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Interview: Nik Ainley (Shinybinary)

Nowerdays you'll find Nik Ainley's work (from Shinybinary) almost everywhere in the internet. He worked for great design inspirations and websites like PSDTUTS, Computer Arts, DigitalArtsOnline and Desktopography, just to name a few. You can watch his art online on 1. First of all we would like to thank you for taking the time to provide with this interview. Please tell us more about your art and design background and what made you become an artist and designer? I fell into doing design really rather than through any formal education or training. I was at university about 5 years ago studying physics and happened to pick up a copy of Photoshop. I loved it and soon found myself using it a lot in my spare time, just teaching myself and seeing what could be done with it. After uni I just kept on producing work and it was around then I decided I wanted to do something creative for a living. I launched my website, in 2004 as somewhere to showcase my work and the good feedback I got gave me confidence that I could make money from it. I then worked as a web designer for a large company for about two and a half years, always producing my own work in my spare time. Eventually just over a year ago I decided to go freelance and have been working as a designer and illustrator on commission since then. Things seem to be going well so far anyway. 2. Your work is pretty unique and full of creativity. Where does your inspiration come from? I find inspiration in everything around me. Sometimes it's hard to explain where my ideas come from, I'm just glad they do! 3. Could you describe for us your typical 'start to finish' workflow when working on a design? This can vary hugely depending on what sort of project it is, whether it's personal or professional etc. If it's a photomanipulation picture for instance I can spend a huge amount of time finding the right photos before I even start in Photoshop. Generally though I start off with a fair amount of experimentation before I decide which direction the picture's going in. From there things settle down a bit as I get more and more of an idea of the look 'm going for, and the work gets a bit more precise and technical. Knowing when an image is done can be one of the hardest things to do. I normally think that if nothing I adds to a picture enhances it then it's done. 4. What are your tools of the trade, both hardware and software? Hardware wise I use a pc as I prefer their flexibility and speed for price over Macs. I have two, one quad core and one dual core as a backup. The usual stuff inside, a lot of RAM, a lot of big fast hard drives and a good video card. I also use a 30" monitor which has been one of the best investments I've ever made. It would be hard going back to anything much smaller now. 5. What, for you personally are the pros and cons of being a designer? The pros are all about being able to do something creative you enjoy and get paid for it, noone can ask for much more than that. I think one of the big problems with being a designer is that everyone has their own opinion and is quite happy to tell you it, whether they know nothing about design or not. Convincing people that you might know more and that they hired you for a reason can be quite tough. 6. How does your job as an artist and designer influence your life? Do you feel that you see things around you differently for example? Totally, I often find myself scrutinisg posters or flyers or all sorts of design to see what tricks have been used. I think when your job is so focussed on visuals it naturally changes the way you look at things. I often spot things that give me ideas for things to use in my artwork, from more obvious things like patterns to quite abstract stuff like colours or a particular type of lighting. 7. What are your favourite 5 websites, and why? Well I'll ignore the ones I visit most as they are probably the same as most people out there (Google, BBC news, Youtube etc) and go for the less obvious ones. ComputerLove I browse a lot of news/blogs to do with design and illustration but this is definitely my favourite. Anything visually cool on the net or in the real world will probably turn up here. I can't remember how many great things I've seen on this site. Snopes An urban legend myth-busting site. Always a good read when you want to know the facts and how much crap some people can talk. The Perry Bible Fellowship Not updated so much recently but still one of the best web comics out there. Quite quirky, quite dark, all brilliant. b3ta Very British humour, edgy is putting it mildly. At Ease Being a Radiohead geek I like to follow all the related news, this is the best place for that. 8. Once again , thank you very much for the interview. As a final word, do you have any tips for upcoming artists and designers? It's been a pleasure. I'm not very good at giving really general tips or advice. One thing I will say is back up your work! Losing stuff due to technical failures is very unpleasant, I know, make sure you backup so it never happens to you.

Interview: Godmachine

Hi guys, what we've got here today is my first interview. Hanging around on the internet I've found these amazing works, and the artist behind all that is called Godmachine. He's very active in t-shirts design too, so I thought it could be interesting to get an interview from this cool guy and he has been so kind to accept, giving us very interesting and inspiring answers. 1- Tell us something more about you and your works. How did you start? What did you study? Where do you get the inspiration? I live in Wales (UK) with my two cats and my wife to be. I have been drawing all my life- I think if I remeber rightly I was a lot better when I was younger- but I never thought I could make a career out of it. I always wanted to go into film- did some courses in it- watch a lot of films hahah- but you dont realise what kind of dedication and concentration you need to be a film maker- thats some serious focus. I later studied Time Based Media as the age of flash was dawning- never having a computer or even playing computer games I was lost. I couldnt even turn the macs on in Uni- I was out of my depth. I expected it to be mostly direction and so forth....I left and after a year of social work with the homeless I started a Graphic Communication course. I passed but I couldnt tell you how. I was lost on that course too- it was a new course and the lecturers didnt seem to know what was going on- got taught all the basics- but I was still out of my depth. I spent most of the course drawing Lenor type sketches or hugley detailed Beardsly black and white ink drawings. The tutor took me aside and said 'I dont like this kind of work- I think its artistically offensive and I dont understand it. But I also know from that that you may well be succesfull for it'. It irritated me a bit because she would fail everything I did. Luckily the head of the course was a big Tom Waits fan as was I, and would catch the same bus home as me. He made sure I got decent grades off her and watched my back for me. I dont think you can teach graphics or typography- you either get it or struggle. I spend hours looking at the posters on fffound wonder what is it about all that typography/graphic that people like- I'm totally clueless to it all. so for ages I swam in this work of graf' art and typography- all these kids (I was a mature student having been a bricklayer or electricians mate most of my youth) all jerking off over clean vector stuff- I was lost...... ...untill I discovered old skateboard designs were collectable again- my mate who is an avid skateboard collector started talking about this and that and It was about the same time I discovered Horsebites- he really cemented the plan for me to do what I'm doing today- I'm lucky enough to have had a lot of communication with the guy and I'm chuffed to say he is one of the nicest guys out there (I would love to mention so many people here but I fear it would end up as a huge list with no reading value). Lowbrow skulls etc had come back just in time. 2- Which tools do you usually use? Both "traditional" (pencil, markers...) and digital. I dont have the patients to move squares about all day (illustrator). Finally my Mrs bought me a canvas and some paints and told me to do a painting- I nearly died- all my stuff up untill then was on scraps of paper with either a biro or a pencil. I was hugely influenced by Gieger, Aubrey Beardlsy, Klimt, Richard James loads more...and anyone who drew for 2000AD (a comic in the UK) in the 90's and 80's. My mate bought the painting off me- so I did some more. I finally ruined our front room and kitchen with acrylic paints and started to do work above a shop in town- I hated having to walk to my studio to paint every day- and finally they needed the space back. I have no room or time to paint anymore- I miss it- but not the mess- I like splashing it about hahah. So, slowly over many years I began to get to grips with photoshop (im still a complete idiot with it) and started to learn about brushes and textures- and would scan in my pen drawings and colour them in. It took me years to learn all this stuff. I bought a tablet ages ago and didnt use it at all. lately Its all i use- I know sketch straight into the computer. I only use photoshop and no other program- it took me about 5 years to get where I am with it today- I only stopped using PS7 3 months ago. Im old old school. 3- Can you describe your workflow, from a sketch to the finished product? what i have learnt form computers is that its soooo easy to erase your mistakes- unlike paints where correcting a mistake can take days. So know i do a doodle- literaly a doodle with about 6 lines on a scap of paper. Imagine in my head what i want it to look like and start to sketch it out on the computer- using layers start to build up a more adhesive structure untill I even surprise myself with the out-come. I take regular breaks from the computer to play with my cats, do some cleaning, buy fresh veg and fruit for the day a bit of gardening- so it usually takes me about a day or two to produce a pic'. But then some days I'm like a dog with a bone and I will stay awake untill its finished. I havent picked up a pencil or pen to sketch for ages- I bought some sketch books and some pencils and have been trying to sketch more and more- I'm always too eager to get it finished so as soon as I have thought of something- I'm straight on the computer- and seeing as I work from home- I am never away from the computer long enough to warrent a sketch book....I hate it hahahah...but love it... 4- When you get a commissioned work, for a t-shirt for example, how much freedom do you usually have? freedom on a piece can be a curse at times. 'hey man, just do your usually godmachine stuff', so theres this mutant evil baby i've been thinking of for ages- so I go ahead and produce it- then they say 'oh hell bro- thats sick- but we think its a know'. hahah so its cool to be given free reign- but people just dont realise what that means. Others are very specific about what they want- and that can be cool or a curse too. You get used to who you work with and learn to lay down some rules. I generally just try to draw what I want and hope that someone wants to buy it. It sucks when it comes to fitting in text- but its a lot better than a load of rejections. I've know designers get into mad depressed funks from rejections- its not cool. I do get some rad art direction from some people though. I suppose people come to you because they want a bit of you in the pic' - they want what you do- but its not always easy to guess whats inside someones head hahah. I dont blame the customer- I think its a lot to do with experiance and your catalogue of work. Slowly I'm getting better when people say ' a bright monster' I can generally guess what they have been looking at from my work and get it right 8 times out of 10. Its deffinately a skill- and not something you will ever get 'right', some top level artists still get rejections. 5- In t-shirt design which are the common problems we can get into about the printing process? Which are the most common limitations we can step into? Can you show us your most problematic design for a t-shirt and tell us which compromises did you have to accept? seperations and size- these are my problems. Limited colours: I havent really got a problem with this- for years I drew only in black and white so its fun to return to that- and with halftones you can do a lot more. They say in art you should always limit your palette to make more of an impact- I'm realising that lately, but it makes me forget I can do stuff other that tees- I get into this 4 colour limit way of thinking with my work- its hard to break out of. Seperations: I work in photoshop only and I work very messy (behind the lines) i use layers to cover things up and build up a clean look- this gives me a huge file size- so I have to flatten it and then seperate the colours into layers. I have never had to do this before and it perplexes me that a printers would not offer this service- i think its a program called film-ripper or something like that. I do enjoy sending a flat image off and having the printers do it proffessionally rather than me having to worry about it. I think it makes sense for printers to include this service- it will get you a lot more clients. Size: grrrrr It bugs me when you produce a design a certain size and the client/printer prints it small on the chest. I was talking to some big design folk about it and they were saying: if the client cant produce your work as intended then you should not produce any work for them as it is a direct representation of you- no one thinks- hey the band printed it small- they think- hey the artists did a small drawing. which is not good. I suppose you can always deny doing it hahaha. 6- Are you active in any t-shirt design community, like for example? Did you get printed? Emptees is where I hang out more than others- some of the people there are cool as hell and loads of fun. I did a design on Design By Humans and it got printed- I dont think I have the constitution for competitions- I'm a natural worrier. My friend is spending a whole year entering contests alone- no freelance work- the guy is a demon though and have the right frame of mind for all that- check him out- I learned a lot from him. Recently I have been learning a lot about the nature of mesage boards and threads- they live forever. I was told recently by some big names about staying away from message boards as they breed negativity- by all means show work- but be carefull of threads- people talk shit on them alot. People forget that the internet is a small place and you dont know who is watching. You know those people on youtube who leave comments like 'fag' or 'you twat' etc? Well, they exist in the art world too. 7- Your design seems to get inspired a lot by skateboard decks and stickers of the 80s and 90s. Did you ever worked for a skateboards label? work for a skateboard label? yes please. I was a skater and that where my influences lay- the 80's and 90's were such a good time for me- skating all day- hanging out in huge packs of chip throwing ramp building burmuda short wearing curb shredders....get me a time machine. Art and Influences go around in circles- we are always digging up the past- adding some spice, reheating it and feeding it to a new generation- it will never end- I remember in the 90's it was a rehash of the 60's with bright swirl colours and a plethora of drug and field raves. It will happen every generation- and its cool. Skateboard art recently has become a mad place to be-I wish I was in the thick of it. There are a few companies who are slowlu bring good design back to the game. I remember for a while skate graphics went a big regressive or logo/branded and I lost interest. Skateboarding has always been at the forefront of most style and changes in my culture and most others. 8- Which tips and advice can you share with who wants to become a professional illustrator? I am lucky to have been given some great advice by some great people- and even just some great encouragement-I have only really been doing this seriously for about a year- so its nice to have. I will regurgitate some for you now and include my own at the end. Jeff Finley ( has been great to me from the start and one of his best bits of advice was to 'just draw it'- this wasnt said specifically to me- it was on his blog. It was along the lines of that he sits and think and worries about the piece too much and that he should just start drawing it- mistakes and all. I think we all have that problem at times and it rings through my head and has helped me produce some great pieces when I'm stuck 'just draw it'. jimiyo is one smart dude- his philosophy is amazing- I just recomend you check out his blog/site- a very resorceful person: his tutorial about how to make a weathered brush from his cat is brilliant. Jimiyo says some great things about believing in yourself and being the master of your his blog. Again, there are loads of people I would love to enter here by name- sorry. Personally I would say- join a community- there are loads about at the moment, it has helped me no end- you get to finding groups that do the same kind of stuff like you and you get to bouce ideas about. When I was a boxer we used to have sparing partners who would also train with you- this was to ensure that if you didnt feel like running that night- your partner would be round banging on your door making you run- and versa visa (sic). Joining a community is much the same thing- the vein of the style I do now was just coming into its own and I have some excellent- if not frighteningly, terrifyingly good sparing partners. Thank you for interviewing me- it was terrifiying- I hope it helps someone- If anyone wants any other advice or anything, feel free to drop us an email. yours aziz A.K.A. Godmachine

