Filipp Ryabchikov is a young self-taught graphic designer from Russia, Saint-Petersburg. I came across his portfolio while looking for some 80's/retro inspiration from new artists and designers. I really like his style especially the color scheme of the Futureworld one. For more information about Filipp visit his Web site at http://www.hypnosky.com/ Liquid Sky Revival Designcollector calendar DECEMBER - Futureworld Purple Quazar Pink Quazar Mind NEW LOGO for Synfonics music band Object Psychedelic Crystalls series wallpaper 2 Synfonics album cover Misc
Eugene Soloviev is an 21 year old Russian Photo Manipulator from Nizhniy Novgorod, he started off in the design world in 2006 processing photos in Photoshop and Corel Painter. I was very impressed with Eugene's work since the very first time I saw some of his pieces, very surrealistic. What was even more impressive was that we haven't featured him here on Abduzeedo, so let's fix this little misunderstanding. At first I began with processing of photos with Photoshop and CorelPainter, then for a joke I cut out objects and placed them in non-standard landscapes. As I grew more serious, I started designing much more seriously. It is necessary to note that I the self-educated myself completely! For more information about Eugene visit his Web site at http://apachennov.daportfolio.com/
The slashTHREE collective selected Paradigm Shift as the theme for its fifteenth exhibition to complement the massive changes it underwent along with the release, which began with a new version of its website. Version four of slashTHREE.com was not only about creating an incredible new website, but also about refining the functionality of the collective and the way it carries itself in the online art community. For more information about this new slashTHREE exhibition visit http://www.slashthree.com/exhibitions/15/ Unusual Vision By Leonardo Dentico The tale of the Lone Yor By Roy Bourkel The Blueprint By Maksimilijan Gecevic The Good Reason for our Forgetting By Rob Shields Suit Up! By Tomin Vladimir Spawn By Eduardo Lopez Mother Earth By Daria Widermanska - Spala Medusa By Przemek Nawrocki Ker-Pau! By Neil Hanvey and Jordi Vidal Heart By Irina Batkova In Searh for Apotheosis By Edmar Cisneros And Never Be Found Again By Marco Casalvieri Beynod III By Nicolas Monin-Baroille, Roy Bourkel, Jacob Bian, Ola Gilen Beatiful Decay By Anthony Giacomino, Ola Gilen Rysamb Deformación By Nicolas Monin-Baroille 01101010 By Mateusz Sypien Destroy By Adrian Romero
Jonas Eriksson is an award winning Designer / Developer who is currently located in Sweden and Los Angeles, USA. He is a Pixel-bitch Swede who loves minimal things, good typography, grid based sites and who prefer solid coloring over gradients. Besides having a thing for clean design he is also into retro synthesizers, adventures, talented photographers, illustrators and creative copywriters. With six years of experience in both design (interactive, UI, digital illustration) anddevelopment (html/css, Flash Actionscript 2/3) Jonas has had the luck to work with big clients like Coca Cola, Samsung, Sony, Lincoln, Warner, Universal, SYFY, 3M and many more. He has also been privileged to work for some of the most awesome agencies around the world. For more information about Jonas Eriksson visit his Web site at http://cargocollective.com/jonaseriksson or follow him on Twitter at http://www.twitter.com/imjonas Synthesizer 76 Global Warming Poster The FWA MRM Worldwide Milano Illustration for MRM WORLDWIDE - Milano from jonas eriksson on Vimeo. The World of the Welder
Alexander Koshelev also known as Mr. Waldshnepp is a design, digital artist and illustrator from Russia. Alex sent an email to us with the URL to his Behance portfolio and that's the best thing about having a design blog, we get the chance to discover new and talent guys all the time. For more information about Mr. Waldshnepp visit his Behance portfolio at http://www.behance.net/mr_waldshnepp Illustrations Strange City of Perm Sketches
