Concept Art for Ghost Of Tsushima Director's Cut

I enjoy how nowadays, games have the same importance as movies when it comes to releases from the theatrical release, director's cut and etc. I think it brings more excitement and longevity to the game itself. Let's take a look at the work of Romain Jouandeau and his work has done for Ghost Of Tsushima Director's Cut. For those who are unfamiliar with this game, it's an open world, where the gamer plays Jin Sakai, a samurai on a probe to protect Tsushima Island during the first Mongol invasion of Japan. An action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment.

Here is a selection of some of the art I did working on Ghost Of Tsushima's Directors Cut over at Sony Sucker Punch Productions. One year after Ghost of Tsushima was released, we released a remastered version including a brand new Island called Iki.

Concept Art

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

cinematic concept concept art Ghost of Tshushima key art playstation Ps4 ps5 Sony video game

 

Romain Jouandeau is a concept artist working at Naugthy Dog, previously at Sucker Punch Productions, Warner Brothers Games, Quantic Dream. Check out more of his work at romain-jouandeau.com

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