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EDB Singapore by Ars Thanea

EDB Singapore by Ars Thanea

It's not a surprise that works coming from our friends at Ars Thanea are always, so creative and insanely beautiful. It is abosolutely the case with their project for EDB Singapore. A series of illustrations to emphasize, showing the facets and the vision of sustainable economic growth. Creating a World-Within-A-World Style Visual Illustration. We’ve teamed up with creative The Secret Little Agency to create three Key Visuals. Two of them are to emphasize the great partnership between Singapore and the companies involved in biomedical industry development. The third one is a mixture of the first two, showing the different facets of Consumer Business in Singapore. All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Links More about Ars Thanea: http://www.arsthanea.com Follow Ars Thanea on Behance: https://www.behance.net/arsthanea

Desk Concept by Agnieszka Graczykowska

Desk Concept by Agnieszka Graczykowska

Agnieszka Graczykowska is an Interior Designer and Product Designer based in Wroclaw, Poland. With a wide range of skills from CGI Visualization to the process of a construction, Agnieszka has created this beautiful workspace for those who work at home. With an ergonomic approach, this desk concept is to make things easier and help your organize your workflow. All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska All Rights to Agnieszka Graczykowska Links More info about Agnieszka: https://www.behance.net/agagraczykowska Via Behance

Atypical Poster Series by Pawel Nolbert

Atypical Poster Series by Pawel Nolbert

Our good friend Pawel Nolbert also known as HelloColor is an illustrator, designer based in Warsaw, Poland. He recently released his new site along with a beautiful poster series called: “Atypical”. Through this series, he was exploring an extended aesthetic characteristic of typography by combining gestures with paint through an expressive disposition. So refreshingly creative! Experience & Experiment. All Rights to Pawel Nolbert All Rights to Pawel Nolbert All Rights to Pawel Nolbert All Rights to Pawel Nolbert All Rights to Pawel Nolbert All Rights to Pawel Nolbert All Rights to Pawel Nolbert All Rights to Pawel Nolbert Links More info about Pawel Nolbert: http://www.nolbert.com Follow Pawel on Behance: https://www.behance.net/hellocolor Check out Pawel Nolbert’s Store: http://society6.com/hellocolor Via Behance

The 3D World of MATCLOUD

The 3D World of MATCLOUD

Mateusz Chmura aka MATCLOUD is a freelance graphic and product designer based in Warsaw, Poland. Also expert in 2D and 3D, Mateusz likes mixing his creativity to reality are part the main ingredients of his fascinating art. The idea of “ART MATTERS” will always be present in all my works. All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD All Rights to MATCLOUD Links More info about MATCLOUD: http://www.matcloud.com Follow MATCLOUD on Behance: https://www.behance.net/matcloud Via Behance

Interview with Mateusz Witczak

Interview with Mateusz Witczak

I really love to see such young designers as Mateusz Witczak, a extremely talented typographer from Warsaw, Poland. You don't need to see more than one of his artworks to understand his passion and love for type design. We had the opportunity to know more about him and his ideas, just check it. You can see more from Mateusz on the following links: Website Behance Facebook Tumblr Dribbble 1) First of all I would like to thank you for doing this interview, it's an honor for us to present more about you to our readers. I would like to start asking you about when your interest for typography and lettering? I also would like thank you for interviewing me and for appreciating my work. I started drawing when I was very young, my first passion was graffiti. But some time ago I just got less interested on this style and since 2012 I started creating lettering works. I became more popular when I shared some projects on Behance. Well, but this is just the beginning, I have only years old and lot to learn. 2) Which artists do you use as reference? Nowadays we have many great artists around the world. I often look for portfolio websites to find some inspirational artworks and artists. Also, music is a very important thing to me on the creative process, I like alternative and underground music, not really into worldwide famous rap or rock artists. is quiet and calm. 3) Your style is quite influenced by classic typography. How did you develop this style and how would you describe it? I love classic typography styles and I try to modify it for some custom scripts for each project. How I develop it? It's just hardwork, I only try to do it the best I can. 4) Describe us a bit about your creative process while creating a piece. I always start doing some small and quick sketches on paper, on this step I try to create layouts of my ideas for the projects. Sometimes the project looks good from the first sketches, sometimes I must try to do some more sketches to choose the best layout. Then, I develop the project on a bigger scale, I finish the drawing using pencil or pigma ink pens. In the end, I scan it and put it on graphic apps. 5)What's would you consider the best moment day-to-day and what would be the worst one? The best moments is when I create something that satisfy me and the client. Another moment is when I see that I became better in what I do. I am a bit traditional, so the worst thing is when spend too much time looking to a computer screen, it's very time consuming and technical, not finest like drawing on paper. 6) How do you describe your daily routine? I'm working everyday because my work is my passion, but everyday is different, there's always a new project. Motivation and creative thinking makes every day interesting. Resting is also very important for me, often I go out to ride my bike, read some books, watch some movies. 7) What's your favorite media to work with and why? I try to be very precise, so I like pigma ink pens and automatic pencils with thin point. Then is really up to my own expectations, being ok with this every tool what I used is good for me. 8) Tell us five lessons you believe are really important for every designer. - Be motivated; - Watch and learn; - Be inspired by the best creatives; - Make and develop your own style; - And always ttry to do the best you can. 9) Tell us five websites that you like to visit. - Behance - Dribbble - Society6 - Typeverything - Creativytea 10) Thanks again for your time, please leave a final message for the ones who are starting out on this kind of business. Keep going!

