Case Study: Tom Clancy's Ghost Recon Wildlands

With E3 coming to an end, what was your favourite moment? We do agree there's been some ups and downs like any other year. It's always interesting to see many other releases at the same time, like art direction on a specific game cover, illustrations, production artwork and more. It's that time of the year, well we would like to showcase the work from the folks from Ubisoft especially for the game  Tom Clancy's Ghost Recon Wildlands. Hope you will enjoy this case study!

We explored multiple directions that best communicated the core promise of the game for the primary and secondary target market. These directions are supported by the handgun as military shooter and the vast landscape as open world.


Brian Tippie - Associate Creative Director
Wil Wells - Digital Artist

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