Street art is something I really love it! Maybe it's because it's raw, without perfectionism and at the same time I can see how good the is the artist to make a masterpiece in every kind of canvas. GRAFFMATT, also known as Mattieu Laine, is a French artist that is developing his first street art project called CAPHARNAÜM, it is an installation in his home town that is going to be demolished. It's possible to see the effort and love in each piece of art and every wall of the house. The result of this projetct that last from 2013 to 2015 it's tottaly amazing! Born in 1986 with a pencil in hand, is a French artist GRAFFMATT Who hails from Chambéry, in Savoy. A 2006 graduate from the La Martinière-Diderot art school (Lyon), he first Specialised in graphic design and video goal soon made His painting spearhead. GRAFFMATT painting styles are diverse, and are in the area of collage, kraft, cardboard and canvas. Check out the projet CAPHARNAÜM and more about his work at graffmatt.com.
I'm sure you know a great artist near your home, or in your hometown, or a friend of a friend that make art as no one else. When I found this kind of artist I think "the world should know this guy!". And that is the case of Carlos Carpinelli, an artist from my city in Brazil. His painting are absolutely astonishing and it deserve all your attention. The art is focused on waves and the ocean, the small details make all the difference and bring realism to the painting. I think how hard must be to work with those small pencils and try to imagine how much time to make a single piece like these. Check out the pictures and don't forget to know more about his work on the links at the end! The addiction for surf made me change my life, even at 13 years I had two passions: surfing and art, competing in local tournaments and drawing for surf brands, kept me connected to this lifestyle forever and through him I got to know some of the most perfect waves in the world. About Carlos Carpinelli Check more about his art on Instagram, Facebook and carpinelli-art.com. The result of all this inspiration can be seen in my paintings, whose main theme the perfect waves and beautiful places where I have or just imagined, using acrylic paint matt water based on screen, only with brushes and unused airbrush.
Everaldo Coellho is one of the most talented icon designers out there, since the very first time I saw the Crystal icons I became a huge fan and even more when I found out that he was Brazilian. Everaldo has been working with icon and UI design for almost a decade now and after founding and running his own design studio he decided that it was necessary to go a little further and joined the Apple Design Team. Fabio got the chance to meet him in San Francisco last October and they talked about all sorts of things, design and non-design related, now I want to share with you this really insightful interview with Everaldo. Also, don't forget to visit: http://www.everaldo.com and http://yellowicon.com. Fabio and Everaldo, in San Francisco Can you start by telling us a little bit about your training/education, where you studied, what courses you took, or if you're self-taught? I am passionate about humanities. From early on I liked psychology, especially psychoanalysis. I also started to study theology, but didn't complete the course. I have a bachelor's degree in communication and design that was given to me based on my work experience, I never took any kind of design class as a student. I took several short courses and workshops, but not an actual college program in the area. I don't believe in being self-taught, but I think that might be what most people would refer to me as. I read a lot, and every day. For me, a formal university education is extremely important, but I think what's more important than receiving training is containing that information. Unfortunately the two do not always go together. The Crystal project is what gave you worldwide recognition, right? Did you begin this project? Yes, Crystal was my first serious project in interface design. The project itself started very simply, actually not even as a project. All I wanted was just to customize my own desktop. In 2000 I familiarized myself with Linux and soon after in 2001 I got a job in the marketing department of Conectiva (now Mandriva). This was the time when the world was getting to know Windows XP and Mac OS X refurbished with their icons with more colors and transparencies. Linux was still using icons reminiscent of Windows 95. It was then that I started drawing the icons. The guys at Conectiva liked them and motivated me to continue the project which I named Crystal. They later became the default KDE icons, which at that time was the most popular graphical interface for Linux. I believe that we would make better products if we spent more time reading Freud, Lacan, Piaget, Yung, Cury, and other great psychologists. Unfortunately even the few designers who devote some attention to this still prefer reading more shallow literature. At the end of the day we design products for people. And what about Icon Design, did that project emerge from Crystal? Tell us a little about that story. In 1999 I got my first official job as a children's book illustrator under the publishing company Dom Bosco in Curitiba. There I was introduced to a PC for the first time and one of my first questions was, "how do I change this yellow icon?" I was referring to the Windows 95 folder icon. Later "yellow icon" became the name of my studio. Anyway, I already "played" with icons before but it was really with Crystal that it became serious work. You say that you rely heavily on philosopher Protagoras' quote: "The human being as the measure of all things". What is the idea that you from this phrase to your life and work? I consider myself a humanist and this quote from Protagoras accurately reflects this philosophy. Designers and developers rely too much on aesthetics, codes, jargons and fashion movements. They waste too much time reading books about