One of the best games about Spider-Man is out (only for PS4 so far) and has been making a lot of buzz beyond about its gameplay, graphics, and incredible open-world experience. I personally haven't tried it but definitely looking forward to. Going deeper into the subject, we would love to share the work from Bao Nguyen who is a graphic designer based in Sacramento, California. He has worked with the incredible folks at Insomniac Games on designing logos. Not only for the iconic Spider-Man logo but also initial/final concepts on logos like for coffee shops, corporations/organizations, most companies, fast food chains, schools, hotels and etc. To me, that sounds insane and such a fun project to enrol yourself in. If you are currently playing the game, you probably have come across Bao's work already. I'm grateful to have designed some stuff for the new PS4 Spiderman game. Here are early and final logo concepts. Designed logos for bunch of stuff ranging from coffee shops, corporations/organizations, shipping companies, fast food chains, schools, hotels etc. Shoutout to everyone at Insomniac Games for making this amazing game and giving me this opportunity. More Links Personal Site Behance Logo Design
NestStrix Studio shared a beautiful game design project on their Behance profile. It is for three iOS games, Word Puzzle, Quiz, Sudoku. They were really nice to share a bit of the behind the scenes. You can see the evolution from the interaction design point of view, including wireframes, to the visual design with the style up to the iconography. I love the friendly look they achieved with a 3Dish cartoon look. Everything feels very inviting to touch and interact, and that's one of the reasons I am a fan of this project and game design in general. NestStrix studio is a team of illustrators with a lot of experience. They love to create game stuff especially game characters and game backgrounds. Their portfolio showcase work they've done with companies and organizations all over the world. For more information make sure to check out their website. Game design You can also follow them on: Dribbble Artstation Instagram Facebook
Currently offline over some side-projects that involves iOS, game design and as being part of the process. I am surfing what's out there for inspiration and it's always a pleasure to come across the work of Creative Mints. Their level of combination of illustration and UI just goes higher than what you are usually seeing. It's quite inspiring and we can't take away the joy of embracing the Behind-the-Scenes with sketches and sharing their process. Creative Minths is a boutique where they focus their work in branding, UI and illustration. Based in Prague, Czech Republic; you should definitely follow them on Behance. Game design is not just about multiple layers of complex graphics or bright characters - sometimes it’s the concept itself that defines the style and breaks conventions. Photo Gallery More Links Check out Creative Mints's site: creativemints.com Follow Creative Mints on Behance
Many people are not into gaming and that's a shame. It might happen due the lack of knowledge of beautifully done game design. Some of them bring us truly breathtaking experiences, independent of its genre. Recently I've played a quite simple game, but it was a fantastic experience: Abzû. It is a fantasy game, set in an underwater world, and it's beautiful. Not only it has the looks, but it also has got the music. Abzû's soundtrack is soothing, and adds so much to this amazing gaming experience. But be aware: if you suffer of bathophobia, you might want to take it slow, because your phobia will probably get triggered. Anyways, this has definitely made my list of beautiful games. I hope you get the chance of playing it. Game design and art of Abzû Check out the trailer:
Game Design is definitely a category we don't feature enough on Abduzeedo, that being said let's take a look at what might be a glimpse of Paris in the year of 2084 through the eyes of Paul Chadeisson. These are actually illustrations from a game named: Rememberme, I love the futuristic influence that totally reminds of Blade Runner which is quite interesting knowingly the beauty of the streets of Paris with a modern flair from Tokyo. Published on Behance, we are following the work of Paul Chadeisson who is a digital artist and game developer based in Paris, France. Paul has also worked on Movie/TV series for Robin Hood, Final Fantasy, Tron: Uprising and more. You should definitely check out his work.
