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The Concept Art of Waqas Malik

The Concept Art of Waqas Malik

Waqas Malik is a professional concept artist and illustrator based in Karachi, Pakistan. Waqas is a pro in obviously concept art, 3D modeling but I was more intrigued by his environment design skills, to create a world where all concepts/ideas becomes a possibility. Mostly use in game and movie industry, there's different part of the process where in my opinion comes together is when digital painting gets involved. For more information, check out his ArtStation Profile:

Awesome Digital Paintings by Rhads

Awesome Digital Paintings by Rhads

Artyom Chebokha aka Rhads is an artist from Omsk, Russian Federation who creates some awesome digital paintings. His love for the sea reflects on his paintings that are colorful and have a dreamy feel to them. Enjoy! For more from Rhads visit, and

Race Ship Illustration by Dwayne Vance

Race Ship Illustration by Dwayne Vance

When I started my design career, back in late 90s, computers weren't that fast and design software, especially for illustration, wasn't as advanced as today. The result was that we used to draw much more. Now we see more and more fantastic digital painting and illustrations done in the computer. The MC Comic Con Ship 3 by Dwayne Vance is a great example. It preserves the trace and the organic feel to deliver a beautiful illustration. Here is the second ship in the series of Space Racers. This version is nothing but pure American Muscle. This was all painted in Painter 12.2 using the 2b pencil, thick and thin pen and the glow brush. Inspiration It takes place in the future obviously and it started out with government funding being cut to NASA. So NASA came up with a plan to stay in the market by creating a race circuit into space. They go out and seek sponsors for their project and it soon catches on. It started out in the US then eventually as the popularity grew it started to attract the other nations. So the space programs were all revitalized in a different way and started building race ships. They entered a whole new realm of racing space instead of just exploring it. So based on that short story he started to create these ships. Then each one has certain styling based on the country it represents. You can see each one has the flag painted on the body by the cockpit area on each ship. All these ships were started and finished in Painter 12. He drew the original sketches using the various pencils tools offered in Corel Painter. Then digitally painted them with the Thick and Thin pen brush in Painter 12. For hardware He was using a Wacom 21 UX monitor and a PC to produce all drawings and digital paintings. Each of these ships took approximately 4 hrs a piece to produce. For more information visit

Thrones of Games Case Study by Ars Thanea

Throne of Games Case Study by Ars Thanea

Ars Thanea is a creative agency currently based in Warsaw, Poland and they are the best at believing into their skillful heritage working alongside with a team of hardworking directors, designers, illustrators and more. Their tagline is "This is the Art of Imagination. This is Ars Thanea." and believe me, they are cutting edge! Hope you will enjoy this beautiful digital case study for Media Markt made with Ogilvy Frankfurt. Executive Creative Director: Peter Jaworowski Senior Digital Painter: Michal Lisowski Production Director: Marcin Molski Producer: Joanna Bak Find out more about the mighty folks at Ars Thanea at All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Case Study All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea All Rights to Ars Thanea Links More info about Ars Thanea: Follow Ars Thanea on Behance: Follow Ars Thanea on Twitter:

