Last week I published the first part and we got some really nice comments from designers all over the world. Most of them need music to finish a piece or get inspired & motivated in use of color and shapes. There were some more artists who want to spread their words. How designers get influenced part 1 was very successfull and informative article about the combination of music and design. We had eleven designers talking about their experiences and views on music among them like Alex Beltechi, Pete Harrison and Rik Ooestenbroek. It is totally worth to check out. This time we also have some different views on the same topic. We'd love to discuss everything with you guys more, so just leave a comment. My question is: "How does music inspire you and what music do you listen to, while designing?" Shadow Chen website http://www.saltyshadow.com/ I love music second to I love art, sometimes even more, in my opinion music is the most amazing thing people can give to this world, it's magical, inspirational, sentimental, healing...it's everything.I always dreamed of being a musician, or a singer performing on the stage, I think it's the most precious and desirable gift people can have, since I'm not good enough to do that, I transform my feelings while hearing the music to my artworks, hence it become a very special and inspiring process for me.Music can be art , and art can be music. My favorite genre is rock, new wave, post punk, shoegaze, dreampop, downtempo...there are too many, my top musicians are The Cure ,The Flaming lips, Robin Guthrie...I'm also a chill-out radio fan, love listening to belowzero and anji bee's chillcast. Justin Maller website http://justinmaller.com/ "Music is an integral, interwoven, intangible yet indispensable part of my creative process. I tend to save listening to my favourite albums for times where I need to produce my best creative work - I will often watch movies when drumming out less inspired work, but find that my imagination really fires up when the tunes kick in. I have no set genre or band that I listen to when I create - I just listen to whatever album it is that I have on rotation and see where it takes me. Lately I've been listening to The XX, Led Zeppelin and Bloc Party - it's made for some really wonderful creative sessions." Erik Johansson website http://www.alltelleringet.com/ Music is an important part of my inspiration, but I think that it's very individual which kind of music that is inspiring for different people. Before I begun doing photo and retouch I painted with water color, the ideas were similar but the technique different. I discovered that the kind of music I listened to while painting affected the look of the painting a lot. Now as I work in a different way which requires a lot more time I often use the music to come up with ideas. When I then work with the photos in the computer the idea doesn't really change since I have a quite clear idea about what I want it to look like. At the moment inspirational music is: French electro (ed banger) and "bob hund" to mention a Swedish band which is reflected in my photos. Stefan Buchner website http://www.dailymonster.com/ Music keeps me happy, and I work better when I’m happy. It’s that simple. There’s no direct correlation between the music I listen to and the work I do. My typography and illustration look the same with AC/DC as it does with Sibelius (the Finnish Angus Young.) What does inspire me is hearing about the making of my favorite music--- producers and artists breaking things down track by track, explaining effects, and their artistic decisions, comparing demos to the finished piece. That immediately makes me think how I can apply their sonic ideas to paper. Elena Savitskaya website http://elenasavitskaya.com/ blog http://designwithathought.com/ I generally listen to old jazz and soul, Sinatra, Fitzgerald, Nat Cole King etc... Some Gotan Project does it sometimes as well. Basically, anything that put's my mind in the right place. I don't enjoy overpowering music as it's more distracting, than enjoyable. Music gives me that little extra kick on the back side that you sometimes need to create something that you're proud of. I think "New York, New York" is one of the best songs for self motivation for any age and taste. Chuck Anderson website http://www.nopattern.com/ blog http://www.thebrilliance.com/ Music inspires me as I work in countless ways. I tend to listen to a lot of loud hardcore and metal when I work as its the kind of music I enjoy the most, bands like Botch, Isis, Enslaved, The Austerity Program, etc. However, you can't just listen to stuff like that nonstop all day, so sometimes if I need to sit down and focus for a long time, especially at night, I'll put on more chill stuff like David Bazan, Bon Iver, or Beach House. Really depends on my mood, but regardless, music is that thing that keeps your mind well-oiled while you focus and create. I like to keep it consistent and listen to full albums most of the time, but sometimes I'll throw it on shuffle just for fun and end up with Sufjan Stevens, Pig Destroyer, Jay-Z, and Fugazi in the same mix, which seems a little odd and kind of hilarious, but it keeps it interesting. Music has everything and nothing to do with my work - on one hand it is ever-present as I work, on the other hand, what I have on at the moment doesn't always directly influence what I'm creating, just keeps my mind sharp and occupied. Wojciech Pijecki aka Zero Bound website http://www.behance.net/zerobound There are plenty of music generes that I listen to, while designing. It's a pretty much wide variety, starting from Pop to Nu-metal. Mostly, if the design is a quite fast treatment like some simple layout etc. then I don't pay much of attention for music, I just work like a machine and the radio is somekind of background. But in the other cases, when I work on something big, an illustration with its own mood, music is a great helper. It influences your work dynamics, especially good rock bits. They not only can give you a great inspiration but also strength to work. Lately I'm working on a project connected with nature, and this just enforces to listen to something calming. For this particular example I'm listen to instrumental rock band which is called Mogwai. All the piano parts and smooth clean guitars sound, put my mind inside my project. Like I'm totally connected. So if I match the right song with project theme, then the work just flows. And it's important to work at night, to get into this. Alex Cornell website http://www.alexcornell.com/ blog http://blog.iso50.com/author/alex/ As I musician, I take the music I listen to while designing very seriously. Every time I sit down I have to think for a while about what kind of music needs to accompany the workflow. If it's early in the design process, I need something really calm and driving -- nothing too prominent that might interrupt conceptual thinking. Usually electronica works best at this stage. When things get closer to the end, and the concept is locked in, I like to BLAST either crazy techno or really heavy rock. The funny thing is, when I'm not designing, I listen to a completely different type of music. Nikolay, from Nu Fabric website http://nufabric.org/ We live in a digital world. We're surrounded by a lot of sounds and visual objects nearly every second in our daily life. We walk in a busy street, instead of looking and seeing people and communicate with them using our bodies, we see ads and billboards, we hear the sound of the city, neither beautiful or disturbing it is. Music gives us a pleasant escape from all the surroundings that disturbs our harmony or chaos. When in need of a silence and calmness, we won't put ear plugs, but the earphones. Lyrically, we associate the things we hear with a feeling we have felt or we would love to feel. That's the absurd of the nowadays — When in need of a silence, it's the music that gives you that silence. Speaking of the music itself, I'm currently obsessed with the Vampire Weekend's Contra and a lot of Madlib stuff recently. Eduardo Recife website http://www.eduardorecife.com/ website http://www.misprintedtype.com/v4/ Music is my fuel during most of the day. It inspires me in ways that I cannot describe. Even though I work with graphics I always said that nothing compares the power of music to reach a soul. I listen to all sorts of music and today I listen to some music that I thought I would never surrender to... But I also listen to a lot of indie rock, folk, bands. Some of the bands that are on my playlist lately are: Blind Pilot, The Go Find, Metronomy, Fleet Foxes, Jeff Buckley, Kings of Convenience, and a whole bunch of Sweden bands.... Joan Charmant http://www.joancharmant.com/ I'm not using music as an inspiration. Music brings me back to the real world. I find that many areas needs a lot of concentration like browsing for the right source, assessing if I'm on the right track, taking a step back to look at the image in a new light, etc. If I listen to music during these steps, my mind gets carried away and I make wrong decisions. I currently use music only to cover the annoying sound of my PC ventilator and surroundings. Even then, distinctive lyrics are a no-no, and I go for electro-jazz instrumentals. I'm considering buying noise-cancelling headphones to get perfect silence and immerse completely in the world where the image I'm designing is coming from. Still, one thing I would like to try in the future is to get some tracks of natural sounds, like birds or whales, and use them lightly during the purely artistic steps. Nik Ainley website http://www.shinybinary.com/ I don't know why it is but I generally find music can only keep my occupied for a short time, and usually I'll be working for long periods without a break. Partly it's getting over interested and fiddling with the playlists and being reminded of other songs I want to hear. I think it's also down to not having enough music I want to listen to at any one point to match the hours I work. I'll just end up listening to the same stuff over and over again which will annoy me and consequently distract me. I could listen to the radio or some online equivalent, but again it's only a matter of time before I get songs I don't want and am back to playlist fiddling. I think music is almost too much stimulation for me while working. It's almost too important. If it's good, I get in to it too much and forget about work. If it's bad I really notice it and have to change it. I need something that can fit into the background and I find that hard with music. Designers Music com Design & music go hand in hand. Great design needs great music, and DesignersMusic is all about helping you find new inspration. Find out what other designers are listening to, sort music by job types and share that awesome band no one else has heard of. Stop reading and get started! We'd love to discuss everything with you guys more, so just leave a comment - Aloa
