The tutorial of this week is from one of our readers, his name is Trisme and he is an illustrator, digital artist and web designer from Poland. Trisme will show us how he created the design called AeroStuff, it's a really cool artwork mixing photos and some 3D objects. The best thing about blogging is that we have the chance to see how digital artist from all around the globe overcome the challenge of making an idea come true. In this little tutorial/case study it's not different. The idea I had in mind was to show some sort of air/gravity applying a force on some objects in a very visual and sort of abstract form - inspired by some airy d'n'b beats I just started this piece. Resources Step 1 Firstly I imported and placed the sheep, because they remind me of light and soft stuff, I don't know why. The gradient and the rest of the composition was related to this idea I had in mind and want to turn into an real artwork. Step 2 With the sheep and gradient, the next step I started adding some abstract 3d shapes that I had rendered before. Step 3 Some other 3D render objects this time with a bronze color for contrast. After that, as you can see in the image below, the composition has some more coffee/creamy look which is exactly what I wanted to achieve. Step 4 Here I needed to do some changes like small details and shadows were added, also, those big 3D objects that you can see in the first plane. I still was just checking to see if that would work. Step 5 Time for a major resizing and I also replaced some elements and colorize some as well. Step 6 Here I added other 3D objects and had to make some little changes as well. Step 7 In this phase it was time to add clouds and try some different light effects. Step 8 Still playing with the clouds. Step 9 To create a better focal point I added some elements in the middle as you can see in the image below. After that some little adjustments and finished. Conclusion Looks easy but I have to say, I spent quite some time to create this. I hope it might help you. Thank you very much for following along. Details For more information about Trisme visit his Web site at http://cargocollective.com/trismeart. You can also check out his Behance Profile and his DeviantArt profile.
Mosk is the moniker behind polish graphic designer, Illustrator & Art Director Maciej Mizer. In this video Case Study you'll the the step by step changes he has done on his personal project "Escape" Look out for his newest projects on http://www.behance.net/mOsk_ Escape Details Case Study Making of "Escape" illustration from mOsk on Vimeo.
We love case studies especially because we can see how designers and digital artists come up with a ideas and make them come true. So in this post we are very pleased to share another great case study or a brief process examination sent by one of our most admired digital artists out there, Justin Maller in which he shows to us how he created the Ursus artwork. Poking around my folders, I realized I had all of these WIP images of this piece lying around, so I thought I'd share the evolution of this piece I created for The Depthcore Collective's new chapter 'Mythic'. It was a fun piece to work on; I started it whilst hanging with Chris Knight in Miami, and finished it up in late June after I returned to NYC. Hope you enjoy! First version So here's the first version. Pretty rough, basically I've just hit upon the idea I want to explore. I've found the stock, retouched it extensively and started fooling around with the concept. I'm more or less just using the masks of shapes I render as a layer mask for the animal. The effect is cool though, so I thought it was worth pursuing. End of the second day A fair bit of change between the first and second versions. Here I hit upon the bright idea of rendering something, and then using it as both the mask and the shape. I then tweak things a little so it doesn't look so flat. Taking shape, but a long way to go. This is the end of the second day, we're probably about 8 or 9 hours in. Experimenting takes time! Working some photography details Starting to look a little more like a finished piece of artwork. Working some photography details in and paying closer attention to shape, lines and composition. Using renders to fill out areas of the animals sillhouette and generally fleshing the piece out. Fine details Ah, there we go. That's more like it. Fine details are always fun. Added more depth, approaching completion now. Time to sleep on it and see where we end up. Put it up in the Depthcore panel to get some feedback from the lads and make sure we're on track. Conclusion The finished product! More fine details, a few compositional adjustments and better integration of stock etc. Tried to get a better sense of motion and depth in the piece, as well as improving the flow of elements. Density is good, composition is good, original experiment is nicely concluded. Good times! About Justin Maller I am a freelance Illustrator and art director from Melbourne, Australia, currently causing trouble in and around in Brooklyn, NYC. When not falling off my skateboard or concentrating on growing my hair, I produce artwork and digital illustration for a wide variety of clients, including Nike, ESPN, Verizon and many others. I aspire to some day be able to cook something more sophisticated than toast, and am inspired and influenced by people who can. I tweet and tumblr a lot, so keeping up with my various thoughts, musings and general procrastinations is an easy chore. For more information about Justin Maller visit his Web site at http://www.justinmaller.com/ and blog at http://realheadsknow.tumblr.com/ or read his interview here on Abduzeedo. You can also find Justin on Twitter at @justinmaller.