We would like to share this stunning conceptual digital art by GMUNK for TRON. It was for and I quote: "create a series of concept frames for an Unspecified, Inconspicuous Mystery Trawn Project that nobody can ever speak of. The team’s approach was varied, as the brief was essentially wide open granting the boys the opportunity to frolic in the Trawnic Atmosphere; iterating and discovering some bold, unique, and fresh concepts that informed their massive output." On Abduzeedo, we deeply loved the movie TRON back from 2010, we are feeling quite nostalgic looking these concepts. Hope you will like it as well. Published via Behance is the work from the mighty GMUNK also known as Bradley G Munkowitz. He is a designer and director based in San Francisco, CA; being in the business for quite some time and Bradley is always on the lookout with projects and also experimentations with Vice, Adidas, Audi and Vimeo, light installations for TrueCar, Twilio, Tycho, Eric Prydz, and more. Credits Production Company: Tool of North America Design Director: Bradley G Munkowitz Client: The Secret Sauce Design Director at Tool of North America for The Secret Sauce
Cambridge sQuizUp is an interaction design, UI/UX and game design project shared by Rafael Lima and Bernardo Bulcão on their Behance profiles. Basically it's an educational game developed for the Cambridge University Press that combines knowledge and fun by testing the gamers english level through mini games. They also created a character to help them through the game. The game design is super friendly and colorful, in addition to that, the project share more details about the basic IA of the game, which is always cool for us to see. Rafael Lima is a designer with more than 6 years of professional experience in different fields of innovation with an emphasis on digital interface and user experience. In recent years he had the privilege of work in projects for important companies like Coca Cola, Faber Castell, Cambridge University Press, FAAP and CVC. I'm currently working at Samsung Ocean Center, focusing on research and development of apps and games for different kinds of android devices like smartwatches, mobile phones and Gear VR. Bernardo Bulcão is an illustrator and character designer from Manaus, Brazil. Game design and interaction design
Narita Boy -The retro futuristic pixel game is a Kickstarter project for a pixel art game created by Studio Koba. I found out about this game design project while visiting the Behance profile of Eduardo "edujante" Fornieles, a freelance concept artist and founder of studio Koba currently based in Tokyo, Japan. For me, as a fan and addicted to everything 80s, this game is a homage to that beautiful decade and had to be feature here on Abduzeedo. Also Help Eduardo get the game funded on Kickstarter About the game You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat. The aesthetic of the game is inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days Trailer Game design
With the craziness from today’s Black Friday (Happy Friday!) and the email spam! While some of you including myself have been surfing the deals, I decided to take a little break and shared this project from the folks over Ubisoft about the game: Watch Dogs 2. I haven’t personally tried the game but it looks like a greater version from the first one who was revolutionary for many of us. We are featuring an interesting case study where Alexander Karpazis along with his team will take through their iterations for this new game. Hope you will enjoy! Credits Art Director: Mathieu Leduc In-Game Branding Team: Nicolas Fortin UI Graphic Team: Anca-Nicoleta Albu UI Graphic Team: Laurent Gaumer UI Graphic Team: Noreen Rana UI Graphic Team: Samuel Leblanc Video Graphic Team: Achim Schumacher Video Graphic Team: Joanna Goldman Video Graphic Team: Louise McDonald Video Graphic Team: Pierre-Guilhem Roudet Video Graphic Team: Pierre-Olivier Nantel More Information via Behance.
I have been a fan of Nina Geometrieva for quite a long time. We featured some of her projects here in the past, mostly illustrations like the "What Space Really Looks Like" or "Expired Shapes". However she has been focusing more on UX/UI projects. The cool thing is that she is still adding her illustration magic on this projects. The "I love fur" game is a perfect example, this time for an iOS game design. It's an iOS game that let you pet different kinds of fur. The illustrations and color palette is just beautiful. Check it out. "I love fur" is an iOS game where you can pet different kinds of mythologically strange beings that happen to have different furs and sensibilities. - Behance iOS Game Design Nina Geometrieva is the Design Lead at Grab currently based in Singapore. For more information make sure to check out http://www.geometrieva.com/
The 80s are definitely back after the amazing Stranger Things Netflix show. For some it never went away and some of the designers that I admire the most are masters at keeping the style of that decade alive. One of the cool things about it is of course the video-games. The pixelated badass action games like Double Dragon. We used to play that like crazy. Tsuvatt Run of Fury mobile game design is a project that brings back the 80s in style. Tsuvatt Run of Fury was created and shared by Roman Sokolov a design and illustrator from Minsk, Belarus. For more information make sure to check out his Behance profile.
