Last week Adobe release some new updates in the Creative Cloud apps, including Photoshop and Illustrator. The best new feature for me was the live corner effects in Illustrator. It is a simple little feature but it will make my job so much easier, especially when creating logos, icons and symbols. To give you a little overview I decided to create a new Abduzeedo wallpaper using Illustrator and Photoshop applying some offset path effects and of course the live corner. So in this tutorial I will show you how to create a simple wallpaper mixing vectors and photos. We will play with Offset Path, Live Corners and some other effects in Illustrator and Photoshop. Step 1 Create a simple path in Illustrator. I am using the Abduzeedo symbol for this tutorial. Step 2 One of the newest features in Illustrator is the Live Corners. The cool thing about this feature is that you can make round corners much easier. To do that, with the Direct Selection Tool (A), select the corner you want to edit and notice there's blue circle with a dot in the center. Step 3 Drag that circle down to start editing the corner. Step 4 Here's the Abduzeedo symbol with some better rounded corners done with live corners. Step 5 Select the path and go to Object>Path>Offset Path. Use 10px Offset and keep the default values for the rest. Make sure you check Preview so you can see the effect. Step 6 Repeat the effect again. You can increase the stroke weight to make it more visible. Tip. If you want to have rounded edges like the one on the bottom right, expand the first path. Step 7 Repeat the process a few more times. Step 8 Now in Photoshop, find a nice photo to use in the background. The one I am using is from one of the links in this really cool post at Medium: Stock photos that don’t suck https://medium.com/design-ux/62ae4bcbe01b Step 9 Copy the vector in Illustrator and paste it in Photoshop. Step 10 Select the vector and go to Image>Adjustments>Invert. After that change the blend mode to Color Dodge at 60% Step 11 Go to Layer>New Adjustment Layer>Photo Filter. Select Warming Filter(85), use 25% Density. Conclusion You can apply some brushes to make the symbol sort of old and with that distressed effect and your composition will be done. I love how simple features can make some processes much easier. The live corner effect and the offset path allowed me to create this composition and less than 30 minutes. Of course before that I spent quite a long time looking for inspiration ;)
One of the best ways to learn is by practicing and trying to recreate styles and effects that you like. We have been doing this here on Abduzeedo since the beginning, always adapting a little bit to add our own unique flavor. The goal is to learn the details behind a style or composition so we can apply some of that to our future work. I've been seeing quite a few logos using this style so what we'll show you today is how to create a logo, Abduzeedo just seemed natural, using Illustrator and then Photoshop. So, for this tutorial I will show you how to create a simple vector mark using Illustrator and then we'll add some effects in Photoshop. Step 1 Open Illustrator and with the Line Segment Tool create a vertical line. Copy and paste in place and rotate it 90º. Copy the 2 lines, group them and rotate 90º again. Step 2 Select the lines and rotate 33º Step 3 Duplicate and rotate the segments until you have something like the image below. Step 4 Select some segmentes and then start resizing them so you have different sizes for the lines The the first set will be the bigger and from there one you make them a bit smaller. Step 5 Add your logo in the center using a big white stroke. Also increase the stroke size of the lines to 8pt. Step 8 Selet the symbol and copy it. Go to Object>Expand. Make sure that the stroke is now a fill path. Then go to Window>Pathfinder and Unite the symbols. Select all lines and the symbol and in Pathfinder select Outline. The idea is to delete the area where the symbol and the lines overlap. Paste the symbol again. Step 9 Create a circle and aline in the center of your logo. We will use that for reference for your text. Step 10 Add your text and then repeat the same thing as the step 9 to make the gap on the area tha the text will be visible. Step 11 Create a black background and then place the logo in the center with white colors. Step 12 In Photoshop now, first use a brush to create the grungy effect. Step 13 Make sure you have a black backgroud and your logo over it. Merge the 2 layers and then go to Filter>Filter Gallery>Brush Strokes>Spatter. Use 1 for the Spray Radius and 12 for Smoothness. The idea of this step is to make the for less uniform. Conclusion Now just add your background and your image is done. I hope you enjoy this little case study/tutorial and have a great holidays. The background image is titled Background of snow flurry falling at night with motion blur by Elena Elisseeva, courtesy for Shutterstock Download Photoshop file Click here to download the Photoshop file used for this tutorial
