Digital Painting Tutorial by Vitaly AlexiusListThumbs

Digital Painting Tutorial by Vitaly Alexius
In this tutorial, Alexius show us the whole process that he uses to create his digital paintings. I really like the way it's explained and it's really cool to see how other people work, and also a very good way to learn new stuff, so check it out!
For more visit svitart.n-tek.ca and alexiuss.deviantart.com
"Aburod Terra" (Uninhabited Earth) Came to as a commission by Daniel Jeppsson as a cover for his music "Hardcore/Gabber" CD Album/Vinyl cover for his band "Recall"; which I was hired to illustrate back in November 2005.
On November 23rd, 2005 after finding my artwork on the internet he contacted me with a request for an album cover. His exact words were "For my record, that i want to design, I need something DARK. The record will be called "Day of Evil" so something like destroyed houses, after war, burning buildings, dead bodies in a city landscape would look great. It needs to be minimum 30x30cm at 300dpi". He also provided me with links of my paintings, which he liked, requesting similar style, colors, and composition.
I quickly created 3 small sketches for the client to give him some options (sketches below). He decided to go with the second sketch, and so I worked on it, until both I and the client were satisfied with it.
Process:
Just like many of my other paintings, I love to research before starting a piece. For this one, I went out all around downtown Toronto, photographing everything that I witnessed that day. One of the streets I passed through was interesting and detailed and so I decided to use it as my main reference for this painting.
Photo 1 shows one of the street photos. Photo 2 shows some detail that have inspired the architecture in the piece and were used as textures in some places.
I usually start off with a gray canvas, that way the contrast values of the painting come out best, as I easily create lights and shadows. At this stage the painting is completely black and white, to better capture contrast values, a simple practice known way back in the Renaissance.
Sometimes I start sketching things on paper and then scan or photograph them, but here I started off sketching straight in Photoshop.
First things first, I develop the prespective, by looking at my photo references and by creating a vanishing point. From this point, I create perspective lines of reference for all my buildings in the piece.
There are 3 vanishing points
On my next step, I leave the perspective lines and vanishing point alone, and create a new layer, on which I start to block in the overall shapes, using a large square brush.
Next I make a copy of the vanishing point and perspective lines layer and set it above all my layers, set the layer mode to "Overlay" so I can always look at it in case I need to, by playing with it's opacity. Once I'm done with the perspective I remove the layer. At this point I decide where the light falls from.
For this piece, I used the following tools: Default Photoshop Brushes and the Smudge Tool.
Bellow is a box that shows the effects one can produce with just default Photoshop brushes, set at 10% Opacity and the Smudge Tool set at30% strength. I'm pretty much using Photoshop bushes/smudge tools and a tablet just as I would use acrylic/oil paints with a brush.
"Dab and Smudge" method predominates. Sometimes, when I wish to save time I insert textures from my photographs into the piece as separate layers set to "Overlay/Multiply/Lighten/Screen/Darken". The key is to just experiment with these layer modes for various effects.
Further development of the painting: Windows are set in place, detail start appearing. Using the same methods I put around 40 or more hours of work into the piece, until I am satisfied with the resulting black and white painting. I constantly zoom in and out to create big and small details.
Next step is the coloring. I create a new layer, set it to "color", and start applying various colors to this layer, experimenting, looking for the perfect color combo/look.
When I was pleased with the colors, composition, and detail, the piece was sent off to the client. However, the client was not satisfied with the "thank" and suggested that I should instead add some burning cars into the scene. Following his directions, I removed the tank, then I put in a burning bus and a burning truck into the painting.
The final .psd file is 123mb, has no layers (as I dont tend to use a lot of layers during painting and constantly merge them to slow down the loading time) and is sized at 45x45cm at 300dpi.
Detail shot of the painting, lots of details are usually invisible unless the painting is printed at its true 45x45cm resolution.


















30 Comments
this is really impressive!
could this be considered some kind of mate painting?
because he uses a reference for the buildings and perspective, but he doesen't actually paint over the photo, right?
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Check out my art! http://pedrovergani.blogspot.com/
Well done .!
- This really inspired me to try out some of your techniques!
wooow amazing thanks
Wonderful, Great Demonstration, Thank you very much, This was my long time doubt and fear of Digital Painting, But This Tutorial made clear some concepts,
thank you
Great tutorial - I'm not an digital painter, more an Illustrator - but well, I can still use this tutorial - great overall techniques and stuff. And it ended up pretty great.
Any way to provide the original pictures? I really want to try this out and I'd feel the most secure doing it from the same pic as the artist does!
Thanks :)
Impressive ;)
Unbelievable talent!
Oh, wow, really wondeful, terrific talent! And the "mini-tutorial" it's really really interesting... Thanks a lot!
awesome effect
Great!!!This is awesome!!!
Very impressive!
awesome, terrific talent! Keep up with the good work!
This is awesome. I have been wanting to get into digi-painting for a while, but haven't really had the chance to experiment enough. Seeing how you did this really helps out!!
Fantastic!
Love the idea of doing the entire painting in grayscale before later applying color- it would've taken me several months to come up with that technique. Thank you very much for the insight.
now all i need is that intuos 4....
my god imagine painting that with an old ball-mouse!!
Will:
That's a pretty common technique when it comes to concept art. Though it makes no difference here because drawing in grayscale is used primarily to get the lighting and shading correct. Here, I can see at least 4 different light sources... which doesn't make sense.
wow that's amazing, hey could u guys just answer me in a quick question? ok.. did he use a mouse or some sort of tablet for this kind of work?
oh my god..amazing! it's wonderful tut.
That's obvious more light sources is a fantasy choice to increase the richeness of the details. One light source is too dark to show all this details.
I m curious about how many types of brushes u use. I usually use like 5 brushes of 2 or 3 types (artistic brush, abstract brush and texture) as basic brushes to any kind of illustration.
I love it the evolution of this work!
Awesome. Great to see how you work.
great tut and grat works
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www.mrstylo.com
great job, the key is the understanding basic principles in drawing, some knoledge in photoshop and lots of hours put in a design. I do sketch and detail design by hand, u inspired me to try and make some in photoshop.
great tutorial again
perfect
wow its realy AWESOME.....
CAN I HAVE THE PSD COPY OF YOUR AMAZING CONCEPT...
benedicto.randie@yahoo.com
tnx and keep up the good work....
it's really amazing..
This is sick! Imagination above and beyond!
great to show us how do u work ....
really thanks soooo much :))
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