After months of study, designing, and developing, the new Abduzeedo is up. I know it might sound quite dramatic but this probably was the design I put most thought into. I tried to define exactly how the user experience would be and also what I could do to make that happen without losing reference from the previous designs. Now that the site is up, even though I am still fixing some minor issues and I know that will never end, I will share with you here a little bit of my creative process and what directed me to make some of the design decisions I made. Goals The first thing to do on any design project or anything you want to do is to define the goals of the project. For this new version of Abduzeedo I had tons of ideas and things that I wanted to do, but I am only one so I picked up just a few that I considered the most important, so the goals of this new design were: SIMPLICITY SHOW MORE CONTENT EASY TO BROWSE Simplicity The design must be simple in all senses of the word, the UI must be almost invisible in my point of view for a site like Abduzeedo in which the content is what matters and the only way to drive the user’s attention to the content is to make the UI as simple as possible. Show more Content After almost 4 years we have an incredible amount of content, and the best part is that most of this content is atemporal, they are pure inspiration and they will always be, so we needed to find a way to make this content more reachable to the readers like even random articles. Easy to Browse I love some iPad apps like Pulse for example because they are easy to browse through the content. Abduzeedo’s previous layout was very blog style with all the posts piled in a column. It was necessary to scroll down a lot to cover 10 articles. We needed to find a way to make that less of a hassle. Defining Constraints With the goals defined it was important to set some constraints so I would be able to start the labor work. In order to make a site simple my decision was to simply not use any graphics on the interface. The UI would be simply text and some gradients on the navigation to separate it from the rest of the content creating a hierarchy. To be able to show more content the site would have to use more screen area and also be fluid for some resolutions. Another really important thing in my case was the resources I had in terms of who would do what. Basically this was a project I did solo, with some feedbacks from Fabiano Meneghetti and a jQuery help for the User News form from my brother Eduardo Sasso, and I have to work with my available skills and also learn things that were necessary to make it happen, however I couldn’t try to reinvent the wheel because I wouldn’t be able to make it. It’s always good to know your limitations so we know where we can improve ourselves too. The visitors statistics were really important to set some constraints in terms of browser and resolution usages, important areas and what to show to them. Inspiration As I mentioned before tons of things inspired me for the new design. First and foremost I wanted to change the grid style to a more magazine-ish grid style, therefore I could present more content. Below you can see some of the references I took in consideration. Before going to Fireworks I sketched quite a lot especially trying to come up with a fluid grid. I also did something that I think was very good and I will definitely do that more often. Before designing the UI in Fireworks I went straight to HTML first. So I played with solid colors and basic shapes in order to have a look and feel of the real deal and not a static mockup. My first concept was a total fluid layout that would adapt to any resolution and fill the screen with content. I really like that idea, however after testing the HTML I noticed that in certain resolutions the main content was sort of weakened by the amount of content next to it on the sidebar. Once again, that was only possible after testing the HTML, because in my static sketches the idea looked killer but in reality it would be a flaw. Below you can see some of the sketches and the first HTML concept. Click on the image to see the grid in action. Resize your browser window to see what happens. I also tried some jQuery plugins for fluid layouts like the Masonry one, which looked awesome in their demo pages, however once again, as I tested it with the real Abduzeedo content it didn’t work well. I mean, the plugin did what it was intended to do, what happened was that some content would radically change its position depending on the resolution, weakening the consistency of the UI. For example, in my computer the User News is in the top left and in my iPad it’s in the bottom right. That would make the user think too much in order to surf the page and what I want them to do is to get inspired and not to learn how the Abduzeedo UI works. We use this plugin for the User News section. Final Design As you can see the final design is what your looking at right now. Just a few highlights about the design. Header The new header now uses much less of the screen, in the past it was like 250 pixels high, now we shrank it to 110 pixels. Therefore we gain more space for the content. We kept the original black style and added a gradient for the navigation bar so it differentiates itself from the content area. Background I am a huge fan of noisy backgrounds especially dark grey ones, probably because they remind me of the Atari 2660 console which has that rough texture very alike the noise background we have on Abduzeedo now. Home-page and Section pages The posts now have a smaller thumbnail with description and title. They are organized next to each other instead of piled up in a gallery