We all know that hyperrealist icons are over, the new trend now is flat and either hard shadows or super soft and subtle ones. You can also try to mix both styles, there are a lot of people actually doing that and the results are quite beautiful. With that in mind I decided to give it a try in Illustrator and recreate this effect. So in this tutorial I will show you how to create a simple soft shadow effect uing the Blend Tool in Illustrator. We will also use the 3D features to create some sublte 3D effects. Step 1 Open Illustrator and create a new document. Select the logo or symbol you want to apply the effect. I am using the Abduzeedo symbol. Step 2 Select the black outer circle and then go to Effect>3D>Extrude & Bevel. Use Front of the Position, 50pt for the Extrude & Bevel, 20pt for the Height and classic for the Bevel type. Also select the inner bevel option. For the Lighting use the values in the image below. Step 3 Repeat the same process for the symbol. You will have to change some values depending on the complexity of the symbol you will be using. Step 4 To create the shadows we will use the Blend Tool (W). So copy the symbol and paste in the same place. After that duplicate the symbol and move it down and left. Change the opacity of the symbols, one to 50% and the other one to 0%. Also use multiply for the transparency mode. Click on both symbols with the Blend Tool to create the blend. Change the Specified Distance to 3pt. Step 5 Repeat the same thing to other elements. Conclusion Create a rectangle to use as a background, then create another soft shadow using the Blend Tool again. Your design will look like the image below. The whole process is quite simple but the result is quite elegant and if you want to be reproduce this effect I believe Illustrator might be the best tool for that. Now it's up to you, time to have some fun! Download Illustrator file
Last week we posted about some new trends in icon design and illustration. Today after spending hours watching Breaking Bad, I started to watch it a couple of weeks ago and now I am on season 5 already - I decided to create an illustration for a desktop wallpaper for my laptop and of course share with you the process in Illustrator. So in this case study/tutorial I will show you how to create an illustration inspired by Breaking Bad. Step 1 Start with the basic shapes and outlines. Use the Stylize>Round Corners to create the rounded shapes for doors, windows and the RV itself. Step 2 Once you have the basic shapes, make the outlines of the RV much thicker than the rest. Also play with different strok weights. Step 3 Keep adding more details. Step 4 Time to add some colors. Let's add the basic stripes first. Also the wheels and the bullet holes in the door. Step 5 Use a beige color for the RV. Step 6 Use the Blend Tool to create the metal texture of the RV. Step 7 Here's the basic vector. Conclusion Just add a nice blue for the background and the logo to finish this simple piece. There's nothing new but it's nice to play with Illustrator after having fun watching Breaking Bad. Download the Illustrator files Download the vector file used for this tutorial
I am huge fan of pixel art, I even dabbled with the form in 2004, however after my studio got robbed, I lost my backup disks including my pixel work and I've never tried it again. As of late, I've been following the work of Alex Griendling and some of his amazing pixel arts. Inspired by that I decided to give it a try though I streamlined the process a little bit just to make my life a bit easier in Illustrator. So in this tutorial I will show you how to create a nice pixel art from an existing photo, in my case, the great Mohammed Ali. We will use Illustrator for most of the tutorial and I have to say, the whole process will take quite a few hours so be sure to find your patience. Step 1 The first step is to find the image that you want to pixelate. I am using one from Neil Leifer of Muhammad Ali, you can find it at http://abduzeedo.com/inspiring-photography-muhammad-ali-neil-leifer Step 2 There are lots of ways to pixelate a bitmap. It's nice but it's not scaleable as a vector. One of my favorite tools for that is Pixelmator. So I open the image in Pixelmator and then using the Pixelate tool, I used 20px for the scale. That means that each pixel will be 20px; Step 3 Open the image in Illustrator and now it's time to recreate the image in vector. The first thing to do is to create the basic pixel, in my case a 20x20 square. Duplicate the square to create the grid then. Step 4 With the Blend Tool, use 20pt for the Specified Distance to start creating the rows. Step 5 After that start duplicating the rows. Once you have a grid you can then just picl the colors using the Eyedropper Tool (I); Step 6 Now go to Illustrator's preferences and change the Guids&Grid preferences to show a gridline every 20pt, and 1 Subdivision. Step 7 Here's an example of the beginning of the illustration with the grid visible. Step 8 After an arduous and time consuming task, you will have a beautiful vector object, ready to do whatever you want. Conclusion After editing and adjusting you can create your own layout using the pixel art. I am a huge fan of the style and love the work of some people do with it, however I am not that talented and need to use a tool to pixelate for me first. The result is really cool, but the time necessary to achieve it is quite long.
