3101
My Nostalgia is back with Streets of Rage 4
video-games
I grew up playing video games. My first console was the Atari 2600. The games were quite primitive, literally a few pixels on the screen moving. Remember, that was the 80s.
I grew up playing video games. My first console was the Atari 2600. The games were quite primitive, literally a few pixels on the screen moving. Remember, that was the 80s.
I think this is going to break our visual pattern but this is totally worth it.
I think Fabio and I are on a challenge to keep the ABDZ homepage in color tones of 'pastel visuals'.
Hi! I’m Tobias van Schneider. I’m the co-founder of Semplice, a portfolio tool by designers for designers.
Negro Studio got a call from their friends at PLENTY to work with them on some proposals for NATGEO kids branding (rebranding).
It’s a bit of an old project by Sean Lewis but I thought it was perfectly suited for ABDZ.
I think we have mentioned it multiple times on the blog.
Friday used to be the day we posted one of our most popular series about typography, the Friday Free Fonts. That was years ago, before Google Fonts and Adobe Fonts became widely available.
Times are definitely changing, we all live in a pandemic and hopefully soon a post-pandemic reality. Economically things will be difficult initially but eventually things will get better.
Working at building a product, as a designer. I spend most of my days designing and chasing down tickets to stack up enough work for the 'development build cycles'.
The 36 days of type is without any doubt my favorite design challenge. It’s been around for quite a long time. When did it start? My memory always fails me when it comes to dates.
I am sharing this project by colorsponge . for two particular reasons.
Yuliia Lobodiuchenko is a transportation designer and illustration based in Turin, Italy.
Dima Abrakadabra shared his submissions for the #36DaysofType and thought it should totally be featured on ABDZ.
We live in a data-driven era. Data drives the world.
You know those designs that you feel bad, not because of the poor quality but the opposite. When you question yourself, “why didn’t I think about that” or in my case “Why I suck so much”.
Back on April 24, 2015 the world was introduced to the original Apple Watch that literally changed the 'watch industry' forever.
Vini Naso, a visual artist from Canada shared a very interesting series titled: 'The masks we wear'.
Hope everyone has enjoyed their weekend. As a designer working in the universe of user interfaces, I think we all somehow had feedback on 'game interface design'.
Send your project to be featured on the blog. Follow the instruction on the template and good luck. Ah, make sure you add the images and credits that are due.