Music is a very important aspect in design. It can influence your thoughts, ideas, movements & so much more. I had a talk with 10+ awesome designer & Illustrator like Pete Harrison and discussed this topic. Plus you will get some tips about how to use music. For me music is very close together with design. Most of my design ideas come while listening to music. Beats and melody set the mood of my images and lyrics and speed influence my movements when designing. There is no way I can design wihtout music. It also motivates me and entertains when the im bored painting. I decided to gather some opinions and ask several top designer how they got influenced and touched by music. Im happy that I got some really good artists who have been working in the design scene for a couple of time and really know what they are talking about. I asked every one the same question. "How does music inspire you and what music do you listen to, while designing?" Falsify website http://www.sa3s.com To me music is the single biggest inspiration for my art. Whilst designing I listen to things like Commix, Massive Attack and other electronical music. I like digital soundscapes with dark rolling b-lines that build crazy worlds in my head layer by layer. A few months ago whilst listening to Leftfield I had a surge of ideas for a short illustrated story that I am currently working on, these moments are pure gold dust. The hardest part is trying to recreate these feelings and visuals as I see them with my minds eye. This is the running battle...' Magomed Dovjenko website http://iammago.com/ Music inspires me in any aspect - it sets the mood of my work when working while listening to music, it's inspiring the colors and the overall look of my work. Most of the time I listen to Rap/Hip-hop - like Jay-Z, Kanye West, Cassidy, Young Jeezy ,Lil Wayne and so on.I can't work without listening to music - it's just much more fun when you hear those beats banging while you're creating. Anton Shineft website http://clor.net It seems to me, that music and visual art are inseparable parts. As soon as something new and interesting appears in music, styles, directions - the great number of works of modern artists, representing these changes appears. Music is the best help for imagination. I am very inspired by the spirit of such projects as Flying lotus, Fever ray, AFTA 1, Toro Y moi, Lone. In my opinion, that’s a one of the icons of todays zeitgeist. It all reminds me of the presentation of modern people focused on the interaction with the spiritual world. You can clearly see rhythm and direction. It helps me understand some streams. Rik Ooestenbrooek website http://nkeo.deviantart.com/ I cant design without music, music gives me the rest I need while working on a piece. The Type of music depends on the mood I'm in. Back in the days while I made lots of colourfull photomanip's mixed with abstract I used to listen to Vocal trance. The colours I use are basicly based on the type of music I listen. Less colour means more emotive beats, more colour means happy songs" Robert Shields website http://www.robshields.net/ Personally I am obsessed with finding and buying new music every week but I often design in silence. The inspiration I get from music often has more to do with the emotional content or a message that I remember. There is also a coolness factor that comes from music which helps me gauge whether or not an idea I have is over played. Otherwise I don't really feel that the territories exactly overlap. It'd be like saying I have to look at a beautiful picture every time I try to write a song. To me that's really not what its about. ABOVE website: http://goabove.com "Music is an extremely crucial aspect of my day to day life. Not only when I am creating artworks but when I am grocery shopping, digging ditches, or skydiving, music always helps. When I create artworks I aim to have the music X3 times as loud as the high powered electrical tool I use. Table saws can be loud but my James Brown Funk, or Acid Trance House music always sing louder. Sometimes I get carried away and start dancing while I'm painting which can make for some interesting artworks to say the least. I'd rather be deaf than blind, but not being able to hear while looking at live music would be suicidal. I am greatful I still have my 5-senses." Keith Garrison website http://www.behance.net/NoirMaybe Just like most other things in my workspace, I consider music a "tool" of sorts. A lot of times I find it to distracting and can't start or work on a project with it. Other times I need it to give me that boost of energy or keep me from being distracted by my environment. Most of the time I just need it to get in that sort of "Trance" where I barely notice the world around me and soon forget the music is even there. From Ryan Clark, Invisible Creature website http://www.invisiblecreature.com Music is inspiring to me in many ways. It's inspiring to hear people create new and interesting things, and that stimulates my desire to create things of my own, be it something visual or something musical. Music can inspire me subconsciously, playing in the background while I work, and it can also influence me in very specific ways, if I listen intentionally. Sometimes I'll listen to music that may directly correlate to something I'm designing, but ordinarily I just listen to something based on my current mood. Brit pop/rock (ie: Elbow, Doves, The National, White Lies, Editors) is usually the first thing I go to. Pete Harrison website: http://www.aeiko.net/ I listen to a variety of music..and music is always on when im designing. Usually its something fast like drum and bass..something to keep me ticking, recently a lot of hospital stuff - London Elek, High contrast, Mistabishi, Logi, Danny byrd etc...but I also love faster stuff such as Spor, Sigma, Fresh, Sub Focus..its background music but keeps me working, especially in the early hours. I also love chillout and ambient sounds, for example the Desktopography albums, Tycho, Enya, BOC, Nuuro and Freshcut. Sometimes the piece that im working on can influence the taste in music, and I will try and get into the mood of what im designing at the time and just roll from there, feeling the flow. Alex Beltechi http://www.behance.net/alexbeltechi Music and Design are two faces of the same coin for me. An image is something you see, and music is something you hear, though I use both to communicate a message. Just as I appreciate and create images, I listen to and compose music. Nevertheless, I see design as my career and music as my passion. The tablet is my job and the piano key is my hobby, though I do enjoy both very much. I also tend to be critical on both. When I see a poster, I sort of critique it in my head. The same applies for music, and you'd be surprised to see that design principles apply to music as well. They really are one and the same thing, so it's no surprise that so many designers get involved in music, or at least feel a special connection to it. I usually listen to music when I design, because it drives and inspires me. My music choice is usually a range of classical, neoclassical, movie soundtracks or solo piano music. Perttu Murto website http://www.perttumurto.com/ I usually listen music always when I work. It's kind a part of the design project in my opinion! It is a great way to close "the other world" on my mind while I work and helps me concentrate 110% on the artwork itself. I kind a like all kind of music (except R'n'B!) so it's up to my own mood what I am listening while working. It could be really hard rock or some chill out electro stuff. It doesn't really effect to the out come, it just have to be good music! Good music is always inspiring!" Where to listen to music It sometimes appears that everything in your music library you heared thousands of times and you need fresh new stuff or it appears that you dont even have a music library. Well, thanks to the internet there are several ways to get some audible inspiration. There are online music services such as Deezer or Lala, which are really good. My favourite is Grooveshark where you add the song you'd like to listen to, to a current playlist and it's really fast. And now it is your part to tell us what music do you listen to? And how does the music inspire you? Place a comment and I am happy.
