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Man of Steel Symbol in Illustrator and Photoshop

Man of Steel Symbol in Illustrator and Photoshop

Last week the new Man of Steel trailer was released and it is simply amazing. I remember watching the Superman movies when I was child and seeing the reboot of the movie brings me back to a lot of good memories. The visuals of this new movie are also really something, much darker and realistic than the previous ones. The Superman logo follows this same aesthetic and since the first time viewing the trailer I knew it must be the subject of a tutorial. So in this tutorial we will show you how to create the Superman, Man of Steel logo using Illustrator and Photoshop. We will also utilize some stock photos for textures and the original poster for reference. The whole process will take from 3-5 hours depending on your pace. In the end it will be really fun to create and well worth the time spent. Step 1 Let's start the symbol in Illustrator. With the Pen Tool (P) start creating the shield. Maker sure you have red for the stroke with a nice weight and using round corners. Step 2 Now still using the Pen Tool, start creating the S. You can use the real logo for reference. Step 3 If you notice, the Man of Steel logo has some details in the center, so let's try to replicate that using the Pen Tool. The stroke here is not really necessary because we will edit that in Photoshop later on. Step 4 Go to Effect>3D>Extrue & Bevel Options. For the Angle use: -4º, 0º, 0º with 120º for the Perspective. Change the Depth to 35pt. Step 5 Remove the caps of the 3D and then change the color to grey. Go to Object>Expand. Then go to Window>Pathfinder. Select Unite for the Shape Mode so you have one object. Step 6 Now let's go to Photoshop. Create a new document. I am using 2880x1800 pixels. For the background use a gradient with white in the center and black on edges. Step 7 Copy the objects from Illustrator and paste them in Photoshop. It's important to make sure that each object has its own layer, so you will have one for the 3D extrusion, one for the red symbol and 2 layers for the yellow details. Step 8 Select one of the yellow details and go to Layer>Layer Styles. Select Bevel and Emboss and use the values below. Step 9 Select Inner Glow and use the values in the image below. Step 10 Last but no least, select Drop Shadow. Again use the image below for reference. Step 11 You will have an effect like the image below. The idea of the layer styles was to add a subtle white stroke with a shadow. Step 12 Group each layer into a folder, then for each folder do this: Go to Layer>Layer Mask>Reveal All. With the Brush Tool (B) and a very soft brush using black, paint in the areas marked below to hide some parts of the details. Step 13 With the Brush Tool (B), and using a hard brush, paint a little dark detail in the center. If you look at the orginal, they have some sort of the same detail. Let's create now and adjust later on in the tutorial. Step 14 Add a layer on top of the red symbol, the one that has the S and the shield. Group this new layer into a folder. With the Brush Tool (B) and a very soft brush, paint some dark areas with black at 20%. Step 15 Select the layer of the red symbols and go to Layer>Layer Style. Start by selecting Bevel & Emboss and use the values below. Step 16 Select Contour and use the default values. Step 17 Select Inner Shadow. The idea of the inner shadow is to increase the strenght of the highlights. Step 18 Now let's add a radial gradient on top with Multiply to create a more dramatic light effect. Step 19 You can add more layers to make the dark areas a bit more strong, but in the end of these steps you will probably have something similar to the image below. Step 20 Let's start adding some textures. Select the 3D layer and go to Layer>Layer Style>Color Overlay. Use yellow for the color. Place your metal texture on top of this layer, the one we are using is courtesy of Shutterstock and it's titled Metal plate steel background. Hi res texture by R-studio. After that, holding the Command(MAC)/Control(PC) keys, click on the thumb of the layer of the 3D object, that will create a marquee selection of the 3D area. Select the texture layer and group it into a folder, then with the folder selected go to Layer>Layer Mask>Reveal Selection. You will mask the layer and make just the 3D area visible. Change the Blend Mode of the folder to Multiply. Step 21 Add another layer and group it into a folder, repeat the masking process to make sure that everything you do will be only visible over the 3D area. Change the Blend Mode of the folder to Color Dodge, then with the layer select, paint some highlights with the Brush Tool (B) with a very soft brush and white for the color. Note: Start painting with 30% opacity to not make it too bright. Step 22 Repeat the same process, but this time it's going to be to create the shadows. Use Linear Burn for the Blend Mode for the folder however. Also use the Lasso Tool (L) to create the nice transition in the 3D sides (1-4) Step 23 Select the 3D layer and the red symbol layer and duplicate them. After that merge those 2 layers into one and fill this new layer with black. Move the layer down to create a little shadow and go to Filter>Blur>Gaussian Blur. Use 10 pixels for the Radius, also change the Blend Mode to Multiply at 80%. Step 24 Let's import a new texture. This time we are using another image from Shutterstock, it's titled Metal background by Phiseksit. Use Soft Light for the Blend Mode. Step 25 Duplicate the texture layer and move the layer position so it is on top of all other layers. Maker a Marquee Selection of the symbol only and go to Layer>Layer Mask>Reveal Selection. The only area visible of the texture will be the one over the symbol. Change the Blend Mode to Overlay. Step 26 Let's add another texture. This one this time is from Google Images and you can find it here…. Place it at the top of all other textures and use Soft Light for the Blend Mode at 70%. Step 27 Now let's add the final texture, this one will be underneath the last 2, but still on top of all other layers. You can download it at… . Use Soft Light for the Blend Mode as well. Conclusion Add another layer on top of all layers and group it into a folder. Change the Blend Mode of the folder to Linear Dodge at 80% Opacity. Select the layer in this folder and then with the Brush Tool (B) and a very soft brush, paint a spot light with white at the top of the symbol. After that your design is pretty much done. You can of course improve the details and textures, but the process won't change, so now it's up to you to make it the way you want it. Download Photoshop file Download the Photoshop file used for this tutorial

Easy Chalk Ornament Typography in Photoshop

Easy Chalk Ornament Typography in Photoshop

We are heading to the last weeks of 2012 and nothing better than getting ready for the new year with a Photoshop tutorial playing with the number 2013. The inspiration for this image was, of course, from one of the trends of 2012: chalkboard typography with ornaments. So in this tutorial we will try to create a stylish ornament typography and then apply a chalkboard effect using Adobe Illustrator, Photoshop and some vector ornaments. The whole process is simple but time consuming, so I would take at least 3 hours to recreate this design. Step 1 Open Adobe Illustrator and create a new document. With the Type Tool (T) add the text 2013. I am using a free font called Pistilli Roman, you can download it at Step 2 Time to add some ornaments. There are several places you can download ornaments, the ones I am using are courtesy of Shutterstock. The file is title Set of vector graphic elements for design by iana. Start adding ornaments trying to match the letter design, in this case the numbers. Step 3 Keep adding more details. Remember to always make the transition of these ornames as smooth as possible. Step 4 You can duplicate the same ornament a few times and connect them. Step 5 Add more ornaments until you few you have a balanced composition. Step 6 The last thing to do is to add the final details like swirls in the end of most of the ornaments. Step 7 Now in Photoshop, create a new document. I am using 2880x1800 pixels. After that search for a black board image to place as background of your design. Step 8 Copy the graphic you created in Illustrator and paste it in Photoshop. Also, add a layer and fill it with black. After that duplicate the 2013 graphic and merge it with the black background. Step 9 Change the Blend Mode of the merged object to Lighter Color. Step 10 Go to Filter>Filter Gallery>Angled Stroke. Use 67 for the Direction Balance, 9 for the Stroke Length and 5 for the Sharpness. Step 11 Add a mask and then with the Brush Tool (B) using a textured brush, paint with 30% black on the mask to make the white less uniform. Step 12 With the other layer with the 2013 graphic on top of the other layers, go to Layer>Layer Style>Outer Glow. Use the image below for the values. Step 13 After that select Drop Shadow. The idea of these 2 layer styles is to create a sort of chalk effect. Step 14 Here is the effect you might have after these steps. After that change the Blend Mode of the layer with layer styles to Dissolve. Step 15 Select all layers and duplicate them. Merge the duplicated layers into one and then go to Filter>Blur>Gaussian Blur. Use 5 pixels for the radius. After that change the Blend Mode to Soft Light at 50%. Duplicate the layer again and change the Blend Mode to Screen. Add your logo in the end and if you want you add some noise and using adjustment layers reduce the contrast. But that is up to you. The idea here was just to create a nice chalkboard effect using Photoshop and Illustrator. Download the Photoshop file Download the Photoshop file used for this tutorial

