What a time to be a designer whatever you are in the field of UI/UX, Interaction Design, Product Design or a Graphic Designer in transition. There are many incredible design tools out there and we are lucky to have such a variety to get things done or to integrate into our workflow. But now the thing is, which one is the right tool or the ultimate tool for my personal work? Your studio? Your organization? To be honest, there aren't any right or wrong answers. It all depends on what are the needs and what are the things you wanna accomplish.
We are very close to the end of the year and the mighty team from InVision are still sharing a preview of what is coming for 2018. The new year could be easily one of their biggest years to date, we are quite excited for them. We can't wait to get our hands on their latest so we can share our feedback with you guys. Today we are introducing a sneak peek the new InVision, please take some time to watch the video. It comes with new features like up to 8x faster, new design, introducing spaces, powerful sharing and more. Give it a look!
We would like to share exciting news from our friends over Figma where they are introducing their newly 2.0 packed with features including Prototyping and Developer Handoff. This is pretty huge! I can't wait to give it a try myself and maybe share my thoughts on ABDZ. Meanwhile, let's take a look at what they offer with real-time collaboration, the end of versioning and more.
What is the best prototyping tool out there? We have asked that question to ourselves and between us many times. The answer is simple, there isn't one. All the tools out there have their own advantages and disadvantages, the question is which prototyping tool works the best for you? One thing though, we are living at an incredible time and grateful to have so many great tools at our disposal to increase our workflow, achieve better results and collaboration. Maybe it's just about having your own list of criteria to tackle down.
Having prototyping tools within Sketch is something I've been waiting for quite some time now. And it's finally here! Introducing Craft Prototype by InVision. Sketch is such a powerful tool for UI design, you can to explore your workflow to a newer level by being able to prototype using Craft. Give it a try so are we. We should probably share some of our tips soon on our overall experience, what do you think?
There is no greater time than our present to be working as an interaction designer and beyond. There's many great tools out there and brands that are working tirelessly to provide the latest of technology to improve our workflow. One of them are the mighty gang over InVision and this time is about acquiring TrackDuck; an award-winning visual feedback and issue tracking tool used by thousands of teams around the world.
The mighty folks over InVision is announcing today their all-new app named: InVision for iOS 2.0. What is it? It’s their latest addition to increase your workflow in terms of feedback. As we all aware that in our work, we are always going through workshops and presentations where sometimes we’ll miss some of the missing keys: stakeholders. Everyone is busy but with this app, you can make things easier and even on-the-go.
Needless to say that there is a wide range of prototyping tools out there and I won't say which one are the best ones because there isn't one. I liked to say it all depends on your workflow and what's your purpose of this tool. That being said, I've been using this prototyping tool called Atomic and what I enjoyed the most about this tool is how fast it is and the fact you can customize with CSS is a must (for me). Here's a few tips that will make your experience with Atomic more accurate and fluid.
Just a little while (past week), we've announced Craft-Styles by Invision LABS and today Invision announced that they acquired Silver Flows to bring prototyping live in Sketch. This is the future right here, both a passionate user of Sketch and Invision, allowing designers to prototype and see their designs live (real-time mirroring) on your devices for a better user experience.
With iOS7 Apple introduced a completely new design for the 6 year old OS. Among all the changes, one that really caught everyone's attention was the blurred background effect. Basically some parts of the UI get a nice frosted glass effect. There are a couple of ways to achieve this effect using HTML and CSS. The easiest way is to use CSS filters, however the performance on phones is far from usable. With that in mind I decided to experiment with Canvas and the result was quite good. So in this post I want to share a little bit about the idea behind this prototype.