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Pop Culture 3D Wallpapers by SLiD3

Pop Culture 3D Wallpapers by SLiD3

Wanna change your desktop wallpaper but you can't find a cool image for this? Don't worry, SLiD3 is here to help! This guy is really awesome because he's not only talented, but his work is totally pop culture inspired, with tons of homages to games, music, tv, comics and movies. So, just pick your favorite wallpapers, click on it and pay him a little visit to download full resolution images, because these are totally worth it. Also, his take on Mike Mitchell's pieces are just priceless! So stop losing time and go for it! Cheers! ;)

Super Rad Illustrations by Ronald Wimberly

Super Rad Illustrations by Ronald Wimberly

Time for more awesome illustrations here at Abduzeedo! Today we're featuring the super rad work of American artist Ronald Wimberly. He's got a crazy style, with a chaotic trace that turns his works into great pieces of art. Here you can see a handful of his work. For more of it, please visit his portfolio at DeviantART. He'll definitely enjoy your visit. I hope you like these as much as I did! Cheers. ;)

Epic Concept Art by Ivan Khomenko

Epic Concept Art by Ivan Khomenko

I'm a big lover of concept art illustrations. There are many great artists out there doing great pieces, and it's great to find more of these amazing people, like Russian artist Ivan Khomenko. Gotta love his style and ideas, which show us how creative and talented he is. Here you can see a handful of his pieces. For more of it, please visit his portfolio at ArtStation. He'll definitely enjoy it. Also, I hope you like these as much as I did! Cheers. ;)

Extraordinary Pixel Art Illustrations by Foolstown

Extraordinary Pixel Art Illustrations by Foolstown

I guess that a few illustration techniques demand astonishing quantities of patience. One of these techniques is definitely pixel art, which is literally illustrating pixel by pixel! Kudos for artists like Foolstown that come up with sweet art like these. Here you can check a few of Foolstown's pieces. For more of it, please visit his portfolio at DeviantART. I hope you enjoy these as much as these! Cheers. ;)

Thrilling Illustrations by Antonio De Luca

Thrilling Illustrations by Antonio De Luca

80s and 90s kids will go nuts with the work of Italian artist Antonio de Luca. Filled with references to these decades, like Masters of the Universe and Scooby-Doo, his work is really delightful to see and to get nostalgic. Here you can see a brief selection os Antonio's pieces. For more of it, please visit his portfolio at DeviantART. He'll definitely enjoy it! Also, tell us what you guys think of these! We'd love to hear from you. Cheers! ;)

Three Word Advice

Three Word Advice

Today we featured a fantastic artwork created by our friend Christopher Haines. This piece is titled Three Word Advice and it's a super cool mix of typography, 3D and photo manipulation with the text "Beware of Snakes". Christopher also shares a timelapse video of his design process in Cinema 4D, definitely worth checking it out. Christopher Haines is an Australian designer and illustrator. We have featured his work here on Abduzeedo and also on our book. For more information about him, check out his web site at http://www.neondreams.com.au/

Stylish Illustrations by Yaguete

Stylish Illustrations by Yaguete

It's great to see some fresh illustrations pieces around the web. Today we're featuring the work of Spanish artist Yago, aka Yaguete. He's got a sweet style worth checking out! Here you can see his pieces, which are pretty neat, but these are only a handful of his work. For the complete set, please visit his portfolio at DeviantART! He'll definitely enjoy it! I hope you like these as much as I did! Cheers. ;)

Concept Art Illustrations by Raphael Lacoste

Concept Art Illustrations by Raphael Lacoste

I really can't get enough of concept art illustrations! This week we're featuring the fantastic work of Canadian artist Raphael Lacoste. He's been doing some fantastic pieces for games like Assassin's Creed, which gives us some really great images! Here you can see a handful of Raphael's work. For more of it please check out his portfolio at CGSociety! He'll definitely enjoy it. I hope you guys have a great weekend! Cheers. ;)

3D Character Design by Olivier Couston

3D Character Design by Olivier Couston

I really get pumped about good character design. It's awesome to see an illustration of a cool character, but 3D characters are an eye-candy I'm pretty sure everyone loves to see, like these, by Belgian designer Olivier Couston. Olivier comes up with some sweet character design! These are so heavy influenced by Pixar that it's clear Olivier is a fan to the their movies, which is great. These are very classy and you know you'd love to see these character having their stories developed in some kind of animation. For more of Olivier pieces, please visit his portfolio at ArtStation and show give him some love! I hope you enjoy these as much as I did! Cheers. ;)

