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Experimenting with camera aperture in Blender 3D
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Back to my experiments with Blender 3D, this time I was messing around with camera settings, more specifically, the aperture. I am a fan of depth of field and it’s great that I can experiment with it in a digital form (I am getting old and lazy). Below you can see three examples, one was with a car from BlenderKit as the subject, the second was a simple composition with spheres.