Awesome Magneto Digital Painting Case Study by Eric Vasquez

Awesome Magneto Digital Painting Case Study by Eric Vasquez

This is a Case Study based off of the Marvel Villains Series that I just recently completed. The series consists of 8 digital paintings depicting some of the most evil villains in the Marvel Universe. As an avid comic book fan, I wanted to create something that I felt very passionate about and really take my time to try and develop my digital painting skills along the way. The following is a closer look at the process for one of the eight paintings that all began with a pencil drawing. The entire project took just under a year to complete and can be seen in it’s entirety by visiting my site at or Step 01 Once I had an idea in mind for the villains that I wanted to use (in this case, Magneto) I began looking through comics and different images to get a solid base of reference material. From there, it was time to put the pencil to the page and start doing some sketches. For some of the characters in the series I did several thumbnails before arriving at a composition that I was happy with, but for Magneto, I ended up going with a pose that felt both powerful and dynamic. Step 02 After sketching Magneto, I scanned the illustration into my computer and brought it into Photoshop where I proceeded to silhouette him and remove the background. I wanted to keep the backgrounds simple to keep the focus on the actual character, so I decided to use a basic red gradient dark to light. The next step was to make a selection of Magneto and then do some color blocking to fill in the different areas of his costume. I like to work this way when starting off because it allows you to have more control over the individual pieces of the character, at least until you get it to a point where you can work on the overall image and focus on the bigger picture. Step 03 Now that I have my flat colors laid out I can start rendering the different areas of the body/costume. I don’t really think it matters exactly where you begin this process, but many would say that it’s best to start with the face and the head. In this case, I started with the chest to try and develop a palette using only reds to create a good range of value. Step 04 After establishing some values in the chest area I dove right into the helmet, which I really wanted to give some form and dimension. One way to do this is to place a light color next to a dark color, and then add another light color on the other side until it starts to take shape. In the image below you will notice how the top of the helmet has some rim lighting along the edge along with some reflections on the front of the helmet facing the viewer. Step 05 Continuing to work on the helmet and head area to bring out some definition and form. Also, I found that as I was painting I would cover up my pencil marks as I went along so that by the time the piece was done you would no longer need your original base illustration. Sometimes the pencil sketch can provide a nice effect, but in this instance I wanted to make it feel more like a traditional painting. Step 06 Skipping ahead, I began to render the darker purple areas of the costume including Magneto’s belt and upper chest piece that goes around his neck and traps. It can be a bit tricky rendering different materials based on the amount of light that they reflect. For example, the tights appear to be much less reflective than the upper chest piece that helps to give the illusion that it’s made from a different material like cloth as opposed to metal. Step 07 Keeping the same rule of thumb in mind, I moved onto the hands and gloves to create a shiny/metallic kind of feel to it that also adds realism. Notice that it doesn’t have to be incredibly detailed to be convincing to the eye. The fingers specifically are maybe two or three shades of color blended together, but by using a brush with either hard or soft edges, you can create some clearly defined highlights and shadows. Step 08 In the next step I returned to the head so that I could finish off the purple pieces of the helmet. By having a few touches of lighter color with hard edges on an otherwise subtle transition of color, I was able to further reinforce the reflective qualities of the helmet. Step 09 At this point I was pretty happy with the way things were looking but wanted to make another pass over the red areas of his costume with a slightly lighter shade of pink/white to add some highlights. Keeping in mind the type of material you may be rendering you don’t want to have a really sharp and crisp light source on a less reflective type of material. You will notice this especially on the arm and upper body where the highlights appear smooth, but help to add more form to the body. Step 10 After the rest of the body was complete it was time to move onto the cape with all of the folds and wrinkles. This was a bit tricky because some of the cape will cast a shadow and have an effect on the other parts, but you still want it to feel balanced in terms of light and dark. By focusing on each area of the cape a little bit at a time and rendering the folds, you will begin to see things take shape and really come to life. The last step here was to add some slightly brighter areas of color where the cape would be facing the light source to bring those areas out. Conversely, the darker and more heavily shadowed areas will recede into space to create some depth. Conclusion Overall, this was a really fun project to work on, and in the process I feel that it has helped me to improve my digital painting skills along the way. There have been many times where I have started something and then felt discouraged, but with persistence and practice comes greater ability. If you have something you’ve wanted to try and learn for a while, don’t be afraid to fail because experience really is the best teacher. I hope you have enjoyed this case study and if you haven’t checked out the whole series please feel free to stop by my site for more!

Stunning Digital Paintings by Marta de Andrés

Stunning Digital Paintings by Marta de Andrés

It's time for more great artworks here at Abduzeedo! We've seen great stuff this week, but I'm sure we'll get to see greater things until the weekend, like these stunning digital paintings by Marta de Andrés.Marta is a Spanish artist specialized in digital paintings, art concept and landscape matte painting. Here are some examples of her fantastic work... I must say I really find her style amazing. It's very wide-ranged, yet, very stylish and powerful. These are only a handful of her fantastic set of works. For more of it, you should definitely visit her deviantART portfolio! I hope you enjoy these! Cheers! ;)

Case Study Rancore by Marco Casalvieri

For this Monday we brought to you a really cool case study from our friends over at Slashthree. The artwork titled Rancore was created by Marco Casalvieri, a digital artist from Rome, Italy. His image is a really cool digital painting of a sort of surreal landscape. We have quite a few images illustrating the whole process and it's really cool to see how everything was put together. Video For more information visit

