Introducing Spline, a 3D tool for designers and mostly to help us create web experiences. I had the chance to play a little bit before publishing this article and I must admit that it looks promising.
Marcus Chaloner 's most recent work was spurred on by a recent talk Marcus gave to LCC students in the Spring about proceduralism for design. He wanted to create a system that could rapidly generate wooden forms that normally would’ve taken a painstakingly long time manually.
I implemented two systems for this approach, a custom python script that generated the correct geometry and textures for rendering and a procedural system that processed the forms and generated fixtures - with very little input from the user, the only thing done manually is placement of the blocks. As the script took most of the painstaking work - time could be focused on placement and structure of forms and the iteration of trying new ideas and placements. I am currently working on a completely automatic system that would negate the need for manual input.
Python script iterates over the simple geo input, remeshes it, bakes out textures from the COPs setup and generates RS materials. A process that manually would take much longer, saving time for creative iteration.
More details can be found on Marcus Behance page