Momkai is an independent, digital creative agency from Amsterdam, Netherlands, founded November 2002. They combine clear design with solid technical realization to create projects that truly inspire, inform and interact. We can talk for hours about user interface design, why a shape must move a pixel to the right or the beauty of a clear line of code. How- ever, for now we will keep it short. We rather create projects for our clients and the clients of our partnering ad agencies than write a text like this. Pete Philly Pete Philly - Mirror from Pete Philly on Vimeo. Creatie magazine Adobe User Group Software inc. Adobe User Group - Event animation Adobe User Group - Animation day from Momkai on Vimeo. Adobe User Group - Animation night from Momkai on Vimeo. BenQ Europe
A couple of days ago while checking some Web sites for my daily dose of inspiration I came across this beautiful animation for Fox Retro, it was heavily inspired by the 80s with all those colors and light effects that we are expecting to see. I really liked that and decided to learn more about the guys behind it, then I ended up on the Plenty's Web site. Plenty was born from the merger between Gula and Playful (Mariano Farías and Pablo Alfieri), a bureau of young professionals with a strong passion for graphic design and mothiongraphics. During the last few months they have worked on several projects in areas such as advertising and TV branding, joining the art direction and motiongraphics of Pablo, Mariano and their group of great talents. We work with clients like MTV LA, MTV International, VH1, NatGeo, AXN Japan, Schweppes, Gancia One & Pilsen. Hope you will become our next client! Our vast experience, the fine quality of our customers, our flexibility in assembling multidisciplinary teams and our inexhaustible passion is the brand that defines us and guarantees the success of our customers. For more inforatiom about Plenty you must visit their Web site at http://www.plenty.tv/, simply fantastic work. Some works Celebrate Today - Chandon CraveroLanis BTL trusted Plenty again, this time with Chandon Argentina new campaign. After receiving Pablo Fusco's beautiful film, we edited and post-produced the commercial with cubes of glamour, a graphical resource used in the rest of Chandon's campaign print pieces. Chandon - Celebrate Today from Plenty on Vimeo. Fox Retro Birthday Id Fox Retro summoned us together with our dear friend Fantasma™ in order to join forces and develop a very special piece: an Ident to commemorate its birthday. The client had imagined a one minute piece of animation, where all its series are showed in a 80´s retro-futuristic spatial Pinball. What a nice trip! Fox Retro "Pinball" - Birthday ID from Plenty on Vimeo. Dr. Lemon Vodka & Tequila Coke Teens The Magic is in the Mix Schweppes was a Comprehensive project for George Patterson Australia Y&R, in which we were in charge of the graphic campaign art direction. The art was taken to a further step into the screen, and we produced a 3D TV spot where the printed formula (1+1=3) came into life, providing coherency trough the whole project Schweppes "The magic is in the mix" from Plenty on Vimeo. Plenty™ - Reel October 2010 Plenty™ Reel 2010 from Plenty on Vimeo. Mtv Top Ten - The Race MTV International called us to generate a 30 second Promo for its program " Top Ten ". The idea was to represent a spheres race to fame and fortune in full battle, knowing that only the best 10 will cross the threshold. Mtv Top Ten from Plenty on Vimeo. Mtv Only Hits MTV Europe launched its new show called MTV Only Hits, that choose and shows to their viewers today´s Rock & Pop greatest hits. We developed the show graphic pack based on a totem built by music instruments and pop icons in motion. MTV Only Hits from Plenty on Vimeo. Fox international Channels Ids - Popcorns and Coins Fox ID - Coins from Plenty on Vimeo. Fox ID - Pop Corn from Plenty on Vimeo.