Last weekend I was playing in Illustrator trying to create a simple wallpaper to use on my phone and tablet. I love geometric patterns, but I hadn't done anything like that in a while. So, I started playing with some ideas inspired by Andy Gilmore. It's really nice to see how the Pattern Tool in Illustrator facilitates the process of creating patterns these days. So in this tutorial I will show how to create a simple pattern in Illustrator. The process is pretty straightforward, but I believe it will be really useful when you need to create vector patterns for your projects. Step 1 Create a new document in Illustrator and then with the Rectangle Tool (M) create a square. Step 2 Rotate the square 45 degrees. Step 3 Delete the bottom part in order to create a triangle. Step 4 Duplicate the triangle and flip it vertically, align them so they are on top of each other. After that selecte the 2 triangles, copy and paste them in place. Rotate the copies so you create a square again with different colors for each triangle. Step 5 Create a set of squares rotating them so the colors of the triangles are on different places. You can make 2 or 3 rows. Step 6 Select the set you created on the previous step and go to Object>Pattern>Make. Add a name for your pattern and play with the options. After that you will have a new pattern in your Swatches pallet. Step 7 Create a new artboard. I am using 2880x1800 pixels for a desktop wallpaper. After that select the pattern you created in the previous step. Step 8 Add a new rectangle using a dark blue (#294156) for the color. Step 9 Change the Transparency mode to Color Burn at 40%. Step 10 Duplicate the rectangle to make the color a bit more intense. Step 11 Duplicate the rectangle again and this time use a green (#3D7F39) for the color. Step 12 Create a line crossing the artboard. Use white for the stroke color. Step 13 Move the line to the left, make sure it align with the bottom square, then duplicate the line and align it with the top right square. After that with the Blend Tool, select both lines and try to find the exact number of steps to match your pattern. Step 14 Repeate the same steps to create more lines matching the pattern. Conclusion Add the logo in the center of your artboard using a circle to break the pattern flow a little bit. After that your wallpaper will be done. I did that last weekend and I have been using this wallpaper on my computers and tablets since then. I really like the color and the flow, however you can try a version without the white lines if you want it something more subtle. Download Illustrator file Download the Illustrator file used for this tutorial
We always talk about the importance of personal and side projects to learn something new and reinvigorate the mind as a diversion from our day to day jobs. Enter The Windows of New York project by Jose Guizar, a project we stumbled upon and just had to share. We hope this post inspires you to slow down and take a look around as you never know if the simple elements we take for granted everyday may evolve into the centerpiece of your next creative work. The Windows of New York project is a weekly illustrated fix for an obsession that has increasingly grown in me since chance put me in this town. A product of countless steps of journey through the city streets, this is a collection of windows that somehow have caught my restless eye out from the never-ending buzz of the city. This project is part an ode to architecture and part a self-challenge to never stop looking up. - Jose Guizar Jose is a graphic designer living in New York. He has a great range of work in his portfolio and we highly recommend that you check it out at http://www.joseguizar.com/ 675 9TH AVE. - HELL'S KITCHEN 617 9TH AVE. - HELL'S KITCHEN 162 STANTON ST. - LOWER EAST SIDE 461 WEST 47TH ST. - CLINTON 113 THOMPSON ST. - SOHO 962 LEXINGTON AVE. - UPPER EAST SIDE 92 CHRISTOPHER ST. - WEST VILLAGE 147 EAST 18TH ST. - GRAMERCY 308 CANAL ST. ― CHINATOWN 347 WEST 46TH ST. - MIDTOWN 152 SPRING ST. - SOHO 20 MINETTA LN. - WEST VILLAGE For more information about The Windows of New York project visit http://www.windowsofnewyork.com/
Daft Punk is releasing their new album next month, titled Random Access Memories. While biking around in San Francisco I started seeing some posters and billboards on walls advertising the new album and was inspired by the amazing artwork. Of course I've always wanted to do something for Daft Punk so this post's timing seems just about right. So in this post I will show you how to create a simple and minimalistic poster for the Daft Punk. We will use Illustrator and then Photoshop for some mockups. Reference Step 1 Open Illustrator and create a new document. I am using A3 format. After that create 2 circles. Overlap them like the image below. Step 2 Go to WIndow>Pathfinder. Then click on the Minus Front to delete the red part and keep just the top. That will be the reflection of the helmet. Step 3 Now with the Rectangle Tool create a rectangle in the center, then with the Pen Tool (p) start creating the details on the side of the helmet. Step 4 Once you finish one side, just duplicate it and flip it horizontally to have the other part. Step 5 Create another rectangle based on the images we used for reference. Step 6 Apply a gradient to the biggest rectangle like the references used for the design. Step 7 Now just change the white to black for the the colors and add a dark background. Final result To finish the poster, let's add their logo and we're good. The design is pretty simple and minimalist, but it works really well. Now it's up to you to create your own. Details Some applications for the poster, just for fun.