Digital Painting of F1 Heroes

Formula 1 has always been very popular all over the world, specially in Brazil. I remember watching Senna every Sunday with my whole family and the memories are great. Polish designer Piotr Buczkowski decided to make a tribute to the best F1 drivers by painting some portraits and the result is amazing. For more from Piotr Buczkowski visit Juan Manuel Fangio Driver from Argentina, who dominated the first decade of Formula One racing. Details Process Aryton Senna Brazilian three-time Formula One world champion, he is generally regarded as one of the greatest F1 drivers to have raced. Details Process Michael Schumacher He is a seven-time World Champion and is widely regarded as one of the greatest F1 drivers of all time. Details Process

Digital Painting Portraits

About 3 yeas ago I posted a list of 50 amazing digital painting portraits and everyone loved it! Today I decided to bring back some awesomeness and select some great digital painting portraits so we can all enjoy another fresh series. Enjoy! by mediamaster by mediamaster by nathie by algenpfleger by agnidevi by OmeN2501 by charlie140588 by alicexz by alicexz by ebrulii by alicexz by alicexz by WarrenLouw by GENZOMAN by CuatroVecesUno by lolita-art by ChristinZakh by Nero749 by alicexz

Cool Digital Painting Posters & Covers

This is a mix of posters and covers digitally painted by Ashley Claypool who is a digital illustrator for Lantern Press in Seattle, Washington. Her work is very playful and very well done with some great detail and nice use of typography. Check them out! For more form Ashley visit her deviantart gallery

Incredible Illustrations by Mitch & Elizabeth

I am a huge admirer of comic book art work with being brought up around them from a young age. I am always on the look out from creative and inspirational work and the work being showcased is just that! Mitch (mbreitweiser) and his wife Elizabeth (dismang) both work side by side producing fantastic work. A little bit about Mitch & Elizabeth I've been drawing exclusively for Marvel since 2006. I've been really fortunate to be on some really great projects including, Ultimate Fantastic Four, Captain America: The Chosen, Sub Mariner 70th Anniversary Special (Which also featured the last work of the late Al Williamson (a personal hero of mine)), and a handful of other great cover and interior projects.My most recent book on the shelf was Captain America # 607 with Ed Brubaker and Butch Guice. I also have a four issue mini series coming out in September called "Captain America: Patriot." it's beautifully written by Karl Kessel, and will be the first full mini series colored by my wife, Bettie. Bettie has also been the colorist for the AWESOME Agents of Atlas series over artist, Gabriel Hardman. She'll also be following him onto his run on The Hulk this fall! Video Illustrations

The Work of Rory Kurtz

Rory Kurtz has been illustrating since he was old enough to hold a crayon. Self-taught and focusing in pencil, ink, and digital paint, Rory has carved out his niche as a unique voice in the illustration community. Working with digital media allows his paintings a greater amount of versatility, and faster production time, which makes all the difference when meeting deadlines. His influences are spread out across the respective wolds of literature, fashion, art, film, & music. His work isn't necessarily easy to define, as he tends to shift from one style to the next and back again as fits the assignment, but the individual pieces seem unified by a shared sense of fantasy in a modern reality. For more information and to check out the whole portfolio of Rory Kurtz, visit his website at or follow his blog at Paintings & Larger Works Ink & Line Works

Digital Painting by KREISELBERG

KREISELBERG is a Toronto based creative studio with a team of innovative professionals and artists, specializing in digital media services, however, among with the works on very cool portfolio, what really caught our attention was their digital painting works, they are simply awesome, and that's why we had to feature them. For more information visit Kreiselberg website at We construct unique visual experiences for corporations, broadcast networks and advertising agencies. By infusing your ideas with our original and innovative style, we bring stand-out designs, fresh and effective solutions to life. Other works

Outstanding Digital Painting Portraits

Digital portraits take quite some work and a lot of skill from the artist, most of them take over 30 hours but the result is outstanding. In this post you will see a very impressive collection of digital portraits, some so good that it's hard to tell them apart from photography. Check them out! by Charlie Bowater by Suzanne van Pelt by thali-n by lone-momo by claudiasutton by janaschi by Loopydave by Roberto Campos by Amenite by Charlie Bowater by navybluestar by WarrenLouw by Marta Dahlig by Wen-Xi Chen by Gonzalo Ordóñez Arias by Yannick De Smet by Anderzak by Kristen "Adriana" F. by Daniela Uhlig by julitka by Angela Taratuta by Cris de Lara by Friess Benjamin by Daniela Uhlig by Angela Taratuta by Daniela Uhlig