design, web, languages, graphics software, and all that is really important. What worries me, however, is that they don't give the same attention to understanding humans. I believe that we would make better products if we spent more time reading Freud, Lacan, Piaget, Yung, Cury, and other great psychologists. Unfortunately even the few designers who devote some attention to this still prefer reading more shallow literature. At the end of the day we design products for people. Understanding their feelings, emotions, conflicts, ambiguities is, and should be, the basis of our work. Otherwise we are just making decorative design and not creating experiences. What is your working method for an icons project? Do you start with a few freehand sketches? Which programs do you use the most? The most important part of an icon is the metaphor, and finding an appropriate metaphor is naturally the first step. In part of this, psychoanalysis, semiotics and sociology are extremely useful knowledge. UI/UX is all about projecting emotions. The next step is to create a simple sketch. We used to do it with pencil on paper or in Adobe Illustrator, but now Yellow bought iPads for all the designers and we use Adobe Ideas for that. After we reach a conceptual idea, a preview is sent to the client and once approved we go to the final render. Usually we do the icons in vector on Illustrator and touch up on Photoshop. Recently I've been testing out designing the actual vectors directly on Photoshop, but I'm not sure this is a good method. I have also tested the Sketch on Pixelmator but it is still early to say what I think :) And your daily routine, do you tend to get up early, sleep late, do any sports? How do you organize other actives together with work during the week? I lived in London for a few months, I returned to Brazil for a few, and now I'm moving to California (I'm doing this interview on the plane). I'm also leaving Yellowicon to join the team of designers from Apple. Because of all these changes, my daily routine is, let's say, "messy". I was doing weight training until three months ago and now I intend to start back up again in San Francisco. I need to lose weight :D The most important part of an icon is the metaphor, and finding an appropriate metaphor is naturally the first step. In part of this, psychoanalysis, semiotics and sociology are extremely useful knowledge. UI/UX is all about projecting emotions. We know of other great artists who work with icons, like John Hicks. Do you like his work? And what are other designers that you admire? John Hicks does a fantastic job, I'm a fan of his. There are also many others, but I prefer to avoid naming names as you run the risk of being unfair. Yellowicon has some of the best designers I've ever had the pleasure of meeting, and now at Apple I've met some truly fantastic guys as well. I'm also impressed with a few Russian designers I've seen on Dribble. Actually, what is happening in Russia? These guys are amazing! :) What were some of your most rewarding work? Either by company size or final result. At Yellowicon I worked with many companies of various flavors, shapes, and sizes around the world. They were wonderful experiences but I don't necessarily have a favorite job. I really liked the Yogurt app that was a personal project of mine with Eduardo Fonseca from A&D. Unfortunately the limitations of the Orkut API and a few of Apple don't allow us to make the app that I wanted to. I have a special affection for Orkut, it was through it that I met my fiancee. I also really love the iPhone. So this project was really fun to do. And plans for the future, any new project to be launched? I have three apps for iOS projected for development, but now with all this moving I don't know when it will be released. The guys at Yellowicon are working on the new studio site. The current is about four years old and no longer reflects the time nor the current portfolio of the studio. And finally, are you happy with your work and what you do? And how important is this in your life? I love my job a lot! I feel like a truly blessed guy to do what I like and still get paid for it. I try to give things the value that they deserve. I'm not young anymore and after awhile you learn that the things that truly have value in life are not in fact things at all.
Alex Lataille is a freelance photography manipulator, who resides in Connecticut, United States. He has been working on manipulations for over two and a half years, and at the age of 20, he is proving to be quite an impressive artist. Alex is part of various art collectives including slashTHREE and Intrinsic Nature. He attends Bryant University, a business school in Rhode Island; art is his passionate hobby. Alex strives to consistently improve with every new piece, as well as helping to improve others with his “endless” critique. Be on the lookout for a feature and interview with Alex in the coming weeks!
Jurryt Visser, born January 1989 in the Netherlands, began drawing at a very young age. People said he had an “eye” for the arts. In years to come, he would take a course in an effort to learn the finer points of graphic design. It fit him perfectly. He began to create digital art, improving with each piece. Always wanting to be unique, he found his own vector style, like many of our readers find their own individuality. Fast forward a few years, his passion for the arts continued, but his interests gravitated steadily toward graphic design. Why? He values uniqueness and a sense of individuality. He considers himself to be a "koppige" designer, meaning he is very original. Following three Iears working with different design agencies, originally as a designer and finally as an art director, he started his own business: free to do as he pleased and portray the world in his own manner. His goal is to reach out to clients and satisfy them with unique artwork. Someday, he hopes, his hard work as an artist will take him to the top. Keep an eye out for his featured artwork and interview, exclusively here on Abduzeedo.