One of the most important things when learning design, or pretty much anything, is to pay attention to how other designers tackle problems. That was my personal inspiration that led me to start sharing tutorials and case studies. They are not designed to help come up with ideas, but to help with the execution, one of the biggest problems most people have. In my opinion, good ideas aren't good without turning them into something palpable. In today's case study we will show you how Cristian Eres created the image featured as Wallpaper of the Week a few weeks ago. Christian, a Spanish freelance digital artist and graphic designer based in Valencia, has been creating digital art for over five years and is particularly skilled within illustration, graphic design and web design. Step 01 - Illustrator Scan Step 02 Vectorization, and added different gradients using the Shape Builder tool. Step 03 I retouched colors (I like to use the Recolor Artwork tool). Also I've added particles and joined the numbers to give unity to the piece. Step 04 Adding shadows with the Draw Inside tool for each element in the artwork. Step 05 Adding lights with the mesh tool. Step 06 - Photoshop Added background with two overlapped gradients. Step 07 Added some lights and sparkles. Conclusion Applied some curves and filters. Details For more information visit http://www.cristianeres.com/
The easiest way to learn in my opinion is by observing other peoples work, paying attention to the details and how some problems are overcome. That for me is more useful than a tutorial because it requires me not only attention but also makes me think on how I could do that with my set of skills. That's why case studies are extremely valuable. They show the evolution but without giving instructions. A good example is the amazing illustration by Mart Biemans that we brought to you today. For more information you can also visit http://martbiemans.com/ Process Final Details I've been working freelance in this field for over four years now and loving every second of it! Even though I love watching a lot different sorts of illustration I have lately put a focus on developing my own style. I am currently available for freelance work! If you think you might have a nice project for me or would like to hire me, please contact me via Contact at the top of this page. Next to my work as a Illustrator, Digital Artist and Graphic designer I am currently studying Vormgeving Communicatie (translated: Design & Communications) in Groningen, The Netherlands. - Mart Biemans
Last week I saw the new Iron Man trailer and as usual it was nothing less than amazing. The effects are top notch and I'm really anticipating seeing it in May. There's still a couple of months until we can set our eyes on the real deal so I decided to create the Iron Man mask from scratch using Illustrator and Photoshop just to warm up and to try to improve my illustrating skills. So for this tutorial I will show you how to create the Iron Man mask using Adobe Illustrator and Photoshop. It's not too detailed because I wanted to share a simple overview/walkthrough so you could play and explore by yourself. In the end that's the best way to learn. Step 1 Open Illustrator and create a new document. The first thing to do is get a good reference of what you want to do. After that create circle and a line crossing the center. We will create just half of the mask. With the Pen Tool (P) start creating the basic shapes. Step 2 Create one shape for each part of the mask, it will help us to add colors and textures later on in Photoshop Step 3 Once you have all shapes, use basic grey colors to see if everything is alright. Step 4 Duplicate the half of the mask and flip it horizontally. Step 5 Now in Photoshop, paste each part of the mask as a layer and let's add some colors. The basic Ironman colors are gold and purple. Also there are some shadows and subtle details like you can see in the image below. Step 6 For each part of the mask, add a layer and go to Layer>Create Clipping Mask. Fill the layer with black and change the Blend Mode to Color Dodge. With the Brush Tool (B), a very soft brush and white for the color, start painting some areas to highlight. Use 10-20% Opacity. Step 7 Repeat the same thing as the previous step, but this time use Screen for the Blend Mode. Paint some more highlights. Step 8 Add some more highlights, especially on the mouth and purple part. Step 9 Now let's add texture. Again remember, apply the texture to each part of the mask. Move the position of the texture give more depth. The texture I used can be downloaded at http://www.hdwallpapers4ipad.com/_ph/24/641167066.jpg Step 10 For the eyes, the create the 2 shapes and fill with blue, then use a basic checked texture. Apply some gaussian blur after that. Step 11 Add a new layer on top of the layer you created the eyes and group this new layer into a folder. Change the Blend Mode of the folder to Screen. After that with the Brush Tool, use a soft brush with white and paint 2 light spots. Add another layer inside this folder and paint 2 spots with blue. Step 12 Duplicate the folder and delete the blue layer. Change the Blend Mode of the folder to Color Dodge. Delete the content with the white light spots and create 2 different ones, a little less strong. The color dodge will create a very realistic light effect. Conclusion The whole process is more about digital painting than design. I am not really good at digital painting but it's always a good exercise. There are a lot of tiny details that I will continue to work on this design, however I wanted to share with you a quick overview. Now it's up to you to create your own, have fun ;) Download Photoshop file Click here to download the Photoshop file used for this tutorial
