I really can't get enough of concept art illustrations! This week we're featuring the fantastic work of Canadian artist Raphael Lacoste. He's been doing some fantastic pieces for games like Assassin's Creed, which gives us some really great images! Here you can see a handful of Raphael's work. For more of it please check out his portfolio at CGSociety! He'll definitely enjoy it. I hope you guys have a great weekend! Cheers. ;)
I really get pumped about good character design. It's awesome to see an illustration of a cool character, but 3D characters are an eye-candy I'm pretty sure everyone loves to see, like these, by Belgian designer Olivier Couston. Olivier comes up with some sweet character design! These are so heavy influenced by Pixar that it's clear Olivier is a fan to the their movies, which is great. These are very classy and you know you'd love to see these character having their stories developed in some kind of animation. For more of Olivier pieces, please visit his portfolio at ArtStation and show give him some love! I hope you enjoy these as much as I did! Cheers. ;)
Time for more great illustrations here at Abduzeedo! I'm a big sucker for illustrations, now when it comes to portraits of girls I just go crazy when I find awesome artists doing fantastic pieces! Here you can see the amazing work of Liza van Rees, an artist from Netherlands, composed of various pieces of illustrated girls, even famous ones like Daenerys, and Natalie Portman in Star Wars. These are just great! For more of Liza's work, please visit her portfolio at DeviantART! I hope you enjoy these as much as I did! Cheers. ;)
I love all things outerspace and artworks inspired by this particular subject. Perhaps because of growing up watching NASA's mission on TV and all that imagination about the future with spaceships and the conquering of space. So the guys from Lightfarm Studios put together a really cool piece and an even more awe-inspiring case study showing the process behind it. Check it out. Description Inspired by the book "Rendezvous with Rama" of Arthur C. Clarke, our computer generated astronaut meets the world's ending in a highly detailed vortex. By seamlessly matte painting over 100 aerial pictures of giant proportions, our artists worked hard to bring this surreal idea to life. Our CGI team used the latest technology for cloth simulation which made the unique astronaut's suit possible. In this making-of video you can follow the whole process from the sketch to the final model. Hundreds of gigs of video capture were carefully selected and beautifully edited with the deep beats by the Russian musician Vitaly Ghost, Lightfarm Studios proudly presents this poetic trip through the making of "The Verge" Lightfarm Studios celebrate the launch of their 3rd Studio - Lightfarm Brasil, based in Rio, with "The Verge” a look behind the scenes at the creation of an epic sci-fi image! Original artowork by Andre Freitas aka.Raqsonu - http://raqsonu.deviantart.com/ Track by Vitaliy Ghost - Monsoon , AWJ recordings - http://soundcloud.com/awjrec Video Making of The Verge - Making of from Lightfarm Studios on Vimeo.
This is an awesome collection of futuristic digital illustrations from designer Kervin Brisseaux. Very good use of colors and shine lights making you feel like a part of the future. Enjoy! For more from Kervin Brisseaux visit behance.net/brisseaux.