45 Amazing Digital Portraits

I simply love digital portraits... they can be drawings, paintings & airbrushing or whatever other technique you may like. I think it's pretty impressive the talent that some artists have on creating digital portraits that are amazing. Amazing for its realism, perfection, lines or even for its details. Maybe I like digital portraits so much because I totally suck drawing and I can only imagine people actually doing portraits so realistic that you may be confused if you are looking for a real photo or not. And I have to say I like those very realistic digital portraits and I also like those with a traditional painting look, those who are a mix of drawing and something else are also cool. Ok, enough said, the thing is that I decided to make this selection of digital portraits to show you and I hope you enjoy it! And don't forget to visit each artist page, they are all at deviantART. thesoulcanwait binadog orgo glacierfusion humbugle artcova padisio betocampos hazelong whtmnk alessioradice paul915 lindalisa bikerscout calaymo strahan landeroc

Surreal Digital Paintings by Alex Andreyev

Surreal Digital Paintings by Alex Andreyev

Alex Andreyev is a very experienced graphic designer and artist with more than 20 years of experience. What is incredible in Alex work is the clear surrealism influence with fantastic compositions ranging from trains with scorpion tales, endless stairs to heaven, flying cities and many more fabulous ideas. Hello, my name is Alex Andreyev. I'm an artist living in Saint - Petersburg. I've been drawing, painting and doing graphic design over last 20 years. Now I'm creating the concept art to the Kin-Dza-Dza animation movie. You can buy all my picters in a high resolution for print - just mail me. We highly recommend that you visit Alex' website to see the entire portfolio, it's definitely worth checking it out:

Fantastic Digital Painting Image in Photoshop and Corel Painter

In this case study today we present the workflow of Jill Tovey, a fashion illustrator from the UK. Jill will show us how to create an amazing digital painting design using Photoshop and Corel Painter. For more information visit Jill's website at I have been lucky enough to have my work showcased in various places such as Camden's Proud Galleries, MTV, Computer Arts & Digit Magazine and at Brighton's Hip Hop Festival. As well as being published in a book that showcased global illustration, I've also been nominated for some awards and was a finalist last year for Britvic's Drench Art Award (ooh get me!). Most of my work is mixed media, I use Corel Painter, Photoshop as well as lots of different paints, scans and textures - mostly just playing until I have something I feel happy with. Case Study Unless I’m doing something a bit abstract I’ll start with an image for reference, then make a sketch. For this case study I chose something fairly simple - some lips. Here I’ve scanned in the sketch and popped into Photoshop. Step 1 Once I’ve arranged the size and composition, it’s into Corel Painter where I’ll chose the base colours for the image. Sometimes I use to help chose a base colour scheme but I mostly keep it a fairly random process (as with most things) and I don’t always stick to the colours I originally chose, adding new ones in as I go along depending on what I think fits best. Step 2 Next I normally start making sure I’ve got a bit of a rough outline going before blocking the colours in. If it’s a more detailed image I’ll concentrate lots of detail on the areas I want to stand out the most, which if I’m drawing a person is usually the eyes and mouth. Step 3 Next I’ve blocked in the colours and worked out where I want everything to go. I added a nice bright blue in for the background. I love using lots of bright colours and almost always use at least one fully saturated colour or I have some neon acrylics at home which usually scan in quite brightly. Step 4 From here I just keep adding more and more details. In more complicated images I usually end up with hundreds of layers, which I merge as I go along to keep Painter working quickly. The different brushes I use are also fairly random, I like to use lots of different brushes for different effects such as chalk and acrylics and the Real Bristle brushes. Step 5 Once I’ve got something I’m happy with I print it off to use as reference for when the actual painting starts. Step 6 I use lots of different types of paints: watercolour; acrylics, sometimes oil (but I’m often too impatient to let things dry), marbelling, airbrushing, ink, I also take photos of textures or things I think will fit in with the image. I do a lot of mark making and things just for texture but I also paint parts of the image so that I can fit it into the picture I’ve got. Meanwhile, Hugo the trusty Basset Hound helps me chose my materials… Step 7 Once I’ve got lots of different images I pop it all into Photoshop and start playing, cuttings things out, overlaying or using different layer effects moving things around and blending them in to fit in with the main image. Conclusion That’s about it really! I tried to make it sound complicated but it’s really not. Here’s the final result: Close ups