Minimal Metroid Essentials

When I grew up I didn't have an SNES, my console was the SEGA Genesis but despite the different games I relate with the 16bit generation and consider one of the best phases of video-game design. Games were fun but the most important, they were simple. Anyways, today I want to share a illustration inspired by one of these games. To be more specific, the Super Metroid. The illustration was created by Kirk Wallace.

Some (but certainly not all) key essentials to the Super Metroid (SNES). One of the hardest games I've ever played, but loved wall kicking and grapple beaming my way to the top! The minimal nature of these prints (zelda, the cities etc) print really beautifully on the chosen paper and inks.

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I'm a Brazilian product designer based in Oakland, California currently working for Google as a Staff Designer. I am also the founder of Abduzeedo, an award-winning digital publication about design and a personal project that has become the source of inspiration for millions of designers and enthusiasts.

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