style. We had this sort of style in the previous version but it was a different view option for the home-page and a laboratory for us :) User News and Tutorial of the Week This area is really important because every week we have a cool tutorial and lots of user generated content. In the former design the tutorial of the week was buried a day after it was published, which is really bad. Now it will be visible on every page till a new one comes along. The same applies to the User News...they will be visible on all pages. Random Inspiration This is a little experiment I wanted to do. We want to show you some random inspiration, let the odds show you what's cool and inspiring for you at any given moment :) Footer The tags are now in columns, the end of the tag cloud hehehe, and we have some other blocks with the link to our iPhone App, which wasn’t promoted in the previous design, and of course our magic mug for you to buy us some coffee because we are all human beings in the end and not aliens. Resolutions The site now has 2 layouts for different resolutions, so those with higher resolutions which represents more than 65% of our audience will have less scroll with the same amount of content. Layout for iPads, Mobile Phones, Netbooks based on 1024x760 pixels resolution Layout for resolutions higher than 1024x768 pixels Well there are many more new features like focusing all the sharing features to the Meebo Bar, the new post design with larger images, tons of CSS3 little effects and transitions such as the Not-found page and we are also working on new features while fixing some minor bugs the site might have. I hope you all like the new design and feel free to send us suggestions, opinions and critics about it. Our goal is always to deliver the best content to you and to ourselves because we use the site for inspiration as well, so it's as much mine as it is yours.
In this post we will take a close look at the final project of design student Yash Misra as he takes a new approach to newspaper design and shares his process and ideas with us. I'm always amazed by design process and here is a very interesting one, check it out! This project is a creation by Yash Misra Yash Misra is a graphic design student, continously exploring the field. As it is, the field had interested him from the very beginning. There has always been a sort of glamour in the posters, brochures, websites etc, which he saw. He likes to explore deep into print media, especially publication. Check out his works at www.coroflot.com/yashmisra Express One Page Newspaper As my final year class room project, I decided to take up the Newspaper design. A newspaper essentially poses a very complex system design and information design challenge. As for my insights which claimed: Newspapers and other printed modes of communication today face a severe onslaught from the digital media and platforms. They are fast becoming a commodity of luxury in terms of time, money and energy. Attention span of the user has grown lesser day by day. There is too much of distraction from all sorts of information being targeted for his attention.To get the real news/information, he needs to pass through many layers to get it. The complete newspaper of over 20 pages reduces to mere 4 pages of essential and selective reading, as the reader doesnt have the complete time to read the entire news, though he wished he had been able to read everything. I tried to see how much news can be accommodated into one page. I tried only the headlines. Kept the size of the newspaper same. This made me realize, that this is probably not the best solution. Too much text is intimidating. The news hierarchy is not clear at all. Only 35 news items were included, which excluded most of the economics and the complete sports Trying to figure out, how the gutter spaces work in this case. Here I was trying to figure out the different genres of the news After this I am straight away going to the final solution. There are intermediate steps which range from the twitter like solution to complete paragraph based news. Trying to get a balance out of the extremes, here I present the final solution. To keep few things in mind, my proposed newspaper has all the 50-60 news items, except editorial. Top 25 news are accompanied with a supporting paragraph which detail out the news ( of course we need to re-look at the way text is composed). After that the each item is a well written headline. Accompanied with each news item is the reporter/agency name and the place. We also have regulars like Market Indices/ temperature/ Currency/ Crude oil/ daily cartoon. All of this comes on the front side. The back is left for classifieds and the ads. A small space is also provided for the ads on the front page, depends on the number of news items. This is where I am able to achieve all the 53 news items which are the total items, excluding the editorial. The second side is left for the classifieds and ads. The top half contains the major news for the day from all the sections. It accompanies the first para of the complete article and is sufficient to have the complete summary of the news. The bolder the news the more important it is. The color of the captions on top tell which section the news belongs to. The lower half has got the remaining news items set nicely in comfortable columns. The legend on top helps the reader to navigate and relate various news items just by seeing the colors of the captions. The name explains the purpose and the function of the newspaper. The mast head. The lower half in detail. The daily cartoon, weather and the world economy at a glance. Feedback Tell us what you think of the project by sharing your thoughts with us!