For this week's tutorial I will share something new that I am still trying to learn how to do it. It's the retro/futuristic/geometric illustration style I've been seeing more and more often. This illustration is inspired by the work of Justin Mezzell, Matthew Lyons and Dan Matutina. I also see that James White has been experimenting with this style as well. In my case I will try to share a simple and easy way to achieve the style using Illustrator and Photoshop. As it is my first attempt, bear with me and let me know if you have any tips to improve it. So in this tutorial I will show you how to create a Retro Futuristic Illustration using Adobe Illustrator and Photoshop. I won't add a lot of details on how to create the shapes, it's more like a simple walkthrough on how I create the illustration. Step 1 Open Illustrator and start creating the composition. As I am learning I used an old illustration for reference so I could understand exactly what give the illustration the style I want. In this case the vanishing points, perspective and very geometric forms are the secret. I started creating everything in greyscale. Once I had the basic objects I moved to the color part. Step 2 Another important thing was to understand the color palette that would give the effect I wanted. Once again, I got one illustration from Justin Mezzell and start using some of the colors he used to see If I could achieve the same effect. Step 3 After coloring, it was time to add some dimensionality to the image. The first and most important thing is the use of hard shadows. Most of these designs are inspired by old ads and architecture illustrations where hard shadows were vey common. To create the basic shadows I used black at 10% with Multiply for the Blend Mode. I also added some frames for the windows to create the 3D effect. Step 4 To increase a little bit more the realism I added some subtle gradients as you can see in the image below. For the gradient colors I used white and black at 10% with multiply for the opacity. Step 5 To create the clouds I used basic circles and pathfinder to unite them into one object. After that I apply the same subtle gradient. One I had a basic cloud, I started duplicating it and playing with sizes and angles. Step 6 For the car it was pretty much the same thing, just some angular shapes, not using curves at all. At this point I had understood a little bit more of geometric illustraitons so I started deviating from the original illustration I was using for reference. Notice the reflection on the windows, that was a really nice touch that I saw in the work of Justin Mezzell as well.z Step 7 Time to go to Photoshop to add some effects. Copy the composition from Illustrator and paste it in Photoshop. I am using 2880x1800 for the size. Step 8 I always paste vectors as Smart Objects, so I can always tweak them without destroying everything. So the first thing to do is go to Filter>Filter Gallery>Difuse Glow. Use the values below to add some nice grain to the image. Step 9 Duplicate the layer and then go to Filter>Filter Gallery>Brush Strokes>Angled Strokes. Use the values in the image below. The idea here is to add some brush deformations. The best thing would be do that by hand, but for the tutorial we will stick to filters. Step 10 Reduce the opacity of the layer with the angled strokes to 80% with Lighten for the Blend Mode. Step 11 With the Brush Tool (B) and a very soft brush, paint a nice orange spot to create a sunset effect. I used Overlay for the Blend Mode at 100% Step 12 Duplicat the illustraiton layer and then go to Filter>Distort>Mezzotint. Use Fine Dots. Step 13 Go to Image>Adjustmetns>Desaturate. Then change the Blend Mode to Color Dodge. You will have something like the image belowl. Step 14 Go to Image>Adjustments>Levels. Reduce the white input levels to 100 or a bit more. The goal here is to make the light grains almost invisible. Step 15 With the Eraser Tool (E) you can delete some areas of the grain layer to make it less strong. I tried to hide the grains on the lighter areas and make it visible on the dark ones. Conclusion You can also do the same as the previous steps for the dark grains to create another layer with lighter grains. It will make the effect a little bit better and more real. Your design after this will be pretty much done and as I said, it was the first time I tried something like this. I am still learning and it is up to you to take it from here and make it perfect. If you do so, share with us, we would love to see what you can come up with. Download Photoshop file Download the Photoshop file used for this tutorial
It's been a long time since we posted a nice illustration case study. Perusing some work on Behance we came across the illustration called Reclaim Your History. There was also an amazing Illustrator case study created by Mart Biemans to support DCAS United. The level of detail and style is impressive, making it an amazing source of reference for all of us whom are trying to evolve our illustration skills. This project was created to support the charity DACS United, a coalition made up of artists from around the globe. This collective of passionate artists aim to restore the lives of sex trafficking victims using art and design. This was part of the exhibition entitled Reclaim in New York City. Process Result Details About Mart Biemans Mart is a digital artist, graphic designer and illustrator from Groningen, Netherlands. Despite his young age, Mart has done work for great clients like Diesel, Envato, Curioos and many more. For more information about Mart visit his website at http://martbiemans.com/
