It's always inspiring to see our friends, from the industry, creating and making cool stuff to inspire others. It's a reward that we will never take for granted and we will will always be supporting.
The book suggestion of this week is about UX design and how to sketch user interfaces. The title is Sketching User Experiences: The Workbook by Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt and Bill Buxton. Designing user interfaces is much more than just moving pixels in Photoshop or other software. Creating something requires iteration, especially in the first first phases of the process. Sketching is one of the best ways to iterate fast and try to put togethers ideas. It doesn't require fidelity or pixel perfection. It's just about putting ideas on the paper and trying. If you are not familiar with that.
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.