GTA V Logo in Illustrator and Photoshop

GTA V Logo in Illustrator and Photoshop

Last week Rockstar announced that they will release more information about Grand Theft Auto V this week. It will definitely be an awesome game and we are looking forward to getting a copy. Because of that we decided to recreate the logo using Illustrator and Photoshop, but not only because we like the game, the effect used in the logo is quite cool and it's something we always wanted to try.So for this tutorial we will show you how to create a nice money style effect using Illustrator and Photoshop. The process is a little bit long and we will just give you a high level explanation. It's important that you try to not only follow but modify the process so you can come up with your own effect.Step 1Create a new document in Illustrator. Then with the Type Tool (T) add the letter V using Baskerville Bold. After that go to Type>Create Outlines. Rotate the V so you can create a A.Step 2With the Ellipse Tool (L). Create an ellipse and then duplicate it like the image below.Step 3With the LIne Segment Tool (\) create the connection of the 2 parts.Step 4Using the Pen Tool (P) create a sort of curve as the paper the ribbon is folding. Just create something like an wave.Step 5Duplicate the last object and move to the other site.Step 6For the A let's add 2 strokes The first one is and bigger one is going to be black with 7pt for the weight. The second one, and the one that will be on top will be 3pt weight in white. Also change the fill color to green. For the other strokes use 3pt with black.Step 8To create the nice shadow effects with lines is quite simple. Create 2 lines following the ribbon shape. You can make the curves a little different .Step 9Using the Blend Tool (W), click on both lines to create the effect. After that, double click on the Blend Tool icon to open the Blend Options use Specified Steps with 20 steps. Also create some little shadows with the Pen Tool (P) like in the image below.Step 10Repeat the same process to the other parts of the ribbon. Always follow the curves of the ribbon to create a nice 3Dish effect.Step 11Repeate the same thing on the other side. You can also add more lines like the 2 in the center.Step 12Add the text you want and go to Object>Envelope>Make it with Warp. Use Arch for the style, 26% and for the Bend.Step 13To create the background of the letter A. Create an arc with the arc tool or pen tool. After that duplicate it and rotate it. Connect the vertices using the Direct Selection Tool (A) options.Step 14Click on the Rotate icon. Then holding ALT, select the vertices on the left. The rotate dialog box will appear. Use 15º for the Angle and click copy. Step 15Repeat the same process until you have something like the image below.Step 16Duplicate the object and rotate a few times to make the symbol more detailed.Step 17Move the object on top of the A. Select the duplicate the A and move it so it's in front of all the other objects. Remove the strokes and change the color to white. Cut it. Select the object created in the last 2 steps, then go to Transparency. Double click on the clip thumb and paste it using Command + F, so it pastes in place. Using clipping mask will also make the texture visible only on top of the A.Step 18Now in Photoshop, copy all objects from Illustrator and paste it in Photoshop in separated layers. Then for the shadows, use the Eraser Tool (E) to make the lines different.Step 19Add a green gradient replacing the dark green. To do that is pretty simple, just select the green area with the Magic Wand Tool (W), then fill the layer with a new color and use Layer Styles to add the gradient. For the pattern, using the Layer Styles, change the color to white, using Color Overlay with Color Dodge for the Blend Mode.Step 20Using Layer Styles, add a Bevel and Emboss to the text like the image below.Step 21Let's use an old paper tutorial. The one I used is from Shutterstock, it's called old grunge antique paper texture from photolinc. Group the layers used for the symbol and change the Blend Mode of the group to Multiply.Step 22Copy the object used for the texture in Illustrator and paste it in Photoshop. Rescale it so it covers the whole document.ConclusionDuplicate the group with the symbol and merge the group. Use Soft Color for the Blend Mode, then duplicate it again and go to Image>Adjustment>Desaturate. After that select all layers and duplicate them. Merge the new layers into one. Move this layer underneath the 2 symbols with soft light and the effect is done.Despite the fact it is a long tutorial, the process is quite simple and I am sure you will be able to apply that to your own projects.Download filesDownload the Photoshop and Illustrator files used for this tutorial

Simple Vector Artwork in Adobe Illustrator

Simple Vector Artwork in Adobe Illustrator

Last week we launched the new version of Abduzeedo. It's our 8th design in the past 6 years, that means we change our design more than once every year. That's our goal as the blog is not only to share inspiration but to experiment with new styles and technologies. For this new design our goal was to simplify and make the design minimal and simple.To celebrate that we decided to create a little vector wallpaper for our V8. The illustration uses only vectors, no textures, and simple set of vector effects using the blog colors. Besides that, as you probably know, we always create tutorials for our artworks. So this tutorial will show you how we created the Abduzeedo V8 wallpaper using Illustrator CS6.Step 1Open Illustrator and start a new document. The size used is 2880x1800 pixels. After that add the text V8 or any text you want. We used Futura Medium for the font.Step 2Add a stroke. The colors we are using is black for the fill and yellow for the first stroke. The yellow stroke is 4pt.Step 3Add another stroke, use 26pt for the weight and black for the color. Then on the Appearance panel, move this stroke so it's below the yellow one. The result you will have is something like the image below.Step 4Move the 8 so it looks like the image below.Step 5Add a rectangle with a dark grey with the color for the background.Step 6Create a 45º line with 3pt of weight, rounded cap and select the gap option. Use 1pt for dash and 4pt for gap. After that duplicate the line and move all the way to the top, so the first will be on one side and the last on the other. After that select the Blend Tool (W) and click on the two lines to create a blend effect. Double click on the Blend Tool icon to open the properties, change the steps to 80.Step 7Select the V8 text and duplicate it. Remove both strokes and change the fill color to white. After that cut the white V8 objects. Select the blend object (the lines from the previous step) and go to the Transparency panel. Double click on the mask thumb, then paste the white V8 object in place (Command + F). That will make the lines visible only in the inner part of the V8.Step 8Select the V8 with both strokes and duplicate them. After that go to Object>Expand. The idea is to create an object with all strokes together. Go to the Pathfinder panel and select Unite. Repeat the Blend process used before on the step 7 to create a 3D effect. Use grey with Multiply for the transparency.Step 9Fix some small details like the yellow stroke.Step 10Add your logo next to the symbol and we are almost done.ConclusionPlay with some patterns to add some depth. I used a basic checker pattern. The 3D effect using multiply will make the texture visible and that will create a stylish visual effect. You can also try different color palettes to make it look different and you can add some textures as well, but as I said in the beginning, the idea was to create a simple and clean vector effect.Download FilesClick here to download the Illustrator file used for this tutorial

Create a Playstation Controller in Illustrator

For our tutorial this week we're going to show you a simple way to create a realistic, but illustration style, Playstation Controller using Illustrator. Since I'm a video game enthusiast, although I actually never had a Playstation, this was really fun to do, hope you guys enjoy doing it too. This is a tutorial less focused on drawing skills and more into the Illustrator tools, so this should not be that hard for begginers. You execute it using a mouse or even a track pad, good luck. Sketch Ok, let's begin by opening Adobe Illustrator, create a new canvas with 14 x 10 cm , RGB, 300 dpi. In order to make things easier, I decided to create a color pallete that contains the only colors we will use during this tutorial, this includes the gradients. Using the ellipse tool (L), create two spheres with the same horizontal alignment. I think it will be a lot easier If we design one side tha duplicate it later, so let's do it with the left side. Create two more spheres using the previous tool this will be the left analog stick. Using the pen tool (P) create the left grabber. Use the direct selection tool (A) to organize and balance the vector points. Use again the ellipse tool (L) to create what will be the shadow later. Now click on the round rectangle tool to configurate it like the panel bellow, it's really important that you use the same corner radius. Make one rectangle than duplicate it using the selection tool (V) + alt , then rotate the copy till you have cross like this. We will add the buttons there later. Using the pen tool (P), create this trapezium shaped form that will be the L1 and L2 button. Duplicate it using the selection tool (V) + alt, then resize it. As you can see I duplicated it a fez more times, as this parts will be the light reflexes and divisions that you will see further. I did the ssame process on the analog stick, duplicate the main shape to create the light reflex later. And this one is for the shades of it. Repeat the same process for the D-pad as the screengrabs bellow, there's no tricks here. Ok, now we are ready to duplicate it, select all the shapes, use the selection tool (V) + alt to duplicate them, then right click over it and go to Transform > Reflect. Choose to rotate the vertical Axis. Ok, now let's proceed by create the buttons of the right D-pad, use the ellipse tool (L) for this. Use the segmetn tool (\) to create the 'X', the ellipse tool (L) to create the 'o', the star tool to create the triangle, and finally the rectangle tool (M) to create the square. Let's skip to the left side, the direcional may take you sometime to adjust, since it's rounded. The easiest way to do it is to create a rounded rectangle, then make the rounded triangle by using the pen tool (P). Duplicate it and rotate it till you got the four you will need. Now make some triangles using the star tool or the polygon tool. Duplicate them later to create the light reflex. Yeah, we can forget the classic 'SELECT' and 'START' buttons (and the Plastation button). So, using the ellipse tool (L), the rectangle tool (M) and the star tool, you can create them on the center of the control pad. You will have to duplicate them a few times to create the reflex and the shaded of it. The Pst button got a special effect that we will add later, for now you can create three ellipses as the sample bellow and put the Pst logo on the middle (or put your logo If rather). Now it's time to create the pad body, using the rectangle tool (M), make this thin rectangle on the top. I still don't now how to call this little leds on the top of the pad, anyway, you can create them using the rectangle tool (M). And here a few rectangles you should create on the center of the pad using the previous tool. I decided to use your logo on the top, you can get it here of use the original form Sony If you want to. I would advise you to group the shapes on a more dimensional way, I mean, out the shapes that are buttons on hte front nad the body shapes on the back, this will be clear further, but it's really important to organize them. Color So, here' a colorful render of the controller, some may ask e why I didn't skip directly to the gradient part, well, it's quite simple: layers hierarchy. So, now you should use the eye dropper tool (I) and get each of this colors on your sketch. You will notice that the layers may be on the wrong order, so that's the time to avoid later headaches. You aldo may have notice that I united some shapes as the D-pad buttons, this is quite simple: Select the two shpes you want to unite (in this case the round rectangle and the round triangle), go to pathfinder panel > Unite. I used the same process on this other two shapes, as you may notice. I also wrote the titles 'START' and 'SELECT' using the helvetica medium, but you can use other sans serif font If you don't have this one. You probably already notice on this sketch some white lines, so this was what I was talking about when I said light reflexes. As you can see, the light comes from the top, so that's why I made this white mark on some shape, take you time to figure out by yourself too. Gradients Ok, now it's time to start with the gradients in order to make this control pad ore realistic. This may look complex, but it's way more easier than you cna imagine. Let's start with R1/R2 button. As I said before, I used the colors from that color pallete to create even this gradients, now it's more about adjusting them using the gradient tool (G) and the gradient panel, it's really important to set them correctly as radial or as linear gradients. As you can see, all the gradients beside the white ones, are radial. Use the color pallete to find the ideal color range, I won't tell exactly as this should a observation exercis for you guys. Don't forget to break the font in outlines (command + shift + O / ctrl + shift + O), as it's impossible to aplly gradient on editable font. Duplicate or repeat the same process for the L1/L2 button. I really hate having to use blur on Illustrator, as this effect is really heavy, so the best way to make this shape is by creating a radial gradient, then adjust the range of it using the gradient tool (G) as you can see bellow. Let's skip to the pad body, this gradients are a bit more complex, I must admit. As you can see, the shape on the top and the one on the botton use the same linear gradient with a darker and lighter area, this is piece of cake to adjust. You may have problems on creating this one, but please don't get nervous about it, If you adjust the gradient panel settings as the ones bellow, this will be easier. The logic of this one it's that he got some light on the top and a bounced light form the bottom. I used a radial soft gradient on both of the grabbers, this should be use to adjust. I used the same proccess of the L1/R1 button on the buttons pad. You can even copy the same gradients tu use on it, but don't forget to adjust it correctly using the gradient tool (G). Later you will just haeve to copy the same setting to the other side. I must admit that the analog stick gradient is way more complex, let's start by creating the shading one. You're going to make a black to black radial gradient, but one of the sides mus have a opacity at 0%, configure this on the gradient panel. You can alos use a Multiply blending mode on it later, so this will give a better aspect on it. The light reflex it's basically the same on you used previously. Ok, now this radial gradient it;s a bit more complex, you should first adjust the colors on the gradient panel, then adjust it using the gradient tool (G). The cross of the D-pad is going to use a more specific linear gradient, also it got a reflex on the bottom, as we want to give depth on it. The directionals are wuite simple, just a linear two colors gradient, they also got a reflex on the top as well. The tiny triangles got a light repfex on the bottom, as we're trying to give depth on it again. Now you can repeat the same proccess used on the left side on the buttons pad, it's easy as that. e Let's not forget about the little leds, they don't need big adjustments, just some simple linear gradients as you can see bellow. I also broke the type in outlines (command + shift + O / ctrl + shift + O) so I could add a light gradient on it. This Pst button got me a bit busy, but it's not that hard to achieve. I first used the same radial gradient on each of the internal spheres. Later I just used the same gradient settings for the light reflexes. I used a white logo then just set the bleding mode called Overlay and duplicate it to get a brighter effect. the 'START' button had some little adjustments, as teh triangles are a bit desunited. I added two shapes in here, but you can actually use only one, just adjust you gradient with white solid top. This one was adjusted to give a aspect of button (I mean the shape, not the gradient). As you can see, there's also a gradient on the bottom of this button so I could reach the "cavity" illusion I wanted. I applied the same dynamics on this other little bud, so you should know by this point how to solve it. I hope you guys made to this point, congratulations and see you next time. Final Result Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Create an Adventure Time Scene in Illustrator

