I have been a fan of Nina Geometrieva for quite a long time. We featured some of her projects here in the past, mostly illustrations like the "What Space Really Looks Like" or "Expired Shapes". However she has been focusing more on UX/UI projects.
The rad folks from Unreal Engine just gave a sneak peek of their latest novelty with the fifth installment of their suite of tools of real-time 3D tools made by developers. On top of that, we got to have a glimpse of how these next-gen graphics will look on the next Playstation console. Scoops, it's looking quite incredible and it's quite an exciting moment of all the gamers out there. We took the liberty to link the 'reveal video' below, please have a look. Unreal Engine introduced two new technologies that will be added to the core of the next Unreal Engine. Say hello to Nanite and Lumen.
In their words
We’ve just released a first look at Unreal Engine 5. One of our goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.
What is Nanite
It’s a virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
What is Lumen
It’is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.
About Unreal Engine
Unreal Engine is is a complete suite of real-time 3D tools made by developers, for developers. Create and take your content anywhere, from PC, console, mobile and VR games to cinematic experiences, visualizations and training applications.
Image courtesy by Unreal Engine Blog