Yesterday I read that Greg Martin, the illustrator behind some of the most iconic video-game boxes ever made, has passed away. Greg was responsible for some of the most famous designs in gaming including Sega's Sonic the Hedgehog series characters and Namco's Pac-Man, in particular. Many Sonic the Hedgehog games released in America during the Sega Genesis and Game Gear era have Martin's cover art, including Sonic the Hedgehog 2, Sonic CD, and Sonic Spinball, among others. This post is to pay a little homage to Greg, he was an inspiration to us all. For more information visit http://www.gregmartinstudio.com/ or http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=117907
Last weekend I was reading my RSS and stumbled on this incredible motion design work inspired by one of my favorite video-games of all time, Street Fighter 2. Apparently the idea of the author with this video was to explore his Cinema 4D skills, however in my opinion he came up with a very original work of art :) I did it in order to teach myself Cinema 4D and Vray in my spare time, the renders aren't perfect but the best I could get out of my machine. While I setup up most of the geometry using tracers, Xpresso and Thinking Particles, I had some help along the way from the following great resources... Motion Street Fighter Motion Sculptures from dantheadman on Vimeo. Stills
Experimental projects are the best way to learn and of course to work on projects that we really love. I am a huge fan and supporter of personal projects, Abduzeedo is still an experiment and side project. Rodrigo Bellao, a fellow Brazilian created this amazing experimental project for the interface of the video-game FIFA that we really had to share here. Rodrigo Bellao is a Senior Designer, Art Director, Illustrator and co-founder of Monster Juice game studio. For more information visit http://bellones.net/ FIFA is one of the best-selling video game franchises, with more than 100 million copies worldwide. This experimental project is about the redesign of the game interface focusing on Playsation 3 and exploring FIFA13 features. Video Demo Screenshots One of the coolest things about this project is that it goes beyond static mocks, it shows a video with a prototype with the basic interactions and transitions. I think if you are a designer for any interface you should be able to prototype or at least preview any motion or interaction.
We have been huge fans and followers of James White since the very beginning of Abduzeedo. James is such an inspiring person not only because of his immense talent but also his attitude in terms of trying to keep experimenting and evolving. The new series of illustrations he's been posting lately exemplifies this and deserves to be featured here. James words After a year of trying to break into the alternative art movie poster world, a recent development was the straw that broke the camel's back where I decided I needed a change in direction. When I feel like I'm backed into a corner I tend to do what I've always done: I start to play. I wanted to try a new style with new content. Nothing profound, just a fun distraction. What resulted in a very short time were these illustrations of video game consoles and stuff from movies. Very different from my rainbow stuff or movie poster work. I'm an advocate of analyzing your personal creative process and not being scared to tear it to ribbons, so this is what I'm doing. The base shapes were built in Illustrator and all effects/texture work was done in Photoshop. I've wanted to try this illustration style for some time, influenced by the likes of Saul Bass, Tom Clohosy Cole and Pixar's conceptual team. No time like the present. Gotta keep having fun, right? For more information about James White visit http://blog.signalnoise.com/
Sound Design is a weekly series of articles we will post trying to share the best works about audio creation. From movie soundtracks, video-games, sound effects, audio branding, sound design techniques, pretty much everything related to creating audio. In our first post we had to start with something fun, and nothing better than sound design for video-game, especially for this one Need For Speed - The Run. The Audio Director of the game is Charles Deenan, who has worked on more then 200 game sound design and dozens of movies and trailers. Charles reveal some very interesting details about miking techniques that enhance the game sound effects giving to the players a sensation of being inside a super car such as a Lamborghini Aventador. Driving The Sound Capturing The Sound Anatomy of a Scene
This past week we got to know the new game of the Rock Band franchise: The Beatles Rock Band. It's really hard to someone who enjoys good music not to like the Beatles, and even harder to find someone in a sane mind who doesn't like video games. That said, it's clear that a person who might not like this game simply doesn't exist. This video is totally awesome, because it not only was made by the guys behind Gorillaz, but it follows the full story of the guys from Liverpool. From their explosive beginning to their psychedelic trips. Pretty awesome! Anyways, this video is posted at Youtube, and since many of these games videos are taken away from time to time, in case you find this offline, simply got the game's website, and just enjoy the full experience (really recommended for fast connections). I hope you guys enjoy this video as much as I did! It is total sweetness. Cheers! ;)