Adventure Time has become one of most interesting and captivating animated series in the last 5 years. The stories and journeys of Finn and Jake are entertainment for both kids and adults, with a mix of nonsense, classic comedy and "fluffiness". Today we're going to make just a scene based on this show that I designed recently. I hope you guys enjoy it. This is an intermediary tutorial, so some people may find themselves a bit lost in some parts. I also advise you to use a tablet to make things easier. Sketch First I decided to do some studies for each character. I thought of a scene with the Ice King face as a background, Finn and Jake jumping and Beemo thrown in the air. So, I started with the most simple of them, Beemo is basically a portable video game console with a cute expression. He has a body similar to a classic Game Boy, it's a rectangle with a screen and buttons (and cute little arms and legs). The next one draw was Jake, he's a shape shifting dog with some really weird (but at the same time cute) eyes. Most of the time his body resembles an egg, it's like a ellipse with two big eyes. Finn is the main character of the show, he's a 14 years old boy with funny hat and a green backpack. Finn's body resembles me a round rectangle (almost a sausage, to be honest). And finally there's Ice King who is the original villain of the show, I decided to don't use him on his original size as I wanted a more epic layout, similar to a movie poster, so that's why I made a close up on his head. But his head elements are clearly simple, the eyes are ellipses and his beard and teeth are simple triangles. So, after I decided what was the best pose, I just put it all together to get a preview. Ice King So, let's open Adobe Illustrator and make perfectly squared canvas. Let's make some layers (command + L / ctrl + L) and divide them like this. Copy and paste the Ice King sketch (actually it's already on the illustrator file at the bottom of this tutorial). Here's the color palette I used for this big bud, there'' a descriptive of each area it should be used. Using the pen tool (P) I started tot trace the king's face. Them I duplicated it and reflected it to the other side. DId the same thing with the previous tool for the yellow part of the crowd. Here's a good trick to draw over: duplicate the sketch layer and put it over the others and use a lower opacity. I used the round rectangle tool to make the eyes and the eyebrows Access the pathfinder panel and choose the unite option to get the paths together. Later I just copied and flipped it to the other side. I made those wrinckles using the pen tool (P), then just duplicated and flipped them. Using the pen tool (P) I draw the thick nose. I used the previous tool to create the triangles of Ice King's crowd, then jus duplicated them. Later I made another triangle on the other half using a lighter color, then just duplicate it. I selected all the paths with the selection tool (V) and then accessed the pathfinder panel and choose the unite option to make all paths one. Using the ellipse tool (L) I created the mouth hole and the tongue. Then just added the appropriated fill colors. Using the pen tool (P) I draw these triangles to create the sharp teeth. Later I duplicate the mouth hole layer, sent it to front, select it and the teeth, then made a clipping mask (command + 7 / ctrl + 7). Then I selected all the paths and added a black stroke on it. You can see the configuration on the panel bellow. Finn Ok, now we can proceed to the next character. First select Finn's layer then paste the sketch (it's already on the .ai file at the bottom of the post). Here's the color palette used on Finn, he's a more detailed character. I liked the idea that Finn's body resemble a sausage, so using the round rectangle tool I made this shape and using the direct selection tool (A) I adjusted it to make his body. I suggest you to repeat the same trick we used with the Ice King sketch, it make things easier to preview. Using again the rounded rectangle tool I made the bear ears he have on his hat. Then using the ellipse tool (L) I did the hole for this face on the hat. Using the pencil tool (N) I draw the mouth of it and made the eyes and back pack with ellipse tool (L). I used the direct selection tool (A) to adjust a feel things here and there. Using the pen tool (P) I draw his pants following the sketch line. Again, it's time to select all the shapes I want to turn into one and use the Unite option at the pathfinder panel. I duplicated the body layer and sent it to front then made a special layer for his shirt and made a clipping mask over it, this will make sense further. Now let's just add color to the layers. I duplicated the back pack layer and made a lighter green path, then just made a clipping path with both. Using the ellipse tool (L) I made Finn's teeth, then duplicated the mouth layer and made a clipping mask (command + 7/ctrl+7). Later I added a tongue layer using the ellipse tool (L). I made the backpack stripes and arms using the pen tool (P). Here's what I was talking before: I made a clipping mask for the shirt then adjusted the mask. And here's another arm. Using the ellipse tool (L) I made the shorts hole. Then using the pen tool (P) I made both legs. Use the ellipse tool (L) to make the socks. Using the pencil tool (N) you can draw his shoes, they are pretty basic. Now select all Finn's layers nad choose a black stroke for it. Using the brush tool (B) create this part of the arm that was missing. That's it, let's move to Jake now Jake So, I pasted Jake's sketch on other layer. Jake got a short color palette as you can see. I used a round rectangle to create Jake's body, as he's almost oval. Now let's make it easier to see the sketch as we did on the previous illustration. I used the ellipse tool (L) to make the ears, nose and eyes. The same thing for his sort of cheeks. And sent it to back. Now draw the mouth using the pen tool (P). As you can see, I did the same procedure I used the pencil tool (N) to draw both legs and the arm. Them I selected the paths I wanted to unite using the pathfinder tool. You can see it below: Ok, no just select all paths and put a black outline on them. Using the pencil tool (N), draw his arm, his tail and the wrinckles on his leg and ear. Beemo Ok, so let's draw the cute Beemo. Ipasted the sketch but later I decided to do it a bit different. HIs color palette may seem a bit intricate, but it's quite simple. Using the pen tool (P), make his 3D squared body like this. Also do the same thing for the screen. Use the pencil tool (N) to design his little cute arms and legs. Use the ellipse tool (L) and the pencil tool (N) to draw his cute face, kust like this :) . Using a mix of the previous tools I created the buttons and letters on his body. Ok, let's add some color as the color palette. You can see on the screen-grabs bellow: Now using the selection tool (V) position Beemo in the middle of the scene. Using the brush tool (B), make this movement lines bellow him. And now we have the scene. Shading (Beemo) Ok guys, so the following it's actually necessary with your not used to practice shading on your drawings, but as you can see, this is pretty logic. The main light come from the center of Ice King's head, from there you can figure out how to do it by yourself, basically used the same methods and tool used before, so there should not be any difficulty besides time. Bellow is a how I organized my layers. I posted the screen-grabs so you could use as a guide, but please feel comfortable to do any change you may feel necessary. The best way to create the shades it's to use a gray fill and ue blending mode called Multiply, so in that way it will adapt to each color, that's it, good luck guys. Shading (Jake) Shading (Finn) Shading (Ice King) Conclusion Hope you guys had a nice time doing it and even though you didn't the whole tutorial, I still hope you learned some tricks and ideas from this exercise. See you next time. Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Create a Badass Hip Hop Character in Illustrator