Interview: Pete Harrison (aeiko)

A few days ago i posted an article about Desktopography, a website with awesome desktop wallpapers. Here's an interview with the creative head behind this website. Please visit his personal website or his fashion label 1.First of all we would like to thank you for taking the time to provide with this interview. Please tell us more about your art and design background and what made you become an artist and designer? I have been interested in graphic design from a very young age, and quickly realized this is the career path that I wanted to follow, so I could tailor my studies towards this. At secondary school I studied art and design, and then digital art at university specializing in design. To be honest I was mostly self taught, my studies just helped me set briefs that I could work around. I started creating digital images just for fun and it seemed interesting around 2003. Over the next few years I set up a website to showcase my creations, and expanded my online presence. I got posted on a few blogs and linked from my other designer friends websites. Clients started contacting me after that to do freelance work, and getting paid for doing something I enjoyed, which was a dream come true really. After working fulltime in London for a while I decided to go freelance and that is what I currently pursue. 2.Your work is pretty unique and full of creativity. Where does your inspiration come from? Inspiration is hard to pin down, its quite a broad subject I see design inspiration everywhere I go. Some comes from personal experiences and my own imagination, it could be anything. Recently fashion and clothing labels, and music is one of my biggest inspirations. Whilst designing anything can inspire me and change the thoughts / design process behind an image. My work is always changing though, I got stuck doing the same sort of thing for a while as that is what clients wanted, but am starting to experiment a little more now. 3.Could you describe for us your typical 'start to finish' workflow when working on a design? When working on a personal piece, I have loads of doodles and ideas in my sketchbook for pieces, so its just a case of creating it digitally. Normally finding stock photography, creating digital elements to add to the piece and blending it all together. If it’s a client work it might work the same way, but it depends on what they want, what kind of style and design. 4.What are your tools of the trade, both hardware and software? I have a very nice PC, with 4GB ram and 2 monitors, and a good sound system with lots of hard drive space. Software for working is Photoshop, I use this everyday. Illustrator also for importing elements and things into Photoshop. 5.What, for you personally are the pros and cons of being a designer? I guess it depends if you work in an agency or if you are freelance. At the moment im freelance so I can work when I want (normally I have a irregular sleeping pattern). In general terms I have quite a lot of creative freedom on projects, that’s definitely a pro. Cons? Umm…tight deadlines can be annoying sometimes, interpreting some of the more harder briefs, and paying too much for stock photography haha 6.How does your job as an artist and designer influence your life? Do you feel that you see things around you differently for example? Im always on the lookout for design, and recently having my own clothing company I am always looking at fashion, walking down the street or anywhere seeing what people are wearing. Design and fashion are interlinked pretty well obviously. Design is my life now, I live for design. It keeps me alive and im happy with that, we get along well ;-) 7.What are your favourite 5 websites? That’s a pretty tough question, I guess it would have to be 5 website’s I visit quite a lot. Lets see.. – This has helped my career a lot! Getting advice from people starting up, and growing with other designers..very good for networking too. – One of the collectives I belong too, that has helped me expand and develop as a designer, bunch of great people there, all very talented producing great work. - Good source of inspiration, updated regularly with lots of nice content and interesting things! – Helps me keep in touch with friends, and share experiences / photos etc, good for networking with other designers too – Haha, go visit! Some nice tshirts that will make you smile ;-) 8.Once again , thank you very much for the interview. As a final word, do you have any tips for upcoming artists and designers? Try and find the right balance between work and play, its quite important and something I still need to work on, so start early. Please visit his homepage