When we see a symbol or a custom designed typeface of a logo we tend to forget how much work was put into not only the graphic elements but the ideas and goals behind that design. There are very important details that make a good visual identity, from the right color choice to the construction guide of the elements in which all the adjustments are done and proportions are defined. It's in my opinion one of the coolest parts of the design process of visual identities. In this post I've selected some visual identity projects from Behance that illustrate a little bit of this attention to the details and the beautiful work done on the projects that follow. I'm sure they will also inspire you to do the same with your future projects. SDP Kaleidoskop By Rene Bieder ApexBrasil St-thermohus By Sebastian Gram Corporate visual identity management involves the planned maintenance, assessment and development of a corporate visual identity as well as associated tools and support, anticipating developments both inside and outside the organization, and engaging employees in applying it, with the objective of contributing to employees' identification with and appreciation of the organization as well as recognition and appreciation among external stakeholders. - Wikipedia SILVER STONE By Cheltsov Kirill ajeva By Julian Hrankov Danish law company Leoni Advokater By Hello Monday Eastgate By Creative United
Anna Grosh was born in Siberia and now lives in San Francisco. She finished her first masters in Moscow at the Open Social Academy of Design and now she's in the process of getting her second masters in graphic design at the Academy of Art University. She specializes in typographic design, illustration and graphic design. I truly enjoy my work and several years agency experience and several more freelancing. Enjoy my portfolio and contact me anytime for work inquires or just to chat! For more information about Anna Grosh visit her Behance profile at http://www.behance.net/annagrosh TYPE CATEGORY POSTER SERIES Here we have posters with several different type classifications in three posters, illustrating the differences between them and their individual designs. Also in each poster there is the silhouette of their respective designer in white on the black background. ART NOUVEAU BOOK PROTOTYPEFACE This design is a set of nine forms based on the strokes that work together as a set. These are part of a school project, now turned into self project where I am currently developing the entire typeface. This typeface is an illustrative and decorative font based on the Didone and Garalde families. GIRLS ILLUSTRATION VISUAL IDENTITY CIRCUS D'HIVER POSTER & BROCHURE
Everaldo Coellho is one of the most talented icon designers out there, since the very first time I saw the Crystal icons I became a huge fan and even more when I found out that he was Brazilian. Everaldo has been working with icon and UI design for almost a decade now and after founding and running his own design studio he decided that it was necessary to go a little further and joined the Apple Design Team. Fabio got the chance to meet him in San Francisco last October and they talked about all sorts of things, design and non-design related, now I want to share with you this really insightful interview with Everaldo. Also, don't forget to visit: http://www.everaldo.com and http://yellowicon.com. Fabio and Everaldo, in San Francisco Can you start by telling us a little bit about your training/education, where you studied, what courses you took, or if you're self-taught? I am passionate about humanities. From early on I liked psychology, especially psychoanalysis. I also started to study theology, but didn't complete the course. I have a bachelor's degree in communication and design that was given to me based on my work experience, I never took any kind of design class as a student. I took several short courses and workshops, but not an actual college program in the area. I don't believe in being self-taught, but I think that might be what most people would refer to me as. I read a lot, and every day. For me, a formal university education is extremely important, but I think what's more important than receiving training is containing that information. Unfortunately the two do not always go together. The Crystal project is what gave you worldwide recognition, right? Did you begin this project? Yes, Crystal was my first serious project in interface design. The project itself started very simply, actually not even as a project. All I wanted was just to customize my own desktop. In 2000 I familiarized myself with Linux and soon after in 2001 I got a job in the marketing department of Conectiva (now Mandriva). This was the time when the world was getting to know Windows XP and Mac OS X refurbished with their icons with more colors and transparencies. Linux was still using icons reminiscent of Windows 95. It was then that I started drawing the icons. The guys at Conectiva liked them and motivated me to continue the project which I named Crystal. They later became the default KDE icons, which at that time was the most popular graphical interface for Linux. I believe that we would make better products if we spent more time reading Freud, Lacan, Piaget, Yung, Cury, and other great psychologists. Unfortunately even the few designers who devote some attention to this still