For some time now we've known the Sense Collective by their fantastic row of artists... some talented people that unite in favor of art. They have released their 3rd Chapter, called "Tribal", with an amazing set of works, which you must check out! Here you'll find a brief selection from the works of "Tribal". For all of it, please visit the Sense Collective at Behance. They'll definitely enjoy your interest! I hope you enjoy these as much as I did. Cheers! ;) Amaterasu-ōmikami by Alexander Fedosov The Crow by Giovanni Maisto The Resurgence of a Quenched Flame by Vigan Tafili DOROTHY by Vigan Tafili & Lius Lasahido Rise Of The Barbarians by Michael Chang Ting Yu Tribal Feast by Raf Banzuela Oracle by Moe Pike Soe
Jaroslav Wieczorkiewicz has published three incredible projects on his Behance page showing some photo-manipulations of models with dresses made of milk. We published a tutorial showing how to achieve similar effect, however the level of details and uniqueness of Jaroslav's one is undeniable, which is clear because of the work behind his projects: photography, make-up and post production. So check out the images below and get inspired. For more information about Jaroslav's work visit his website at http://aurumlight.com/ Via Behance
Background Info: this illustration was an A0 billboard produced for JWT Brazil's Troller car campaign. The original brief came attached with a rough concept sketch and some loose directions for what the client wanted to see in the image. The final image was created using 3D objects, stock photos and digital painting. Most of the lighting manipulation used in this image was done with photoshop layer adjustments and painting via a tablet. All 3D objects were created with the software Cinema 4D. Due to scheduling conflicts with the Cannes festival, the deadline for this image was six days. Saad Moosajee, a young self taught freelance Illustrator and Art Director from Denver, Colorado. This work was created for the Slashthree collectives and exhibitions. For more information visit http://www.saadart.com/ Client: Troller Agency: JWT Brazil Art Direction: Thiago Arrighi, Pedro Hefs Illustration: Saad Moosajee Step 1 original background plate is selected for manipulation. The perspective of the floor in the photograph and free flowing branches makes this an ideal image based on the brief provided. Step 2 3D renders are created to be used in the forest environment. The form of the objects are derived from the branches in the photo. The image is also manipulated into various bitmap textures that are applied to the 3D objects. Step 3 The 3D objects are cut up and integrated into the branches of the photograph. The floor of the photo is also extended. Step 4 More 3D objects are integrated into the branches, integration of the animal stocks also begins in addition to color and lighting adjustments. Step 5 3D objects that flow between the car and the humans hands are created. These forms contain loose references to the anatomy of the forest and the animals used in the piece. Numerous bitmap textures are mixed in order to achieve both consistency and variation in the light and color of the objects. Step 6 Further integration of the 3D objects into the environment. Rough placement of the figure and the 3D branches around the figure. Step 7 Continuing to experiment with the lighting and the forests environment. Step 8 Forest background is darkened and desaturated to disguise 3D objects. Foreground branches are developed. Step 9 Recreating the forest atmosphere required balancing dark, mysterious tones against areas of intense illumination. A main source of light was manipulated into the background in an effort to achieve the this effect. Step 10 The light of the composition is adjusted to match the new light source. Step 11 Continuing to adjust light & color of the composition, scale of figure and figures branches is reduced. Step 12 Rough car is placed into image. Step 13 Inside of the car is created via digital painting and 3D manipulation, lighting of car is adjusted to match the composition. Step 14 Color adjustments are made on the composition to give it more warmth, second half of the car is roughly placed. Step 15 More 3D branches and animals are added to the foreground. Step 16 Placement of foreground objects is shifted to be more central. Figure is swapped out by request of the agency Art Directors to someone ethnically brazilian. Manipulation of the ground begins here by roughing in some stock textures. Step 17 Placement of figure is adjusted, overall light of the image is adjusted. Ground is further manipulated with digital painting and cloned textures. Step 18 Quantity of light coming from the back light source is significantly increased to help capture the forest atmosphere. A warm, orange/green tinted light source is used. Step 19 After debating with the art directors regarding about the new figure, a third figure cleared for potential use in the image. The form and light of this new figure felt much more natural in the images environment. Darker lighting is also added to the ground. Step 20 Lighting is once again boosted from the background, this time spreading into the foreground. The texture and perspective of the ground is adjusted to match the original perspective of the floor, and the cars are shifted to a slightly more central position. Step 21 Approval is given for the cars to be colored, which proved to be a key aspect of this illustration. The cars are digitally painted to have a color that aligns with the hue of the main light source, giving the image a more unified aesthetic. Conclusion Final lighting adjustments and sharpening. Movie
One of my dreams is to live in a loft, I've always had this fascination about the idea of a super open place. 4eFergovi created a virtual loft all in CGI and made me think about moving once again. The level of details and the objects in this composition is incredible, sometimes it's hard to think it's not real. For more information about 4eFergovi work, visit http://www.4efergovi.com
