Last Friday Richard Hawkings, a great motion designer that works with me at Google shared with me this amazing work done for the campaign to celebrate the 30 years of Nike's iconic Air Max. The work was done by ManvsMachine, a design & motion studio from London, UK.
Gal Yosef, a 3D artist from Israel, has been working on a cartoon series of old and lovely characters like Mickey Mouse, Bugs Bunny... and bringing them to life in some mischievous, yet hilarious compositions. Because of this Gal in June he was featured as the 3D artist of the month from Autodesk. If you don’t know who Autodesk is, they are the makers of some of the most popular 3D applications like Maya, 3ds Max and AutoCAD.
I use a combination of software. For characters, I usually use Maya for modeling, look development, grooming, rigging, and animation. I’ll follow that up with Arnold for rendering. For anything hard surface, I use 3ds Max for look development, XGen for grooming, and Corona Renderer for rendering. I also generally use ZBrush for sculpting and paint with Substance Painter.
For more information make sure to check out