Interview: JamesTu

When I first saw pictures of this artist i couldn't image that someone can brush this in photoshop. But it was true and now he is one of my favourite digital artists. JamesTu is a 20 year old student from the United Kingdom but worth enough for an interview. His gallery can be seen on Deviantart 1.First of all we would like to thank you for taking the time for this interview. Please tell us more about your art and design background and what made you become an artist and designer? I took art at The Oratory School in England and specialised in Art and Design during the last two years. During this time I was taught to draw and paint which defiantly captured my interest. However, it wasn’t until someone gave me a copy of Adobe Photoshop that I realised this was what I really wanted to do. I spent many hours just playing on that program and coming out with a lot of rubbish but gradually getting better. I took a foundation art course at Falmouth University which kept my options open but not surprisingly it sent me on towards my present course of Graphic Design. My more personal art defiantly has its roots in painting which was where I started. I love the abstract, broken edges created by paint strokes and anything with texture and depth to it. 2.Your work is pretty unique and full of creativity. Where does your inspiration come from? I love looking at other artists and designers work. I find them very inspiring; whether it is someone on my course or someone who is established in the industry just looking at their work gives me motivation to do my own. I find music is also a great inspiration, the feeling you get when you listen to ‘that’ song that gets you going has often been the starting point for my images. Really though, it’s hard to pin inspiration down to a few subjects, it can come from anywhere. 3.Could you describe for us your typical ‘start to finish’ workflow when working on a design? I have two methods, both of which have their pros and cons. First, the spontaneous; these usually end up as some abstract realisation. A composition either in my head or scribbled in a notebook and a colour scheme is all I really think about when starting with this method. I am usually at my most experimental when working this way. The second way is a more structured approach which generally stems from working from a brief. This involves research both visual and topical and follows a development path of research and idea generation right up until I start working on the outcome which by this point will be fully planned out before I have even started it. 4.What are your tools of the trade, both hardware and software? Adobe Photoshop and Illustrator, leaning more towards Photoshop. I occasionally use Poser and Indesign when the need arises. Away from the computer I like to use scans of paint and pencil as well as any interesting objects I can find. I also use a DSLR for my photographic needs. My computer is moderately powerful with two screens and an A5 graphics tablet. Good speakers are also necessary to the creative process. 5.What, for you personally are the pros and cons of being a designer? Well, as a student I don’t really count myself as a fully fledged designer yet. However from my experience so far I would say that working from a brief is both a blessing and a curse. The restrictions of time and subject help provide a direction to your work but they are just that; restrictions. Perhaps, for example, a fine artist may have more freedom in their work. 6.How does your job as an artist and designer influence your life? Though not yet full time, it influences every area of my life. From the way I look at everyday items and scenes to the way I think. 7.Do you feel that you see things around you differently for example? Yes indeed, I have found this most prominently when I look around me and can name types faces I encounter. The difference between ‘good’ design and ‘bad’ design is another one that keeps popping into my head when I walk down the street. 8.What are your favourite 5 websites? 9.Once again , thank you very much for the interview. As a final word, do you have any tips for upcoming artists and designers? Thanks as well. As for a tip, I would have to say it doesn’t matter if its rubbish as long as you learn from it and keep going.

Interview: iLK

iLK (, is a french graphic designer who has a really unique and creative style. I discovered his work thanks to an article of Computer Arts, and then immediately added his website to my bookmarks! He accepted to share with us his experience. To see more of his artwork, visit his website: 1) First, welcome to Abduzeedo iLK! Glad to see you here. Would you tell us a bit of you? Where are you from, when did you start drawing, for example? I was born in 1982, in the Seine Saint Denis (in the northern suburbs of Paris). I have been drawing since I was a child, because of "Club Dorothée" (a french programme of the 90's, where were broadcasted mostly mangas such as Dragon Ball Z, or Ken the Survivor, for instance) 2) How did you find your own style, full of strange characters, monsters, and above all full of bright colors? Do you first draw your pictures before working in your computer? I don't know precisely where all this stuff comes from... From the music I listen to, I think, which is not very cheerful : Metal, Hardcore, Death, Hip Hop... I'm also a great fan of Tim Burton. Probably the one explains the other! Almost all my illustrations are hand drawn with felt-tip and paper!!! Then I scan the drawing and I colorize it with my computer. 3) How do you work? What is your typical day of working? And what websites do you usually visit for daily inspiration? I start working as soon as possible, often about 8 a.m., and i usually stop between midnight and 4 a.m when I'm late in my work. I work with many agencies, in particular Pubicis Net (a huge french communication agency), but also with a lot of different customers. Every day is another adventure! My Netvibes is full of interesting websites, including the excellent , , ... Too long to mention them all! 4) What are your tools of work? A mac, a graphic tablet, and above all paper, felt-tips, rules, etc...!!! The software I use are the well-known Photoshop, Illustrator, Indesign, ... 5) What is your best / worst memory in your career? I don't have any particularly bad or good memory. Each project is different, with its good and bad sides, its doubts and its successes. But finally, there's only good times. 6) Is your work changing or influencing the way you live, or the way you see the world around you?What is graphic design bringing to you personally? Maybe a kind of serenity, maybe i'm more open-minded. Working with so different people forces you to be tolerant, and to be interested in the project and people who have it, in order to lead the work to his final result in the best way you can. 7) What pieces of advice would you give to someone who want to be a graphic designer? I think working first in an agency is indispensable, to know that the workflow is many more important than they tell you at school... It's the end of your xBox360 afternoons with your friends! Being a freelance is a dream for most of us, but it forces you to be well organized, to take care of the bunch of papers, to pay an accountant for your annual balance sheet : working as a freelance is not always very funny! I advise to the future graphic designer to try to find their own style, and not to try to mimic what they see in the web. With a huge proportion of motivation, and it will be ok. Thanks again for the opportunity to have you here in abduzeedo. And keep the good work! For more information visit his website at

Interview: Chuck Anderson

This is the 6. Interview within 2 weeks. We are all happy that Abduzeedo is workin so good. As a special gift we offer you a insight in the colorful world of mastermind Chuck Anderson. For more of his work, check out First of all we would like to thank you for taking the time to provide with this interview. Please tell us more about your art and design background and what made you become an artist and designer? I've been an artist at heart my whole life. Ever since I was a little kid I loved to draw and create things. It just feels like a natural part of me, so becoming a freelance designer was just the most freeing and rewarding type of job I could have ended up with. I pursued it starting back in 2003 and things snowballed and really took off the following year. I don't feel like I really chose to become an artist, it just is something I love to do. 2. Your work is pretty unique. You use a lot of creativity in it . Where does your inspiration come from? I think too hard about an answer for this question sometimes when I give interviews. I don't think I really have a set source of inspiration. To be honest, I just really love creating things that are striking and fun and vibrant. Things that jump out as far as color goes. You'll see in my work a lot of times really intense light and color - I really enjoy creating things that feel supernatural and like they came straight out of my imagination. 3. You sure have your own way to do a job. How does your typical workflow look like? Usually all the business part of a job gets taken care of first. Working out timelines, budgets, direction, concepts, etc. comes first. From there I usually start slow and send clients a little portion of what I'm working on to make sure they like the direction. If they like where it's headed I keep building on that. Sometimes a client will just love what I'm doing and leave everything up to me to finish up, leaving some time at the end for minor revisions and refining. Other times I work very intensely and closely with the art director on a project doing tons of revisions and back-and-forths until things fall into place. There really is no set workflow for me, I just handle each job with what it needs and demands. 4. What are your tools of work? Do you use special software and hardware? Photoshop and Illustrator are the only software programs I use. I work on a Mac Pro, Wacom Intuos 3 Tablet, Epson Stylus Pro 3800 printer, and my trusty Dymo double-turbo label printer for labels for my online store, I also use a lot of photography in my work and I have a Canon XTi for that. For drawing I mostly use Micron pens. 5. What is the best part about being a designer? The best part about being a designer is the fact that I do it independently as a freelancer. I don't have a boss or anyone telling me what to do - I take on the work I want, set my schedule, and work at my own pace. It's really perfect for me and how my personality is. Other than that, I just love creating things. I don't know how else to describe that - I just love to sit down and create. It's relaxing and rewarding to me both personally and financially since I've been able to turn my passion into a career. 6. How does your job influenced your life? Do you see things differently? I definitely do see things different in my personal life because of work. I think they go hand-in-hand though. I have made very good decisions in my personal life and I think that has led me to be successful with my profession. I never wasted time in my teenage years drinking or doing stupid things I would regret now. I really just loved art and wanted to take it seriously. I have no regrets whatsoever about that, never look back and think "I wish I'd done this or that differently". I have a beautiful wife, parents, siblings, and friends and just really enjoy that I have such a fun job that allows me so much freedom. I am very grateful for it and feel incredibly blessed. So yes - my job and life definitely influence each other, for sure. 7. What are you 5 favourite sites in the web? In no particular order: 8. Thank you very much for this nice interview. Do you have any tips for upcoming designer? Do what you love to do and don't copy other people's work. Being inspired and influenced is one thing. Knowing what to do with that inspiration and influence is another. For more of his work, check out

Interview: Pawel Nolbert

Whoohoo. It made my day a lot of better when i heard that Pawl Nolbert from hello color is willing to do an interview. He's one of my favourite graphic designer. You'll love his stuff. For more of his work you have check out his design studio hellocolor First of all we would like to thank you for taking the time to provide with this interview. Please tell us more about your art and design background and what made you become an artist and designer? I didn't choose, nor plan to be a designer / artist. It just happened as I started spreading my interests of the things that are the parts of designer's life and work. Anyway, if I had to pick a point where it all started, it was the day when I first installed a "professional" graphic software. It was PaintShop Pro (version 5 if I remember right) and it was ages ago... I created my first wallpaper in it and I must say, I loved playing with it. Shortly after that I picked up a copy of Photoshop and that was the point where the "avalanche" started... 2. Your work is pretty unique. You use a lot of creativity in it for example the "MacDonalds Wallpapers" . Where does your inspiration come from? The Mc Donald's Wallpapers were a client work, where there often is a predefined path that I have to follow, however in that job I was lucky to have pretty much of a freestyle so I used it to create 5 different concepts within one visual scheme. In fact, my inspiration come from everything and it usually comes in the least expected moments and that's so great about it. 3. You sure have your own way to do a job. How does your typical workflow look like? My typical workflow is a blank sheet of paper, pencil, my Mac, and my head. Some decent beat / riff playin in the background is necessary too. 4. What are your tools of work? Do you use special software and hardware? I won't be especially original here, I basically occupy Photoshop and it's the main tool that I use everyday, no matter what the job is. Beside Photoshop, I am a lot into Flash, Illustrator and sometimes 3d packages like 3ds Max or so. In the hardware part I should mention my Wacom Intuos tablet that I can't work without. 5. What is the best part of being a designer? For me the best part is the fact that I do what I love and I make money from that by the way.. 6. How does your job influenced your life? Do you see things differently? Actually it is a mutual influence. Both my life and my job have an influence on each other, but if it comes to my job it certainly does have an impact on what my life looks like, especially in certain aspects. The main thing is that the designer's job takes a huge amount of time, no matter if you freelance or work full time and that narrows my view to my desk and 4 walls around... On the other hand, it changed my perception in a way where I see more than I saw before. I try to see more inspiring details in everyday life on the street or so. Everything out there has it's own meaning if you look at it from the right perspective. 7. What are you 5 favourite sites in the web? 1. 2. (a lot of blogs) 3. 4. 5. 8. Thank you very much for this nice interview. Do you have any tips for upcoming designer? Thanks for the interview too, it was a pleasure :] My only tips for now are: follow your own way and be demanding to yourself in everything you do. Cheers, Pawel For more of his work you have check out his design studio hellocolor