Illustrated Portraits of Girls by Liza van Rees

Illustrated Portraits of Girls by Liza van Rees

Time for more great illustrations here at Abduzeedo! I'm a big sucker for illustrations, now when it comes to portraits of girls I just go crazy when I find awesome artists doing fantastic pieces! Here you can see the amazing work of Liza van Rees, an artist from Netherlands, composed of various pieces of illustrated girls, even famous ones like Daenerys, and Natalie Portman in Star Wars. These are just great! For more of Liza's work, please visit her portfolio at DeviantART! I hope you enjoy these as much as I did! Cheers. ;)

The Verge - Making of

The Verge - Making of

I love all things outerspace and artworks inspired by this particular subject. Perhaps because of growing up watching NASA's mission on TV and all that imagination about the future with spaceships and the conquering of space. So the guys from Lightfarm Studios put together a really cool piece and an even more awe-inspiring case study showing the process behind it. Check it out. Description Inspired by the book "Rendezvous with Rama" of Arthur C. Clarke, our computer generated astronaut meets the world's ending in a highly detailed vortex. By seamlessly matte painting over 100 aerial pictures of giant proportions, our artists worked hard to bring this surreal idea to life. Our CGI team used the latest technology for cloth simulation which made the unique astronaut's suit possible. In this making-of video you can follow the whole process from the sketch to the final model. Hundreds of gigs of video capture were carefully selected and beautifully edited with the deep beats by the Russian musician Vitaly Ghost, Lightfarm Studios proudly presents this poetic trip through the making of "The Verge" Lightfarm Studios celebrate the launch of their 3rd Studio - Lightfarm Brasil, based in Rio, with "The Verge” a look behind the scenes at the creation of an epic sci-fi image! Original artowork by Andre Freitas aka.Raqsonu - http://raqsonu.deviantart.com/ Track by Vitaliy Ghost - Monsoon , AWJ recordings - http://soundcloud.com/awjrec Video Making of The Verge - Making of from Lightfarm Studios on Vimeo.

Futuristic Digital Illustrations

Futuristic Digital Illustrations

This is an awesome collection of futuristic digital illustrations from designer Kervin Brisseaux. Very good use of colors and shine lights making you feel like a part of the future. Enjoy! For more from Kervin Brisseaux visit behance.net/brisseaux.

Chapter III 'Tribal' by the Sense Collective

Chapter III 'Tribal' by the Sense Collective

For some time now we've known the Sense Collective by their fantastic row of artists... some talented people that unite in favor of art. They have released their 3rd Chapter, called "Tribal", with an amazing set of works, which you must check out! Here you'll find a brief selection from the works of "Tribal". For all of it, please visit the Sense Collective at Behance. They'll definitely enjoy your interest! I hope you enjoy these as much as I did. Cheers! ;) Amaterasu-ōmikami by Alexander Fedosov The Crow by Giovanni Maisto The Resurgence of a Quenched Flame by Vigan Tafili DOROTHY by Vigan Tafili & Lius Lasahido Rise Of The Barbarians by Michael Chang Ting Yu Tribal Feast by Raf Banzuela Oracle by Moe Pike Soe

MILK: Liquid Illustrations by Jaroslav Wieczorkiewicz

MILK: Liquid Illustrations by Jaroslav Wieczorkiewicz

Jaroslav Wieczorkiewicz has published three incredible projects on his Behance page showing some photo-manipulations of models with dresses made of milk. We published a tutorial showing how to achieve similar effect, however the level of details and uniqueness of Jaroslav's one is undeniable, which is clear because of the work behind his projects: photography, make-up and post production. So check out the images below and get inspired. For more information about Jaroslav's work visit his website at http://aurumlight.com/ Via Behance