Christopher Haines is a young graphic artists from Australia that brings a whole new level of digital art on the table with his unbelievable style mixed somewhere between 3d and photo manipulation with a bit of surreal on top of that, how can you resist to such great works. For more of Chris make sure to visit neondreams.com.au and behance.net/neondistractions Let’s start with the usual, tell us a little about yourself. My name is Christopher Haines, and I am a 20 year old designer / graphic artist from Perth, Western Australia. I love anything creative and am involved in creating music and digital art. I work at a local studio and do freelance on the side, as well as submitting to the depthCORE collective. How did you start your passion for design and illustration? I grew up drawing most of my childhood and absolutely loved the comic Batman. I never really got that good at drawing but was always creative. Much of this time was filled with creating characters and drawing shapes on paper in class. My first photography class introduced me to Photoshop 5.0, which I loved immediately. The art site deviantart.com helped me to post my work and get feedback from others. The ability to generate abstract shapes and manipulate them quickly using digital means was a godsend, and it allowed my creativity to grow. How was your path from being a complete newbie on Photoshop to being such a good illustrator that you are today? I’m glad you think I am a good illustrator! I would say the greatest thing aside from lots of hard work and late nights over the years would be the various communities I have been a part of. Nothing beats being able to show other artists your work and get feedback. I have mentioned DeviantArt before, which I joined in 2004. I joined Oxygenetic, a now closed art group. From here I was able to connect with other artists and just experiment. I joined the depthCORE collective soon after, and I can’t thank these guys enough for helping me get where I am today. Where do you find inspiration to create your pieces? I draw my inspiration from many different sources that form in a melting pot to be what I guess you could call my style. I try to look outside the usual hunting ground of blogs and magazines. These include the traditional artists, older designers, concept designers etc. I am also currently falling in love with the designs of ancient civilizations. I find it fascinating to see the “graphic designers” of many centuries past. Of course keeping active and social can be a great inspiration as well. So how do you turn these inspirations into your work, what is your usual working process? When starting a new image i have a fairly set process. If it is a commercial image and the deadline is tight, I start by creating a mood board of images for reference and to get a general feel of what direction i want the image to go in. From here some quick sketches on paper help map out the concept and basic starting composition. The mood board is never too far from my view, helping push along certain elements in the image. This sort of starting process can be great for moving passed the “staring at a blank canvas” stage all artists face. What are the tools you use to create your work? I have three main software packages i use for almost all my work. Adobe Photoshop, Maxon Cinema 4d and Poser. A lot of the figures in my work are created in Poser, creating custom poses and body types to match sketches i have drawn in the concept stage. From here i export the mesh into Cinema 4d and begin manipulating the figure by removing polygons, as well as modelling parts to add on to it. Using various photos and hand painted masks created in Photoshop, i create a texture for the image, which is then lit and rendered out. This render is brought into Photoshop and the real work begins. I correct the lighting use a mix of photos and matte painting techniques to create a world around the figure, and add detail. I often spend 50 hours plus on an image. Do you think it's important for a designer to not be restrict in using only photoshop and move on to 3d as well? I have found it more effective to use a mix of 3d, photos and painting to achieve the level of detail I strive for in my images, but this is just my personal way of working. Some people can create fantastic images with photoshop only, and that’s just the way they work. That said, learning 3d can open up whole new worlds in your artwork. I can really give you the flexibility to create anything you dream up. I started with a program called Bryce, and this gave me the basic stepping stone into 3d. Cinema 4d is my preferred 3d package simply for its intuitive design and ease of use. Someday i would love to learn Zbrush to take my artwork to the next level. What advice would you give to the readers that are just starting to get their work out there? For those who are just starting I would say the most important thing is to constantly push yourself to become a better artist. It is tempting to sit in one place with your style but constantly trying new things will help you expand your skill set. I also would recommend doing some research into marketing and branding. When you are posting your art hoping to get work, you are essentially marketing your business to the world. This means having a consistent brand across all of your media and a marketing strategy to generate leads and bring in the work. I wish that when i had first started i knew the importance of this, as that big break probably isn’t going to just fall in your lap. You have to work to get yourself seen. Ok Chris, Thank you very much for the interview and I’ll leave the last words up to you. Lastly I would like to say if you want to succeed in design, you have to make it your passion and your focus. There are going to be people who don’t like your work and want you to change, but there are also those who will want to give you the advice to make you a better artist. The trick is learning to tell the difference, and having a clear vision of where you want to go.