One of the projects that we are very proud here at Zee is the job board Openjobs. Launched in 2008, the website has renewed since its launching, but we decided that it was time to make a full upgrade in it... and I decided to share with you how was this whole renewal process - design and development. When we launched Openjobs, we had great reference sites like Authentic Jobs and Krop, we miss something like that here in Brazil, a job board simple to use, without bureaucracy and focusing on creative professionals. At the time it was done hastily developed in Java, which became a hassle when we needed to do some tweaking. Old Version And with time we increasingly felt the need to create and implement new things. Just as we saw that the design itself was already needing to be refurbished to follow new standards and allow better web experience for users. Another issue we always have here is that we use Drupal for all of our projects, and Openjobs it was in a framework in Java, that was nowhere near the power and flexibility of Drupal. Also, since late 2009, we hired HR Consultant Renata Fraga, working fulltime on it, further increasing the visits and the number of jobs posted, often also contributing to the blog. We saw that it was time to do a complete renewal in Openjobs, from head to toe, and this process started in March. Scratches to the change We knew the key was to keep it simple and try not to modify the flow of how to post a job - that was already understood by users - but we needed to add new features. We began the studies of wireframes, layout, colors and talks about the features. The new version Having decided the layout we began to implement in Drupal with the help of developer Thiago Régis. All the infrastructure was built, CSS, the main features and then we started internal tests at Zee. Surely this intensive to finalize and launch the project is the most time consuming because there are a lot of details that require attention, but that ultimately makes the result very rewarding! Below are the screens of the new Openjobs with the main features and some layout details: Many innovations will be implemented in Openjobs, so stay tuned: openjobs.com.br. And share with us your thoughts about the new Openjobs.
In this case study/icon tutorial Edward Sanchez will share with us the creative process behind one of his personal projects, a really cool icon called the Real Apple Logo. The image mixes real photography with the Apple logo in Photoshop to create this super cool icon. I'm not quire sure why I never thought of doing this before. And I certainly never saw it done by anyone. Step 1 I started by getting a vector version of the logo so I could make a shape layer on photoshop. Step 2 Then I found a photo of an Apple to use as my base. Step 3 Using the liquify tool I morphed the Apple close to the shape of the logo. Step 4 In order to give it an ultra realistic feel to it, I adjusted the saturation, removed the original glow, and used smart blur and the clone tool to only keep the most prominent details of the apple. Then I masked it into the shape of the logo. Step 5 With the brush tool I added highlights and shadows to the shape to accentuate the volume. Step 6 I morphed the leaf with the liquify tool to make it come close to the original logo shape. I found that if I was 100% faithful to the shape it just looked too fake, so I retained some of the original leaf shape. Step 7 Now the actual bite! I found a picture of a bitten apple and masked it into this hand drawn shape. I also added a bit of a shadow around it and inside it to give it some contour and depth. Step 8 Finally I added the floor shadow and voila! Step 9 Here are my layers… I like to keep my highlights in separate layers so I can control individual opacity as well as the filter. Conclusion Here is the final result. You can share your opinions by leaving a comment or visiting my Dribbble profile. About the Author Edward Sanchez is a UI designer founder of Kohive.com. Born in Brazil to a Spanish father he moved to London when he was 18 and lived there for 10 years. He has recently relocated to Silicon Valley to start at new position.