Hi everyone, after a hiatus of almost three months without writing any tutorial I'm finally back and, as usuaI, I have a good exercise to share with you guys. Today we're going to draw this badass hip hop character that I got inspired by comic book artist Jamie Hewlett and graffiti artist Pose 2, who already worked with aesthetics influenced by hip hop. So, I hope you guys have a good time and enjoy it. But I recommend you to install the following fonts before proceeding: San Locisco, THe Black Bureau and Ghetto Wolves. You can get them at Legacy of Defeat, the font fabric from our buddy Hydro 74. This is a quite advanced tutorial it's highly advised to use a tablet, or some of you may find yourselves a bit lost on some parts. If that happens, don't worry, and use it as a reference. The idea is to to share and be helpful. If you have any doubt, feel free to contact me any time. Sketch So before going to Illustrator, I decided to do a few sketches so I could have a better idea of the position, direction and structure of the character. First of all I drawed the main structure using geometric shapes so I could render it into something more detailed on the following. I detailed the sketch a bit more, as usual, the more elaborated your sketch is, more well done your final piece will be. I decided to don't use the cap I did on this sketch, as it looked more menacing without it. Ok, now open Adobe Illustrator and make a new document (command + n / ctrl + n). Make a 10 x 16 cm CMYK white canvas. I pasted the last sketch into the new canvas so I could use it as reference. Then create a new layer (command + L/ ctrl + L) to start with the head. Head Using the pen tool (P) trace around the head. With the previous tool do the same thing with the mouth, you can use strokes on it, although I'm not a huge fan of this method, I prefer to create a separated path for it. Right after, add some some grey and two paths with white fill inside of it. Then make the classic divisory of the teeth with black fill. With the ellipse tool (L) I did this nostrils. I traced the eyebrowns with the pen tool (P) using a balck fill, give some attention to this as it's going to be important for the facial expression. As you may notice, I'm using two kinds of white in order to give depth to teeth and eyes. So first I draw the grey part, later I added loads of wrinkles around it using the pen tool (P). Also added this simple detail between the eyebrowns. Here's what I was talking about, make the white fill but scale it having in mind the depth you want to give. I wanted to give some volume to the eyebrowns and nose, so made this grey shapes over them. Now I added tons of wrinkles to make his facial expression more interesting and fluid, thi may take you sometime and observation, but here's the walk thru. The ear needs some special attention, as it's complex part of the body. Let's draw some classic "attention triangles" on the side of the head. Draw them with the pen tool (P), make first a black layer, then a red layer. Make also a reflex and a shadow on them. Golden jewelry seemed to fit with to this character, so I decided to give him this golden earring. Make first the yellow fill, then a darker one, a brighter one and the lights. Ok, now remember the trace we did around the head on the beginning? Select it and fill it with brown color. Select the brown path and go to Object > Path > Offset Path and set to create this black fill around the head. I added this dark circles below the eyes so it would look a bit more agressive. Just put this red fill and a lighter one behind the wrinkles. Here comes a trick part: I like to insert some volume on the face so I had to understand the scene light, so I did this light parts all around the face, respecting the wrinkles and structures of the head. You can do it eithher with the pen tool (P) or the pencil tool (N). Some of you may be a bit lost at this point, so here's a brief explaination of this technique: I use to call it "hard gradient" as I get three color tones of the same scale and use them to ehance the shapes. So I think you already know what we're going to do next, yep, add a lighter layer of brown. Ok guys, I think we have it, let's skip to the body. Body Fist of all make a new layer (command + L / ctrl + L). We're going to pretty much the same thing we did before, so let's first trace the whole body silhouette. Now let's trace the arms. You can draw the collar using a brown fill and a black stroke. We're going to enhance it later. Turn the body trace into a orange fill, it's nice color for a Tee, don't you think? hehehe. Do the same thing to the arms. I made the strokes around the body "manually" using the pencil tool (N), as I was afraid that it could interfer on some aspects later. Let's return to the collar, let's add a extra line and draw some stripes, you can use the brush tool (B) for this task. Add a lighter color for the tee. Add some more strokeon the arms using the pencil tool (N) or the brush tool (B) If you prefer. Following the same procedure, I did this wrincles all around the Tee, this make take you some time depending of the tool, I rather do them using the pencil tool (N). A badass without defined muscles it's not a badass. So let's pump this guy. And here let's apply that previous hard gradient technique. See how interesting the results we get. Now I added a couple of tattoos like this barbed wire, after I had the whole structure I used the color burn mode on the transparency panel so it would mix better with the skin. I hope you downloaded the San Locisco font I told on the beggining, anyway I wrote "Gangsta" and break it in outlines (command + shift + o / ctrl + shift + o) and make a envelope mesh with it (it's a panel on the top next to transform and opacity, usually on the right side). Set the panel like the one below. Then add the same blending mode to it (color burn). So, I decided to apply the same hard gradient technique on the tee, creating this lighter orange color fill between the wrinkles, I suggest you to use the pencil tool (N) for the task. I really dig those old school hip hop tee's with big numbers, so I applied this one using a Museo Serif then applied a overlay blending mode on it. You don't have to use this specific font, just one with some big serif numbers. I repeat the same process with the quote "Thug Life" on the top of the Tee. Our badass needed more gold, so I added this golden chain, like the classic rappers from the 80's. This is quite easy If you already undertood the logic of this illustration, basically I did the chainrings using the pencil tool (N) than added the shades and lights one by one (yep, a bit boring, but can't complain about the result). So, here're our badass, let's just add a final touch to it. Letters I used the Black Bureau font here, turned it into curves. Then give it a golden gradient, adjust on the gradient panel to get te same fill color. use dark yellow on the stroke. I also applied this light gradient using a clipping mask, I think you already know how to do it, just duplicate the font shape and put it on front, then select both gradient and the font shape and press command + 7 / ctrl + 7. I also applied a offset path with a black fill. Using the star tool, click once on the canvas and configurate it to create a 4 point star with the settings bellow. Distribute them along the letters, like a classic "bling-bling". And here it is guys, hope you enjoyed besides all the difficulties, see you next time. Conclusion Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Happy Tree Friends in Illustrator

I should have done this tutorial sometime ago as Happy Tree Friends is already a old animation series (it was lauched in 2000), but it still really fresh. As everyone who enjoy this series, the contrast between the cuteness of the characters and the violence and gore that they get into it's what made this series a classic. Just in case you have never seen it before here's a link. Now talking about the tutorial: I decided to not be gore as the series and so this image is way more softer. Anyway, this is a beginner tutorial, so no one should get any trouble on doing it, have fun guys. Step 1 First of all open Adobe Illustrator and create a 20 x 20 cm canvas. Later, using the rectangle tool (M) make a blue square on the background. Using the pencil tool (N) or the pen tool (P) create this round shape on the background, it may look randomic but htis kind of shapes are classicaly used on retro cartoons. Step 2 Let's skip to the title, you can grab the typeface used on this link. I wrote the name of the show then outlined the font (command + shift + O / ctrl + shift + O). I duplicated it and sent to front a version with a orange outline and yellow fill Step 3 Ok, before going to illustrator I decided to sketch a bit and besides the fact my sketches got really ugly, I got a main idea for the following steps. So, my idea was to make Toothy hugging Giggles strongly almost suffocating her. I've been using the outline view a lot lately, as it make things easier to organize on Ai. Just press command + Y / ctrl + Y to acess this mode. Let's begin with toothy body, so first let's draw some parts of his boy using basic shapes as circles, use the ellipse tool (L) for the task. Let's begin by drawing his head. His belly and body. His feet. His tail. His ears, use the path eraser tool to erase part of the ellipse, you can find this tol on the pencil tool panel. The insed of the ear can be achieve using the pencil tool (P). Use the previous tool to crea the smile, teeth, the eyes and the nose of our buddy. Toothy got some freckles, create them using the ellipse tool (L). I used the pencil tool (N) and the pen tool (P)to create the legs of the squirrel. Organize and group all the elements and get back to the normal view, it's time to add color. Step 4 I first made a few hachures on the tail of this buddy. The logic behind this coloring process it's wuite easy, as you're about to see that almost every path will have a outline and fill. I use mainly the 5pt. oval brush for the outlines. I created a layer with all the colors I used on each character so you guys can do the coloring process the easier way. And here's a rough shadow created using only ellipses, the idea here it's not to be a perfect shadow as it's from a childlook cartoon. And yes, despite all the violence and the gore of the original show I decidd to insert a little more fluffyness on this illustrations so I draw some hearts using the pen tool (P). Add some light using the brsuh tool (B) with a brighter color. And spread the love. Yep, I know what you're think and dont worry, toothy it's not handicapped, I just going to make his arms on other layer (command + L / ctrl + L) with the rest of Giggles. Step 5 Drawing Giggles will be beyond the easy, let's begin by copying Toothy's body and rotate him using the selectio tool (V). You can alos copy part of the head. As any character on HTF got some characteristics on their face that make then unique and recognizable beside the fact that they all were made from the same default. Giggles got a light section on the face. I've made her with the mouth wide open because she trying to breath, use the pencil tool (N) to draw it. Do the same thing here. Add some wrinckles to it using the brush tool (B). Use the pencil tool (N) to draw the throat, tongue and teeth. Use the ellipse tool (L) to make the pupil an the eye, you're going to have to make a little triagle with the pen tool (P) and then use the minus front option to get this kind of 50's pupil on the character. Use the previous tool to draw the eyelashes, the dark circle and the wrinckle. Later just duplicate the eye, reflect it and reposicionate it on the other side. I must admit I hate drawing arms and hands, but in this case this was not a big deal, as thery are wuite simple in terms of shape. So i just used the pencil tool (N) and a couple of time to do it. Same thinig here, nothing really difficul, just make sure the positions make sense. Finally I added some movement lines and that's it. Conclusion Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Create Plants Vs. Zombie Type in Illustrator