I've been working and, you could say, living as a designer for over 12 years now. Throughout these years a lot has happened, all of which caused me to grow as a designer and learn new things. In the beginning I had a vague idea of what was necessary to get better and succeed in the design industry, but it took me quite a few years to discover some basic concepts that really made me become a better designer. I will share some with you today. Promote your work "Put yourself out there, being awesome is long tail" - Allan Branch In the beginning I was naive. I thought if you were good enough people would find you. I was never promoting my work until my office got robbed. Then I decided to create Abduzeedo and put my work out there. I made a Flickr account, DeviantArt, Behance... you name it. These services are much more important in promoting yourself than an own site can be. If you use the right tags and produce good work, these sites will make you more visible to the community. Tips Start posting your work on sites like Flickr, DeviantArt, Behance, Carbonmade. Participate in groups on sites such as Flickr. It's an easy and simple way to get your work out there. Eventually create a separate portfolio site as well. It will give you more credibility. Illustration tag on Behance Smashing Network is selecting good blogs to be part of their network, when it comes to Smashing Magazine, we cannot expect anything less than let's say smashing ;) Experiment Your best work is your expression of yourself. Now you may not be the greatest at it, but when you do it, you’re the only expert - Frank Gehry I think one of the main things that I really learned, is that personal projects are the best way to evolve when it comes to techniques and aesthetics. Being our own client and consumer, gives us the freedom and time to do what we want. Every time I see a nice effect in movies, posters, magazines, books, etc., I make a mental note to myself and then go home and try and recreate that effect. Doing that has really increased my arsenal of skills. It gives me more confidence when I have to start a new work for a client. Another great thing about experimenting is that it makes your portfolio bigger, better, and more versatile. Tips Try to recreate effects you see and like just to learn the technique. Experiment with new trends that way you will be able to absorb those details that characterize the trend and apply them to future projects if necessary. "Chocolatopia" - Personal illustration, that I worked on during 2008 in my lazy spare time. with some longer breaks... Basically it's a photo montage, with some strong retouch / paint work and some 3d additions. - Pawel Nolbert Personal project inspired by a scene from the Ironman movie This is a Personal Project to launch my nw website to middle of November. A little preview of the new image and brand of PLAYFUL. A lot of fluorescent colors, shapes, geometries, typography and tones of LOVE. - Pablo Alfieri Encourage Feedback Feedback is really important for designers. Sometimes you might get a lot of criticism, but that's okay, it's part of the game. The secret is to use the criticism as a motivator to evolve and not as a reason to get angry. You might even get some useful tips and advices. Sometimes we get so used to what we're doing that we become oblivious to some details in our work that is pretty clear to everybody else, it's important that we let other designers or really just anybody to take a look at our work. The small details are what will make your work better and unique. Tips Ask questions when posting your work. Respond to the comments and post versions of the images with the suggested adjustments. Never argue or get extremely upset with the criticism, it not only won't help you but it might also ward off others from commenting. Signalnoise Live Broadcast is a great example from James White on how to interact and get feedback from the community Give Feedback “It looks good” is the worst feedback you can get - Whitney Hess When it comes to design, giving feedback is as important as receiving it. Participate in the community expressing your opinion when people ask. Try not to be rude or cocky. The idea is to help, get help, and evolve. The clash of ideas and point of views will really broaden your design skills. Comment on posts and sites where images are shared. Help others by giving valuable tips and ideas. Share The easiest way to promote yourself as a designer is by sharing your skills. Before Abduzeedo, I used to experiment in Photoshop, Illustrator, etc but I used to keep them to myself. Then my office was robbed and I lost everything. So I started Abduzeedo and with it, the tutorials. At first the tutorials were just a way for me to backup my files and have a quick overview of my techniques, but some became really popular which made me realize how important it is to share what we know. I get a lot of emails with people asking me what the point is in making these tutorials and giving the source files away. Well, my answer is simple. I can show someone how to create a light effect or how to use Photoshop filters, but I can't show them how to come up with the idea themselves. The tutorials are about how I use the apps to make the ideas come true. Tips Write quick tutorials showing some techniques you think might be useful to others. Write guest posts for other sites sharing your experiences and thoughts. Reader tutorial by Chanito You can even make money by sharing your skills. Sites like PSDTUTS pay you to write for them Pursue Simplicity “Design is so simple, that’s why it’s so complicated” -Paul Rand Less is more. That was one of the Bauhaus mottos almost 100 years ago and it's still new and true, even more now in the internet age where we live with an overflow of information. It's important to be simple and efficient. Everything that is good is simple, but not everything that is simple is good. Making something simple and good isn't easy. It requires a deep understanding of what we have to do and whom we're doing it for, so we can simplify things. I believe simplicity is all about being confident in the thought that less is more and making decisions to remove unnecessary features and elements. "Good design is obvious. Great design is transparent". — Joe Sparano Like I said, it took me more than 10 years to fully understand these things. I can call it experience because most of them I learned through my own mistakes. Now it's up to you to see if it'll be worthwhile for you. These aren't exactly rules, just thoughts and suggestions. I would love to hear your take on becoming better designers. Magazine cover for Super Interessante based on a tutorial that the client saw and liked.
This week on Designers Book Shelf I got a lot of reading suggestions for you. Every Tuesday I will be posting new suggestions of books for designers and everyone that loves design and art in general. Check out what I have for you this week and stay tuned for more next week. If you interested in sending your book suggestions, leave a comment or email firstname.lastname@example.org with the subject Designers Book Shelf. Special Thanks to Nijssen Sander for sending out these book suggestions. The Elements of Typographic Style by Robert Bringhurst (Author) Price: $19.77 Amazon Review This lovely, well-written book is concerned foremost with creating beautiful typography and is essential for professionals who regularly work with typographic designs. Author Robert Bringhurst writes about designing with the correct typeface; striving for rhythm, proportion, and harmony; choosing and combining type; designing pages; using section heads, subheads, footnotes, and tables; applying kerning and other type adjustments to improve legibility; and adding special characters, including punctuation and diacritical marks. The Elements of Typographic Style teaches the history of and the artistic and practical perspectives on a variety of type families that are available in Europe and America today. The last section of the book classifies and displays many type families, offers a glossary of typography terms, and lists type designers and type foundries. The book briefly mentions digital typography, but otherwise ignores it, focusing instead on general typography and page- and type-design issues. Its examples include text in a variety of languages--including English, Russian, German, and Greek--which is particularly helpful if your work has a multinational focus. --This text refers to an out of print or unavailable edition of this title. Customer Review (from Amazon) This book should be required reading for every graphic designer, book designer, typographer and certainly anyone directly or indirectly responsible for unleashing the current wave of awful typography on an unsuspecting public. Bringhurst covers everything from the basics of type styles to advanced kerning principles to the finer points of page proportions, all in a succint yet engaging way. Bringhurst does an excellent job of laying out a series of rules and guidelines, while making it clear that these are a starting point, a foundation for good type design, not a set of limitations. He is a poet as well as a typographer, and his eloquence pays tribute to the field as no one else has. The book features a good deal on the evolution of typography and includes great side-by-side comparisons of typefaces to illustrate specific points. He also deals extensively with punctuation marks, diacritics and the duty/joy of designing type with languages other than English in mind. I find myself returning again and again to the section on the subtleties of page proportions. He also achieves the nearly impossible balance of singing the praises of the old masters while not being afraid of the best of what's new and experimental. The Book of Bunny Suicides by Andy Riley (Author) Price: $8.00 User Review I love this book because of one single statement, how much can you do with one given fact, how does the bunny kill itself? Customer Review (from Amazon) The best thing about _The Book of Bunny Suicides_ is that there's actually not that much gore involved. Oh, sure, there are plenty of decapitated, disemboweled, liquefied, and otherwise visibly deceased bunnies in evidence. And don't get me wrong: that's funny too. Yet Riley is clearly among that rare but blessed breed of humorists who recognize that the anticipation can be even funnier than the payoff. And so, right after he shows us three bunnies impaled upon a light saber, he shows us two more bunnies calmly sunning themselves on the beach as Noah's Ark prepares to depart. On the downside, Disney may never hire Riley again once it gets a load of _The Book of Bunny Suicides_. On the upside, he's already proven that this would be Disney's loss rather than his. Kustom Graphics: Hot Rods, Burlesque and Rock 'n' Roll by Julian Balme Price: $29.16 Book Description Many Kustom Kulture artists are now crossing over scenes, creating graphics for hot rods one day, burlesque events the next, and dreaming up flyers for a new crop of indie rock bands—all part of an explosive international graphics movement. This overview of the best artists in this subculture includes work from California, the Midwest, the East Coast, Mexico, Japan, the UK, Germany, Scandinavia, France, and Germany. This roundup of Ed Roth and Von Dutch-influenced artists presents a mass of work impossible to beat for sheer visual inventiveness, vibe, and color. Author Julian Balme is a writer and art director for numerous Kustom Kulture magazines, creator of the famous London Calling cover for The Clash, a passionate racer of hot rods, and one of the foremost commentators on Kustom Kulture and Kustom Graphics. Customer Review (from Amazon) I think this book is absolutely great. Tons and tons of pictures. All high quality art for this type of genre. I purchased this book because I really dig Rockin' Jelly Bean's work but there are lots of great artists represented in this book. I highly recommend this book whether or not you're into hotrods, tattoos, and rock & roll type stuff. It's well put together and a great book to add to your book collection. Fadings: Graffiti to Design, Illustration and More by Siggi Schlee Price: $22.31 Book Description Graffiti, with its unique aesthetics and unconventional values, has had an increasing influence on several areas of visual communication for a very long time. Fadings presents the work of 24 graffiti artists whose commercial success has been based on their graffiti experience, including 123Klan, Flying Fortress, Viagrafik, Hixsept, and Atalier. To give the reader an understanding of each artist’s creative process, the book presents a selection of projects from briefing stage through development of the creative concept to final execution. Fadings is split into three sections: the first, From the Scene, presents a detailed profile of each artist (five to eight pages each); the second, Into the Scene, presents interviews with art directors and companies who use graffiti as a commercial visual language; the third, Clash, features work by innovative, upcoming artists from the scene. INCLUDES A CD-ROM WITH FONTS, ANIMATION, MOVIES AND THE FADINGS "SOUNDTRACK" Customer Review (from Amazon) I really liked this book. It showed how artists kinda grow up from graffiti to graphic design, that it's more proffesional. It had some great pictures. Every artist has a job description of what they do etc. Its in german and english, so you all should know. I got what i expected from it. Alot of the artist include CMPONE,123 KLAN, TYPEHOLICS, BACKYARD 10 ETC. It gives you alot of great ideas also of course. The cd that it comes with is alright the "so called soundrack" that they speak of is only one song that i think is really horrible. It has some cool fonts, and wallpapers too. This is a must for a you graff heads.