prefer reading more shallow literature. At the end of the day we design products for people. And what about Icon Design, did that project emerge from Crystal? Tell us a little about that story. In 1999 I got my first official job as a children's book illustrator under the publishing company Dom Bosco in Curitiba. There I was introduced to a PC for the first time and one of my first questions was, "how do I change this yellow icon?" I was referring to the Windows 95 folder icon. Later "yellow icon" became the name of my studio. Anyway, I already "played" with icons before but it was really with Crystal that it became serious work. You say that you rely heavily on philosopher Protagoras' quote: "The human being as the measure of all things". What is the idea that you from this phrase to your life and work? I consider myself a humanist and this quote from Protagoras accurately reflects this philosophy. Designers and developers rely too much on aesthetics, codes, jargons and fashion movements. They waste too much time reading books about design, web, languages, graphics software, and all that is really important. What worries me, however, is that they don't give the same attention to understanding humans. I believe that we would make better products if we spent more time reading Freud, Lacan, Piaget, Yung, Cury, and other great psychologists. Unfortunately even the few designers who devote some attention to this still prefer reading more shallow literature. At the end of the day we design products for people. Understanding their feelings, emotions, conflicts, ambiguities is, and should be, the basis of our work. Otherwise we are just making decorative design and not creating experiences. What is your working method for an icons project? Do you start with a few freehand sketches? Which programs do you use the most? The most important part of an icon is the metaphor, and finding an appropriate metaphor is naturally the first step. In part of this, psychoanalysis, semiotics and sociology are extremely useful knowledge. UI/UX is all about projecting emotions. The next step is to create a simple sketch. We used to do it with pencil on paper or in Adobe Illustrator, but now Yellow bought iPads for all the designers and we use Adobe Ideas for that. After we reach a conceptual idea, a preview is sent to the client and once approved we go to the final render. Usually we do the icons in vector on Illustrator and touch up on Photoshop. Recently I've been testing out designing the actual vectors directly on Photoshop, but I'm not sure this is a good method. I have also tested the Sketch on Pixelmator but it is still early to say what I think :) And your daily routine, do you tend to get up early, sleep late, do any sports? How do you organize other actives together with work during the week? I lived in London for a few months, I returned to Brazil for a few, and now I'm moving to California (I'm doing this interview on the plane). I'm also leaving Yellowicon to join the team of designers from Apple. Because of all these changes, my daily routine is, let's say, "messy". I was doing weight training until three months ago and now I intend to start back up again in San Francisco. I need to lose weight :D The most important part of an icon is the metaphor, and finding an appropriate metaphor is naturally the first step. In part of this, psychoanalysis, semiotics and sociology are extremely useful knowledge. UI/UX is all about projecting emotions. We know of other great artists who work with icons, like John Hicks. Do you like his work? And what are other designers that you admire? John Hicks does a fantastic job, I'm a fan of his. There are also many others, but I prefer to avoid naming names as you run the risk of being unfair. Yellowicon has some of the best designers I've ever had the pleasure of meeting, and now at Apple I've met some truly fantastic guys as well. I'm also impressed with a few Russian designers I've seen on Dribble. Actually, what is happening in Russia? These guys are amazing! :) What were some of your most rewarding work? Either by company size or final result. At Yellowicon I worked with many companies of various flavors, shapes, and sizes around the world. They were wonderful experiences but I don't necessarily have a favorite job. I really liked the Yogurt app that was a personal project of mine with Eduardo Fonseca from A&D. Unfortunately the limitations of the Orkut API and a few of Apple don't allow us to make the app that I wanted to. I have a special affection for Orkut, it was through it that I met my fiancee. I also really love the iPhone. So this project was really fun to do. And plans for the future, any new project to be launched? I have three apps for iOS projected for development, but now with all this moving I don't know when it will be released. The guys at Yellowicon are working on the new studio site. The current is about four years old and no longer reflects the time nor the current portfolio of the studio. And finally, are you happy with your work and what you do? And how important is this in your life? I love my job a lot! I feel like a truly blessed guy to do what I like and still get paid for it. I try to give things the value that they deserve. I'm not young anymore and after awhile you learn that the things that truly have value in life are not in fact things at all.