Hi everyone, how're you doing? Today I'm going to show a beginner tutorial of how to create a Super Mario's Bomb-Omb is just a few steps, you don't have to be good at drawing or even at Illustrator to do it. As I said before, this is a really basic tutorial for beginners but, of course, you can learn a few tricks here and there. So please stay with us till the end of the post, hope you enjoy it. Line Work Let's start by structuring our drawing. First of all, please open Adobe Illustrator and create a new canvas (command + n / ctrl + n) with 29,7 x 21 cm, CMYK, 300 dpi. Let's star with the basic and create the body/head of the Bomb-Omb, first create a ellipse using the ellipse tool (L) with the same width ad height bellow: Now let's create the rounded rectangles usingthe rounded rectangle tool that will be the eyes, use the same settings as the thumbnail bellow: Now using the rectangle tool (M), let's create the legs, use the same settings as bellow: In order to create it's feet we first need to create a sphere using the ellipse tool (L) with the same settings as bellow: Then create a square over it using the square tool (M), make sure to posicionate it border on the center of the sphere using the selection tool (V). Then select both shapes and go to the pathfinder panel and use the shape mode called Divide. Here it is, a half moon. After you just gotta duplicate it using the selection tool (V) + alt or command / ctlr + c - command / ctlr + v Using the pen tool (P), create this shape and duplicate it. Now do a right click over the copy of the shape and go to Transform > Reflect. Reflect the Vertical Axis of it then posicionate it to make the fuse base. Now go again to the pathfinder panel and select the shape mode called Unite. Now you have a single piece. Using the pen tool (P), draw the fuse angulated to te right side. Let's make the shadows bellows his feet, first make two spheres using the ellipse tool (L). Now go to the gradients panel and select one with the following settings: Adjust the gradient amount using the gradient tool (G). Using the pencil tool (N), draw the fire sparkles like this: Then using the pen tool (P) add some lines to the fuse structure. Gradients Now select the body/ head sphere and go to the gradients panel. Adjust the colors and settings to get like there, remember to posicionate the gradient using the gradient tool (G). The feet are really plain and simple: just go to the gradient panel and create one with the following settings: The same thing goes to the legs. Create this radial grey gradient on the gradient panel and later adjust it using the gradient tool (G) to create volume on the eyes. Use another linear metallic gradient to create the base of the fuse. I made this fire gradient to use on the sparkles, feel free to do yours with you thing this is not good enough. I added this linear beige gradient to the fuse and later did the same to each line, so it would give a depth effect on this part. Well, now we got all gradients done, let's skip to the shades. Shades Using a specif setting on gradient I could create this shades without using blending modes, what make the files lighter. It's pretty easy: first go to the gradient panel and create a black to black gradient, now select the white color and se it's opacity to 0%. Now you can adapt it to each use, on the legs I decided to let only the middle withou shades as you can see on the thumbnail bellow. On the bottom of the base of the fuse I added this radial shade. And one in the base of the fuse itself. Bellow each eye I create this radial shade using the same shape used to create the eye bug bigger. The Final Result Well guys, I hope you liked it, I will try to bring some more short tuts as this one soon, see ya. Download the tutorial file here.
Michal Dziekan is another great talent illustrator from Poland. This is a selection of his illustrations in 2012 and they are very amazing, with great attention to details and a some good humor, each piece is very special. Enjoy! For more from Michal visit michaldziekan.com and behance.net/misiekhc.
Movie posters are always a great source of inspiration, movies area always about periods of times, sometimes it's in the future, others in the past. Some are really good at representing some art styles. That's the case of the new movie called The Great Gatsby. It's heavly inspired by the Art Deco movement and it's simply beautiful. It's so cool that we had to try to do that in Photoshop and share in a tutorial. So for this tutorial we will create a Art Deco image based on the poster of The Great Gatsby movie. We will use Adobe Illustrator and Photoshop to create the whole thing. The process is not difficult but it's very time consuming. Another thing to notices, is that there's no specific rules but to keep the square angles. Step 1 In Illustrator, create a new document. Then with the Line Segment Tool (/) or the Pen Tool (P) start creating some basic lines using squared angles. To do that hold the Shift tool in Illustrator when adding the lines. Step 2 Keep adding more lines. The goal here is to create one half of the image, the one one will be just a copy of it flipped horizontally. Step 3 Play with different stroke weights and also use the Pathfinder tool to cut things. It's important to keep the lines straight and with different stroke