Gui Borchert is one of the most recognized designers of the world. With such a strong style and amazing use of typography, this Brazilian designer has one of the most amazing portfolio you ever seen, here is chance to find out more about him and check out his work. Bio Gui began his career as a graphic designer in Rio de Janeiro, Brazil where he got his BFA in Design from UFRJ - Rio de Janeiro Federal University. Early on he got to experience working on several different mediums from interactive, to print and motion graphics. With time, he realized his passion was exactly that. Exploring the freedom of media and creating design and ideas that can live anywhere- from print to digital, TV screens to mobile and traditional to the most unexpected places. After a few years working in Brazil, he decided to pursue new experiences and moved to New York to work for R/GA in interactive advertising. After joining the agency in 2003, he quickly grew into one of the agency's leading creatives. After four years of working on the award-winning Nike account, most recently as an associate creative director, Gui joined Mother New York in July 2007 to pursuit new challenges in integrated advertising. As one of the senior creatives at the agency, he produced work for Mother's largest clients such as Dell and Johnson & Johnson.In October 2008 Gui moved to integrated agency Syrup New York, part of the LBi group, to lead global integrated account Puma Teamsport, with a strong focus on football (soccer) which has always been one of his dreams. Gui's strengths include idea generation and conceptual work, as well as design direction and execution. His diverse style can be seen across the variety of work in his book. In 2006 Gui was featured in Print magazine as one the 20 most talented designers under 30. In 2007 Gui was one of twelve artists commissioned by agency Gringo in Sao Paulo to customize a bottle of Absolut Vodka for the Absolut Brazil series. His work was featured on the website, as well in a show in Sao Paulo. The collection was also published in IDN magazine. In that same year Gui was also commissioned by Stefan Sagmeister to create a typographical illustration for his book, Things I Have Learned in My Life So Far. The illustration, in collaboration with Brazilian 3D artist Sandro Rosa, was published as a spread in the book and also used as the cover and back cover of French publication Les Cahiers du Musée national d'art moderne.This year, Gui was approached by the Barack Obama campaign to create and donate a poster for the Artists for Obama series, currently featured on the campaign's website. Within a week, over 1500 posters were sold. Throughout his career, Gui has done work for some of the world's most recognized brands, including a collaboration with R/GA CEO Bob Greenberg and Stefan Sagmeister on the logo pitch for the NYC2012 Olympic bid. He has worked on illustration projects with leading agencies like Salles D'Arcy and DM9DDB in Brazil. He also serves as a news editor on the well-respected Australian design site designiskinky.net. And in 2001, he founded eyepunch.com, one of the most recognized design resources in the Brazilian design community. He has won more than two dozen awards including top honors at the industry's most prestigious competitions including Cannes Titanium Lion, Cannes Cyber Lion Grand Prix, D&AD Black Pencil, Best of Show in One Show Interactive and the Grand Clio. His work has been shown in exhibits and published in numerous magazines and books in Brazil, the United States, Europe, and Asia. Gui often speaks at events and works with students in workshops and lectures, as he strongly believes that sharing knowledge contributes to a stronger and more integrated creative community. Gui is a futebol (soccer) aficionado and always claims the number 10 jersey when he plays. He likes to believe that his skills live up to the mystical nature of that number. He also has a small part as a voice in Grand Theft Auto IV. He thinks that's cool. For more from Gui visit guiborchert.com Nikelab Design by Nature interactive experience LVHRD BIFOLD: CNFLCT poster R/GA Digital Revolution poster Sign Cafe cover illustration Sign Cafe magazine spreads Absolut Brasil bottle design New York 2012 Olympic Bid logo proposals R/GA Interactive Tags website concept Illustration for "Artism - Art for Autism" book Dell XPS gaming print ad Nikelab VCIII interactive book Popeyes "Love That Chicken" concept poster Nike Considered poster Nike Free poster Letter for the "Spelling Change" project Oceans awareness poster for Greenpeace Brasil Dell Summer Rocks identity Jimi Hendrix type textutrized illustrations Poster for the "Artists for Obama" series
This week on Designers Book Shelf I got a lot of reading suggestions for you. Every Tuesday I will be posting new suggestions of books for designers and everyone that loves design and art in general. Check out what I have for you this week and stay tuned for more next week. If you interested in sending your book suggestions, leave a comment or email email@example.com with the subject Designers Book Shelf . #1 The Elements of Typography Style by Robert Bringhurst About the author Robert Bringhurst (born October 16, 1946) is a Canadian poet, typographer and author. He is the author of The Elements of Typographic Style – a reference book oftypefaces, glyphs and the visual and geometric arrangement of type. He has also translated works of epic poetry from Haida mythology into English. Amazon.com Review This lovely, well-written book is concerned foremost with creating beautiful typography and is essential for professionals who regularly work with typographic designs. Author Robert Bringhurst writes about designing with the correct typeface; striving for rhythm, proportion, and harmony; choosing and combining type; designing pages; using section heads, subheads, footnotes, and tables; applying kerning and other type adjustments to improve legibility; and adding special characters, including punctuation and diacritical marks. The Elements of Typographic Style teaches the history of and the artistic and practical perspectives on a variety of type families that are available in Europe and America today. The last section of the book classifies and displays many type families, offers a glossary of typography terms, and lists type designers and type foundries. The book briefly mentions digital typography, but otherwise ignores it, focusing instead on general typography and page- and type-design issues. Its examples include text in a variety of languages--including English, Russian, German, and Greek--which is particularly helpful if your work has a multinational focus. --This text refers to an out of print or unavailable edition of this title. My review I'm a happy owner of this book that become a real hand book into typography and hence a book enhancing my English. I admire the high quality of this book and the unique format that fits our urban life. Perhaps, it's still hard to read it in public transport because you need to concentrate and even experiment or exercise while reading it. The language of the book is academic and very deep without that teaching notes like most of design books are weak in. I really love to return to its pages and can navigate fast by topics or a very useful list of terms at the end. #2 Thinking with type. A critical guide by Ellen Lupton About the author: Ellen Lupton is a graphic designer, writer, curator, and educator. Lupton described the evolution of her own career like this: "I studied design and art in the early 1980s at The Cooper Union in New York City. When I graduated, I was invited to run a small design gallery inside the school. I did that for seven years. I was a do-it-yourself curator, hanging my own shows, keeping the windows clean, trimming the labels. At the same time, I was publishing a lot, building a reputation as a writer and critic. In 1992, I was offered a ‘real job’ at Cooper-Hewitt, National Design Museum, also in New York City. Now, I had the opportunity to create much larger exhibitions for a bigger public. Each exhibition has been accompanied by a sturdy exhibition catalogue and ambitious public programming." Book description The organization of letters on a blank sheet -- or screen -- is the most basic challenge facing anyone who practices design. What type of font to use? How big? How should those letters, words, and paragraphs be aligned, spaced, ordered, shaped, and otherwise manipulated? In this groundbreaking new primer, leading design educator and historian Ellen Lupton provides clear and concise guidance for anyone learning or brushing up on their typographic skills. Thinking with Type is divided into three sections: letter, text, and grid. Each section begins with an easy-to-grasp essay that reviews historical, technological, and theoretical concepts, and is then followed by a set of practical exercises that bring the material covered to life. Sections conclude with examples of work by leading practitioners that demonstrate creative possibilities (along with some classic no-no's to avoid). My review I ordered this book in a bunch just clicking on "Customers also bought..." link and was absolutely agreed with that customers, I even want to be their friend:) Okay, this book is very nice and well structured. I put it second on my shelf because it's not just a book but a good reference for anyone who use typography and thinks. Thinks about how to use it right. #3 Things I have learned in my life so far About the author STEFAN SAGMEISTER (1962-) is among today’s most important graphic designers. Born in Austria, he now lives and works in New York. ...in 2005 he won a grammy award as art director of the ‘once in a lifetime’ talking heads boxed set packaging. Currently among many projects sagmeister continues his work on ‘20 things in my life I have learned so far.’ a series of typographic pieces inspired by the work of his grandfather that he began in 2004. Amazon review Many consider Stefan Sagmeister to be our most important living designer, but he reaches beyond design circles in sharing 20 Things I have learned in my life so far, including the fact that "keeping a diary supports personal development." Proving his point, this book grew from a list in his diary during a year-long commercial hiatus. He returned to paid work with greater freedom from clients and himself, and created a series of projects spelling out personal truths--"worrying solves nothing," "trying to look good limits my life," and other simple, meaningful statements. Most are public and interactive (words spelled out on the backs of swimmers in the Hudson River, or displayed by enormous blow-up monkeys lounging around Scotland, or flaming in Singaporean bamboo scaffolding), while others are more private experiments with intriguing materials (sausages, cacti, sperm). All are presented--along with personal anecdotes supporting his assertions and notes on the practicalities of creating each project--in an alluringly interactive format: a "box" of 15 booklets with unique covers that can be switched to transform the look of the case from creepy to lovely. --Mari Malcolm "keeping a diary supports personal development." My review Mystical book! I bought it facing many difficulties from local customs. Then I took it to Lisbon based post-digital culture festival OFFF 2009 where I had a chance to speak with Sagmeister face to face. And I forgot the book in hotel on that exact day and was shy to interview Stefan because he was really tired after his amazing talk at festival! #4 Guidelines for Online Success About the authors There is no need to present you the lead author of Guidelines for Online Success. Rob Ford, the founder and owner of The