In 2007 I wrote a Photoshop tutorial for PSDTUTS that was a user request, actually it was a request from not one but quite a few readers, they wanted to know how to create the MSNBC header effect. Back in those days it was a brand new design with a very colorful background image on the header. Now in 2010, they have a new website design and I was invited to help them with the background image. I was stoked, especially because they wanted to keep a colorful effect but with something new. Then I had this idea of using part of their symbol to create a pattern and apply it over the colorful peacock symbol with a lot of blur and light effects. The whole process is quite simple and straightforward, however it took me some time until I got the idea and got the outcome I wanted, fortunately they liked the idea as well and now it's up on the new MSNBC site design, so check it out too. New Website Step 1 I started with a blank document with 1280x1024 pixels, then I filled the background layer with black. Step 2 Using one of the images sent by the client I placed it in the center of the document. Step 3 I applied a Gaussian Blur to the image with 15 pixels for the Radius. Step 4 The I changed the Levels a little bit, changed the Black input to 3. Step 5 Here I duplicated the image and changed the Blend Mode to Overlay. After that I grouped these two images into a folder. Step 6 Here I duplicated the group and moved it down a little bit then I changed the Opacities to 80%. Step 7 From the peacock symbol of the MSNBC logo I got a feather and fipped it vertically to create a pattern. Step 8 Here is the pattern I created in order to make it tileable. After that I went to Edit>Define Pattern to make the patttern available for the Paint Bucket Tool(G). Step 9 On the top of the other layers I added a new layer and with the Paint Bucket Tool (G) I used Pattern for the type and filled the layer with the pattern created from the MSNBC symbol. Step 10 Using the Liquify Tool I modified the pattern to add some movement. Step 11 For the Blend Mode of the pattern I used Color Dodge with 30% Opacity. I also duplicated the pattern layer to make the effect a little bit brighter. Step 12 Here I selected all layers and duplicated them, after that I fliped the copied layer and changed the Blend Mode to Screen with 30% Opacity. I also applied more Gausian Blur to this layer in order to create a wet floor reflection effect. Conclusion The final outcome of the effect in black background. After that I had to test it with elements over it because this image would be used as the background of the new website. However as you can see the whole process was very simple once I got the idea of using the symbol to create the pattern and applied it with the liquify to create this net in movement effect.
Mr. Pijecki recently updated his portfolio called Zerobound. Abduzeedo provides you with a case study of on of his latest designs. Its a brief tutorial on how he created a great album and DVD cover. The ASO CD and DVD covers created for my friend's pop/rock band on their first official album. Zero Bound Wojciech Pijecki Find more of his work at www.Behance.net/zerobound/ The first letter of band's name "A" stands for Angels. So this basicly enforced the concept itself. I wanted to make front and back of this cover connected, so if you take a look at both sides - they create a small story about a statue of angel coming to life. Details The band wanted both covers to be similar with small color difference, so the CD and DVD look pretty much the same.