Interview: Cristiano Siqueira

He's also known as Cris Vector, his illustrations are superb and we had the pleasure to have him interviewed so we could get to know a little bit more about this work process and the source of such great inspiration. To get to know more about his work, visit or at DeviantArt 1- Cris, welcome to Abduzeedo! Tell us a little bit about you, where you from and who you began working with illustrations. Hi, Fabiano. Thanks for the opportunity... about me: I'm from São Paulo, I'm 28 years old. I've worked for 6 years as a graphic designer for projects such as CD covers, books, magazines, food and toy packs. Today I don't work any more with graphic design, I've accumulated all the experience I've earned during this period (working with clients, using softwares, getting to know the process of industrial printing...) and decided to satisfy an old desire of working full time with illustrations. Before, I did make some works of illustration, but it was all connected to the graphic design I used to produce. Actually, all my development was pointed for me to become an illustrator. In 99 I finished a technical study of comunication drawing, where I've learned and could develop many painting and composition techniques, besides getting to know lots of theory studying history of art, esthetics and photography. Before finishing this study I've came to work as a scenographer and with cartoons, but these were frustrating experiences to me. Finishing the study I've managed to work in a graphic design studio as a trainee, but it turned out as a full time job and a second study. It was there were I've came to learn who to use the softwares I use today, and I got to learn a lot about the printing processes and all the routines of a studio. In 2005 I thought that I had accumulated enough experience and decided to work with illustration. I already had a good illustration feedback from my clients (much more than my work as a graph designer) and that motivated me to try walking this path in a professional way. It worked out and I've came to this day working a lot. 2- Explain who your work technique works and who is it called. Does your drawings begin hand made or is it all done digitally? All my illustrations are done entirely digitally I usually use 3 basic techniques: digital composition, digital painting and vectorial illustration. These techniques blend with each other many times, I may use composition elements on a painting (pictures insertion, for exemple), using vectorial elements in a composition or using digital painting elements in a vector illustration. Nothing is too 'pure' as an oil painting, for exemple, where you begin and finish it in the canvas, usually my works migrate from support and softwares, and what determinates that is the final result I'm looking for. Some time ago I would start all my work by making pencil made sketches. These sketches were done in 2 steps: the first one was miniatures of illustration, something that I would do to introduce the elements and organize 'em in work space... it was only for me to have a full view of how I could compose the scene. The second step was making these sketches look better, making smoother lines and curves, when I would draw more detais, would define proportions and base lines, after that I would scan it, would send it for client approval and would finish it using these scanned images as base. Today, I don't sketch anymore, I do it all digitally with a tablet. At the beginning I thought it was really weird, but now I already have enough experience to make all my sketches digitally. The whole process got a lot faster and a step was eliminated, because I can use zoom to make my miniatures and make the sketch itself look better. As soons as it gets ready, I already have a digital file to send to the client, with the need to use a scanner... and when the sketch it approved I use the same file to finish the illustration. 3- Do you work in a office? What is your routine like? What are your reasearch resources? I work alone at home. Actually, my whole apartment is my office. Since I work most part of the time, wherever I am is the office itself... television, kitchen, bedrooms, are all secondary to me. I don't usually have a routine because each work is a new situation and a new problem to solve, but some kind of method is necessary, otherwise everything gets messy. Since I already told you guys how the illustration process is, I'm going to tell you how the work is ordered and sent. I have a few clients that already know me, so they call me and make the orders directly to me, but a few clients visit my site and send their requests by email. In both cases is the same thing: I ask for a detailed briefing about the project, something that will make me understand what the client is asking for, when possible I ask for references that might reinforce what the client wants from my work. I ask about the use of the piece, who's the final client (if an agency contacts me, the final client is the one they're working for) and for how long the client will use the illustration. With all these informations I have enough to make a budget and send it to the client along with how much time I need to do it. Once the client approves the budget and the time to do it, I start to produce. First I send the client a sketch, when approved, I begin finishing it. Once is finished I send another e-mail pro final approval, if approved, I send the final file and charge it. My research sources are many. Everything is going to be up to the piece I have to do and to the information I need to complement an idea. I ahve a big list of illustrators' works that I like and often visit, even if I don't have to make a research for a piece. There's no way to list all my references, but I'm going to tell you the ones I visit the most. • DeviantArt (, I have a DA account and I update it everytime I have a new piece... recently I've submitted 2 works done for depthCORE, which I'm a member of. I also like to check the works of other people, that they post in their galleries. DeviantArt got lots of people from all around the world, with many different cultures and different skill levels. It's really great to see so many works in just one place. Very inspirating as well. • depthCORE (, I'm a member of this it the digital art collective. From time to time, we launch work collections called "packs", with works done with the same theme, which is proposed and selected by all members. The main objective is nothing more than technical and creative exercise, along with co-working with other artists. • SIB - Brazilian Illustrators Society (, SIB is the place for Brazilian illustrators who want to become professionals, besides show casing the works of Brazilian illustration elite. They also share important documents that every illustrator must have, such as budget models, Creative Commons contract models, referencial costs lists... • Behance (, it's a social networking site, only for professionals from the fields of design, fashion, illustration, photography, advertising, etc. It's a great daily source of inspiration and professional contacts with people from the whole world. • Drawn (, it's a well known blog, I like to visit it and check out news about illustration, professional illustrators, cartoons, etc. There are other sites I like to visit, but as I said, they're too many to list here. 4- And what about your tools, what software do you use? Is there any special effect that you usually use or any tips you might wanna share? My "Harware" tools (besides my body and brain) are an i-mac 20'', mouse and tablet. The graphic softwares I use are Photoshop, Illustrator and Poser. There's no special or secret effect I usually use, something that I might call a rule... Usually I look for solutions in each case, depending on what I want my work to look like. I just wanna suggest the "blend" tool from Illustrator, which is really underestimated, but for me is of great use for creating textures and half-tones. 5- I've noticed that you got a great number of works in yout portfolio. Are they all done for clients or are some experimental? Everything I make I put in my portfolio, and I think that most of it are experimental, done to be sold as prints or just technical exercise. Not always clients accept some kinds of works, but I want so much to do it that I end up doing it to me. In general, people enjoy a lot my experimental works, and a great part of the popularity I've gained (at sites such as DeviantArt, for example) comes from the appreciation for my experimetal line of works. 6- Who are your clients, Cris? Are they all from Brazil or are working world wide? Who do you make your work known? Great part of my clients is from Brazil. Most works come from agencies... the ones I'm working for the most are Pande Design and Seragini Design. Through these agencies I could work to Del Valle, Perdigão, Jornal Estado de São Paulo, Mabel, Dona Benta, Penalty, and others. I also work for editorial market, in this case, I usually contacted directly by the client, and the main ones I work for are Editora Abril (Vip, Super Interessantes, Você S/A and Aventuras na História magazines) and Richmonde Publishing, represented by Editora moderna. I've already done and I'm still doing works for clients abroad, they're not too many because there are greater difficulties dealing with documentation, contracts, taxes.... all burocracy per say. I'm working this issue so I can wide my work in the international market, where curiously is where I have a bigger projection. Today, people end up telling each other about my work and that brings me clients. The ones that appreciate my work usually recommend me to other people and like that, things go on and on. So, when a client contacts me, he already knows what he's looking for. I also use the sites I'm a member of to stablish a good networks of professional relationships, people end up knowing my work and recommending me to other people. When I began as a illustrator, with few clients, I would do the basic system: make calls, schedule meetings, present portfolio. Today, I rarely do that. 7- We like to know what artist do in their spare time to get some fun. What do you do? Sports, television, movies? Any tip of things to do in your city? Actually I have very little spare time. But when I've got some, I tend hang out with my wife, talk a walk, go the movies, theater. I used to party, but now it isn't possible. I really like sports... I used to play voleyball and soccer, but I lack organization on my personal time to practice these sports once more, I miss it sometimes, but I end up not doing it. I don't like television that much, the only thing I watch are a few series or movies, sports and world news, and the rest for me is totally unnecessary. Here in São Paulo there are lots of things to do. Many good restaurants to go, many cinemas, theathers, parks, parties... my only tip is to go out and have fun. The São Paulo night is great, with many options in several neighborhoods. 8 – Thanks a lot for this interview. Do you have any tip for the people who might be starting to design now or anything you might wanna add? Thank you for this oportunity. My only tip for the people who are starting now is to be persistent and to get to know the area you want to work with. Many illustrators have began without too much of a notion of who to deal with clients, with more burocratic processes which are important for an illustrator's success. The majority of them can't wait to see their work published and that is a weakness which clients take advantage of. So, it is important to research, get to know the needs of the client that you wish to work for, understand what will be your use, come up with budgets that won't make you pay for your own work and to make you get your own money without messing with the market itself. You must know contracts, undestand and stay tunned about what they say about use licenses and get to know if the paid value by the client is right for the use he wants to make of your work.