FWA (thefwa.com), a recognition program for cutting edge web design which has since served over 30 million site visits. His work has been featured in numerous publications including The Chicago Tribune, The Guardian and many web related magazines. He has judged for most of the industry award shows, contributes regularly to other well-known web design sites and magazines and writes a regular column in Adobe's Edge Newsletter. Julius Wiedemann was born and raised in Brazil. After studying graphic design and marketing, he moved to Japan, where he worked in Tokyo as art editor for digital and design magazines. Since joining TASCHEN, he has been building up the digital and media collection with titles such as Animation Now!, the Advertising Now series, the Web Design series, and TASCHEN's 1000 Favorite Websites. Book description The dos and don'ts of web entrepreneurship. Have you ever wondered why your websites didn't quite match up to the success of your competitors or peers? Have you ever looked at other sites and thought: Why didn't I think of that? Have you ever spent too much time trying to find basic information that was buried deep in a needlessly complex website? You are certainly not alone and this book aims to change that by bringing together some of the world s most highly acclaimed designers and developers, spanning every continent, all of whom share their knowledge and experience. With chapters arranged by subject (interface and design, marketing and communication, technology and programming, technical advice, content/content management, and commerce), a clear do/don t structure, and plenty of real world examples of successful and award-winning websites, this book has all the advice and examples you will need to give your personal or business website an edge on its competitors and also win industry acclaim as well as respect from your peers. Your visitors will thank you. My review If you care about web design - this book is just must have! #5 Do Good Design: How Designers Can Change the World About the author David Berman has over 25 years of experience in graphic design and communications and has worked extensively in the adaptation of printed materials for electronic distribution, including Web design and software interface development. As an author, expert speaker, designer, communications strategist, typographer and consultant, his professional work has brought him to over 20 countries in the past few years. His clients include IBM, the International Space Station, the Canadian government, the World Bank, and the Aga Khan Foundation. David's work includes award-winning projects in the application of plain language, custom typeface design, and the development of a system to republish the laws of Canada in plain writing and design. Book description (by Erik Spiekermann) How did design help choose a president? Why are people buying houses they cannot afford? Why do U.S. car makers now struggle to compete? Why do we really have an environmental crisis? Design matters. Like never before. Disarming the weapons of mass deception. Designers create so much of what we see, what we use, and what we experience. In this time of unprecedented environmental, social, and economic crises, designers can choose what their young profession will be about: inventing deceptions that encourage more consumption—or helping repair the world. Do Good Design is a call to action: It alerts designers to the role they play in persuading global audiences to fulfill invented needs. The book outlines a more sustainable approach to both the practice and the consumption of design. All professionals will be inspired by the message of how one industry can feel better about itself by holding onto its principles. In this provocative and dramatically-illustrated book, David Berman offers a powerful and hopeful message for all designers. Today, everyone is a designer. And the future of civilization is our common design project. About the Author My name is Arseny Vesnin, I'm a design observer and online curator from Saint-Petersburg, Russia and I'm the founder of Designcollector Network. I'm revealing the Russian creativity on Abduzeedoo and feel free to follow me @designcollector
This week on Designers Book Shelf I got a lot of reading suggestions for you. Every week I will be posting new suggestions of books for designers and everyone that loves design and art in general. Check out what I have for you this week and stay tuned for more next week. If you interested in sending your book suggestions, leave a comment or email firstname.lastname@example.org with the subject Designers Book Shelf An Illustrated LifeDrawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers by Danny Gregory(Author) Price: $13.59 Book Description An Illustrated Life offers a sneak peak into the wildly creative imaginations of top illustrators, designers and artists from around the world through the pages of their personal visual journals. Popular visual journalist and author Danny Gregory reveals how and why keeping a consistent, visual journal leads to a more fulfilling creative life. Designers and artists working in all mediums will find creative inspiration from these insightful interviews and stunning examples. Customer Review (amazon) Danny Gregory has done it again. He's nurturing and encouraging people from around the world to draw the little treasures of their lives. This book is a celebration of that special part of us that needs to draw, record, interpret, and play! When I got my copy, I was drawn like a magnet into the pages. This is a book that can be read and savored for a long, long time. There is so much, and it is all so rich. I carry it around with me throughout my day. Just looking at the beautiful cover makes me smile in anticipation. The 50 artists have very different styles and approaches, which I found broadening. It is so much fun to read about their approaches, supplies, and ideas. I have taken a magnifying glass to some of the images already, so I can marvel at the smallest of details. I have found myself hoping that Danny Gregory will create a sequel - or - hopefully, a series of these books. An engrossing read. Buy it...you will love it. While you're at it, buy a moleskin or other journal because you won't be able to stop drawing! Internet FamousA Practical Guide to Becoming an Online Celebrity by Cameron Chapman (Author) Price: $5.99 Book Description Internet Famous is the complete guide to making your name known online. With chapters covering everything from the basics of what Internet famous is to the different types of social media to creating your own plan to gain online fame, Internet Famous has all the information you need to become an online celebrity. Whether you want to be famous to help sell a product or service, to promote a cause, or just because you want people to know who you are, this book will give you all the tools you need to make it happen. LayersThe Complete Guide to Photoshop's Most Powerful Feature by Matt Kloskowski (Author) Price: $29.69 Book Description When Photoshop guru Matt Kloskowski was asked why he wrote this book, he replied, “It’s simple: I wanted to write the Photoshop book that I wished was around when I was learning Photoshop”. You’ve always known that layers were the key to understanding Photoshop, and now you have a resource to show you exactly how. With Matt’s clear, easy-to-follow, and concise writing style you’ll learn about: * Working with and managing multiple layers * Building multiple layered images * Blending layers together * Exactly which of the 25+ Blend Modes you need to worry about (there’s just a few) * Layer Masking and just how easy it is. * Using layers to enhance and retouch your photos * All of the tips and tricks that make using layers a breeze. If you want to finally understand layers in Photoshop, this book is the one you’ve been waiting for. Customer Review (amazon) I'm one of those Photoshop users who knows too much to want to read a book mainly for beginners, not because of ego considerations but because I would be bored and skip around. But there are also huge gaps in my haphazard Photoshop education. This book gives absolute beginners what they need without slowing down the more experienced user. It's long enough to cover what it aims out to cover without being so long that you look at it and say, someday I'm going to go through that book but not today. I was attracted to this book because of who wrote it (I watch Matt's Killer Photoshop and Lightroom tips all the time), the topic, which of course is central to knowing Photoshop, and because of the great cover. I'm a small press publisher and believe me, covers matter. Many good books languish because they don't appeal initially to the eye. And a Photoshop book should have a good design. It's also well-edited, a welcome plus in today's publishing world. Anyway, what's between the covers is just as delightful. I think the word I would use to best describe this book is methodical but not in a boring way. It's comprehensive, but the way it's laid out never overwhelms you. I know that when I go through this book a couple of times, I'm going to be flipping my way through layers like a maniac but a maniac who knows what she's doing and knows what layers can do for her. And, I LOVE the last page of each chapter, the "How do I...." question and answers. It gives me one place to go to immediately find all those absolutely essential shortcuts and critical pieces of knowledge without which one wouldn't really be able to say they had a good basic understanding of layers. Matt even has two companion videos on the book's web site and you can download all the images used in the tutorials there as well. I may not be an expert in Photoshop (yet) but I do consider myself an expert on Photoshop books and this one is well worth the very reasonable price. Have fun playing with it; I am! Art of the Modern Movie Poster:International Postwar Style and Design by Judith Salavetz (Author), Spencer Drate (Author), Sam Sarowitz (Author), Dave Kehr (Author) Price: $47.25 Book Description Critically authoritative visually stunning and physically massive Art of the Modern Movie Poster is the first and last word on post-WWII film poster design. Showcasing fascinating examples from 15 nations this collection of more than 1 500 exemplary designs is a must-have for film buffs design and poster aficionados alike. The posters are organized by country of origin offering an intriguing glimpse into each region's unique visual sensibility and sometimes unexpected takes on familiar films. Gathered from the renowned collection of the Posteritati Gallery in New Yorkóone of the largest holdings of international film posters in the worldóthis volume is the definitive survey of both film and popular graphic art in the modern era. Customer Review (amazon) Huge book that tries to cram in every movie poster ever made. This book is about the "art" of the movie poster. If you are looking for a great film with bad poster art, it probably will not be in here. This book is more than a book on movie posters, but a great book on graphic design! Anyone going into advertising or graphic design has to have this book! The only problem I have with the book is it's lack of coverage given to American and Independent film posters. I think there is way to much coverage given to foreign movie posters. Having said this, you will find that the foreign poster art really is amazing and gives the film a whole diffrent "feel" than the Americian poster art that we are used to. All in all, you will find poster designs for movies that you have never seen before. Last, but not least, the book is an excellent refrence/shopping guide to the wonderful world of movie posters.