Rob Shields is a freelance illustrator currently located in Philadelphia, USA. He specializes in makin images for the music, fashion, design, spots and lifestyle industries. He has done work for clients such as Computer Arts Magazine, Advanced Photoshop Magazine, Digital Arts Magazine, Beautiful Decay and many others. For more information about Rob's work visit his website at http://www.robshields.net/ Old Blood Drop it Doe Eyes Leave Yourself Behind Its My Own Cheating Heart Victory image based on a photograph from NY fashion photographer Kristiina Wilson Last Last Chance Case Study
João Marques is a digital artist and graphic designer from Coimbra, Portugal and he contacted us willing to share a case study of one of his designs, the Wash Your Hands. It's a beautiful image in which João mixes a 3D text done in Cinema 4D with stock photos in Photoshop. We have published tutorials using similar techniques as the one João used, however one thing that really caught our attention was what drove him to do that, it was a project for an English Class. we are bringing this up because once again we want to persist with the idea of how important is to do personal work and you don't need any special motive or a client to do so, it's all about trying. This one was a project for English Class. I can't remember correctly why did we have to make this work, but I think we were talking about hygiene. At the time I wanted to create something using water stocks, so this was my opportunity. Case Study For more information about Jõao Marques visit his Behance profile or his DeviantArt
In this case study you will see the step by step photos of how the awesome Illustration of She Dragon was done. Created by the Digital Illustrator Adomas Jazdauskas straight from Lithuania with some unbelievable skills and imagination. For more make sure to visit adomas.jazdauskas.lt and www.behance.net/adomas The Image Details Case Study Final Result
We are all aware of the great work that comes from the creative agency Ars Thanea and the team of Peter Jaworowski. Today they are sharing with us the case study of their latest work for Visa Signature, and you will get a inside look of how it was done step by step. For more visit Ars Thanea and Peter Jaworowski Final Image Details Production Process Comp phase. This step contains about 20 images. Displayed only key comps. Final Result
It is a great honor for me to present you the new project that I was working on called Refilmagem. A site about movies that was planned to add in a same place all the information about movies premiers, upcoming and showtimes from our home town, Porto Alegre. The project is from our partner at Zee and his girlfriend, Eduardo and Gisele (yeap, GisMullr!), and bellow I will show you how was the whole process of this project. When Eduardo spoke to me about this project and asked me to create the layout for the site, I loved the idea - not because I love movies, because I only go to the movies, watch some films and that is it - but I loved the concept, the approach of showing this kind of content in a simple and direct way, without all of that 'over information' and 'over colors' from other movies sites. The idea of Refilmagem came from a great frustration and difficulty of finding in a single site all the information about the premiers, showtimes, box office of the weekends and also the film review, poster and subtitled trailer. Gisele/Eduardo To begin the work, he sent me some sites' references that apply interesting concepts, as typography usage, content disposal, simple presentation, etc, so I could understand what he was looking for. Here are some of the references: Emptees Strange Beautiful Volumedia Robbie Manson Development before the Design The site was developed in Drupal, we love this CMS, and Eduardo is having lots of fun with the diversity of its modules. By the way he is being very successful with it. He had already started everything when I came along, and this process was pretty cool since we started the layout with the idea of the structure already defined. Refilmagem is basically a mashup where almost 90% of the service is automatic utilizing many types of API's and technologies like yahoo pipes, yql, json and jquery. Besides that the site counts with an editor/admin to give a special/personal touch to assure the that the service will run smoothly. Eduardo Sasso Drupal with very basic CSS. After that we started some mockups using pen and paper to see what we could do to maintain that same structure, or if we were going to test something different, how we would present the content, the header we were going to use and so on. First wireframes 'hand made'. And of course, having a defined wireframe we went through a lot of layout tests until we got to the final design. Different design tests Fabio also participated in this final part of process to help with the layout, and his help was very important in this step of the work. When we found the model we all liked, we started to improve its design working on Fireworks and CSS at the same time. In some moments it's faster to test straight at the CSS before, because we can gain time and we can have a notion about how it will the the behavior at the browser. Adjusting the Design basic CSS already with some definitions of colors and spaces. Started to work with header elements, shades and gradients. used lots of CSS3 at the shades and Round Corners Header detail, it gave us a lot of work to refine and organize the content. Some 'last minute' details. And as Eduardo is a huge fan of Rocky, he also joined the project! Right now this project (showtimes, movies, etc) is available for our home town - Porto Alegre, but soon it will be available for other cities in Brazil and maybe some cities around the world. We are already working on it. If you are not from Porto Alegre but you want to take a look at the project and browse around the site, go to refilmagem.com.br. Final Design