Máximo Tuja also known as Max-o-matic is a graphic designer and illustrator currently based in Barcelona, Spain. His work is very stylish pretty much based in callages with a sort of vintage feel. As he says, he tries to create an imaginary world from torn pieces of the real world. For more information about Max-o-matic we highly recommend that you visit his Web site at http://maxomatic.net/, there are lots of works, it's really impressive and inspiring nike air max 90 + sergio busquets maxomatic.net Ink. International Illustration Rally Poster Animals Sex Pistols Tribute Album Analog Shirts Max-o-matic @ Rojo Magazine Latex for fun project Aludd - part 1 Cutters 2010
Kevin Roodhorst is a Digital Art and Graphic Design from Almere-Stad, Netherlands and we have already feature his work as Wallpaper of the Week and he has also contribute very often with images for the Daily Inspiration. Now we will have a chance to get to know a little bit more about Kevin and his design process and workflow. First of all we would like to thank you for taking the time to provide abduzeedo.com with this interview. Please tell us more about your art and design background and what made you become an artist and designer? I started to work with the adobe software when I was 15 years old. What I did most of the time was following some tutorials on the internet and checking out other designers. I started with making some cd covers and posted it online on some websites, where I was getting many positive reactions. At the age of 17 I was getting my first paying assignment, a poster for a kick-box competition.Now I’m 19 years old and I’ve worked for 22 different night clubs. Flyers, posters and banners etc. I’m featured in 3 Design Magazines: Advanced Photoshop, Digital Arts, Publish and in September my 4th Feature in Computer Arts Magazine. I also made some drink and tabacco labels. I’m following a graphic design education in Amsterdam (duration 3 years). When I’ve finished that I want to work for an advertising agency in combination of putting some more time into my own work as a freelancer. Where does your inspiration come from? I'm getting my inspiration from the internet, movies and the way how other designers creating their art. Could you describe for us your typical 'start to finish' workflow when working on a design? First I must have some inspiration for my new project. I’m gathering stock photos from the internet or using my own photos. Cuting out the objects, putting them together and add several light and color effects. And the last step is thinking of a nice title for the project. What do you do to overcome the creative block? I look daily on design inspiration websites to keep myself up-to-date. Are there any underlying themes that you feel are universal in all of your pieces, or do you try to vary your style? Every creation has a own style or theme. All my creations are based-up from the middle and having nice proportions. Which are the apps you use to create your work? I'm using Adobe Photoshop, Illustrator and Cinema 4D. Cinema 4D for the renders and other 3D objects. Illustrator for lines and other drawing effects. Photoshop to put everything together. Shadow, light effects, colors and finishing touch. How does your job as an artist and designer influence your life? Do you feel that you see things around you differently for example? Not really, maybe the way I look at things, such as different types of art. How is your process of promoting your work? How important the social networks are in this process? Social networking is realy important for me. I have several websites where I promote my work. Such as: Behance Network, Deviant Art, Hyves, Myspace, Abduzeedo, Designflavr, FromUpNorth and TutorArt. The postitive comments and feedback are always nice and give you some extra motivation to go on. I always appreciate it a lot when people giving their opinion and showing respect. Once again , thank you very much for the interview. As a final word, do you have any tips for upcoming artists and designers? Focus on what you want most, and believe in yourself. For more information about Kevin.Roodhorst check out his Web site at http://www.kevinroodhorst.com Some Works
Our friend Bram Vanhaeren has just released a book showing the commercial and experimental work he has done over the last 20 months, the book is called HYPE and looks really cool. Especially because as he says, it's an incentive to other artists to practice more and of course inspire us all. HYPE is a collection of commercial and experimental artworks of Bram Vanhaeren. A collection of work created over the last 20 months and some unique insights in the techniques he uses. This book was created to inspire other young artists, share techniques and give the reader a pleasant time exploring the works by Bram Vanhaeren. Inside the Book T-shirt Want to buy it? For more information about the book or if you want to buy it, visit http://bramvanhaeren.bigcartel.com/product/hype-art-book
