OmeN2501, actually called Marek Okon, lives in Lublin, Poland, has 28 years old and an amazing talent! He started his graphic adventures in advertising and some years ago decided to do some more serious digital painting. Right now he is doing mostly book covers and concepts for various publishers and game studious. Marek really likes to mix Sci-fi and Fantasy to produce his pieces, and he is doing that in every possible opportunity. You will be able to see here that his work is just awesome!! We got to know OmeN2501's work through one of our readers, Mateo (mateo85), who suggested it for the Daily Inspiration #219 and also gave us the e-mail to contact the artist. I got very impressed by Marek's work and find some of the pieces really breath taking since they give you the sensation that the scene is really happening and that you are part of it. The realism, composition and details of his work are very eye catching and fantastic. So enjoy the selection featured here and also check out more about OmeN2501 and his work at deviantART and CG Society. So now, sit back and enjoy!!
Fantasy art is the freedom for your imagination, if you looking for something different and unexpected in a artwork, always long with dragons, fairies, angels and demons. It's great to see all these crazy things put together in such good concepts with great illumination and colors, check it out. Did you like this post? How about the Abduzeedo's new Limited Edition Tee "Goddess of Abduction"
This is your chance tho check out step by step the newest experience of Richard Roberts, inspired by Salvador Dali he creates a totally surreal mix of photo manipulation and digital painting and the result is amazing. The meaning behind it is basically if you obsess over riches and luxury you can loose yourself as a person. Enjoy! For more visit http://www.theotherstream.com/ For a bigger view click on the image final result close ups Did you like this post? How about the Abduzeedo's new Limited Edition Tee "Goddess of Abduction"
In this tutorial, Alexius show us the whole process that he uses to create his digital paintings. I really like the way it's explained and it's really cool to see how other people work, and also a very good way to learn new stuff, so check it out! For more visit svitart.n-tek.ca and alexiuss.deviantart.com "Aburod Terra" (Uninhabited Earth) Came to as a commission by Daniel Jeppsson as a cover for his music "Hardcore/Gabber" CD Album/Vinyl cover for his band "Recall"; which I was hired to illustrate back in November 2005. On November 23rd, 2005 after finding my artwork on the internet he contacted me with a request for an album cover. His exact words were "For my record, that i want to design, I need something DARK. The record will be called "Day of Evil" so something like destroyed houses, after war, burning buildings, dead bodies in a city landscape would look great. It needs to be minimum 30x30cm at 300dpi". He also provided me with links of my paintings, which he liked, requesting similar style, colors, and composition. I quickly created 3 small sketches for the client to give him some options (sketches below). He decided to go with the second sketch, and so I worked on it, until both I and the client were satisfied with it. Process: Just like many of my other paintings, I love to research before starting a piece. For this one, I went out all around downtown Toronto, photographing everything that I witnessed that day. One of the streets I passed through was interesting and detailed and so I decided to use it as my main reference for this painting. Photo 1 shows one of the street photos. Photo 2 shows some detail that have inspired the architecture in the piece and were used as textures in some places. I usually start off with a gray canvas, that way the contrast values of the painting come out best, as I easily create lights and shadows. At this stage the painting is completely black and white, to better capture contrast values, a simple practice known way back in the Renaissance. Sometimes I start sketching things on paper and then scan or photograph them, but here I started off sketching straight in Photoshop. First things first, I develop the prespective, by looking at my photo references and by creating a vanishing point. From this point, I create perspective lines of reference for all my buildings in the piece. There are 3 vanishing points On my next step, I leave the perspective lines and vanishing point alone, and create a new layer, on which I start to block in the overall shapes, using a large square brush. Next I make a copy of the vanishing point and perspective lines layer and set it above all my layers, set the layer mode to "Overlay" so I can always look at it in case I need to, by playing with it's opacity. Once I'm done with the perspective I remove the layer. At this point I decide where the light falls from. For this piece, I used the following tools: Default Photoshop Brushes and the Smudge Tool. Bellow is a box that shows the effects one can produce with just default Photoshop brushes, set at 10% Opacity and the Smudge Tool set at30% strength. I'm pretty much using Photoshop bushes/smudge tools and a tablet just as I would use acrylic/oil paints with a brush. "Dab and Smudge" method predominates. Sometimes, when I wish to save time I insert textures from my photographs into the piece as separate layers set to "Overlay/Multiply/Lighten/Screen/Darken". The key is to just experiment with these layer modes for various effects. Further development of the painting: Windows are set in place, detail start appearing. Using the same methods I put around 40 or more hours of work into the piece, until I am satisfied with the resulting black and white painting. I constantly zoom in and out to create big and small details. Next step is the coloring. I create a new layer, set it to "color", and start applying various colors to this layer, experimenting, looking for the perfect color combo/look. When I was pleased with the colors, composition, and detail, the piece was sent off to the client. However, the client was not satisfied with the "thank" and suggested that I should instead add some burning cars into the scene. Following his directions, I removed the tank, then I put in a burning bus and a burning truck into the painting. The final .psd file is 123mb, has no layers (as I dont tend to use a lot of layers during painting and constantly merge them to slow down the loading time) and is sized at 45x45cm at 300dpi. Detail shot of the painting, lots of details are usually invisible unless the painting is printed at its true 45x45cm resolution.
The digital paintings of Alexius are something out of this world, the scenarios that he creates make me think that the world has come to an end, and it's beautiful to see, so much inspiration and skills that you have to check by yourself. For more visit svitart.n-tek.ca and alexiuss.deviantart.com I was born in the year 1984, in the industrial city of Novokuznetsk, located on the Tom River in south central Siberian Russia. For the first four years of my life, I lived amidst coal mining and aluminum/steel production factories; in a city of European architecture covered with columns and arches, surrounded by Russian Taiga. Since I was four years old, I have been drawing tiny starships and celestial life fascinated me. At four, I moved to the city of Novosibirsk, the capital of Siberia, with my parents. There, in a remote, forest covered, 'science community' district of Akademgorodok, at 11 years of age, I studied traditional drawing, watercolor/gauche/oil painting, anatomy, model building, design, art history and illustration at a great high-arts institution for two years, expecting a move to Moscow to further my studies. On April 11/1998 fate has given me an unexpected twist and by means of aerial transportation I was thrown about 5555 miles across the Atlantic Ocean to Toronto, Canada, where I am currently residing, in my own lovely apartment east of Chinatown. After completing my OAC's at R. H. King Academy, I went on to the Ontario College of Art and Design, where I finished 2 years of “Environmental Design” and 2 years of "Illustration" program. Currently I'm in my Illustration Thesis year. Since 2000, I’ve been tutoring on the subject of drawing and painting. In 2002, I've learned that magical program called Photoshop and have been using it ever since, to develop an innovative, digital-art style , which I gave a name - "Dreaminism". Currently I'm working as a photographer and an illustrator, doing various: CD/book/comic covers, posters, concept art and etc.
Kyle is an illustration an animation student from the United Kingdom who creates amazing digital paintings. He works in a variety of styles which include highly detailed photo-realistic portraits, rough concepts and storyboards, digital animation and motion graphics. His work is primarily digital but has a background in fine painting with oils and watercolors. Kyle recently won a nationwide storyboard competition for the movie watchmen. His entry was chosen by Watchmen comic book artist Dave Gibbons. He has the ambition to work on the production of movies once he graduates from University. For more of his work, check out www.kylelambert.co.uk
Digital Painting is an art that takes a lot of knowledge and a lot of time, and these artists sure took some time to create these amazing portraits, there is no easy job when it comes to recreating faces and you will be amazed to see these.