Nowadays it seems that the good video-games era is coming back. Super fancy and graphic elaborated games dominated the early 2000's , but the simplicity and replayability of games as Plants Vs. Zombies will always be more fun than cinematics and complex plots. Anyway, let's skip to the tutorial that it's about this last game. Well, let's not enter on a discussion about what are the best good games nowadays, because we have a tutorial to do. I would classify this one as a intermediary tutorial, but even If you're experienced in Illustrator, you might find some good insights and ideas on it, have fun. Step 1 So, let's first open Adobe Illustrator and create a 70 x 15 cm canvas (command + N / ctrl + N). Step 2 Well, in order to make this less harder I decided to use some fonts as a base to the type, although they're not the same as the original, so that's why we should od some adaptations. I used Impact fo the "plants" type and Samdan for the "zombies' type, i just substituted the "S" for the one on the Impact font. Let's dispose them like this. Step 3 Let's started with the plants type, first create some outlines (command + shift + O / ctral + shift + O), then ungroup them and resize and posicionate them on a less organized way. Also add some green to yellow linear gradient on them. So, using the pencil tool (N) I made a few adjustments on it's corners turning them on round fluffly letters. After adjusting it, add some bold dark green stroke on it. On the stroke panel, choose to use to align the stroke outside. Now duplicate the type, select all the letter then go to the pathfinder panel > Unite. Make it one shape. Select the duplicated type and go to Object > Path > Offset Path and set the panel like the one bellow. Turn the new outline into black, then send it to the back of the previous type. Don't forget to do a few adjustments on this outline like removing some holes. Now using the pen tool (P), create this leaf shape on the first and last letter, then unite them with the letter later. Using the previous tool , make a few wrickles n the leaves. Now finally, let's add some reflexes. Use the previous to do that, don't forget to put them only on one direction, in this case, always on the right side. Ok, now we have a emboss effect properly done, let's skip to the zombie type. Step 4 I did the same process on the zombie font, first turned it all into aoutlines, then ungrouped and adjusted it a bit. I added a linear grey gradient on all letters. Then using the pencil tool (N) I did a somekind of 3D perspective, nothing fancy, just used the space between the letters "m" and 'b" as a vanishing point. And added some gradients following the perspective I used. Let's add some thick black stroke. And here's the trick part: I decided to add some light on the bottom of the letters using the pencil tool (N), create and place them like the samples bellow. Don't forget to use a transparent gradient. I didn't want to detail it a lot, so I finally ded a couple of random round shapes to look like holes, duplicate it and just posicionate both layer a bit searate in order to give it some depth. Also added a big gradient on the back of the type to look like fire. Step 5 Finally, let's do the last thing: the grave. It's easy, first using the pencil tool (N) create the stone shape, then duplicate and use a darker color to look like a perpective. Add some cracks using the previous tool and the "VS." type on it, use the same font as the one on "zombies". Use some white lights to enhance the cracks. And also put white layer of the text above to give depth on it. Draw the pile of earth using the pencil tool (N). Use the pen tool (P) to create the texture over it. As you may have already noted, I'm using the hard gradient technique on the objects here, so it really don't depends of the tool you're using, If you got the logic of it, you will know what to do next. Finally, add a blue background with a radial gradient on it, hoep you guys enjoyed doing this. Conclusion Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

The Artist Inspiring Design in Illustrator and Photoshop

A few weeks ago I watched The Artist. Since the first time I saw and read about the movie I got curious about it, especially because it was a black and white movie. I wasn't expecting that much from the movie but I got really impressed in the end and ended up loving it. The style, the story and the little dog makes it a very pleasant experience. So in this tutorial I decided to create a tutorial based on one of the scenes of the movie. The one in the very end in which there were a skyline while the 2 main characters were dancing. The whole process won't take you more than 45 minutes to get the same result. However this should be considered more as a case study than a tutorial in terms of details. Step 1 Open Illustrator and create a new document. With the Rectangle Tool create two rectangles to create the first building that will be in the center. Step 2 Using the rectangle tool again, create a rectangle and with the Direct Selection Tool (A) modify the rectangle to sort of skew it. After that duplicate it and move it to the right. Step 3 With the Blend Tool, create the details on the facade of the building. Step 4 Create a rectangle with dark grey and move it below. Also duplicat the facade details and flip it horizontally. The idea is have one side with light grey (1) and another with dark grey (2). Step 5 Create more details using the rectangle tool and the direct selection tool to add some perspective. Step 6 Still with the rectangle tool, let's create some more buidings. Now with some perspective converging to the main building. The perspective doesn't need to be super perfect, but make sure it's good enough to look convincing. Step 7 Keep adding a few more buildings. Move the higher ones behind the lower ones. Step 8 Once you have one side right just duplicate it to make the other side. Step 9 Time to Photoshop. Copy the main building and paste it Illustrator. Step 10 Copy the other buildings and arrange them in the document. The main building in the center will be behind the others. Step 11 For the main building, create a layer on top and then go to Layer>Create Clipping Mask. With the Brush Tool (B) and a very soft brush, paint with white to create a sort of radial light effect coming from the bottom. Repeat the same for the other buildings. Step 11 Select all buildings and light effect layers, then duplicate them. Go to Layer>Merge Layers. After that go to Edit>Transform>Flip Vertically. Then go to Filter>Blur>Gaussian Blur. Use 10 for the radius. The idea here is to create the popular wet floor effect. Step 12 Fill the background layer with black. Step 13 Add a new layer and fill it with black. After that go to Filter>Noise>Add Noise. Use 45% for the Amount with Gaussian for the Distribution and Monochromatic. Step 14 Go to Image>Adjustement>Levels. Change the black input to 160 the grey to 1.00 and the white to 205. That will create some stars in the black background. Step 15 Add a white frame to your design. To do that is pretty simple. Create a new layer and fill it with black. Go to Layer>Layer Styles>Stroke. Use 70px for the Size and white for the color. After that just change the Blend Mode of this layer to Screen. What is black will be invisible and what is white will be shown. Step 16 Now just add your text. I used a font called Andes for that. Also duplicate the background and the buildings then merge them into a new layer. Go to Filter>Blur>Gaussian Blur. Use 10 for the amount. Change the Blend Mode of this layer to Overlay at 50% Opacity. Duplicate it again and change the Blend Mode of the new one to Soft Light at 60%. Conclusion Time to add some paper texture on top of the all layers to add the nice vintage look. I used two paper textures using Overlay and Multiply for the Blend Mode. The result is simple but it looks the way I was envision since I saw the movie. I got really impressed by the classic style of the movie and wanted to make a nice interpretation. Download the Photoshop file Download Photoshop file used for this tutorial