This is a personal project that I've been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop. It is all part of the pipeline on character development, and there are many other steps in Maya that weren't necessary on this case, such as rigging for animating the model as a digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there's still rendering, post production, sound editing, final edition, etc. This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours - or more - a day of a hard working staff, for about a couple of months. Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed. Let's get to the point, Obama's making of. Step 1 It all starts on the model sheet, a basic planning on how the figure will be modeled, usually drawn from the front and one side. Step 2 Over the model sheets I started modeling the basemesh, using ZSpheres on ZBrush. Step 3 During the mesh edition in Modo, even though I liked the results on the body, I still was not satisfied with the head. Step 4 I decided to make another model sheet, more on the caricature side, a bit exaggerated, exploring to a higher extent the character features, trying to avoid the trap that exists halfway between realistic and cartoony styles. Step 5 Following the new drawing, I repositioned the vertices on the low poly mesh, and kept on modeling the skin with pores and expression marks, based on reference photos. Step 6 With the modeling finished, I used the polygonal painting feature on ZBrush, as if I was painting straight on clay, instead of creating a bitmap texture, that would then require UVs, displacement and bump maps, in a more elaborate process, usually required in an animation, but unnecessary on this case, because the final rendering is done straight on ZBrush, using a multi-pass rendering technique. This kind of rendering has no SSS - Sub Surface Scattering - that is the natural translucency on human flesh and semi opaque objects, effect created with the use of more powerful rendering engines, such as Mental Ray, VRay and others, that would eventually bring more realism to the figure, but for this personal project the result fulfilled my expectations. I may eventually go through the other steps, and do a short animation with this Obama model, and that's the reason why I took the time to modeling the hands, and keeping in mind that all the work done this far may be deformed and reused in other characters, saving some time and handwork in the future. Many different render passes are generated on the same position, edited in Photoshop, each one with its own blend mode and transparency, exploring as much as possible the effects of light, shadow, volumetry and depth of field, as it would be done in a photographic studio. Details Conclusion For those who are living in Brazil and are interested in knowing more about ZBrush, I recommend you to stop by at DRC (www.drc.com.br), a training center specialized in digital arts, in São Paulo. For more about my work, and to see conventional and digital images, sketchbooks, texts and other stuff concerning drawing and painting, please check out Sketcheria (http://www.sketcheria.com.br) in Portuguese, and I'm working on the translation and updating the English version of the blog at http://www.sketcheria.com . Thanks for your time. Cheers, Montalvo About the Author Montalvo Machado is aw well-known and very respected illustratror and concept designer from São Paulo, Brazil. Among his works Montalvo runs Sketcheria (www.sketcheria.com.br), a blog about illustration that has the informality of a sunday barbecue. For more information visit http://montalvomachado.com.br/
Today I decided to share another great case study from the master Adam Spizak. The Illustration is called "Sober" and it's very emotional and got a great story behind it. You will check step by step how it was done. Enjoy! There's a shadow just behind me Shrouding every step I take Making every promise empty Pointing every finger at me Why can't we not be sober? I just want to start this over Why can't we drink forever? I just want to start this over It's unsettling how quickly kids grow up these days. For more from Adam Spizak visit http://www.spizak.com or behance.net/spizak Sober Close up Case Study Final
The great Illustrator Adam Spizak strikes again with his awesome work that we love so much to see. In this case study you will be able to take an inside look step by step on how his last illustration Hard Candy was done. Enjoy! For more from Adam Spizak visit his behance or his website. while the word is burning tables never turing i'll help keep discreet your genocide so that you maintain your dignified way of life so love me, while we turn the truth to ashes bring me a cozy space there on the right side of your line - we don’t need peace just peace of mind We all have secrets we want to keep hidden and we all pay the price. Case Study Final Result Close up