Deformation Shapes Through Geometric Proximity in 3D

This is the last one in a series of 3D animations in which Maria Pan explored deformation of simple shapes through geometric proximity. Its mesh was created with Blender, and rendered with Octane Render (blender edition). If you, like me, are interested in learning more about using Blender I highly recommend that you check out Maria’s work. It’s truly inspiring. 

Stills

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