Create Courage, The Cowardly Dog in Illustrator

I don't know about you guys, but Cartoon Network was like the Disney of the Tv channels when I was a kid, such a big range of awesome series and characters. So today I decided to pick one of them and highlight on a tutorial. I know some of you may not be familiar with Courage so here's a brief video that explains a bit this hilarious character. I would say this tutorial it's half a case-study and half a tutorial, I'm just saying that before someone may complain of the fast pacing on some parts. Anyway, If you're used with my illustration tutorials, this will not be a big deal, please have fun. Step 1 Ok, let's begin opening Illustrator, create a 31 x 23 cm canvas. Let's begin with the background. Using the rectangle tool (M) create two big rectangles and thin one between then, just like the sample bellow. Select the upper one and go to the gradient panel, create a golden radial gradient on it, use the gradient tool (G) to posicionate it on the right place. Add another gradient on the lower big rectangle, use the previous tool to place it on the correct place. I decided to apply a pattern on the upper one in order to make it look more like a grandma house ambient. You can get this texture here. Later I used the blending mode multiply, with the texture over the previous gradient. I also decided to apply some wood texture on the ground, go it on the same place. Yeah and as you can see, i did the same with the thinner one, just watch for the bleding modes and the gradient directions. Step 2 So, I did a rough sketch of what I would like to obtain, the main concept was to make Courage's shadow a frightening demon image. Also, trying to make the best use of the lightning. Create a exclusive layer for the shadows (command + L / ctrl + L) Ok, let's start by the shadow, using the pen tool (P) start by the leg and elbow, the shadow got a refraction on the wall, that's why it look like bend on the half. Before proceeding on the rest of the drawing, you should give attention to the hands, since as most people know, some hands can be very tricky to draw. Ok, then draw the rest of the body as the original sketch. Paste the hand you created, duplicate, reflect and resize it to the other side, then use the pathfinder option called Unite to make then and the body one piece. Unite the legs also. Use the pen tool (P) to create the demonic ways, it's pretty much just like drawing triangles, don't forget to add a bit of perpective on it. After that, draw the sharpy teeth mouth, then select both mouth, eyes and body, go to the pathfinder panel and use the option called Minus Front. Finally, add a black to white gradient to the shadow, use the gradient tool (G) to place it correctly. Then use the Multiply blending mode to make it look like a real shadow. Step 3 Ok, let's skip to the main part, first create a exclusive layer for him (command + L / ctrl + L). Start by making a circle on the belly using the ellipse tool (L). Make a circle and use the previous shape to make a clipping mask over it. Drae the tail using the pen tool (P) Use the ellipse tool (L) to create the eyeballs. And the pupils. Make the head using the rounded rectangle tool Use a simple circle to make the cheek. And also to make his lips Draw his nose using the pencil tool (N). Use the previous tool to make the ears. Draw the sad eyebrowns using the pen tool (P), just make sure they loo like damn scared. Use a ellipse and sharpy shape to create the mouth. Use the pen tool (P) to trace the rest of the snout. The leg it's quite simple: Make it using the pen tool (P), then using the ellipse tool (L) make the fingers, use the selection tool (V) to adjust them. Then you're going to just redo this process three times again. Now let's start blending the shapes, first start by the feet, select all shapes and use the Unite option at pathfinder panel. I used the path eraser tool to erase the bottom of the leg and so give the impression of normal drawing dash. Ok, now unite all arm shapes. Unite the head and body shapes. And all the mouth circles and shapes. Remember the eyebrowns? Ok, let's duplicate both of them, select this copies and the eyeballs and use the Exclude option at the pathfinder panel, this will remove the eyebrown shape form the eyeballs, just don't forget to remove the rest of the shapes. Step 4 Let's add Courage main colors on the shapes we already have. Then let's start adding some fine details. Using the brush tool (B) to make the whiskers. Use the pen tool (P) to make the wrinkles. Also use it to make the teeth divisions. Add some grey shades on the ears and nose using the pencil tool (N) and the pen tol (P). I also added this shades using a similar process used on the legs. Step 5 Let's make anotehr new layer. I drew some drips and pools of blood on the floor, that's pretty basic you just need to draw some round shapes using the pencil tool (N). Then add some white reflexes and lower their opacity. I also added some shades and made a clipping mask on them. I went back on the shadows layer and added some behind those drips on the same direction as the demon shadow. Step 6 Ok, the tv it's pretty simple, first let's draw half of the body using the pen tool (P), also I drew the top of it. Add some perpective corners. Use the rounded rectangle tool to create the monitor. Duplicate, reflect and Unite it. Make the antenna using first a circle and them creating this sharpy shapes using the pen tool (P). Duplicate the monitor shape, then go to Effect > Grain. Let's turn this on real Tv, so use the same set up as the picture of the panel bellow. Add a shadow and a light on the antenna. Ok, now let's add some flat colors on it. But in order to look like a real Tv, it should have some knobs, it's pretty eays to create them, as you can figure out on the pics bellow. Also decided to add a speaker on it, doing the inverse process used on the knobs in order to give depth on it. Later just added a grid over it, just to look as old fashioned speakers. I decided to use a really classy font on the title inside the Tv, so I used this one, don't worry it's free and quite useful. And another sans serif font for the lettering, nothing special. Step 7 Let's go back to the shades layer and make some for the Tv, it's quite easy, just do on the same direction of the previous one, use the pen tool (P) for this task. Now that all the shadows are set, let' only verify If your layers are organized as they should be. Now we just need a main light source, so make a big rectangle that fits all the canvas, use the gradient tool (G) to posicionate it's focus on the lower right on the screen. Then go to the tranparency panel and use the blending mode called Overlay. Conclusion Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Easy Hulk Logo on Illustrator and Photoshop

Being a great fan of comic books, I always loved the visual identities used for some famous characters. Most super-heroes logos are like a incorporation of many aspects of the characters and their superpowers. I always liked Hulk logo as everytime I look at it I always remember his famous quote "Hulk Smash". This is a intermediary tutorial, so it's not as long and it's not as hard as my usual tutorials. As always, a tablet will be pretty handy here, but in case of not having one, you still can do it with a mouse, you're just going to have a bit more of difficulty on some parts. Anyway, hope you guys have fun and understand the simple dinamics behind this logotype formation. Step 1 First I did a really simple rough, making 2 lines and 4 columns to simbolyze the letter tracking. Then just draw the 4 letters on a really squared version, tryin to make then quite similar. Put it on Illustrator and use the round rectangle tool with a 0,5 cm radius to create the letter shapes. I rather use some smoother shapes as this, than just simple and sharp rectangles, because it looks less flat. After you done all the letters, you should select them all use the pathfinder option called Unite in order to make all pieces just one. You can also adjust some corner by creating another round rectangles over it and using the pathfinder option called Minus Front, this will get the type a all round appearance. I used a sans serf typeface for the lettering, this one it's called Gotham Black, but you can pretty much a use a similar sans serif heavy typeface. Outline it (command + shift + O / ctrl +shift + O), adjust the tracking between the letters as we're going to apply a offset path and so they should not overlap each other. Ok,now go to Object > Path > Offset path and set the offset to 0,2 cm. You should get something like these, now let's apply a soft gradient using the gradient tool (G). Step 2 Let's make the cracks around the lettering, it's quite simple, but it will be easier If you use the pencil tool (N) an a a tablet, as the irregularity of it it's easier to get this way then using a more flat tool as the pen tool (P). Now it's time to add the reflexes to it, the logic it's simple: Put the lights on the top of every crack, at first I mays not make any sense, but just take a look at the samples bellow and you understand it. Let's repeat the same procedure on each one of the big letters, but this time let's make it more detailed. It should look like a brick based shape, so first you're going to draw horizontal lines, then the vertical lines. Later using the pencil tool (N) add some cracks and ajust the lines to look more irregular. This is a bit boring on the beginning, but as you understand the dynamic behing it, you will start doing it faster. Using the same lightning rule applied on the lettering, do it again on the big letters. Remember: the light comes from the top, so most lights should be directed to this side. Step 3 Now that we have the vector type ready, let's open photoshop and add some textures and effects. First make a black background using the paint bucket tool (G). Paste the type as a Smart Object and select it by command + click / ctrl + click on its layer. Then make a new layer and using the paint bucket tool (G) fill it with a neon green. Duplicate this layer (command + J / ctrl + J). On the first one (the one on the top) you're going to apply a motion blur (Filter > Blur > Motion Blur) with this settings. Then, set his blending mode to Soft Light. On the second one you're going to apply a radial blur (Filter > Blur > Radial Blur) with this settings. Don't forget to put both behind the smart object layer. You should get this: You can also add a soft outer glow on the type smart object (Layer Style > Outer Glow). I used this grunge texture to give a a more realistic appearance to the image, you can download it right here. So first I paste it and used the smart objetc selection to create two new layer with it (command + J / ctrl + J). On the first one I used the blending mode called Multiply and set the opacity to 50%. On the second one I used the blending mode called overlay, in order to lighten it. Don't forget to put the one with the Multiply on the top and the overlay one bellow to get his final effect. Conclusion Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Create a Creamy Ice Cream Poster on Illustrator

Hi everyone, before someone say it's winter on the north pole, I gotta say it's damn hot here in Brasil, so I though a tasty and frosty illustration would be a good exercise to do. This is a step by step tutorial forwarding some of the previous tutorials. The idea is to incentive the idea of playing in Illustrator. It's a simple tutorial but it will deal with some pretty basic shapes, but a good knowledge of the softwares tool will make things quite easier for you, also if you are using a tablet for this tutorial. So, let's do it. Step 1 First all did some warm ups and rough sketches to get the main idea of what I was going to do. The idea was to make a happy ice cream and a creamy type turning into a tongue at the end. So, let's open Adobe Illustrator and make a new canvas with a A4 size. Using the rectangle tool (M) make a light blue rectangle fitting all the canvas. Using the pen tool (P) or the star tool you're going to create a triangle that will be the base of the ice cream. Use a beige as fill color and 5 pt. Oval dark brown stroke. You should adjust the lower corners using the pencil tool (N). I made some hard shadows one the bottom of the triangle using a hard gradient gradation of ellipses. Ok this was a bit hard to understand, what I mean was to use the ellipse tool (L) to create some ellipses over another with the darker on the center and the lighter on the border. As every form can be decomposed on simple and basic shapes as triangles, squares and circles, the ice cream form is basically a couple of spheres. Also added the little wave on the top using the pencil tool (N). Well, you should make some adjustments using the direct selection tool (A) on the vector points so the circles look more organic. Here's a trick: When trying to draw something melting, first draw the drop and fat part of it. Later just make the bridge using the pencil tool (N),but why would be better drawing this way? You know, most time I try to draw the drop at once it happens that it get's really flat without the sinuos curves that giver it a melting apperance. Ok, now just select all the pink shapes of the ice cream and use the pathfinder option called Unite. Then just give it the same fat stroke (5 pt. Oval) that you used on the base. Step 2 So, let's add some lighter pink inside, use the pen tool (P) for that task. Draw a smple mouth silhouette using the previous tool. Some wrinckles. A red tongue (no strokes). And some light pink inside this fill, let's also add some brightnesses. Using the ellipse tool (L) I made this eye silhouettes, they're going to be useful later when we try to make some brightnesses on the eyes. Let's not forget he's teeth, use the pen tool (P) to create this shape. And add some grey shading on it. Ok, so duplicate the white ellipse and turn it brown. Then make a triangle on the top using the pen tool (P), select both shapes and go to the pathfinder panel and choose the option called Minus Front. Then just duplicate it. Make some eyebrowns and a second filling inside of them. Ok, now let's add some more brightnesses on the head, start with some on the eyes, then go to the drops and the rest of the head. Use pencil tool (N) for this task. Don't forget that the brightnesses shold be always inside the lighter pink area, as we're trying to make a hard gradation effect. Step 3 Let's go back to the base (or should we call it body?). Anyway, don't forget to put the head on a separate layer and create a exclusive for the body. Let's first make some semi-circles bellow the head using brow and orange. Use the pen tool (P) to make the orange shape inside the body, this will later give a feell of depth on it. Use the previous tool to crete some hashing on the body, classic squares as we see on waffles and Vans shoes. It's quite boring to do this, but yeah, you're going to make beige squares on each of these parts using the pen tool (P). Later, using the Minus Front at the pathfinder panel, you're going to create some brow borders around the beige ones. This will take sometime, but as you finish you will get effect we're trying to reach. Step 4 The arm it's pretty basic. first draw the silhouette using the pencil tool (N). Let's draw part of the glove here. Make a lighter brown fill inside the arm. Using the pencil tool (N) I drawed the palm and the indicator finger. The other two fingers closed. And, of course, the toe. Now let's add some details as wrinckles using the brush tool (B). Then we need some shades on it, I decided to make pink shadows as it's more funky than just classic grey. Create them on the parts that would be darken using the pencil tool (N). Now go to the transparency panel, select all shadows and choose the blending mode called Multiply. Also give a little swing on it using some brushes. Step 5 Let's skip to the type, I used the Val font, a really cool and fat typeface. You can grab it at Font Frabric. So I wrote "Creamy!" and transformed the font in outlines, then used the same light pink fill of the ice crem on it. Now go to Object > Offset Path and create a 0,4 path on the letters. After that select the letter and the offset path and group each of them (ctrl + G / command + G). This will avoid the letter to overlap each other. Add that same stroke on it. Now let's just add some glows around each letter using the pencil tol (N). Ok, now let's do the tongue and unite it with the "!". It's quite simple: draw the tongue shape then select the offset path from the "!" and use the pathfinder option called Unite. Do the same thing with the light pink fill. Add the main wrinckle of the tongue using the pen tool (P) Now let's add some glows along the tongue. Mkae a shadow suing the same light pink, go to the tranparency panel and use the blending mode called Multiply on it. Step 6 Just added a coupe of triangles around the indicator finger. I think that after doing all the previous steps, this part is going to be quite quick. First draw the dribble and the drops, use the pencil tool (N) for the dribble and the ellipse tool (L) for the drops. Change it's opacity to 70% to give a more realistic definition. Add some shades using a darker blue, use the Multiply blending mode on them later. Then let's finally add some light blue as glows all over it. Step 7 Final step guys, just a little type exercise. Using again the Val typeface I wrote "for sure". Then as before I just outlined it, used a offset path with a darker color and added some glows along the type using the pencil tool (N). The easiest way to create splashes like this is using the crystalizze tool, first make a ellipse then set the tool to work correctly and positionate it on the center of the sphere to create equally sharp borders. Later I just duplicate the same shape to do a inner fill and a hard shadow. Conclusion I hope you guys got a better understood of aspects over vector illustration that a have not explored this way before. Even If you haven't followed the whole tutorial, I hope you learned some good tricks today. Download the Adobe Illustrator File Download the Adobe Illustrator file used for this tutorial