Interview: Paul Willocks

A few days ago i wrote an article about some very cool brushes from PaulW. It was so popular that i had to do an interview with him. Read, learn and get inspired. First of all we would like to thank you for taking the time to provide with this interview. Please tell us more about your art and design background and what made you become an artist and designer? No problem at all, if there is one thing I like to talk about its Art and Design. Interviews such as this allow me to talk passionately about a subject I love and in turn hopefully help and influence upcoming designers and give them the confidence they need to be successful in what has become a very competitive environment. Ok, so to tell you a little about my background. I’ am currently 28 years old; I live in Birmingham, UK and have been designing digitally since I was around 15 years old. When I was very young I was always very interested in drawing and at Primary School art class was always my favourite. This continued all the way through to High School. During my High School art classes I was introduced to many artists and styles but decided that Abstract/Cubism painting was the route I wanted to explore. I slowly built up my confidence with the painting but always had a thing for digital art. You see, I had a Commodore Amiga when I was younger which came with a copy of Deluxe Paint. I got the design bug from this software and even though I loved traditional mediums I would always go back to messing around with digital media. After High School I enrolled on a one year art and design foundation course at Stafford College which I found extremely useful. It was the perfect course to prepare me for going to university and gave me a much broader range of skills than I had previously. Unfortunately this course was over too quickly and it was time to enrol on a degree course. I chose a BA(hons) course at Staffordshire University called ‘Electronic Graphics’. This course covered all aspects of digital design and was what introduced me to software packages that I now use daily. I graduated from this course and with my degree in hand I went straight into a job working as a graphic designer for a local lifestyle magazine whilst freelancing on the side. This was a great job and I loved every minute of working there. It gave me priceless industry experience but unfortunately the magazine eventually closed down and I was out of a job. I now work in Marketing so spend most of the time briefing design agencies and managing design jobs. I still love designing although it is now more of a hobby than a full time paid job. So ultimately what made me become a graphic artist and designer? Well I suppose when you have been playing around with computers and drawing from a very young age it get engrained into you. There was never a point in my life where I suddenly decided “I want to be a graphic designer”. I just feel like I have always been one. Paul, your work is pretty unique and full of creativity. Where does your inspiration come from? My inspiration comes from all over the place. Firstly, I have to say being a member over at has been a massive source of inspiration for me. The amount of amazing imagery on that site is unbelievable. You have to sift through a lot of crap to find it sometime but I can spend hours on that site just browsing the galleries. There are some truly inspirational images over at there and if you are ever lacking ideas or motivation I can guarantee that browsing some of the top rated work will have your head exploding with ideas. Also the feedback that I receive at Deviant Art inspires me as there are some great members always willing to offer constructive criticism. ?I also get inspired whilst reading magazines, watching TV, and visiting other design community internet sites. Basically I’m never really short of inspiration as I always know where I can find it. Could you describe for us your typical ‘start to finish’ workflow when working on a design? I will answer this question using my most recent artwork as a basis. For those that don’t know my most recent works are 3D abstracts created using both 3DS Max 9 and Photoshop CS 3.?Typically I will load up 3DS Max and experiment with shapes, materials, camera focus etc until I produce a render that I like (I render with VRay 1.5 as it has some great material and lighting options). This will then be saved as a .png file so that I don’t need to cut the render out in Photoshop. The next stage for me is to import the render into Photoshop and begin the post work. I will start off by adjusting the colouration of the render. Next I will begin producing the background for the image usually painting by hand and slowly building up the layers. Once I’m happy with my background I will go back to the render and subtly blend the two together. The final step is to add some design elements on layers above the render. These are usually lighting details and typography. To finish the image of I will modify the colours and levels until I’am happy with the results and that’s pretty much it. I have just recently released a Photoshop .PSD file of my ‘skyLAB’ image over in my Deviant art gallery. This file contains all 30 layers of the image to show how it was built up. If you head over to Deviantart and download the file I’m sure you will get a better idea of how I typically create my work. What are your tools of the trade, both hardware and software? In terms of hardware, my tools of the trade are an ancient Dell Optiplex GX 270 desktop PC running Windows XP and a Gateway Laptop. I use the laptop most of the time as it is very fast and allows for a quick work flow. I also have a 21 inch Think Vision LCD monitor which is great for any large scale work. The software I use on a regular basis includes 3DS Max 9, VRay 1.5, Photoshop CS (Desktop), Photoshop CS3 (Laptop), Bryce 5, Quark Xpress 5. I have many other programs but they don’t really get used so I wont mention them. What, for you personally are the pros and cons of being a designer? I love creating, in day to day life if I’m doing something that I feel is not creative or productive I’m not happy and feel like I’m wasting my time. Being a designer allows me to be both creative and productive. That is the biggest pro for me. Another benefit of being a designer is meeting people with similar interests who help each other out and offer great advice. The design community is a great thing to be a part of age of the internet has amplified this ten fold. As for the cons of being a designer, there really isn’t that many. I suppose in my early days I found it difficult to find a design jobs and had numerous interviews and rejections. This wasn’t a good feeling. I suppose what I’m trying to say is that the design industry is over saturated. Another con of being a designer, especially in my case is art theft and violation. I offer a lot of free resources over at Deviant Art and all I ask is that if people use them they need to credit me. I’d say about 25% of the people that use my Photoshop brushes etc credit me. The others just try and pass my free resources off as their own work. Also many websites will rip my resources from my Deviant Art page and offer them on their own site without asking my permission and many even offer them without my terms and conditions. How does your job as and artist and designer influence your life? Do you feel that you see things around you differently for example? Well, technically my job is not as a designer as it is more of a hobby but this hobby definitely has some influence on my life. I do see things around me differently especially things such as architecture. I also see advertisements in magazines and on TV and find myself evaluating their design and figuring out what I would have done differently for example. What are your favourite 5 websites? My favourite website of them all is . This art community is thriving and there is always something new to look at. The majority of people over there are very pleasant and helpful and very appreciative of my work. I suppose the only downside in my opinion is that the community is a little too over saturated with anime drawings and masses of useless stock imagery for my liking. Excellent community though and well worth checking out. Ok, the next site is . Depthcore is a great site to go to if you need inspiration as all the imagery over there is of a very high standard. I’m not a member there but I love what they do. Unfortunately some members over there suffer from severe superiority complexes. Next up is If you are ever struggling to create a colour palette for your work then heard over to Colour Lovers to be inspired. A great idea for a website and one that all designers should add to their favourites. Getting away from design slightly my next favourite site is . This site is a blog that is updated constantly and gives the latest information about the latest technologies around the world. I check this site daily. Finally we have Xbox 360 Fanboy. I’m really into my Xbox 360 and I check this blog every day. If you want the latest Xbox 360 news before anyone else then this is the place to go. Once again Paul, thank you very much for the interview. As a final word, do you have any tips for upcoming artists and designers? It may sound cliché but stick at it. There were times I would want give up when I was low on inspiration and motivation, and when everything I turned out looked like crap. But then I would see something that triggers off an idea in my head and that’s it, I’m back in the zone. Always keep your eyes open and look for inspiration. That’s the most important part of being a designer. Also don’t feel like you need all the best software to become a good designer. There are all kinds of free design programs out there on the web that are of excellent quality. You could run a design studio on free software if you really wanted and be able to compete within the marketplace. A great example is a program called Blender. This fully functional 3D modelling program is completely free and very easy to use.? Finally I know I offer a lot of free design resources, but try to use free resources as sparingly as possible. It’s best in the long run to create all the elements of an image yourself. Don’t get me wrong, I use the odd stock photo here and there, and I create brushes to use in my projects. Don’t create images entirely out of other peoples brush sets for example as you aren’t learning any vital design skills by doing that. I would like to thank Abduzeedo for the interview opportunity, keep up the good work guys. For more information on Paul Willocks please visit where you can find his personal portfolio.