weights. Step 4 Keep adding more lines, there's no rules, just make sure you connect the lines so they have a nice flow. Step 5 Duplicate the circles created in the Step 3, here is important to have the full canvas for reference, in our case the circles are in the center of the design. Step 6 Add 3 thicker lines like the image below. Step 7 Now let's add the area for the text. Start with the Rectangle Tool (M), then cut it in the middle so you have just half of it. Also make sure that the circle in the center is in front of the rectangle. Step 8 Add a square and rotate it 45º, position it on the left of the center rectangle. Step 9 With the Pathfinder Tool, use Unite to merge both to create one object only. Step 10 Kee adding more lines, always making sure they connect to one another in some way. Step 11 Duplicate the top lefft and flip it vertically, then connect the lines like the image below. Step 12 Start creating the bottom part, first with the thicker lines for reference. Step 13 Then add the thinner ones. Step 14 Once you finish half of the design select all layers and duplicate it, then flip it vertically. Connect the lines ans make sure that it's center aligned. Step 15 The last part in Illustrator is the text part, use the poster of The Great Gatsby for reference and create the text you want. The Art Deco style for the text is quite simple, it's basic a think line next ot a thinner one. Step 16 Now in Photoshop, let's import the objects created in Illustrator. The first thing to do is copy all lines and paste them in Illustrator. Note that I didn't copy the text. Also copy just the thicker lines and paste them in a separate layer, it's important for the next steps. Step 17 Let's apply some layer styles. In Illustrator we used just black and white, so the first thing to do here is use a nice yellow/orange for the color overlay (#ffba00). That will be our gold texture. Then select Inner Shadow and use the values below. Step 18 Select Inner Glow and use the values below. Step 19 Select Drop Shadow and use the values below. Drop Shadow will start giving the depth we want. Remember, you will apply the same layer styles to both layers, one with all lines and the other one on top of it, just with the thick lines. The one with the thick lines will have the shadows visible on top of the other. Step 20 Here will be the design you will have in Photoshop. Note that the background is black and not white. Step 21 Add a layer on top of the others. Group this layer into a folder and change the Blend Mode to Color Dodge. Select the layer inside the folder and then with the Brush Tool (B) and a very soft brush, start painting with the white at 10% on the areas you want to create a highlight. Step 22 Add another layer and group it into layer. Change the Blend Mode of the folder to Linear Burn. Select the layer inside the folder and then with the Brush Tool (B) and a very soft brush, start painting with black at 20% on the areas you want to make them darker and sort of on the second plane. Also use the Lasso Tool (L) to mask some areas to create shadow effects like (1, 2, 3, 4 and 5). Step 23 Add a new layer and fill it with white. Then go to Filter>Noise>Add Noise. Use 80% for the Amount. Make sure you have black and white for the background and foreground color. Then go to Filter>Blur>Motion Blur. Use 0º for the Angle and 120 pixels for the Distance. Step 24 Change the Blend Mode to Multiply. Step 25 Add the text, copy from Illustrator and paste it in Photoshop. Use the same layer style but use a gradient from white to medium grey in the center. The idea is to make the line as gold and the text as silver. Conclusion Select all layers and duplicate them. With the new copies selected merge them into a new layer, then go to Filter>Blur>Gaussian Blur. Use 10 pixels for the Radius. After that change the Blend Mode to Overlay at 70% Opacity. Duplicate this layer and change the Blend Mode to Screen at 70% Opacity, then duplicate it again and go to Layer>Layer Mask>Reveal All. Select the thumb of the mask and go to FIlter>Render>Clouds. That way we will use the clouds to mask the layer and make it less uniform. Our design is pretty much done, now it's up to you to improve upon it, there are a lot more to be done so I hope you have fun. A Merry Christmas and Happy New Year. Download Photoshop file Click here to download the Photoshop file used for this tutorial
Last week the new Man of Steel trailer was released and it is simply amazing. I remember watching the Superman movies when I was child and seeing the reboot of the movie brings me back to a lot of good memories. The visuals of this new movie are also really something, much darker and realistic than the previous ones. The Superman logo follows this same aesthetic and since the first time viewing the trailer I knew it must be the subject of a tutorial. So in this tutorial we will show you how to create the Superman, Man of Steel logo using Illustrator and Photoshop. We will also utilize some stock photos for textures and the original poster for reference. The whole process will take from 3-5 hours depending on your pace. In the end it will be really fun to create and well worth the time spent. Step 1 Let's start the symbol in Illustrator. With the Pen Tool (P) start creating the shield. Maker sure you have red for the stroke with a nice weight and using round corners. Step 2 Now still using the Pen Tool, start creating the S. You can use the real logo for reference. Step 3 If you notice, the Man of Steel logo has some details in the center, so let's try to