Create Sonic The Hedgehog Opening on Illustrator

The other day while I was cleaning up some stuff in my bedroom I've found my Sega Genesis - Mega Drive in Brazil, one of the first 16 bit consoles released in the 90s. I remember most of my friends were more into Mario Bros because they had a SuperNES. I played Mario Bros years later, but at that time my eyes were focused only on playing frenetically Sonic The Hedgehog almost everyday. So, continuing our "nostalgic tutorials" series this one will be about this classic game opening, sure this will probably give you some really good memories so let's do it. Just a warning before we can proceed: this is an more advanced and step forward tutorial, so a previous knowledge of the software and the character will be really helpful. Also, this can all be solved with a mouse, althought using a tablet will make it way more fast. Tunnel I kind of don't know If that's a tunnel or a giant ring on the opening titles, anyway the first thing you should do after creating a new document on illustrator is to create a perfect circle using the ellipse tool (L) + shift. You're actually going to create four of them, use a white fill to understand which is under and which is bellow. So I added a blue metallic linear gradient on two of them, a more intricate golden gradient on one of the circles and a black fill on the circle on the front in order to symbolize the hole. I also wanted a hard shading on the golden circle, so I just created a white circle, selected the soft light blending mode, pulled it a bit to the right downward diagonal and made a clipping mask (ctrl + 7 / command + 7) with a duplicated golden circle. Let's add some stars, first click on the start tool to create specifi star with the parameters bellow. Make another one inside of it. Then add some blue gradients, use a stronger on the one inside and a softer on the outside. I also added a drop shadow on each of them to look more funky. Then duplicated it and alligned like the picture bellow. Here's the first we're going to use for the SEGA logo, you can get it here So, after I wrote SEGA I turned the font into outlines (ctrl + shift + O / command + shift + O) and added the same blue gradient used on the circles. Ok, now go to Object > Path > Offset Path and set the parameters like this. Use a white fill on the new path. Wings Never quite get why there's wing on theis opening, anyway I just draw then using the pen tool (P). Then add a grey radial gradient on it. I also used the same offset path here, so you can pretty much repeat the procedure. Don't forget to duplicate and flip it to the other side (just right click and go to Transform > Reflect). Ribbon Using the pen tool (P) I made this shape with a little hook shape on the end, this will be like a folding of the ribbon. On the sequence I just made the extremity using the previous tool. I added some red linear gradient, just watch for the gradient directions, they will help to enhance and give depth to the image. To make a the white shapes, I basically duplicated the red ones and adjusted it using the selction tool (V) and the direct selection tool (A) I also added a shadow by creating this shape right on the ribbon folding then selecting the blending mode called multiply. Ok, then just duplicate it and flip it to the other side. I also added the stars used on the circle, but on a larger size. For the main title first I wrote "The Hedgehog" using Hevletica (you can use Arial with you prefer), turned it to outlines and used offset path on it. You can get the next font that we're going to use on the Sonic type here. I outlined the type and added a mettalic intrincate gradient. Ok, then access Effect > 3D > Extrude & Bevel, set the parameters like the ones bellow. Now that we just finished this part, let's add a black background by creating a big black rectangle using the rectangle tool (M). I decided to add some shiny stars so I clicked on the star tool and configurate it to make some thin 4 points stars. I also added some golden gradient on them. Sonic Ok, here's the most anticipated and also the toughiest part of the tutorial: drawing Sonic. Before trying to draw this character on the final pose, I made some several studies of it and it's body structure and movements, Sonic is one of these classic big-head cartoon characters, the hardest part to understand it's how you will place the eyes. So, I would suggest you guys to try some sketching looking to some original images, it's good to understand the logic behind some characters, that's enhance you graphic repertory. So, after a lot tests adn studies, I tried to make the classic Sonic pose and laced it on the Ai file on the bottom to help you guys. As you can see I divided the character in a lot o ellipses, this is way of showing the body struture, where are the main parts and the joints. After putting it on illustrator, I started tracing over the most simple shapes, mostly ellipses,like the ones in the eye, head and body. With some help of the pen tool (P) I traced the rest of the body, I know this may not make much sense right now, but this is the best way to vectorize a character with less effort. Ok guys so right now here's a great test for you, as I know our readers are really good this should be piece of cake: using the pathfinder tool called Unite, you should wisely unite some of the traced part in order to get this vector Sonic. Don't worry, this is just a test, If you don't feel confortable on trying, there's a ready vector version on the downloadable file. After we got it all vectorized, let's add some flat colors, I like to do that before adding gradients and shadows as it's better to preview how we should add light and shadow on the image. I started with the eye, adding some grey radial gradient, then added some grey gradient on the nose and on the eyes. I decided to substiture the beige for a hotter color as a orange gradient, just watch for the gradient directions and formats (linear and radial). The glove it's a bit intricate, so here's a tep by step on the gradient directions, watch it carefully. Finally I added some blue radial gradient on the top of him and posicionate him on the scenario, right behing the ribbon. Final Result Although the tutorial was really step forward, I hope you guys got a better understanding on character design, as this will always be a really tough part when doing a illustration. Studying movements, faces, gestures it's wuite important for any illustrator. Hope you guys enjoyed this lesson. Download the Illustrator File Click here to download the Illustrator file used for this tutorial.

Merry Christmas from Abduzeedo

We here over at Abduzeedo wish you a Merry Christmas to all of you. We know that it's last minute but just in case you haven't sent a greetings card to your beloved ones we are sharing an artwork created by Amanda Macedo. Download the artwork in Illustrator Download the illustrator file