Interview (short): Theyhatemydesign

I had a quick chat with TheyHateMyDesign and I'd love to show you. Read the short interview and then admire his awesome artworks. 1. First of all we would like to thank you for the opportunity of having an interview. Please tell me a bit about your begining with design and why did you choose to become an artists? I've been in love with drawing since i was a kid. well...i did it for fun, i let my hands drawing anything i liked and enjoyed it. It's the hope that i can help myself & other people, and having a more interesting life which brought me on becoming an artists. 2. Your work is pretty unique. You use a lot of creativity in it. Where does your inspiration come from? All the things around me are my inspiration....everythings that i hear, i sea, and i smell. 3. You sure have your own way to do a job. How does your typical workflow look like? just simple, read the briefs carefully, find some inspirations, and start working 4. What are your tools of work? Do you use special software and hardware? I have no special software and hardware.. just installed graphic software (corel draw x3, photoshop CS2) in my machine. with P4 PC, cannon lide scanner, notebook, optical mouse, marker, pencil, garbages and my damn keyboard. 5. What is the best part of being a designer? i like to be a designer and would be very happy if i can satisfy people with beautiful design. 6. How does your job influenced your life? Do you see things differently? Of course, my life is fullfilled with colours. Every colour has a meaning, it may represents sadness, happiness, etc. Just like my designs. or in contrary, i can say that my life influenced my work :) 7. Thank you very much for this nice interview. Do you have any tips for upcoming designer? creativity comes from the trust. Trust your instincts and never hope more than you work. Click here for more/

Interview: Rik Oostenbroek

Rik Oostenbroek, also known as Nkeo, is an awesome graphic designer from the Netherlands. His abstract arts are famous and brought his artwork to the cover of the Computer Arts Magazine. And now the tricky part: He's only 18 years old. 1. First of all we would like to thank you for the opportunity of having an interview. Please tell me a bit about your beginning with design and why did you choose to become an artists? The pleasure is all mine, I'm not used to get interviewed so it's kinda special for me! The first step was doodling at school, since I was always bored at school, I was a smart kid before I got into art so I had to do something else. I started making trippy scene's with a pencil. My story of digital art started 3,5 years a go. I had a friend, named Danny Arntz and he was in that scene for I guess 2 years. This guy introduced me to Photoshop and to deviantart but I was like :"what is this?". It didn't made any sense to me, since I was into sports only. A few months later he showed me, the community I'm part of myself right now. After seeing Depthcore, especially the works of Wirestyle, sc3l and Shinybinary I started to mess around a bit on my own. This messing around was my first step in the design world and every time I got bored here at home, I started up Photoshop. From that point I started a deviantART account 6 months later. Receiving favorites, comments and critique were improving my skills as hell those days, I got invitations from various communities and got my first Daily Deviation a few months later. Those things were motivating me so much that I thought to work further to the next level, being part of my inspiration source, From that point things got only bigger and bigger! It felt so good to put my creativity in pieces that I thought to give a art career a shot! I was only into abstract these days, but I felt I needed to try more things to discover my strong and weak points, where I have to work on a little more. I guess design will never become really boring, since you always learn new stuff. Right now I got myself a agent and I worked for a agency already ( left because it was way to boring, had to do all their shit assignments ). So I'm totally freelancing right now, been at the cover of Computer Arts Magazine and everything feels damn good! And I bet there's a lot more comming up for me, since I'm still 18:) But first I'm going to enjoy this summer! 2. Your work is pretty unique. You use a lot of creativity in it. Where does your inspiration come from? Haha thanks a lot man! This is a hard one, my inspiration comes basicly from music, nature and the ordinary things in life, like troubles, emotions and so on. Of course some sick advertisement inspired me as well, right now I'm inspired by The Happines Factory( Coca-Cola) by Psyop. But back in the days was it MTV who was inspiring me with their funky commercials and layouts! There are some artists who inspire me as well, every time I look around at or I see stuff that's just inspiring me to try other stuff as well. My favorite artist right now is jerico from I guess, after seeing his stuff I gave surreal stuff a shot! 3. You sure have your own way to do a job. How does your typical workflow look like? Well I just realized that I'm always starting with a main object( a abstract shape or a photograph ) and built everything around it. I pick like a photo or make a shape and just put it in the middle of my workspace. I used to work from the sides back in the days, but this is way much better:) I always start working big and size everything I work on down after a while, so the pieces look more detailed. The last thing I do is the background. I always do that later so you could actually make the main object and background match really well together. It's really strange since I cant make a focal point when I start with the backgruond and built it up from that point. 4. I'm a great fan of your artwork "The Dopeshow". It's awesome. Tell me something about this one. ("The Dopeshow" is directly under this answer) Haha, it seems like everyone is in love with me because of this piece;) This piece was done for the promotion of my new online portfolio ; It's just the piece that explains my love for digital art I took inspiration of all kinda advertising( basicly mtv ), promotion and all kinda digital styles to work this out. I've tried to make a combo of all the pieces I did in the last few years, and it kinda worked out. There is abstract, photomanip, surrealism in it and I really love it myself as well But the thing is, this piece was actually the finish of one of the stages I did in my digital art "career". I usually work a few months on a style, like this abstract/photomanipulation mix, I've done like 6 pieces before that no one ever saw, to try to reach this level. Right now I'm working on a more Surrealistic style and a New abstract style btw! So expect some sexy pieces in that style soon as well! 5. What are your tools of work? Do you use special software and hardware? The Software I only use is Adobe Photoshop Cs2, I never really took use of other programs. I've tried some like Cinema 4d, Illustrator, 3DSmax but it didn't gave me the satisfaction Photoshop gave me! Since you could do like everything in photoshop, except rendering, I will stick with Photoshop for the rest of my life I guess! My hardware is kinda bugging me and fucks my photoshop skills up lately, since it's rebooting out of nothing all the time while I'm working. So people please donate me some money for a new one or contact me when you know some good pc anywhere around on the net but not to expensive please ( ) ;) 6. How does your job influenced your life? Do you see things differently? My life didn't changed that much when I became a freelance designer, but it did when I got in touch with art. Since the time I discovered Photoshop, I became more interested in other mediums as well, like Photography and Traditional art. The way I look to things changed as well, I'm looking for a story or emotion in every piece of art I see. It's also funny that I look so close to every "designed" ( even cigarette packages and book covers ) and try to imagine how they made that. I've learned many things from just looking to stuff and tried to understand what they've done to made this product or design. 7. Thank you very much for this nice interview. Do you have any tips for upcoming designer? Thank you for having me;) Just try a bit and experiment with various styles, till you find the thing that suits you best, you have to cross your boundaries. I just think that people have to do the thing they like most themselves, not caring to much about the popularity or the opinion of the rest of the people. You should have some goals to reach as well, to motivate you a bit more. And last but not least, never give up! Rik Check out his portfolio

Interview: Alessandro Pautasso

For this week’s interview we have Alessandro Pautasso, aka Kaneda, a photographer, graphic designer, and illustrator based in Turin Italy. Kaneda is specialized in vector art, artist of the Graphola Collective, and has some really cool works on his site 1- The Abduzeedo team really loves what you do. So, tell me a bit of how did you start and discover that you wanted be a designer? I've discovered that I want to become a designer\illustrator since I was a child, when I saw an illustration book about the beatles by Alan Alridge. Then my father bought me an old secondhand mac...and later I frequented an art istitute....that's all :) 2- How do you come up with those great drawings and illustrations? Tips on how to create those pictures? To create my illustrations I use only a graphic tablet (Wacom Intuos3 or a Wacom Bamboo), I draw my curls/swirl only with the pencil tool of Adobe illustrator. 3 - Tell us a bit of your career?How did you learnhow to draw? I'm 25 years old and I'm a graphic designer for a little agency in Turin-Italy, I started to draw since I was a child (my mom was a painter) then I'm signed up to an art institute and the passion began something real.  4 - Who are the designers you like and inspire you? And what sites do you visit, or what do you do to get inspiration? I love very much designers and it's too hard to choose some of them. let's start with the master artists: Alfons Mucha, Gustav Klimt, Edward Munch and Egon Schiele, are those that influenced me a lot, I love the Expressionism and the Liberty/Art Nouveau. About the contemporary artist I love the Alan Aldridge works (the illustrator of Beatles illustration book): the Malleus poster art. and the works of Jasper Goodall 5 - Tell us about the apps you use? How long have you been using them? I use every day only Adobe Illustrator and Adobe Photoshop my first personal computer was a mac LC475 with Adobe Photoshop 2.5/3, and I use Adobe illustrator since version 7. 6 - What about your hardware? I use a Mac. I have a PowerMac G5 1,6ghz, 3GB of RAM + Wacom Intuos 3 + Lacie external HD 250gb, and a Macbook Pro 2,4ghz, 4gb of RAM + Wacom Bamboo + external hd Wester Digital 500gb FW800 7 - Again, thanks for the opportunity of talking to you. One last question: Any advice for designers out there, who, like me are willing to improve their skills and become a master? Just believe and have a lot of passion, what is important is to go on experimenting new things everyday, enriching your mind reading new books ( or is better) or watch sites like,, and obviously ;) Some works More Information Website: Flickr:

