So many great artists in one place to connect with there. Def. get on it if you're not already. I also really love Vice.com. Some of the most legit documentaries and most fearless journalism on the planet can be found there if you ask me. 10) Thanks again for your time, please leave a final message for the ones who are starting out on this kind of business. Thanks for reading this! I truly appreciate everyone who is a fan of my work and Supports my shit. I definitely couldn't do this without you! For those just starting out, make sure you are having fun with the work you create, because there's not always a lot of money in drawing pictures for a living. Haha :) Realize that success won't happen over night, but if you're truly motivated, patient and consistently evolving, your enthusiasm will reward you. WINNERS So, here are the winners: Kevin Mercier (firstname.lastname@example.org) Weston Romero (email@example.com) Joshua Fryer (firstname.lastname@example.org) Thanks everyone!
Every 5 years the design community get into a main trend, we had 80's comeback on the earlies 2000's and now we seem to be into a retro wave with the Instagram boom and all this things. I mean, that's really interesting, how the aesthetic can be retrofitted to every era and still maintain the original meaning, that what brand design is all about. You can see more samples of this funny experiment on their Tumblr.
Hysterical Minds, a group of collective recently released their 10th exhibition entitled 'Symphony' and I truly enjoyed the versatility of these pieces and hope you guys will enjoyed them too! Very different from what we're used to see. We have entitled this release as "Symphony" because we want to bring a visual concert to your house, generated from a common passion that unites us as artists: Music. We have given room for expression and creation, reinterpreting our favourite tracks, genres and authors, from classical music to industrial tunes, from black metal to dance pop, travelling through a wide spectrum of shades to bring you a diverse but coherent collection. For more information about Hysterical Minds and their artists, you can visit HysterialMinds.com. Symphony by Rafatoon & Luchenticius Blesses Curse by --M--& Ramses422 Deep by Aegis Jade by Italia Ruotolo Dark Paradise by Xposion Written in Waters by Decreptitude Trust Embedded by Bolverk Inside the Music by Matkraken Closer than It Seems by Arkiniano M314N(I0I01y by --M-- & Liransz Garden of Aether by Matkraken In Another Life by Matkraken Rhythm to the Rebels by Schiszophrenia Cybertrash by Cessar Unkontrollierbar by Laurawaechter Geiger by Dumaker Anesthesia by Liransz Odile & Odette by Jcbarquet Everything Dies by Liransz Fallout by Dumaker
Mark Geno Arguelles is a digital artist and graphic designer from Malabon, Philippines. The digital artwork he creates are absolutely stunning. I selected some of his Personal Projects to serve as great inspiration & boost up some ideas. Pay attention to the details and enjoy! For more from Mark visit behance.net/genoarguelles SUMABOG COGHEAD BORNOY TIGURU 156 FIERY WOLF SELF-PORTRAIT HIBAN
Bao Pham is a Vietnamese digital painter and illustrator currently living in Iowa, US. Featured in art magazines such as ImagineFX, he is considered a master in his field. His domain of expertise is the one of portraits, more specifically fantasy-inspired characters, both male and female, often surrounded by matching natural settings bathed in light and shadow. Pham’s brushwork is soft, precise and colourful. You can see more of his work at his DeviantART gallery or on his Sketch Blog. Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery Bao Pham DeviantART Gallery About the Author My name is Tina Mailhot-Roberge. I'm an illustrator, graphic designer and web designer located in Montreal, Canada. If you're interested in knowing more about me, I invite you to follow me on Twitter or to take a look at my website and blog on Veodesign.
After 3 years since his last update, Rik Oostenbroek finally is coming back with a new website with loads of incredible pieces. Currently based in Montreal, Qc, this digital artist and Illustrator originally from Netherlands surely knows how to work around the edges. In the following, you will see Rik's works at his best since 2009 and get ready to be amaze by a such a talented young artist. To find out more about Rik Oostenbroek, you can check out his website at RikOostenbroek.com and just follow him on Twitter @rikoostenbroek
Luis Miguel Torres G. works under the name of Aviv Studio located in Vancouver, Canada. Originally from Mexico, Luis has worked and being making noise in the design industry since 2006. Being featured and in collaboration with most of the major and popular communities out there, Luis will not cease to share his passion to a "grande" level! Hope you will enjoy it these incredible pieces! For more information about Luis Miguel Torres G. and check out more of his works , you can visit his Cargo Collective and follow him on Twitter @aaviv.
The French digital artist David Delin aka 28162 is one the mos skilled artist of the digital world. His compositions are amazingly detailed and everything falls in place. He goes from illustration to photo manipulation and when he mixes both worlds the result is outstanding. Enjoy! For more from David Delin visit behance.net/28162 and 28162.com L'Alchimiste Video Process Organic Skull Symbols Sweet Life Samurai Savage
Hysterical Minds, a group of collective recently released their 9th exhibition entitled 'Twisted Essence' and for this new release; they decided to try new methods and proposed a dual theme to handicap and stimulate the creativity of their artists. I truly enjoyed the versatility of those pieces and hope you guys will enjoyed them too! On the other hand, twisted gives that altered, spontaneous, and at times, even macabre connotation that we have focused not only as a conceptual matter, but above all, as a compositive one: You won't see any centred pieces on the canvas. We have been working using alternative composition rules, such as the rule of thirds or the golden ratio, to get out the confort zone, and to offer a dynamic, narrative, polished and above all, full of shades visual experience, which accompanied with its eclectic and evocative soundtrack, will guide you through the created worlds of these hysterical imaginations. For more information about Hysterical Minds and their artists, you can visit HysterialMinds.com. Nigromante by Dunmaker Aftermath by Luchencicious Disolucion by Decrepitude The Messenger by Plizardi Essence: Conspiracy Never Grow Up by Gauso Olvidame! by Italia Ruoto) Insaniity by Rafatoon Be Atar - Sabrina, Chabru Guadalcostis by Acolloado The mushrooms make me stronger by Dumaker Trash Hunters by Dumaker Untruth by Liransz My Last Breath by ObscureBT Somewhere Over the Rainbow by Cano Mi Juego Favorito by Abraham Balcazar Capsule by --M-- La Vera Amicizia by Obscuro Feeling by Arkiniano Procesion by Jcbarquet Intriga by Xposion Self-destruction Vol. 1 by Levitate Distorted Reality by Xposion
Diego L. Rodriguez also known as ParanoidMe, is a illustrator and digital artist from Spain. Currently in Mexico, Diego is working with clients all around the globe and you must understand why! For someone that refers work as 'killing time', he does make an incredible job at learning and experimenting throughout his portfolio. For more information about the Diego L. Rodriguez, you can visit ParanoidMe.com.