Alright, seeing more and more of this new UI trend called 'Glassmorphism' on Dribbble and social platforms. What is it? Well at the first glance, it looks like another variant to past year UI trend 'Neumorphism' that we enjoyed ourselves featuring on abdz. I think it's cool and seeing designers experiment with new ways to play on interfaces whatever we think it's accessible or not. Or if you think it's relevant or genuine step onwards.
Seeing a slight shift of designers getting into fintech, financial services, and wealth management. It's a complex area to traverse knowing that the reasoning behind the business has been hereabouts for a long-time. There are definitely things to learn and to impose to keep bringing design close to the table. With that said, knowing the target audience is super key in terms of defining the experience, I kind of digging this concept by Artem Badbrother Pravda who is a product designer based in Kyiv, Ukraine.
Polestar 5 is one of the leading companies in the automotive industry in Asia. In partnership with Firstsquad have worked in creating the in-car experience of what would be the future of Polestar 5 and their fully autonomous vehicle. The project provided a mixture of 'service design and also 'pure conceptual vision' of its future. What I love about these concepts are the first drafts what we would call: 'the initial wireframes'.
Valery Kasilin is a UI/UX designer based in Moscow, Russian Federation. He shared via his Behance profile, an app design that is a very fitting application for the times we are currently living in. The holidays are coming soon and not everyone has the luxury to spend time with their relatives. Some of the reasons are components of the current life situation or others are purely taken by safety and precautions.
Inredningskurser.se is an e-learning platform for Nordic/Scandinavian interior design. Lucas Olsson was responsible for the branding, more precisely, creating a new brand identity and a fully working web design. For Lucas, from his own words, it's been a great journey to work on this brand and develop that Scandinavian style. To make everything consistent and to keep my head clear I sat up some Design principles. Some of them are;
We are sharing the an iOS concept of the Alfa Bank on iOS designed by Mihail Grinchuk, a digital product designer based on Saint Petersburg, Russian Federation. This is officially our first case study sharing mockups with the new iPhone 12 Pro (Yay!). Back to the case study, first of all, it's a nice redesign. Most of us will be familiar with some of the visual approach since it's somehow a standard now in financial technologies. You know what I mean if you think of 'dark mode, graphs, cards at the top of the layout and etc.
Neumorphism or shall we say Skeuomorphism is a hot topic in UI trends. For the past months we have been talking, debating, and even more since the release announcement of the macOS Big Sur coming this fall. Why? Because it's cool! One thing, I do like about this 'style' is the craft that goes into an icon design. Something we have neglected since everything is 'flat' nowadays. I do like this shift, obviously there will be debates all sorts of things but why not.
Ever since we introduced the new abdz. design, I haven't really taken advantage of some of its key features to help us share 'inspiration' on the blog. One of them is the 'video embed integration' that I have been requesting for quite some time, now it's here. For my first roundup, I wanted to share a series of 'user interface inspiration' handpicked from Dribbble.
Benedikt Lehnert who work as 'Director of Product Design for Fluent, Mobile and Office Experiences' at Microsoft shared about their freshest update on Fluent UI. What's Fluent UI? It's a collection of UX frameworks that will be used and shared across platforms to help them produce the next generation of Microsoft 365 experiences.
Arthur Galustyan shared a simple, clean and elegant web design he worked for a Japanese Industrial Designer named Naoto Fukasawa. I love the simplicity of the design and how it gets lovely within the interactions when they are played from transitioning from pages to pages. Personally, I am obsessed with the bottom 'description card', it adds clarity and again uniformity. It pays such a beautiful homage to Naoto's work and at the same time putting his work in a very delightful perspective.
Working at building a product, as a designer. I spend most of my days designing and chasing down tickets to stack up enough work for the 'development build cycles'. Recently, I had a ticket that required a 'landing page'. It has been a little while since my last design and I decided to give a thought and do surf on Dribbble. There a lot of cool stuff but also repetitive designs by sharing a common behavior. But most of them were pretty cool, I decided to share a couple of them in this feature.
Hope everyone has enjoyed their weekend. As a designer working in the universe of user interfaces, I think we all somehow had feedback on 'game interface design'. Personally, I would have feedback on everything that would involve an experience. For games for example, it's an introductory to a virtual world where we usually go to escape the 'real world' and enjoy ourselves to stress down from our daily lives. Especially during times that we are currently living.
The 'raw concrete' of the Web, unconventional, hard-coded, creative? In a few words, these are some of my keywords I have in mind when mentioning 'Brutalism'. If you go on Dribbble at the moment and you start surfing the first few pages, you will see what the community calls it the overall 'design trends'. I am not saying it's bad but we all somehow fall into this pit of standardization of what should be the basics of UI. We would like to showcase a few cases of 'brutalism in Web Design' that goes the boundaries of the basics and they probably had a lot of fun making these.
Aside from web & mobile applications, it's not every day that we stumbled across a case study for 'Television Experience'. More specifically for AppleTV and tvOS, even adding to that medium. Imagine designing experience in another language in combination with English, how about 'Hebrew'? Well, that's exactly what the fine folks from Designit collaborated on with yes, Israel’s leading TV provider. It was also a strategic transformation from a satellite service into a transition their core TV service delivery to the internet.
I recently discovered fellow designer Brian Lovin and his useful and inspiring product design portfolios. I definitely do recognize a few names in that list and wanted to feature a few on Abduzeedo. Let's meet Karolina Szczur. Obviously, she is a product designer and has worked on projects for Calibre Design System and Help Scout Rebrand.
Since the beginning of the year, we are having fun sharing about 'Skeuomorphism' and now Neumorphism which is now the 'newer' term from Skeuomorphism. How about we called this trend: Neumorphism UI👋 One thing for sure, whatever you think it's a trend or not; it definitely had us creating Neumorphism for UI kits, integrations or this cool soft-UI CSS code generator by Adam .
We are featuring the work from Cristian Lorca who shared an interesting concept on his Behance profile for Harman Kardon Citation. Bringing another level of touch with speakers from the Harman Kardon family. At first glance, you can't help to appreciate all the levels of the process shared in the documentation. It's concise and clear. You wouldn't think there is so much work to design such a small interface but wrong.
A couple of minutes ago, a good friend of mine living across the Atlantic sea. Sent me a 'designer meme' to laugh about. It was a joke about designer/developer handoff supported by a beautiful UI inspired by Skeuomorphism design from the old days, circa around the 2000s. It reminded me how this is making a comeback somehow, is it? It's kind of being inspired all together with recent 'chef d'oeuvre' related to 'Retrofuturism' mixed with spacial stuff. Since all UIs nowadays are designed to be flat, boring but integrated through systems.
Let's start it off by saying that I really do enjoy diving into a student project. Fewer boundaries and more room for creativity. This is what we are mostly striving as we go deeper into our career level, once you understand your work ethic and establish a solid structure. There are times where you would just love to create something without leaving it out to requirements, user stories, feedback and etc. Pure fun, I think we all should somehow have a side-project to experiment and have fun with it.
This is a game prototype that I would love to share on ABDZ, it's a prototype (soon-to-be-released) designed by Sylvain Theyssens, Anthony Meric and Oleg Pashkovsky. First, the game is all about timing as I quote: "You are given only ninety nine seconds to succeed. The more you play, the fastest you become, and further you can go". Interesting concept right? Now let's take a closer look at the interactions, they are quite subtle especially on the UI but it gets quite creative with the game itself. It will be interesting to give it a try when it will become available.