I've never had the opportunity to work on a game design in my entire career and as I was recently browsing the work of some designers I now understand why I've not made the venture into that space. The reality is, I would fail miserably with the level of craftsmanship and attention to detail required, especially in the concept and drawing phases. The game design project I discovered on Behance today exemplifies this to a T. The project is titled iOS Games | Isometry collection and it was shared and I believe created by Mike, a graphic designer from Prague with 12 years of experience. As you can see below, the drawings are absolutely beautiful, rich and full of details. Then the translation to 3D becomes much more subtle. My forte is beautiful and user-orientated graphic design. I create logotypes, icons,and illustrations. And design websites, applications, games, and user interfaces. - Mike Game Design For more information about Mike and to see more of his projects, make sure to check out his Behance profile. There are other great projects on game design, illustration and web design. You can also see a lot more of his drawing skills, especially the Sketchbooks, Character Design.
BEWARE, overload of 80s inspiration in this feature from our mighty friend James White that recently released his participation as an Art Director consultant for the game Trials of the Blood Dragon developed by RedLynx and Ubisoft. It's NITRO interesting to dig through his process and the many many ULTRA amount of design and illustration work involved to MAXIMUM accomplish this project. We are such fans of the 80s that is purely a joy going through it all and feasting our eyes! Hope you will enjoy! I was hired for a full year as an art director consultant on the 'Trials of the Blood Dragon' game developed by RedLynx and Ubisoft. Shown here are lots of the design and illustration work I developed for the project, both conceptual and in-game elements. About James White James White is an (kickass) artist, designer and speaker based in Dartmouth, Nova Scotia (Canada). Focusing his art into neon-infused projects that reflect his childhood from the 80s. You should definitely check out his Tumblr dedicated to inspiration downright to the badassery from that era called: Uzicopter. More information: http://www.signalnoise.com.
With E3 coming to an end, what was your favourite moment? We do agree there's been some ups and downs like any other year. It's always interesting to see many other releases at the same time, like art direction on a specific game cover, illustrations, production artwork and more. It's that time of the year, well we would like to showcase the work from the folks from Ubisoft especially for the game Tom Clancy's Ghost Recon Wildlands. Hope you will enjoy this case study! We explored multiple directions that best communicated the core promise of the game for the primary and secondary target market. These directions are supported by the handgun as military shooter and the vast landscape as open world. Credits Brian Tippie - Associate Creative Director Wil Wells - Digital Artist More on this project: https://www.behance.net/gallery/38138331/Tom-Clancys-Ghost-Recon-Wildlands.
Adventures of Poco Eco is one of the those indie games that will give you an amazing experience through its visual and amazing soundtrack, mixed by Iamyank. Check out this game's amazing details and watch the trailer for a preview! Adventures of Poco Eco is an exploratory adventure game focusing on music within an extraordinary visual world. Your goal is to help Poco Eco and his tribe to find their sounds that they've lost by solving the mini puzzles and completing all twelve 3D animated levels. Downloading the game you will get free access to the Hungarian producer iamyank's new album the Lost Sounds, which also serves as the soundtrack of the game. Start playing now, there's a great adventure ahead! Click here for more information at the game's website. I hope you like it! ;)
Have you ever played Sim City? If you did, than you probably are a big fan of city simulators. We've seen some nice titles like Cities XL, Tropico and even the latest Sim City, but there was something about Cities: Skylines that caught my attention. It's a fun, super easy, beautiful game and the player has so much freedom to build the dream city. It's just amazing, and the Steam community is pretty engaged, coming up with amazing mods for the game, such as buildings, parks and road intersections. It's definitely a game to be appreciated a LOT. Check it out below some gameplay screenshots and mods, and if you wanna try it out, check it out at Steam. Mods
The design team of Aston Martin was involved with the Creator of Gran Turismo (popular driving stimulator franchise) to develop a breathtaking addition to its upcoming Gran Turismo®6 (GT6™). Using the same techniques in the development of a real Aston Martin, the team had to revolutionize the aerodynamics as a way of enhancing and support the car’s functionality in-game. Could this be the future for Aston Martin?! ...Developed by the Aston Martin design team, DP-100 Vision Gran Turismo is a new, virtual-only GT racer available for Gran Turismo®6 (GT6™), following its global launch at the Goodwood Festival of Speed. The twin-turbo mid-engined racer offers up to 800bhp, endowing it with blistering performance fully in keeping with the high octane nature of the game. All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin Images from Gran Turismo 6 All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin All Rights to Aston Martin Videos Links More info about the DP-100 Vision Gran Turismo: http://dp-100.astonmartin.com More info about Aston Martin: http://www.astonmartin.com