This week on Designers Book Shelf I got a lot of reading suggestions for you. Every Tuesday I will be posting new suggestions of books for designers and everyone that loves design and art in general. Check out what I have for you this week and stay tuned for more next week. If you interested in sending your book suggestions, leave a comment or email email@example.com with the subject Designers Book Shelf . Special thanks today for the suggestion of Leandro Oliveira. Playful Type: Ephemeral Lettering and Illustrative Fonts by R. Klanten (Author), H. Hellige (Author) Price: $43.47 Book Description Graphic designers have always developed and designed new fonts for application in individual projects. Playful Type discovers a new and young generation of designers who are applying typography beyond the classical typeset and creating a dynamic range of playful and illustrative fonts and ephemeral lettering. Playful Type examines how designers today are creating typography with the aid of a multitude of different techniques. From manual lettering, calligraphy and collage to manipulative time exposure of photographs, designers are developing fonts for the moment which are irregular and often accidental. Blocks of ice are even being staged as real characters and paper cut forms and shadows metamorphose into letters and spatial installations. This book shows such cuttingedge examples of elusive scripts that are being translated into serially employable alphabets to be used digitally with the computer. Playful Type presents an inspiring collection of illustrative fonts and hand-made typography created from a variety of cutting-edge approaches and indicates current development in font design. Customer Review (amazon) At first glance the cover was not all that inspiring, but when cracking it open it will put your mind in awe of the majority of the work. It brings my back to my childhood when cutting up paper and having an untainted imagination ran rampid. If you are into hand cut and imaginative creations this is the book for you. Logo Savvy: Top Brand Design Firms Share their Naming and Identity Strategies by WOW Branding (Editor) Price: $29.20 Book Description After the business plan, the first step for any new company is choosing a name-a seemingly simple activity which can be extremely challenging. The next and equally challenging step is designing a logo that is eye catching, appropriate, and reflective of the chosen name of the business. Even for the seasoned designer, this is a remarkably difficult task. Logo Savvy will help readers understand how to define the right approach and achieve an innovative and unique solution for both the name and the logo design. Chapters showcase companies whose identities have evolved visually through the introduction of a great name, as well as companies which have developed a visual identity in tandem with a name. Case studies, corresponding side bars, and tips provide designers with the inspiration and tools they need to find the right approach for their own clients. Customer Review (amazon) This is a superb logo / corporate image book. It was my top choice out of a stack of 20 from the local Borders and well worth the investment for some great inspirations. The text information on how each logo/branding concept was arrived at, how challenges were met and goals incorporated, is a fascinating look into the industry, particularly for anyone who hasn't worked for a major ad company before, and the processes are applicable even for smaller designers and advertisers. My favorite thing about this book was being able to see several of the original conceptual illustrations, including logo concepts that were rejected, designer notes, and the piece-by-piece elements that eventually led to the final client-approved design. Of course, it wouldn't be a great logo book without lots of inspiring logo images and full-color pics of how the logos were implemented into billboard ads and building signage, product packaging, and other print media. Overall, this one is definitely a keeper. From Design Into Print: Preparing Graphics and Text for Professional Printing by Sandee Cohen (Author) Price: $23.09 Book Description A designer in New York creates a beautiful design but when she prints it the colors become muddy. An art director in Seattle sends a file to the print shop, and they call him to say the job won’t print. The editor of a college paper can’t figure out why all the pictures in the paper are jagged. And a freelance designer is Chicago needs to bid on her first print job. Linescreen, DPI, CMYK, RIPs, bleeds, spots, and spreads: Why didn’t they teach this stuff in design school? Sandee Cohen comes to the rescue, whether you’re producing your first newsletter or you’re an experienced graphic designer who needs to come up to speed on professional-level printing. She’ll tell you how to make your desktop printer behave, and will take the mystery out of dealing with print providers. You’ll learn all the necessary techniques, the terminology, and the rules of printing (and when you can break them). It’s like having your own production manager standing over your shoulder. The copious information in From Design Into Print will have your designs looking as stunning in print as they do on your monitor. Customer Review (amazon) I agree that this book is a "must have" for all but the most experienced professional graphic designers. I promise that the rest of us will learn useful concepts and facts. You may also learn the reasons behind other concepts that you thought you already understood. This book will be a quick reference for me -- within arm's reach in my studio. As you can see from the Table of Contents, the scope of this book is rather broad but it is very readable and authoritative. It is beautifully produced (of course!) and engaging. For instance, the quizzes are practical and often fun. My favorite quiz was matching ten CMYK values with ten named colors -- sort of a crossword puzzle for colorists. How you use the book will depend upon your own experience. You mileage may vary but you will enjoy the ride. Street-Smart Advertising: How to Win the Battle of the Buzz by Margo Berman (Author) Price: $23.95 Book Description Even the most creative mind needs stimulation. The more inventive pieces it takes in, the more resources it has to draw from. That's why many advertising creatives keep their own clip files. Street-Smart Advertising contains a plethora of examples designed to jump-start the right side of the brain. It is packed with memorable uses of new media, exciting on-strategy marketing, creative online work, insightful quotes by giants in the advertising industry, and exercises to strengthen creative thinking. Students and practitioners alike can reference this book for fresh campaign concepts, unusual visual treatments, innovative media ideas, powerful writing techniques, brainstorming methods, and more. Customer Review (amazon) Margo Berman's enthusiasm and expertise for creativity and advertising really shine through on every page of this book. As someone who is very knowedgable about marketing but not so much about advertising, this book really added to my knowledge. It has served as a great resource over and over again. If you are interested in reading it front cover to back page, you can and you will learn much from the real-life "street smart" examples. The exercises help you apply the information. However what I find most useful about the book is that each chapter stands up by itself. I read the material and do the exercises and really feel I understand the material. It is like a mini-course in each chapter. Thanks again Margo for providing so much of you in this book!
This week on Designers Book Shelf I got a lot of reading suggestions for you. Every Tuesday I will be posting new suggestions of books for designers and everyone that loves design and art in general. Check out what I have for you this week and stay tuned for more next week. If you interested in sending your book suggestions, leave a comment or email firstname.lastname@example.org with the subject Designers Book Shelf . Big special thanks to the suggestions of Sander Nijssen and Pete Morley. How To Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy Price: $13.57 Book Description: Designers are quick to tell us about their sources of inspiration, but they are much less willing to reveal such critical matters as how to find work, how much they charge, and what to do when a client rejects three weeks of work and refuses to pay the bill. How to be a graphic designer without losing your soul addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, and who want to avoid becoming hired drones working on soulless projects. Written by a designer for designers, it combines practical advice with philosophical guidance to help young professionals embark on their careers. How should designers manage the creative process? What's the first step in the successful interpretation of a brief? How do you generate ideas when everything just seems blank? How to be a graphic designer offers clear, concise guidance for these questions, along with focused, no-nonsense strategies for setting up, running, and promoting a studio, finding work, and collaborating with clients. The book also includes inspiring interviews with ten leading designers, including Rudy VanderLans (Emigre), John Warwicker (Tomato), Neville Brody (Research Studios), and Andy Cruz (House Industries). All told, How to be a graphic designer covers just about every aspect of the profession, and stands as an indispensable guide for any young designer. Customer Review: (Amazon) If you are in commercial art field, regardless whether you are in graphic design or not, you must read this book. It tell you everything you wish your design school teachers had told you about the business of being a commercial artist. As an art school instructor myself, I made this book into a recommended reading material for my graduating illustration majors. Just cross the words "design" in this book and write over "illustration" (or animation, advertising, or whichever commercial art occupation), and more than 95% of it works. It is because this book does not teach you the tricks and gimmicks, but teaches you the philosophy of the business of being a commercial artist. The Art of Looking Sideways by Alan Fletcher Prince: $26.37 Amazon.com Review: Alan Fletcher's The Art of Looking Sideways is an absolutely extraordinary and inexhaustible "guide to visual awareness," a virtually indescribable concoction of anecdotes, quotes, images, and bizarre facts that offers a wonderfully twisted vision of the chaos of modern life. Fletcher is a renowned designer and art director, and the joy of The Art of Looking Sideways lies in its beautiful design. Loosely arranged in 72 chapters with titles like "Colour," "Noise," "Chance," "Camouflage," and "Handedness," Fletcher's book, which he describes as "a journey without a destination," is "a collection of shards" that captures the sensory overload of a world that simply contains too much information. In one typical section, entitled "Civilization," the reader encounters six Polish flags designed to represent the world, a photograph of an anthropomorphic handbag, Buzz Aldrin's boot print on the moon, drawings of Stone Age pebbles, a painting of "Ireland--as seen from Wales," and a dizzying array of quotations and snippets of information, including the wise words of Marcus Aurelius, Stephen Jay, and Gandhi's comment, "Western civilization? I think it would be a good idea." Fletcher's mastery of design mixes type, space, fonts, alphabets, color, and layout combined with a "jackdaw" eye for the strange and profound to produce a stunning book that cannot be read, but only experienced. Customer Review: (Amazon) The Art of Looking Sideways is an instruction manual of sorts for adults to deconstruct their preconceived belief systems of reality. Readers are encouraged to look, see, explore, turn upside down, rip apart, and to ultimately rebuild that which everyday people believe to be true through a series of word plays, found quotations, paradoxes, and unusual truths. There are no answers. Just questions, and differences of perception. The book challenges, enlightens, entertains, and ultimately inspires. It's absolutely not a book of gee-whiz optical illusions, a la psychedelic "Mind's Eye" pointillism or perception bending Escher, but rather a playful, witty scrapbook of collected thoughts, newsprint clippings, poetry, photographs, illustrations, and assorted junk found on globe trotting vacations by the book's compiler. The design of the book itself is a work of art. No two pages are the same. Each idea, or question, is presented with it's own lyrical typeface and placement to further convey the essence of the topic at hand. At my count, there are well over 1,000 different original works of typography and layout -- a stunning feat in and of itself. "Sideways" is quite simply a fringe experience that is impossible to label, describe, or place in a particular section