Create a Teenage Mutant Ninja Turtle Parody on Illustrator

Hi guys, as often I do , today I am going to demonstrate another of my parodies around some famous cartoon character. As we were into a nostalgic vibe lately, I thought that the TMNT (Teenage Mutant Ninja Turtles) would be something fun to do. And so I decided to make a baby version of it, with a baby Donatello and a grandpa Master Splinter, not on a high detailed type of illustration, but on a more cartoonish way. I also tried a fun effect with the title type so it could look like kids blocks, besides that I must admit this is a more step forward tutorial, so If you got some better understanding not only on the software, but also on drawing techniques. It will be way easier to solve it. Anyway, hope you guys have fun and remember that this is all about sharing knowledge and tips, If you learn anything from this I will be really thankful to you because that's our goal. Sketching One of the best drawing exercises anyone can do it's to draw famous characters, why? Because learning types form other pencilers and illustrators will increase you visual repertory, that means not just your techniques will improve but also your creative insights will be improved also. Before getting to the final idea, I decided to explore a bit the turtles character, as their body structure is a bit unusual from a classic human form used on most comics. Well, after some hours I got this insight of making some kind of joke around the change from "Teenage" to "Baby" on the title. So my idea was to make the classic lettering on the top, although I thought about not using the classic green "turtles" logo and replace it by a kids block type would be way more interesting. So, now we can open Adobe Illustrator, on the downloadable original file on the bottom of this post we inserted the sketch so you guys could use it as a guide. Title Let's first make the classic headline, draw a rectangle using the rectangle tool (M) Use the direct selection tool (A) to pull one of the vector points. Ok, now duplicate it and flip it horizontally to the other side. Select both parts and use the pathfinder option called Unite. Duplicate it again, this time use a red fill on it and place it in front of the black one so it will looks like a hard shadow. I decided to write "Baby Mutant Ninja" using the font called Headline, you can grab it here. Ok, so let's proceed to the "Turtles" type, first I select a more childish type face, Cooper it's a really good option in this case, please don't you dare to use Comic Sans! So we're going to writes "turtles" and than make some outlines on it (command + shift + O / ctrl + shift + O). Than let's create some rectangles with light colors using a internal stroke and set it as the image bellow, first go to the strokes panel and set it on the align stroke option. Some will say that it would be better to just do two rectangles, but I just think this is a lazy way to do the same thing. Anyway, get the letters and put then inside the squares using the same fill, then drag and drop then on the symbols panel. Name them so they can turn into a symbol. Now create another square using one of the light colors, go to Effect > 3D > Extrude & Bevel > Map Art. On the Map Art panel you can set the position and size of the image that will be displayed on the cube. Use the preview to make things easier. Repeat this with all the letters and try to display then randomly. Let's add some shadows, first create a ellipse using the ellipse tool (L), then go to the gradients panel and generate a fading radial black gradient, make sure one of the extremities it's invisible (0% opacity). Also use the Multiply bleeding mode on the opacity panel. Ok, now put them bellow the cubes. Donatello Let's start with head, first make a circle then adjust it (use the direct selection tool (A) for that) and create a extra vector point on it (use the pen tool (P) for that). If you're following my tutorials form a long time you already know I'm addicted for this brush: 5 pt. Oval. Go to the brushes panel and select it. Draw the mask using the pencil tool (N). Then use the ellipse tool (L) to make the node and then use the pen tool (P) to make the ties. I'm also addicted to wrinkles and so I decided to add some here and there, not too many of course. Make a ellipse and adjust it using direct selection tool (A) and the pencil tool (N) to make the mouth. Make the tongue using the pen tool (P) and use the mouth contrast to make the outline. I love hard and plastic eyes, they look so bright and happy, hard to find a better way to make you character look happy without this childish element. it's quite simple: make a big black circle and tow white circles inside of it. The rest o the body it's really simple, you're going to make a big ellipse, adjust it and make a muscle division using the pen tool (P). Okay, this was the belly, then just duplicate the same shape, drag it a bit to the right, use a green fill and thick stroke. Do the same thing on the shell. As a baby, our turtle should use a diapers, so make another circle and adjust it using direct selection tool (A) or the pencil tool (N). Make a sort of belt over it using the pen tool (P) and make a circle on the middle, write the letter "D" on it. You can make his legs by simply using ellipses and blending them together using the Unite tool on the pathfinder panel. Then just duplicate it, flip it to the other side and adjust it to the correct perspective. The process behind the arm it's actually the same, just a bunch of ellipses arranged and blend together. Don't forget to make this clamp on his arm, make first a ellipse then use the pencil tool (N) to create the wrinkles on each side. Use the brush tool (B) to make a wrinkle on the middle of it. Ok now just duplicate the arm, send it to back and adjust the perspective. Now let's place our little buddy exactly were he was supposed to be on the original sketch. Master Splinter Master Splinter is actually a bit more boring to draw on this case, so If you're note good with the pen tool (P), you may get a bit dizzy on this part. So first I traced the robe with previous tool, then added the detail on the chest, I also draw the the tail. I traced the head using the pen tool (P), I really like those bitten mouse ears so to get this I just inserted two circles over the ear, selected everything an used the minus front option on the pathfinder panel. Just made a ellipse and used the brush tool (B) in order to make the division on the teeh. I also used the pencil tool (N) to draw a simple earring on it. You can copy and paste the eyes, since they are exactly the same, just adjust the volumes. I decided to add this big thick eyebrow using the pen tool (P) on Splinter to give him a old and condolence look, that type of look your grandpa probably use/used to look at you. The nose it's a adjusted eclipse and little white circle on the the extremity. Using pen tool (P) I create the shape of the mouth, a wrinkle on the end of it to look like he's happy. Another wrinkle between the eyes to give depth and, of course, to create the whiskers. I wanted him to have those old grandma hairstyle, pulled to the back with some hairpins on it. So first I made a ellipse, another ellipse and adjusted it with the pencil tool (N) to get that cracked look on the bottom. Using the pen tool (P) I made some hachure to give some depth on the hair. After that I create this hairpins unsigned the previous tool and the ellipse tool (L). Fist I made then on the back, duplicate then and brought then to the front. As I wanted to give the impression they're indie the hair I just pick the copy I did and cut it using the pencil tool (N). This part may seem a bit messy, but it's simpler than you may think. First make the sleeves holes using the ellipse tool (L). Then make the robe wrinkles using the pen tool (P). I hate to say that, but there's not a shortcut for drawing both hands, but you can try to use ellipses as we did on the previous character, If you don't fell comfortable to use such tools as the pen tool or the pencil tool. Some may say this is a cheap trick, but as we should always thinking about layers on a drawing, I really don't need to draw the whole hand in this case If I'm going to place the pizza in front of it. In order to create the pizza shape I first draw a triangle using pen tool (P), then adjust the borders to look more round using the smooth tool. In order to look more fatty, I duplicated this shape and placed it below with a darker color, also created a border using the pencil tool (N). And of course, this is mozzarella pizza, so I draw some circles using the ellipse tool (L) to represent the meat pieces. At last but not least, I create a classic comic balloon on the side of our little Donatello, okay guys we just finished it, hope you like d the process and tips. The Final Result Download the Illustrator File Click here to download the Illustrator file used for this tutorial.

Beginner Tutorial: Easy Clock Icon on Illustrator

Hi everyone, today we're going to do a really simple exercise on creating this slick clock icon on Adobe Illustrator. If you're beginning in using this software, well this tutorial will be very suitable for you, so let's begin! Just a little reminder: this is a beginner tutorial, even though some of you are really skilled with Adobe Illustrator, I would recommend to take the time to read this as you can get some insights and ideas out from this tutorial. Please comment If you have any questions, problems or doubts, have fun! Step 1 Let's open Illustrator and make a 15 x 21 cm canvas. Using the ellipse tool (L) and make a ellipse on the center of the canvas. Let's fill it with a radial beige gradient. Then duplicate it using the selection tool + alt or by just pressing command + c / command + v (ctrl + c / ctrl + v). Enlarge it proportionally by holding shift + selection tool. Now apply a metallic linear gradient over it. Make another ellipse using the same gradient, but this time change the gradient direction to give the sensation of depth. Make a circle inside the beige one, adjust the stroke to about 90 pt or more, it need to cover the whole circle. Then access the strokes panel and set a dashed line with 9,3 pt of dash, then go to the transparency panel and choose the blending mode to Soft light. Make a semi circle by using a circle and a square in the middle of it, select both and use the pathfinder option called Minus front, that must give you a semi circle. After that go to the gradient panel and make a white gradient with 0% of opacity on one of the sides. Then duplicate your semi circle and flip it to the other side. Let's make some golden dots to indicate the hours. Use some golden radial gradient on it, duplicate and adjust the position by using the align panel. Duplicate the first four and then make a rotation. Do it twice till you got the twelve hours of the clock on the desired position. I decided to simplify and use a common serif font (Capitals), let's make a classic hard shadow effect. First make the number using a grey color. Then duplicate it and put a white color copy over it. Step 2 Let's make another fading gradient, this time using black on one of the extremities. We're going to make this ellipse and fill it with this radial gradient. Let's create other ellipse on the top of this shadow using the ellipse tool (L) , let's add a red radial gradient on it The second arrow can be achieved by using the pen tool (P), just remember to create ellipse on the bottom of it and blend both using the pathfinder option called Unite. Using the ellipse tool (L) make the minutes pointer, adjust the vector points using the direct selection tool (A). Add a grey gradient, adjust the darker area to be next to the ellipse, so it will look like a shadow. Duplicate the previous shape, re-size it so it can fit inside the pointer and then add some golden gradient on it. Duplicate the big pointer and send it to back. Use a dark grey fill on it then go to Effects > Blur > Gaussian Blur. Set the radius to 7,4 pixels. Repeat the same procedures on the other pointer. Step 3 Let's make the legs, first make a rectangle and rotate it a bit on the bottom of the clock, don't forget to send it to back. Make another rectangle and adjust the two vector points of the bottom using the direct selection tool (A). Make a ellipse on the extremity. Add some grey metallic gradient on both three, make sure they're all in the same direction. You can also add some shadows over it by making a rectangle with a black fading gradient and then using the blending mode called Multiply, quite easy. Let's make a shadow bellow the clock, use the ellipse tool (L) to make a grey to white gradient. Step 4 Let's make the bells, first make ellipse and add a gradient with the darkest part on the top. Create a rounded rectangle, click on the icon to adjust the corner radius, set it to 1 cm. Now make a rectangle crossing on the middle of it, then go to the pathfinder panel and choose the option called Minus front. Adjust the remain piece and choose a metallic gradient to put over it. Make a little rectangle on the top of the rounded shape an then a bigger rectangle over it. You should be pretty cautious while trying to create the gradient for the clock pin, so it should look like it has some sort of slots to adjust, so make a complex gradient. Okay now we just need the ring breaker, this should be piece of cake. Using the pen tool (P), make a shape then just duplicate it and reflect to the other side. Final Result Download the Illustrator File Click here to download the Illustrator file used for this tutorial.