Interview: Guilherme Marconi

This week we have an interview with Guilherme Marconi, a Brazilian designer who has created some amazing designs for companies such as Absolut, Vodafone, Havaianas Brasil, Itau, among others. 1- Guilherme, welcome to Abduzeedo. We’ve posted an article last year and listed some of your work as source of inspiration, and now we have the opportunity to interview you, really cool. Well, talk a little about you, where you from and how you began working as a designer. First of all, I’d like to thank you for the opportunity to be on Abduzeedo once more. I’m a self teaching artist, born in Nova Friburgo, in the State of Rio de Janeiro. I love my work and colors, this passion for colors comes from culture (folklore) and from my country’s weather, it’s pretty hot around here :) Along with that, I really enjoy cartoons and tv series, I never miss episodes of Heroes, Lost, Prison Break, Smallville, Naruto, Avatar and Stargate Atlantis. And the most important is that I love Japanese food. That’s me… I began working as a webdesigner, but passed some time, I’ve realized that I loved to illustrate, and that’s when came the opportunity to work at Flair (, and since then, things just start coming pretty well… 2- Tell us about your creation process, we’ve noticed that your images have a great quantity of elements and besides that, it’s all really colorful. How do you come to develop these images? First I come up with the theme I’m going to work on and make a little sketch in my head… after that, I start drawing all things that will be inside my composition, I sketch about 12 illustrations, then I generate 4 or 5 color variations of each element and begin the process of duplication, scaling, moving, until I reach the result I like. Then I export the image from my vector software and start painting shadows and light effects. That’s basically it. 3- Like I said before, your works were a big source of inspiration in 2007, and now we’d like to know what inspires you, how your routine is like (if there is one). What sources of research and sites do you usually visit? Some traditional artists are really important to me. I love Van Gogh, his yellow have always influenced me so much. I can’t forget Romero Brito (, and I really admire Chuck Anderson ( And I usually visit Cpluv ( and Uailab ( and his blog. 4- And about your tools, what softwares do you use? Is there any special effect that you usually use or any hints or tips that you might want share? I basically use Corel for vectors and Painter when I want to color anything, it’s pretty much really simple tools. These softwares and my Wacon Intuos 3, I pretty much can’t live without it... And I guess that the big secret is to have patience that I got, along with love for what I do... all this makes me spend sometimes over 15 days to finish a piece :) 5 – And what about your hardware, what do you use? I use a PC, but that is pretty much a secret, people usually laugh about it... :) I have a Quad Core 2.4 with 4GB of RAM, Geforce 8800, 1TB Hard Drive. But that’s only because I’m also addicted to games... 6 – One characteristic that pops out on your work is your use of colorful vector elements, what also became a notorious characteristic of brazilian design. Who do you see this brazilian design identity? I guess that when we talk about colors, this goes really natural, since we live with it daily through our culture. I don’t believe vectorial language can be taken as identity. There’s so many people who fight for our culture in so many different ways, like Will Murai ( who paints pieces that mantain our characteristics, like Carmen Miranda, and I just love that… Rodrigo Rezende ( is another one who produces pieces that remind a lot of Brazil... and I guess Brazil is this great mix... 7 – Thanks a lot for this interview. Do you have any tip for the people who might be starting to design now or anything you might wanna add? I guess the great tip is to love what you do, and all things will just happen... I’m searching for a gallery on the USA to expose the new series I’m producing. Anyone who’s willing to help, will be really welcome... :) Some works For more information about Marconi's work check out the links below: Shannon Associates: Flair: Advocate - Art: FINE ART: 115 Gallery:

Interview: Alberto Seveso

Alberto Seveso is a graphic designer and illustrator from Italy who has simply created a fantastic style by mixing colourful vectors with black and white photos known as "sperm shaping". It's very hard to look at his work and not say WOW. We were able to interview him to find out more about his work and its right here in this post.. ENJOY. 1- Thanks for the opportunity of having you here. Firstly we'd like to say that we really admire your style and we think it's really unique. So, tell us a bit of how did you start and discover that you wanted be a designer? I was born in Milan 30 years ago, but I have lived for more than 20 in the marvellous Sardinia Island; today I live in Rome, where I work with some agencies. I did not study design, and I had no classes; I think this job doesn’t require a degree, even if design schools are very important. My passion for graphics was born about 15 years ago, when I had an Amiga 1200 and Delux Paint, that I loved so much, but I switched to PC when a friend showed me the potentials of Photoshop: I was astonished and I understood the power of that software (I know what you’re thinking right now, but no, this is not a commercial, I actually switched to PC due to photoshop). From that moment on, I started to go in for my today’s job. 2- How did you come up with the "sperm shaping" technique? I have to say it's a fantastic effect and I think everybody wants to know how to do that. The style used for the serie "a me mi piace la gnocca!", that was born for a joke around one year ago, the title says everything about the sense, the rough translation from English to Italian is "I like the pussy"I would not have given an "euro/dollar" to this collection, but people like it! And I don't know why… this the is mystery of the inspiration, some things are born by chance. Even if I have always had as objective that to unite vectors and bit-map in harmonious way, the name "sperm shaping" it derives from the form of some vectors very similar to the sperm:) 3 - Tell us a bit of your career? Favorite project you worked on? Toughest project? I don't have a favorite project, i'm not a "working lovers", i like to illustrate and dream, the most difficult project is the everyday life. 4 - Who are the designers you like and inspire you? And what sites do you visit, or what do you do to get inspiration? I love to many designers is not possible to make a list of these! I love in particularly the designers endowed with an original style. In the past I've been inspired a lot from Dave Mckean ( and Alessander Bavari (, now I prefer to follow my way. To remain adjourned I read "Computerlove" ( one of my favorite blogs about art/design 5 - Tell us about the apps you use? How long have you been using them? My computer career has started around 15 years ago with an AMIGA 1200 and Deluxe Paint, i'm a photosohop user from around ten years and an illustrator user from six i use only these two software for the illustrations 6 - What about your hardware? I don't have a preference, i work with PC and MAC the only rule is to have a fast CPU and enough RAM, i don't use a graphic tablet my skill in classic drawing is ultra poor :) 7 - Again, thanks for the opportunity of talking to you. One last question: Any advice for designers out there, who, like me are willing to improve their skills and become a master? Yes, sure, try,try,try and try!, it's the only way to be a master. Some works of Alberto Seveso. You can check out more of his amazing work at: Website: Flickr:

Interview: Bruno Borges

Last week we've posted an article about Bruno Borges, a brazilian who has been developing a great work and that made us very proud to publish it here. Bruno gave us the pleasure of answering a few questions, talking about his style, how he deals with his projects and also why he'd decided to work with design. Check this interview out, and to get to know a little bit more about him, visit 1- Bruno, welcome to Abduzeedo! Tell us a little bit about you, where you from and how you've started as a designer. I'm 25 years old, and at least 5 of them were dedicated to design and visual arts. I can't really tell when this passion started because I've always liked drawing, sculpting and assembling things. Since the choices we make in life are important, I've decided to mix things I love and work with that. 2- One of the main characteristics on your work is how you deal with typography, in some cases it's the main part inside a piece. Do you have any source of inspiration for that kind of work? How would you describe your style? I think typography is a big helper to design and it's an element I really value, that I spend time researching. The coolest thing is that, besides carrying a message, it also shapes and give the content a mood, and it doesn't matter what kind of content it is. That's why I like experimenting with loose phrases to explore the possibilities that each type give us. So, I guess that if I have a style, definetily it is experimental. 3- Tell us a little bit about your work process, your every day routine. What are your sources of research and what sites do you commonly visit? I usually see lots of things. I see it, save it and all that. That's because I think it's important to know what's going on out there, what possibilities have been explored and which may be discovered yet. When I notice a new pattern being established in world production, I tend to run away from it and to search for something new. It's a search, an attempt to make a fresher design. And my references are many. I guess a book may inspire you as much as a movie or a song, until the point when it wakes you up to that willing to change, to make new things. Or turn to do other stuff. 4- What about your tools? What software do you use? Is there any special effect you always use or maybe a tip to share with us? Photoshop, Illustrator and a few 3D softwares. But photoshop is the one I use the most. I think there are no tricks... these softwares are amazing tools and made possible to create a lot of things since computers began being used to make art. It's important to know how they work to use them to its full potential, to use them in the middle of the process, and not start it. 5- We've noticed in your portfolio that you have many works that you call experimental. Do you usually make these pieces to test a concept or effect? Are any of these, works that were not finished? And tell us if you got any running project. Many things in the site were published, but most of them are only experimental. I like the briefing commitment, the deadline preassure, but if I don't do experimental works, I won't explore new paths, then I think there's no purpose on going on. I enjoy leisure time and a little uncommitment once in a while. :D And my only project right now is to open a studio once for all, where many other projects will come to life. 6- And to chill out a little bit, what do you usually do? Sports, movies, television? Any tips on what to do while visiting São Paulo? Damn, I live in São Paulo, but I'm a terrible local. I guess I don't even have to say that there's like a thousand things to do per second around here, but I'm really easy going. I think that tripping is really important, in the widest meaning of the word. I would easily spend 17 hours inside a bus to visit a new place, but I also enjoy very much spending the whole weekend at home, watching a movie or working on a new piece. I just think that dancing sucks big time. 7- Thanks for the interview! Any tips for the people who might be starting designing now, or maybe a last word? Try things out!