Thrones of Games Case Study by Ars Thanea

Throne of Games Case Study by Ars Thanea

Ars Thanea is a creative agency currently based in Warsaw, Poland and they are the best at believing into their skillful heritage working alongside with a team of hardworking directors, designers, illustrators and more. Their tagline is "This is the Art of Imagination. This is Ars Thanea." and believe me, they are cutting edge! Hope you will enjoy this beautiful digital case study for Media Markt made with Ogilvy Frankfurt. Executive Creative Director: Peter Jaworowski Senior Digital Painter: Michal Lisowski Production Director: Marcin Molski Producer: Joanna Bak Find out more about the mighty folks at Ars Thanea at ArsThanea.com All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Case Study All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Links More info about Ars Thanea: http://www.arsthanea.com Follow Ars Thanea on Behance: http://www.behance.net/arsthanea Follow Ars Thanea on Twitter: https://twitter.com/arsthanea

Cyberpunk 2077

Cyberpunk 2077

Created in the 90s by Mike Pondsmith and based on the system of Cyberpunk 2020. CD Projekt RED & PLATIGE Image developed this video game entitled: Cyberpunk 2077. Here comes the full teaser and the incredible behind-the-scenes action. For more information about CD Projekt RED and their amazing works, you can visit their website at CyberPunk.net and give them a LIKE on Facebook at CyberPunk Game. Credits PLATIGE IMAGEDirector / Story: Tomek BagińskiCG Supervisor / Animation Director: Maciej JackiewiczExecutive Producers: Marcin Kobylecki, Jarosław Sawko, Piotr Sikora Producer: Marta StaniszewskaConcept Artists: Damian Bajowski, Jakub Jabłoński, Maciej Kuciara, Maciej RębiszAdditional Concept Artists: Jakub Bogaczyński, Adam Trędowski, Rafał WojtunikCD PROJEKT REDConcept Artist: Robert Adler Concept Usually, working on video game cutscenes involves creating a visual story in an already established world: the animation process is very orderly, divided into classic stages, and predictable. This time around, it was markedly different. The first drafts of the screenplay and preliminary concept art was created when the game was still in initial stages of core development. In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual. All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED Environment All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED 3D Scanning Session IR's 72x18 Megapixel Camera system captures around 1.27 gigapixels of color data from 360 degrees, being a volumetric-based reconstruction method means it's a 'single shot' capture process. Just like a regular photographic session. All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED Final Stills All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED All Rights to Cyberpunk 2077 & CD Projekt RED

The Classic Housing Complex, by Medusagroup

This lovely residential complex is located in Katowice, Poland. A project designed to break the pejorative name of this type of building in the country, an infamous legacy of the achievements of the 70'. The result is a very family and invitation complex. The project by Medusagroup architects is composed of three buildings: two parallel blocks of galleries with a large central park between them, a Boulevard style, and a third 6 storey apartment building. The entire complex is characterized by an architecture of straight lines and few colors, where the use of wooden in contrast with graphite walls, and the details of glass and metal, featuring a combination of modern and highly likely to be well successful. The photos show the simplicity and beauty of this complex! Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik Photo by Mi?osz Jaksik

Reader Case Study: AeroStuff by Trisme

The tutorial of this week is from one of our readers, his name is Trisme and he is an illustrator, digital artist and web designer from Poland. Trisme will show us how he created the design called AeroStuff, it's a really cool artwork mixing photos and some 3D objects. The best thing about blogging is that we have the chance to see how digital artist from all around the globe overcome the challenge of making an idea come true. In this little tutorial/case study it's not different. The idea I had in mind was to show some sort of air/gravity applying a force on some objects in a very visual and sort of abstract form - inspired by some airy d'n'b beats I just started this piece. Resources Step 1 Firstly I imported and placed the sheep, because they remind me of light and soft stuff, I don't know why. The gradient and the rest of the composition was related to this idea I had in mind and want to turn into an real artwork. Step 2 With the sheep and gradient, the next step I started adding some abstract 3d shapes that I had rendered before. Step 3 Some other 3D render objects this time with a bronze color for contrast. After that, as you can see in the image below, the composition has some more coffee/creamy look which is exactly what I wanted to achieve. Step 4 Here I needed to do some changes like small details and shadows were added, also, those big 3D objects that you can see in the first plane. I still was just checking to see if that would work. Step 5 Time for a major resizing and I also replaced some elements and colorize some as well. Step 6 Here I added other 3D objects and had to make some little changes as well. Step 7 In this phase it was time to add clouds and try some different light effects. Step 8 Still playing with the clouds. Step 9 To create a better focal point I added some elements in the middle as you can see in the image below. After that some little adjustments and finished. Conclusion Looks easy but I have to say, I spent quite some time to create this. I hope it might help you. Thank you very much for following along. Details For more information about Trisme visit his Web site at http://cargocollective.com/trismeart. You can also check out his Behance Profile and his DeviantArt profile.