I was blown away by the work of this artist. Maciej Kuciara is a Polish concept designer doing pieces for the film and video games industries. This guy is very talented! Maciej has done concept arts for major games like The Last of Us and Halo 4. He came up with some fantastic pieces that go from computer graphics (cgi) to illustrations, and he's a master of state-of-the-art quick paints. Here I've selected some of his pieces... but for more of it, please check out his DeviantART portfolio! I hope you enjoy these! Cheers. ;)
Designers and developers spend about 90% of their waking life in front of a computer so the most appealing genre for a wallpaper would be one that has beautiful design mixed with the all important aspect of outdoors. This is my Desktopography piece for the 2013 exhibition and is called ‘Extrasolar' which you download here. This was a collaboration with Mike Harrison a.k.a. Destill. The concept is based around an extrasolar planet, which is out of the solar system, yet desktopography has still found it’s way there in the form of a part buried logo. It was an honour to be asked by Pete to get involved this year and great to work with Mike on the piece. Go take a look at the rest of the amazing exhibition over at http://www.desktopography.net/
Following our week of crazy cool case studies, we bring to you this incredible artwork created by Tomasz Nowak, also known as STRZYG. The illustration mixes character design and digital art, but to be honest, the first time I saw it I thought it was a photography. So in this post we will show you a little bit the behind the scenes of this project titled HCL 10th Anniversary: The End. Tomasz Nowak is a graphic and motion designer from Legnica. He's currently living in Poznan/Poland and we highly recommend that you check out his portfolio at http://www.strzyg.com/
October is Halloween's month and for this week's case study we will feature not one but three inspiring digital artworks by Wojciech Magierski that will definitely give you some inspiration and references for your Halloween design. Wojciech Magierski an illustrator and digital artist with a degree from Cracow Academy in Applied Graphics. Born in 1983, Magierski lives and works in Cracow (Poland). His main focus is on digital illustrations, photo manipulation and broadly defined “design”. With 7 years experience in the industry, Magierski brings a unique style and exceptional techniques and has been appreciated by various international graphic magazines. His designs and illustrations were published on front pages of UK Advanced Photoshop Magazine, Computer Arts Magazine and Practical Photoshop Magazine in Poland. AWAKE This image was created for slashthree NEW ERA BOOK, presented at OFFF Festival in Barcelona. Freed to kill This is the first illustration made for Goverdose Collective from Poland. The theme of the artpack was "I kill you". Gateway to hell This is the second illustration made for Goverdose Collective from Poland. The theme of the artpack was "I kill you". For more information visit http://www.magierski.pl/
Ars Thanea is a creative agency currently based in Warsaw, Poland and they are the best at believing into their skillful heritage working alongside with a team of hardworking directors, designers, illustrators and more. Their tagline is "This is the Art of Imagination. This is Ars Thanea." and believe me, they are cutting edge! Hope you will enjoy this beautiful digital case study for Media Markt made with Ogilvy Frankfurt. Executive Creative Director: Peter Jaworowski Senior Digital Painter: Michal Lisowski Production Director: Marcin Molski Producer: Joanna Bak Find out more about the mighty folks at Ars Thanea at ArsThanea.com All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Case Study All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Links More info about Ars Thanea: http://www.arsthanea.com Follow Ars Thanea on Behance: http://www.behance.net/arsthanea Follow Ars Thanea on Twitter: https://twitter.com/arsthanea
After a copious amount of preparation we are proud to present you with our 30th exhibition. Flow was interpreted as a reflection of the creative process, or "flow", that we all experience. This expanded into concepts as diverse as quantum physics, expressive portraits, spiritual beings, and fluid dynamics. For more information and images visit the exhibition page - FLOW.
Marcel Caram is an amazing digital artist from Brazil who is fascinated with creating Surreal Art. His surrealism styles reminds me a lot of dali for the landscape where most pieces take place but it has this amazing definition and sharpness that comes from the digital art which makes it even better. Enjoy! For more from Marcel visit flickr.com/photos/marcarambr and facebook.com/marcel.caram.1. For more from Marcel visit flickr.com/photos/marcarambr and facebook.com/marcel.caram.1.
At the early age of 3, Dan Luvisi already got his passion for art, now working in the film, video game and comic book industry. Dan is known for his extremely versatile style in both illustration approach, as well as categories. Besides concept illustrations, Dan has become an expert in Character & Costume Design, Matte Paintings, Storyboards, Poster & Packaging Design and generally welcomes new challenges within his field. Find out more about Dan Luvisi and his incredible works at DanLuvisiArt.com All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi4 All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi All Rights to Dan Luvisi Links More info about Dan Luvisi: http://www.danluvisiart.com More on Dan via DeviantART: http://danluvisiart.deviantart.com Follow Dan on Twitter: https://twitter.com/danluvisiart