Designing the XBOX One S

The last time we've featured Andrew Kim was back in 2011 with some pretty Innovative Minimal Concepts that took our blog with lots of surprises with inspiring and creative ideas that was so well-executed.

Well, things have changed since for Andrew that is now working at Microsoft as their visual and product designer. One of his first projects was the XBOX One S. Reinventing the game console with a different approach to make it more friendly and universal. Let's take a closer look as we dive into this beautiful result of a strong teamwork and their dedication at making the best logical, accessible product for us, dearly gamers.

This was the first project assigned to me after joining Microsoft. After the launch of Xbox One, the design team began investigating a new approach to game console design. For Xbox One S, we wanted to create a more friendly and universal product that doesn't evoke traditional "gaming" cues. We also wanted to simplify the hardware to align with the new Windows 10 design language that was being developed in unison. This simplification started with implementing a unibody construction that reduces the external shell count to just three parts. We also dramatically reduced the size of the device and removed the bulky external power supply. The final design is architectural, logical and easily accessible thanks to its surprisingly low price point.
Designing the XBOX One S
Designing the XBOX One SDesigning the XBOX One SDesigning the XBOX One SDesigning the XBOX One SDesigning the XBOX One SDesigning the XBOX One SDesigning the XBOX One S


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