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Umberto Gnocchi shared a 3D project created in Blender that is a visual exploration about simple geometries and lighting. The concept is the contrast between a light looking material and a heavy object, like a brick. Umberto made a polystyrene-like procedural material in Blender and wanted to test it in some minimal scenes. “It doesn't look 100% accurate but I think the subsurface scattering is quite good” — describes Umberto.
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