Robert Shields is a digital artist, graphic design and illustrator from Phildadelphia, USA. He has been featured many time in popular design magazines such as Digital Arts, Computer Arts, Advanced Photoshop Magazine and others. He is also member of the slashTHREE collective. Robert has just updated his portfolio with some really cool work, therefore, we have to share that with you guys ;) For more information about Rober Shields visit his Web site at http://www.robshields.net/ In Search of Lost Time Designers Against Child Slavery Escape slashTHREE Promotional Image Darkness Visible Image and Tutorial Advanced Photoshop 76 Image and Tutorial Computer Arts 178 Editorial Image For a Coming Extinction
We have featured David Mascha a few times and also published a full post about him last February, the article was called The Stylish Work of David Mascha, however David has recently updated his portfolio with some new work and of course it is our duty to keep you guys updated as well. For those of you who have never heard about David, he is a Vienna based designer and illustrator. Since 2005, he has been working for several design studios in Vienna as well as developing projects for international clients, fashion and design labels, magazines and books. David Mascha had his work participating in exhibitions around Europe and Asia. He is also part of the DEPTHCORE collective. For more information about David, visit his website at http://davidmascha.com. Also there is a great interview that David did for the DEPTHCORE collective, check it out. Lost Paradise Part of the "Freestyles" series created between 2009-2010. Featured in Depthcore's "Mythic" chapter. Transient Part of the "Freestyles" series created between 2009-2010. Featured in Depthcore's "Eve" chapter. Hennessy Illustrations for the limited edition cover for Hennessy's popular VS Flask. The final design is a single silicone mold that comes in over 20popular colors. Commissioned by the KDU. IBM Power your planet I was approached by Ogilvy Ny to create illustrations of a powerful planet for the international "Power your planet" campaign by IBM, including ad's in the New York Times and the Wall Street Journal. See the animated commercial ad here IBM System Z Visualizations of the System Z. Illustrates the idea of '93all things coming together under one server platform. You are we Illustrations for the "You are We" Project by the KDU.
Japanese Author Haruki Murakami has made an international name for himself as a strikingly original and relentlessly compelling novelist. My first window into his work however, was through the work of another brilliant artist - John Gall. John Gall is the Vice President and Art Director for Vintage / Anchor Books, and it was his fantastic cover design that compelled me to track down a book who's author's name I couldn't remember. I kept going up to the employees of book stores saying, "Do you guys have that book by the Japanese guy with the amazing cover of an upside down bird?" Thankfully someone eventually knew what I was talking about and I was formally introduced to Murakami's work, my favorite author to date. But I have to admit that more than some of the experience I crave when seeking out one of his novels is the combination of copy on the back cover, teasing me with bits and pieces of Murakami's fantastic imagination, and the equally unique and off-beat cover designs by John Gall. I hope you enjoy his work as much as I do. These first few are some of my favorite designs he's done for Japanese Author, Haruki Murakami. Let me know in the comments and on twitter what you think and if you're a fan of Gall / Murakami too! You can find me at @nathanbweller. Other John Gall Designs John Gall Art Director Want more? John's blog doesn't feature any of his own work, but he's put together an excellent collection of book covers that inspire him. Check it out here: http://johngall.blogspot.com/
Zakhar Krylov is an art director, graphic designer and illustrator from Moscow, Russia. His work is very coloful mixing traditional illustration with vectors but with a nice personal style on his drawings, you will notice that especially in the Color Illustrations 2010, Personal Illustrations and Drawings, which, are my favorites in terms of details. For more information about Zakhar Krylov work visit his Behance profiel at http://www.behance.net/zakhar_krylov Color illustrations 2010 Personal illustration 2010 Drawing FROM RUSSIA WITH LOVE design package juice for RUSSIAN ARMY LOVE&HATE