of a bookstore. As a designer, I felt more inspired, more aware, more energized after just a handful of pages than I can remember feeling in years of buying design and art related books. It's big, heavy, and worth its weight in gold. A classic. A Smile in the Mind by Beryl McAlhone Price: $13.58 Book Description This text explores witty thinking, looking at clever ideas rather than funny drawing, and gathering together the best examples of graphic wit since the 1960s. Work is included from more than 300 designers in the US, Britain, Europe and Japan. Customer Review: (Amazon) If graphic design to you is pretty decoration and the latest cool font then this book is not for you... However, if you want to gain the ability to apply witty and conceptual thinking to create communicative and memorable graphic images, then buy this book! Concept and wit (two forgotten tools in the "computer first" design education in today's schools) can aid the designer in creating work that provokes the viewer to solve clues in his/her mind, sometimes resulting in a smile or "aha!" When this happens the graphic image leaves a lasting impression because the viewer has participated in it's closure. Some may consider the contents of the book "old school." But good examples of wit and ideas are two things that will never go out of style! Creative Advertising: Ideas and Techniques from the World's Best Campaigns By Mario Pricken Price: $34.50 Book Description: What makes an advertisement memorable? Creative Advertising unravels the creative process behind some of the most original and effective campaigns of recent years. Mario Pricken showcases over two hundred examples of international advertising from a wide range of media including magazines, billboards, television, movies, and the Internet. Each chapter highlights different practical methods for creating innovative and unforgettable advertisements, from finding the elusive "big idea" to reworking classic techniques. The selection covers award-winning work from some of the biggest and most influential names in the industry, such as J. Walter Thompson and Saatchi and Saatchi, along with exciting young agencies such as London-based Mother Ltd. All demonstrate a fascinating range of approaches, including ways of visualizing concepts, the art of illusion and paradox, using metaphor and analogy, and deploying shock tactics and humor. Interviews with international luminaries of the advertising world provide invaluable insights into the working practices of top agencies. Entertaining and inspirational, Creative Advertising is an indispensable book for designers, art directors, copywriters, and students of advertising. Over 450 illustrations, 380 in color. Customer Review: (Amazon) This book is an outstanding resource for anyone interested in learning about developing and fostering creativity. Mario Pricken's techniques focus on applications in creative advertising. However, both his "DreamTeam" group work techniques and his "KickStart Catalogue" are valuable tools for creating novel ideas in any field. Pricken supports his techniques and theories with stunning visuals from award-winning campaigns from around the globe. He stresses the importance of applying his techniques, specifically the "DreamTeam", in creating advertisements that deliver results. The bulk of Pricken's material is composed of the "KickStart Catalogue". This section outlines numerous creative techniques that can be used to elicit novel ideas. The author backs up each one of these techniques with applications to creative advertising. The purpose of the section is to act partly as a guide for creative thinking and to act partly as inspiration for new ideas. The "DreamTeam" guidelines are a great resource for encouraging creative thought in groups. In this section, Pricken outlines what is needed in a work environment to build creativity instead of breaking it down. Additionally, the author outlines other classic creative techniques that can be applied to all fields including creative advertising. He recounts timeless techniques including storyboarding, first developed by Walt Disney in the early 20th century. Pricken delivers a stunning finish to his work by outlining several interviews with industry professionals. Marketing professors, graphic designers, account executives, and creative directors in the top of the domain all recount their take on the world of creative advertising. This book's strength lays in its stunning use of visual examples to support the author's somewhat stretching theories. Pricken's careful eye and meticulous research shine through in this work. The only problem with this book is the slight over analysis of some creative techniques. Pricken is guilty of what many marketers often do: over complicate their craft. Many of the theories put forward can be condensed into groups. While his thoughts are well researched and developed, they can be perceived as mechanical interpretations of otherwise innate processes. I would recommend this book to anyone curious about marketing, communications, or simply anyone who has ever enjoyed a creative advertisement. The Art Of Modern Rock: The Poster Explosion by Paul Grushkin, Dennis King Price: $47.25 Book Description: Authoritative, eye-popping, and massive, Art of Modern Rock is the first and last word on contemporary concert posters. An art form that has grown hand-in-hand with the independent music scene, heralding small and large gigs alike, the posters have emerged from visually creative street-level notices to prized collectibles rendered in a variety of styles and media. Today's poster artists combine the expressive freedom pioneered in the poster revolution of the 1960s with the attitude and the do-it-yourself approach of the punk scene, creating an unprecedented surge of innovative poster production on an international scale. Featuring over 1,600 exemplary rock posters and flyers from over 200 international studios and artists, Art of Modern Rock is the long-anticipated sequel to coauthor Paul Grushkin's The Art of Rock. Profiles and quotes from the pioneers in the field and their emerging heirs share nearly 500 gloriously packed pages of poster after mind-blowing poster. As brash and colorful as the burgeoning scene it documents, Art of Modern Rock is the must-have book for music and poster fans and collectors. Customer Review: (Amazon) As I have been looking forward to the release of this book for two years now, when the package first arrived at my house I was a little afraid to open it. Would this book live up to my high expectations? I quickly got over my fears, ripped open the box and pulled out this gorgeous, colorful, HEAVY piece of art history in the making. Every single page is filled with amazing full-color posters, interviews, and photographs. My favorite thing about the book is the photos of the actual artists-- seeing what these talented folks look like, and getting glimpses into how they actually work in their respective environments. Impress your friends, show how hip you are and buy this book!
Christopher Haines is a young graphic artists from Australia that brings a whole new level of digital art on the table with his unbelievable style mixed somewhere between 3d and photo manipulation with a bit of surreal on top of that, how can you resist to such great works. For more of Chris make sure to visit neondreams.com.au and behance.net/neondistractions Let’s start with the usual, tell us a little about yourself. My name is Christopher Haines, and I am a 20 year old designer / graphic artist from Perth, Western Australia. I love anything creative and am involved in creating music and digital art. I work at a local studio and do freelance on the side, as well as submitting to the depthCORE collective. How did you start your passion for design and illustration? I grew up drawing most of my childhood and absolutely loved the comic Batman. I never really got that good at drawing but was always creative. Much of this time was filled with creating characters and drawing shapes on paper in class. My first photography class introduced me to Photoshop 5.0, which I loved immediately. The art site deviantart.com helped me to post my work and get feedback from others. The ability to generate abstract shapes and manipulate them quickly using digital means was a godsend, and it allowed my creativity to grow. How was your path from being a complete newbie on Photoshop to being such a good illustrator that you are today? I’m glad you think I am a good illustrator! I would say the greatest thing aside from lots of hard work and late nights over the years would be the various communities I have been a part of. Nothing beats being able to show other artists your work and get feedback. I have mentioned DeviantArt before, which I joined in 2004. I joined Oxygenetic, a now closed art group. From here I was able to connect with other artists and just experiment. I joined the depthCORE collective soon after, and I can’t thank these guys enough for helping me get where I am today. Where do you find inspiration to create your pieces? I draw my inspiration from many different sources that form in a melting pot to be what I guess you could call my style. I try to look outside the usual hunting ground of blogs and magazines. These include the traditional artists, older designers, concept designers etc. I am also currently falling in love with the designs of ancient civilizations. I find it fascinating to see the “graphic designers” of many centuries past. Of course keeping active and social can be a great inspiration as well. So how do you turn these inspirations into your work, what is your usual working process? When starting a new image i have a fairly set process. If it is a commercial image and the deadline is tight, I start by creating a mood board of images for reference and to get a general feel of what direction i want the image to go in. From here some quick sketches on paper help map out the concept and basic starting composition. The mood board is never too far from my view, helping push along certain elements in the image. This sort of starting process can be great for moving passed the “staring at a blank canvas” stage all artists face. What are the tools you use to create your work? I have three main software packages i use for almost all my work. Adobe Photoshop, Maxon Cinema 4d and Poser. A lot of the figures in my work are created in Poser, creating custom poses and body types to match sketches i have drawn in the concept stage. From here i export the mesh into Cinema 4d and begin manipulating the figure by removing polygons, as well as modelling parts to add on to it. Using various photos and hand painted masks created in Photoshop, i create a texture for the image, which is then lit and rendered out. This render is brought into Photoshop and the real work begins. I correct the lighting use a mix of photos and matte painting techniques to create a world around the figure, and add detail. I often spend 50 hours plus on an image. Do you think it's important for a designer to not be restrict in using only photoshop and move on to 3d as well? I have found it more effective to use a mix of 3d, photos and painting to achieve the level of detail I strive for in my images, but this is just my personal way of working. Some people can create fantastic images with photoshop only, and that’s just the way they work. That said, learning 3d can open up whole new worlds in your artwork. I can really give you the flexibility to create anything you dream up. I started with a program called Bryce, and this gave me the basic stepping stone into 3d. Cinema 4d is my preferred 3d package simply for its intuitive design and ease of use. Someday i would love to learn Zbrush to take my artwork to the next level. What advice would you give to the readers that are just starting to get their work out there? For those who are just starting I would say the most important thing is to constantly push yourself to become a better artist. It is tempting to sit in one place with your style but constantly trying new things will help you expand your skill set. I also would recommend doing some research into marketing and branding. When you are posting your art hoping to get work, you are essentially marketing your business to the world. This means having a consistent brand across all of your media and a marketing strategy to generate leads and bring in the work. I wish that when i had first started i knew the importance of this, as that big break probably isn’t going to just fall in your lap. You have to work to get yourself seen. Ok Chris, Thank you very much for the interview and I’ll leave the last words up to you. Lastly I would like to say if you want to succeed in design, you have to make it your passion and your focus. There are going to be people who don’t like your work and want you to change, but there are also those who will want to give you the advice to make you a better artist. The trick is learning to tell the difference, and having a clear vision of where you want to go.