JWT  Brazil - Made Of What You Are

JWT Brazil - Made Of What You Are

Background Info: this illustration was an A0 billboard produced for JWT Brazil's Troller car campaign. The original brief came attached with a rough concept sketch and some loose directions for what the client wanted to see in the image. The final image was created using 3D objects, stock photos and digital painting. Most of the lighting manipulation used in this image was done with photoshop layer adjustments and painting via a tablet. All 3D objects were created with the software Cinema 4D. Due to scheduling conflicts with the Cannes festival, the deadline for this image was six days. Saad Moosajee, a young self taught freelance Illustrator and Art Director from Denver, Colorado. This work was created for the Slashthree collectives and exhibitions. For more information visit http://www.saadart.com/ Client: Troller Agency: JWT Brazil Art Direction: Thiago Arrighi, Pedro Hefs Illustration: Saad Moosajee Step 1 original background plate is selected for manipulation. The perspective of the floor in the photograph and free flowing branches makes this an ideal image based on the brief provided. Step 2 3D renders are created to be used in the forest environment. The form of the objects are derived from the branches in the photo. The image is also manipulated into various bitmap textures that are applied to the 3D objects. Step 3 The 3D objects are cut up and integrated into the branches of the photograph. The floor of the photo is also extended. Step 4 More 3D objects are integrated into the branches, integration of the animal stocks also begins in addition to color and lighting adjustments. Step 5 3D objects that flow between the car and the humans hands are created. These forms contain loose references to the anatomy of the forest and the animals used in the piece. Numerous bitmap textures are mixed in order to achieve both consistency and variation in the light and color of the objects. Step 6 Further integration of the 3D objects into the environment. Rough placement of the figure and the 3D branches around the figure. Step 7 Continuing to experiment with the lighting and the forests environment. Step 8 Forest background is darkened and desaturated to disguise 3D objects. Foreground branches are developed. Step 9 Recreating the forest atmosphere required balancing dark, mysterious tones against areas of intense illumination. A main source of light was manipulated into the background in an effort to achieve the this effect. Step 10 The light of the composition is adjusted to match the new light source. Step 11 Continuing to adjust light & color of the composition, scale of figure and figures branches is reduced. Step 12 Rough car is placed into image. Step 13 Inside of the car is created via digital painting and 3D manipulation, lighting of car is adjusted to match the composition. Step 14 Color adjustments are made on the composition to give it more warmth, second half of the car is roughly placed. Step 15 More 3D branches and animals are added to the foreground. Step 16 Placement of foreground objects is shifted to be more central. Figure is swapped out by request of the agency Art Directors to someone ethnically brazilian. Manipulation of the ground begins here by roughing in some stock textures. Step 17 Placement of figure is adjusted, overall light of the image is adjusted. Ground is further manipulated with digital painting and cloned textures. Step 18 Quantity of light coming from the back light source is significantly increased to help capture the forest atmosphere. A warm, orange/green tinted light source is used. Step 19 After debating with the art directors regarding about the new figure, a third figure cleared for potential use in the image. The form and light of this new figure felt much more natural in the images environment. Darker lighting is also added to the ground. Step 20 Lighting is once again boosted from the background, this time spreading into the foreground. The texture and perspective of the ground is adjusted to match the original perspective of the floor, and the cars are shifted to a slightly more central position. Step 21 Approval is given for the cars to be colored, which proved to be a key aspect of this illustration. The cars are digitally painted to have a color that aligns with the hue of the main light source, giving the image a more unified aesthetic. Conclusion Final lighting adjustments and sharpening. Movie

CGI Loft by 4eFergovi

CGI Loft by 4eFergovi

One of my dreams is to live in a loft, I've always had this fascination about the idea of a super open place. 4eFergovi created a virtual loft all in CGI and made me think about moving once again. The level of details and the objects in this composition is incredible, sometimes it's hard to think it's not real. For more information about 4eFergovi work, visit http://www.4efergovi.com

The Outstanding Work of Maciej Kuciara

The Outstanding Work of Maciej Kuciara

I was blown away by the work of this artist. Maciej Kuciara is a Polish concept designer doing pieces for the film and video games industries. This guy is very talented! Maciej has done concept arts for major games like The Last of Us and Halo 4. He came up with some fantastic pieces that go from computer graphics (cgi) to illustrations, and he's a master of state-of-the-art quick paints. Here I've selected some of his pieces... but for more of it, please check out his DeviantART portfolio! I hope you enjoy these! Cheers. ;)