replicate that using the Pen Tool. The stroke here is not really necessary because we will edit that in Photoshop later on. Step 4 Go to Effect>3D>Extrue & Bevel Options. For the Angle use: -4º, 0º, 0º with 120º for the Perspective. Change the Depth to 35pt. Step 5 Remove the caps of the 3D and then change the color to grey. Go to Object>Expand. Then go to Window>Pathfinder. Select Unite for the Shape Mode so you have one object. Step 6 Now let's go to Photoshop. Create a new document. I am using 2880x1800 pixels. For the background use a gradient with white in the center and black on edges. Step 7 Copy the objects from Illustrator and paste them in Photoshop. It's important to make sure that each object has its own layer, so you will have one for the 3D extrusion, one for the red symbol and 2 layers for the yellow details. Step 8 Select one of the yellow details and go to Layer>Layer Styles. Select Bevel and Emboss and use the values below. Step 9 Select Inner Glow and use the values in the image below. Step 10 Last but no least, select Drop Shadow. Again use the image below for reference. Step 11 You will have an effect like the image below. The idea of the layer styles was to add a subtle white stroke with a shadow. Step 12 Group each layer into a folder, then for each folder do this: Go to Layer>Layer Mask>Reveal All. With the Brush Tool (B) and a very soft brush using black, paint in the areas marked below to hide some parts of the details. Step 13 With the Brush Tool (B), and using a hard brush, paint a little dark detail in the center. If you look at the orginal, they have some sort of the same detail. Let's create now and adjust later on in the tutorial. Step 14 Add a layer on top of the red symbol, the one that has the S and the shield. Group this new layer into a folder. With the Brush Tool (B) and a very soft brush, paint some dark areas with black at 20%. Step 15 Select the layer of the red symbols and go to Layer>Layer Style. Start by selecting Bevel & Emboss and use the values below. Step 16 Select Contour and use the default values. Step 17 Select Inner Shadow. The idea of the inner shadow is to increase the strenght of the highlights. Step 18 Now let's add a radial gradient on top with Multiply to create a more dramatic light effect. Step 19 You can add more layers to make the dark areas a bit more strong, but in the end of these steps you will probably have something similar to the image below. Step 20 Let's start adding some textures. Select the 3D layer and go to Layer>Layer Style>Color Overlay. Use yellow for the color. Place your metal texture on top of this layer, the one we are using is courtesy of Shutterstock and it's titled Metal plate steel background. Hi res texture by R-studio. After that, holding the Command(MAC)/Control(PC) keys, click on the thumb of the layer of the 3D object, that will create a marquee selection of the 3D area. Select the texture layer and group it into a folder, then with the folder selected go to Layer>Layer Mask>Reveal Selection. You will mask the layer and make just the 3D area visible. Change the Blend Mode of the folder to Multiply. Step 21 Add another layer and group it into a folder, repeat the masking process to make sure that everything you do will be only visible over the 3D area. Change the Blend Mode of the folder to Color Dodge, then with the layer select, paint some highlights with the Brush Tool (B) with a very soft brush and white for the color. Note: Start painting with 30% opacity to not make it too bright. Step 22 Repeat the same process, but this time it's going to be to create the shadows. Use Linear Burn for the Blend Mode for the folder however. Also use the Lasso Tool (L) to create the nice transition in the 3D sides (1-4) Step 23 Select the 3D layer and the red symbol layer and duplicate them. After that merge those 2 layers into one and fill this new layer with black. Move the layer down to create a little shadow and go to Filter>Blur>Gaussian Blur. Use 10 pixels for the Radius, also change the Blend Mode to Multiply at 80%. Step 24 Let's import a new texture. This time we are using another image from Shutterstock, it's titled Metal background by Phiseksit. Use Soft Light for the Blend Mode. Step 25 Duplicate the texture layer and move the layer position so it is on top of all other layers. Maker a Marquee Selection of the symbol only and go to Layer>Layer Mask>Reveal Selection. The only area visible of the texture will be the one over the symbol. Change the Blend Mode to Overlay. Step 26 Let's add another texture. This one this time is from Google Images and you can find it here http://www.texturex.com/albums/Metal-Textures/TextureX%20steel%20textur…. Place it at the top of all other textures and use Soft Light for the Blend Mode at 70%. Step 27 Now let's add the final texture, this one will be underneath the last 2, but still on top of all other layers. You can download it at http://fc00.deviantart.net/fs50/f/2009/262/3/f/Scratched_Steel_Texture_… . Use Soft Light for the Blend Mode as well. Conclusion Add another layer on top of all layers and group it into a folder. Change the Blend Mode of the folder to Linear Dodge at 80% Opacity. Select the layer in this folder and then with the Brush Tool (B) and a very soft brush, paint a spot light with white at the top of the symbol. After that your design is pretty much done. You can of course improve the details and textures, but the process won't change, so now it's up to you to make it the way you want it. Download Photoshop file Download the Photoshop file used for this tutorial