One thing I always try to keep an eye on is the new gadgets that keep coming up everyday, so I selected some awesome stuff for designers and everyone else that likes to have some really cool stuff. Make sure you visit the sites to find much more awesome gadgets. Nikon Coolpix Extreme Digital Camera The name says it all, the new Nikon Coopix is a extreme camera for all extreme conditions that even works under water, it's perfect to have on the side on the daily bases and specially for those weekend getaways. It still a concept but I am hoping that this camera comes up for sale. via Yanko Design iCharge Eco: New Solar Charger for Mobile Devices Here's the iCharge eco, a new charger that can be used not only on Apple, but with a variety of mobile devices. It features a solar panel and charges PSP/iPod/Nintendo DS, and mobile phones. It delivers an output of DC5.0-5.5V/600mA and comes with a 1,350mAh battery that takes around 3.5 hours to charge via an AC adapter, 5 hours via USB, and 15 hours via solar panel. via: akihabaranews TVDRS Tape - Finger Power Tape TVDRS Tape is a music player in Cassette Tape Design. Cool now? it has more. if you want to forward or rewind a song, you need to manually do it by rotating the spools with your finger or pencil, then play, just slide the Play Button. And it can be powered by your finger. Yes, you just rotating the spools, rotating the second hole of the tape charges the kinetic battery. An LED light indicates the power status: Green-full charge; Amber- Medium Charge; Red- will die out any moment. Designed by Stefano Pertegato, Massimiliano Rampoldi, Eloisa Tolu, Francesco Schiraldi & Giovanni Mendini. It is available in 45/60/90 minutes type and hides a USB plugs. via likecool Shuttle X50 Touchscreen Nettop Shuttle have officially announced their up and coming Shuttle X50 all-in-one touchscreen nettop which is set to go head -to-head with the likes of Asus’s Eee Top AIO PC and which billed by Shuttle as striking ‘the perfect balance between quality craftsmanship, performance, and price’. via TFTS Balmuda Floater MacBook Stand Despite its unfortunate excretory-sounding name, Balmuda’s Floater is a stylish way to stow your MacBook; made from carved aluminum, it saves space and helps with heat dissipation. via theawesomer Cow USB Hub Here’s a fun new USB 2.0 compliant 4-port hub, if you need a 4-port hub why not get one with style. via geekalerts Elecom MF-SU2 USB Thumb Drive This has to be one of the smallest USB drives in the World, the Elecom MF-SU2 USB Thumb Key. The Elecom MF-SU2 USB Thumb Key measures 18mm by 15mm x 7mm and weighs in at a tiny 2.5g, but being small doesn’t mean it cant store a decent amount of data, yit comes with a choice of 4gb or 8gb. via geeky-gadgets
Check out this interview with the Flash Masters Stephane Munnier aka Goanna, the French designer who lives in Brazil and does work for all parts of the globe. Plus, he gives us all access to his recent project vouDo! Design. Who is Goanna? Stephane Munnier aka Goana, 35 year old born in France, now lives in Rio de Janeiro Brazil Flash Designer/ Web Art Director. Work as a freelancer since 2004. www.goanna-webdesign.com Goana is a Flash masters making his designs very unique and definitely very interesting as you can see: For more visit www.goanna-webdesign.com Tell us about your project "vouDo! Design". The project besides anything is a experimentation, I can be defined as a virtual studio, A collective of 5 designers, all freelancers. And the formation goes like this: Stéphane Munnier - Founder and Flash Designer (Rio de Janeiro) Sébastien Larreur - Motion Designer (New York) Jean Christophe Quillez - Sound Designer (Paris) Sylvain Briand -Action script 3 Programmer and 3D Flash (Lyon) Florent Jean -Action Script 3 Programmer (Lyon) The Idea was to be united so we could present ourselves to our clients with more competence, and complement any needs in different areas, like mobile and other types of multimedia productions, but the biggest challenge was to have everybody working together being so far away from each other. For more visit www.voudodesign.com How long you guys been together now and is the distance still a challenge for the team? The team was created in April 2008, when I started looking for someone to work with me in some projects and I ended up hiring Sebastien, our motion designer, after he presented to me a video about stop motion on the web that got him a place on the team ... After that we Sylvain got on the team, me and him worked before back in 2007 on a web project www.restez-motard-a-moto.com where I did the animation and he did the programming. Then we started getting proposals of a lot of different designers that would like to be part of the team, Florent got in when he helped me to make the vouDo! Design website, after that It became more official. And Jean-Christophe came in to complete the team. Now days we don't have a lot of problems communicating anymore, we use skype and emails, sometimes I even forget that telephones exist. The only problem is the time difference between some of us but we try to get around that. And with the clients is the same process. Sometimes the clients feel a need of meeting with someone and when that happens I have to explain the way we work and showing our references they end up understanding and trusting us to go futher with the project our ways. Now show us some work that you guys done together. So far we haven't done a lot of projects together but we use the team to gather up our portfolios and get more jobs for ourselves, here are the latest web work we've done, if you check on the website there is a some motion design, sound design, animation and more, we cover all design areas you can imagine. I hope everyone like my stuff, check out my websites for more work and more inspirations, if anything needed you know where to find me, Thank you.
When i was younger i was really into shortmovies. Playing with bluescreen and special effects was my pleasure. But i also loved Photoshop. Which job should i take? Why not both! Heres an example. Isaac Rentz is graphic designer / filmmaker from LA, California. He makes very funny shortmovies and creative ads for MTV or FEDEX which i love. Im watching his site for years now and I never get bored. But please watch for yourself. Isaac Rentz is a director and graphic artist based in Los Angeles. His highly stylized, creative music videos for bands like Taking Back Sunday, Hot Rod Circuit, Portugal. The Man, and Scary Kids Scaring Kids have earned acclaim and heavy airplay on music channels in the U.S. and abroad. His broadcast and viral video work for clients like Epitaph Records, Anti, and VH1Classic have been viewed by millions, and his short films have been screened at festivals on both coasts. As creative director at two of the nation's top independent record labels, his colorful design work graced album packaging and merchandise for bands such as At The Drive-In, Plain White T's, and The Honorary Title. Additionally, his quirky, detailed design work for Paul Frank, Pac Sun, and Vice Magazine have been distributed nationwide. In 2007 he signed with Draw Pictures for music video and commercial representation. For more stuff visit IsaacRentz.com Isaac Rentz's t-shirt designs Isaac Rentz's musicvideos and commercials Musicvideo Band: Hot Rod Circuit Song: Statesite Musicvideo Band: Portugal. The Man Song: aka m80 the wolf Ad Client: FEDEX Title: The Magical Flute Ad Client: MTV Title: Life lessons every day Shortmovie Title My First Night In Cinnamon County For more stuff visit IsaacRentz.com