Interview: James White

It's been some time since we had someone interviewed here at Abduzeedo, but the wait is now over, and sure it was worth waiting. We had the opportunity to talk to James White, surely one of the most innovative designers out there. Jame is a very talented, experienced designer from Nova Scotia, you probably have already seen his work and if you are like me you must have gotten very impressed with his style. And now we can learn a bit more from him. 1- Thanks for the opportunity of having you here. The Abduzeedo team really loves your work. So, tell me a bit of how did you start and discover that you wanted be a designer? I started drawing when I was four years old and continued to do so all through school. I constantly got yelled at by teachers for doodling in class, but the temptation of holding a pencil with a blank piece of paper in front of me was far too great to ignore. My parents also had a Commodore 128 with a simple graphics program and an ink-ribbon printer that I used to make banners and posters for me and my friends, essentially my first experience using a computer to create things. After highschool I enrolled in Graphic Design at a local college, then Interactive Technology, both of which introduced me to Photoshop, Illustrator, Flash and the internet in one fell swoop. Upon graduation I landed a job as a website designer in 1998 and have been working in the industry ever since. All through my education and professional career I have never stopped working on my own art on my own time. 2- How do you come up with those amazing ideas and effects? Tips on how to create those effects? I am a very nostalgic person and a lot of my ideas stem from my childhood. I was the kind of kid that got excited when I would see the NBC Special Presentation logo appear onscreen while watching television, because it inevitably led to Star Wars or Superman. It was that feeling I wanted to capture in my artwork, which led me to a retro-cosmic style directly inspired by network promo animations from the 70s and 80s, namely anything done by NBC. My workflow is rather simple. I wrote a very simple program in Flash that allowed me to create random assortments of shapes that I export to a postscript file so I can edit them in Illustrator. From there I will clean up the exports, add gradients, and use brushes to bend my shapes into unconventional combinations. Then I port them into Photoshop one by one where I can overlap them, lay down colors, lighting effects, textures, etc. In my opinion the most useful tool in Photoshop is the layer setting dropdown box. Overlay, Soft light, and Color Burn have changed my life. 3 - Tell us a bit of your career? Favorite project you worked on? Toughest project? My career as a designer and as an artist are very split. By day I work as a designer for an agency where I create websites, identities, corporate materials, various print pieces, etc. It would be difficult to pick a favorite project because every client is unique in their own way, but the clients that set you free to explore style are essentially the best to work on. I use my own time outside of work to create my personal art, where I can be my own boss and critic. I learn new tricks and techniques both at the office and at home, so the two sides of my career really feed off of one another for mutual benefit. Client design work normally has set boundries where I can create within, but my own art is very open and as a result, far more challenging to develop a concept and execution. But a highlight was certainly getting Commodore's blessing to use their 64 logo in one of my art pieces. 4 - Who are the designers you like and inspire you? And what sites do you visit, or what do you do to get inspiration? To name a few of the classics, I love the works of Josef Muller-Brockmann, Mark Rothko, Piet Mondrian, Franz Kline, Ian Miller, and Georges Braque. All of these artists use typically simple ideas and shapes to create something unique and amazing. They are so good at their craft that they make complicated executions look easy. With the rise of the internet I was introduced to some of my favorite modern artists, such as Joshua Davis (, Sheppard Fairey (, Chuck Anderson (, Fatoe (, Mike Cina (, Scott Hansen ( and Robert Hodgin ( As far as inspirational websites go, I primarily use Flickr and Ffffound for my daily high-voltage dose of art. There is so much amazing art posted daily it's very hard not to get excited about it all. I also travel to Josh Spear (, the Canadian Design Resource (, Bittbox (, Design is Kinky (, Drawn ( and of course, Abduzeedo. 5 - Tell us about the apps you use? How long have you been using them? I started using Photoshop and Illustrator in 1995, and started to learn Flash on my own in 1998. These three programs quickly became my primary arsenal and I rarely deviate from using them. I started using Photoshop at version 3, which when I think back seems infinitely impossible. It had no History palette, and only one undo! It was complete madness :) 6 - What about your hardware? I use a Dell PC that I purchased 3 years ago and it continues to do me very well, other then working with big files in Photoshop that tend to chug up my processor a little. My next system will probably be a Mac laptop so I can be a bit more mobile with my work, and I hear the processors are more in tune to dealing with large print files. 7 - Again, thanks for the opportunity of talking to you. One last question: Any advice for designers out there, who, like me are willing to improve their skills and become a master? My pleasure! The best advice I can give is to work hard. If creativity is in your blood, never ever stop utilizing it no matter how many frustrating moments may occur. The internet is a wonderful way of researching art, but don't only research what people are doing currently. There are riches to be found in the past, when people were creating amazing works of art before computers existed. Learn your tools and programs inside and out but always remember that art comes from your mind, not the keyboard or mouse. Think about what you love and draw inspiration from that. Some works For more works, information, and even buy some posters visit the links below: - The art of James White Signalnoise Store My Flickr stream

Interview: Photoshop Master Justin Maller

Celebrating the Abduzeedo's first anniversary, I have an interview with Justin Maller, one of the 10 Photoshop Masters I listed a long time ago in an article here on this blog. Justin Maller is a freelance graphic artist based in Melbourne, Australia. He has been creating digital art for over seven years, and has been producing professionally for the last 24 months. In July 2007 he released his first Solo Exhibition, which opened to a warm reception in Windsor, Australia. Justing is also the Creative Director of depthCORE, a world renowned international digital art collective established in june 2002. More information about Justin on his website at 1- First I'd like to say that I really like your work, it's absolutely fantastic. Now tell me a bit of how did you start and discover that you wanted be a designer? Thank you kindly. I came upon this quite by accident really. I started messing around with scanned photographs in Photoshop back in 1998, and it all kind of snowballed. Art slowly became my primary hobby, depthCORE sprang up and flourished in 2002, but it wasn't really until early 2006 that I considered the possibility of any kind of professional career, when I started getting a little bit of attention outside the community scene and my first batch of jobs came in. Everything has just been very natural and organic since; my skills kind of developed in line with the work I was being commissioned to produce, and everything has kind of culminated in the last year or so. I've spent the bulk of this year freelancing fulltime, which was both a terrifying and joyous process. I recently accepted a role as an art director for a Melbourne based new media company, and I'm just starting to come to grips with the possibilities and opportunities that lay ahead. 2- Tell us about the apps you use? How long have you been using them? Photoshop is my main weapon, and I'm approaching ten years with the application. I'm 100% self taught; back when I began I didn't even have the internet, and there sure as shit weren't any magazines devoted to the subject, so the only way to learn was to experiment and work things out for myself. It still half amuses half annoys me that I managed to make a reasonable living writing tutorials for people who were unwilling or simply too lazy to devote the time it takes to learn for themselves. Aside from that, I've been using Bryce as a render and texture device for five years, and Cinema 4D for three, although my 3D skills don't really extend far beyond making my funky shapes! 3- What about your hardware? I have two computers, and both could really use an upgrade or two. Processor wise they are both quite good; one is a dualcore AMD 3.0Ghz, and the other a quadcore Zeon 2.66 Ghz, but both only have around 1 GB of memory – something I need to rectify immediately! It does go to show though; your capabilities are not restricted by the quality or amount of hardware under the hood, only by the quality or amount of imagination fueling the engine. 4- Tell us a bit of your career? Favorite project you worked on? Toughest project? My favourite projects have all been personal ones, such as the photo based series of collaborations I completed with Holly Bynoe from or the illustrative set I did with Von from Working with such talented artists from other disciplines is inspirational and motivating; it is the reason I do what I do. It makes me want to be better in every respect, and make me want to seek out new techniques and methods. It is also what sees me through the tough projects that every freelancer endures. Many will know what I mean, the client who has the smallest budget is the one who demands the most changes. I don't want to point fingers really, but there have been a couple of gigs where I would have made more money working at McDonald's than I did completing the job. It's frustrating, but occasionally unavoidable. 5- How do you come up with those amazing ideas and effects? Tips on how to create those effects? My creative process changes from piece to piece. Sometimes I will know exactly what look and effect I want to achieve before I even open Photoshop; other times I just experiment and let the ideas come to me. I think the main reason the effects I produce are somewhat unusual is that I am constantly trying to find new aesthetics and create pieces with different feels. Repetition is a good way to perfect a craft, but ultimately it gets boring, and without meaning to I seek different creative pastures. There are no tips on how to do this really; sit, play, experiment. Enjoy what you do, or else don't bother. 6- Who are the designers you like and inspire you? And the sites you visit to get inspiration, I'd really like to know ;) Being the Creative Director of the collective provides me with all the inspiration one man can handle. A lot of people check portals and blogs daily to get fresh doses of inspiration; I just talk with my friends and watch the packs develop. It's honestly all I need; these guys are just amazing. For the sake of giving you a link or two to post, Theo Aartsma from just updated, and his work blows my mind. Jerico from is another guy whose work is just bafflingly amazing, as is David Fuhrer of and Pawel Nolbert from All these guys call dC home though, so as I said, there's no other place out there for me! 7- Thanks for the opportunity to talk to one of the Photoshop Masters. Last question, Any advice for designers out there, who, like me are willing to improve their skills and become a master? Ask yourself honestly; is this what you love to do? Every day I wake up and can't believe that I get to go to work and make art all day long. It's even more amazing to me that I get paid for it; I'd be doing this with or without a paycheck – I'd find a way to support myself. If you're in this to be part of a scene or as a famewhore, the results will show in your work. True passion requires no effort, and no conscious thought. If you have it, you don't need advice from me. Your passion will give you patience, and your patience will give you skills. The answers lie within, grasshopper. Some works from his website